Vrlearninglab
VR Learning Lab is a Leiden-based knowledge organization that delivers VR, AR, and AI-based digital literacy education to Dutch schools via a techdocent pool and provides interactive AI/XR installations (Future Parade) for events, conferences, and corporate clients.
- Company typePrivate
- Founded2015
- HeadquartersLeiden, Netherlands
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Vrlearninglab does
VR Learning Lab is a Netherlands-based knowledge organization founded in Leiden in 2015 by Robin de Lange that develops and delivers VR, AR, and AI-based educational content and services. The company operates two principal service lines: a techdocent (tech-teacher) pool providing digital literacy lessons, DigiDagen (multi-day technology programs), and project weeks to primary, secondary, and MBO schools across the Netherlands; and 'Future Parade', a traveling installation catalog of in-house-built interactive AI and XR experiences (AI Photobooth, Magic Mirror, SketchSynthesizer, Infinite AI Gallery, VR/XR headsets, Maker Stations) available for corporate events, festivals, conferences, and youth-facing events like Maker Faire.
The company builds all core software and hardware in-house, including the LIMESCOOP solar-powered virtual binoculars installed publicly in Katwijk in 2023, and develops educational games using CoSpaces Edu. AI is central to the product surface: Future Parade installations use generative AI for image generation, live transformation, and interactive art, while the NOLAI consortium project (2023) integrates speech recognition, LLMs, and text-to-speech into a VR vocabulary tutor for kindergarten children, with all AI models run locally for privacy. Research output includes studies with 17,000+ student survey responses from MediaMasters national media literacy programs.
VR Learning Lab makes money through professional-services engagements — per-day or per-series techdocent deployment, customized workshops, Future Parade event bookings, teacher bootcamps (partly subsidized via Bijscholingvmbo), and holiday programs — supplemented by Dutch government and research grants (SLIM, NRO Comenius, Gratama, NOLAI). Pricing is quote-based and not publicly disclosed. Customer logos span Dutch universities (Leiden, Utrecht, UvA, Inholland), public libraries (Openbare Bibliotheek Amsterdam, Koninklijke Bibliotheek), corporates (ABN AMRO, Twynstra Gudde), cultural institutions (Naturalis), and healthcare providers (Leviaan). The company remains privately held with ~10 employees and no disclosed external funding.
Vrlearninglab firmographics
Firmographics- Name
- Vrlearninglab
- Legal name
- Virtual Reality Learning Lab
- Website
- https://vrlearninglab.nl
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- VR Learning Lab is a Leiden-based knowledge organization that delivers VR, AR, and AI-based digital literacy education to Dutch schools via a techdocent pool and provides interactive AI/XR installations (Future Parade) for events, conferences, and corporate clients.
- Ownership category
- akta.pro rank
Vrlearninglab industry classification
Industry- Product category
- Immersive Education Services
- NAICS
- Educational Support Services (611710), Technical and Trade Schools (6115), Professional and Management Development Training (611430)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- AR/VR & Immersive Learning Content Development (EDAGAKAI)
Keywords
Where Vrlearninglab is headquartered
LocationHeadquarters
- HQ city
- Leiden
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
Vrlearninglab business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Techdocenten Deployment: Deployment of trained tech teachers to schools for digital literacy lessons, DigiDagen, and project weeks. Charged per day or series of lessons.
- Workshop and Training Services: Workshops for students (game design, VR programming, AI), teacher bootcamps (Ontwerpen met AI), and professional development training. May be subsidized through partners like Bijscholingvmbo.
- Future Parade Event Installations: Booking of interactive AI and XR installations for corporate events, conferences, festivals, and schools. Includes AI Photobooth, Magic Mirror, VR experiences, and workshops.
- Custom Development Projects: Development of custom VR/AR/AI applications and installations in commission (e.g., LIMESCOOP with architect Fons Verheijen, educational games for MediaMasters).
- Research Grants and Subsidies: Funding from government programs including NOLAI consortium partnership, SLIM subsidy for techdocent training development, and NRO Comenius grants.
- Holiday Programs and Summer Camps: Makersdagen (vacation camps) for children aged 9-14 teaching VR game design and programming skills.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | Techdocent services for schools |
| Other | Multi-year contract | Future Parade event bookings |
| Other | Pay-as-you-go | Teacher bootcamp training |
Go-to-market motion3 records
Distribution channels7 records
Marketing channels10 records
Vrlearninglab product offering
Product offeringCore offering
VR Learning Lab is a Dutch knowledge organization that deploys a pool of trained tech teachers to primary, secondary, and vocational schools for digital literacy lessons, DigiDagen, and AI/VR/AR workshops. The company also operates Future Parade, a traveling technology carnival of AI and XR installations (AI Photobooth, Magic Mirror, SketchSynthesizer, VR headsets, Maker Stations) for hire at corporate events, conferences, and festivals, and develops custom XR/AI software and research-backed educational games.
Product overview
VR Learning Lab is a knowledge organization that explores Virtual Reality, Augmented Reality, Artificial Intelligence, and digital technologies for education. The company operates two main service lines: (1) Techdocenten Pool - providing technology teachers and digital literacy education to primary and secondary schools through DigiDagen and tech lessons; and (2) Future Parade - a traveling technology carnival featuring AI installations including AI Photobooth, Magic Mirror, SketchSynthesizer, and Infinite AI Gallery, combined with VR/XR experiences and Maker Stations. Additional offerings include educational games like AR(e) you Ready? and Ontsnap het AI museum, research projects like the NOLAI vocabulary project, and professional development bootcamps for teachers on AI integration.
Differentiator
Problem solved
Functional benefit
Brands
- Future Parade: Rondreizende toekomstkermis (traveling future carnival) - AI and XR experiences for events, schools, and conferences featuring AI Photobooth, Magic Mirror, SketchSynthesizer, and VR experiences.
- Future Arcade
- VR Learning HUB
Products and services
- Future Parade A bookable traveling technology carnival of interactive AI and XR installations, workshops, and educational games for corporate events, conferences, festivals, schools, and libraries.
- Techdocenten Deployment (Tech Lessons) Deployment of trained tech teachers to primary schools, secondary schools, and mbo institutions for digital literacy, VR/AR/AI lessons, and project weeks.
- DigiDagen (Digital Days) Multi-day intensive technology programs where techdocenten deliver concentrated technology education to school cohorts.
- Bootcamps voor Docenten (Teacher Bootcamps) Teacher training programs on AI design and digital skills, eligible for up to 50% subsidy through the Bijscholingvmbo partnership.
- Workshops voor Leerlingen (Student Workshops) Modular short-format student workshops covering game design, VR programming, drawing robots, and AI design, for primary, secondary, and mbo students.
- Custom VR/AR/AI Development Commissioned development of bespoke VR, AR, and AI applications and interactive installations for organizations, museums, and public-sector projects.
- Makersdagen (Holiday Programs and Summer Camps) Vacation camps for children aged 9-14 teaching VR game design and programming skills during school holidays.
Quantifiable outcome
- 80,000+ game plays and 17,037 survey responses from youth on AR attitudes
- +2 more outcomes
Companies that use Vrlearninglab
Customer profileNamed customers17 records
Segments8 records
Ideal customer profiles5 records
Vrlearninglab technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability8 records
Feature8 records
Vrlearninglab partnerships and signals
Strategic signalPartnerships
20 partnerships are on record, tiered core, flagship and minor.
- 100%FATcoreDeveloped the FATscope hardware for the LIMESCOOP virtual binoculars, including weather-resistant outdoor housing, battery + solar power system, and backend software. Partnership for interactive public installations combining VR technology with unique physical interfaces.
- NOLAI (Nationaal Onderwijslab AI)flagshipConsortium partner in the NOLAI project 'Woordenschat vergroten door rijke context' (Vocabulary expansion through rich context). VR Learning Lab is developing VR and AI software for vocabulary training for kindergarten children with educational disadvantages. Collaboration with scientists from Radboud Universiteit and iXperium, working with Flores schools. Three-year research project.
- Xinas BVcoreCreated detailed 3D models of the Roman Brittenburg fort for the LIMESCOOP project, providing archaeological-accurate visualization.
- iXperiumminorEducation research partner in the NOLAI vocabulary project, contributing expertise in learning and technology integration.
- Radboud UniversiteitminorAcademic research partner in the NOLAI project, contributing scientific expertise to vocabulary development research.
- FloresminorSchool group participating in the NOLAI pilot project, providing test environment for VR vocabulary training with kindergarten children.
- PLNT LeidencoreInnovation center in Leiden housing VR Learning Lab office and hosting events, workshops, and PLNT Skills programs. Co-organizer of online events.
- BijscholingvmbocorePartnership enabling up to 50% subsidy for teacher bootcamp training on AI design, making professional development more accessible for educators.
- Pool WestminorStaffing intermediary for deploying techdocenten to schools for DigiDagen and temporary teaching coverage.
- RTC CellaminorStaffing intermediary for deploying techdocenten to schools for DigiDagen and temporary teaching coverage.
- SLIMminorStaffing intermediary for deploying techdocenten to schools for DigiDagen and temporary teaching coverage.
- CoSpaces EducorePrimary software platform for teaching students to create VR/3D experiences. Used extensively in workshops and educational programs. VR Learning Lab creates curriculum and competitions around this platform.
- MediaMasterscoreAnnual national media literacy competition for Dutch primary school students. VR Learning Lab creates custom games and challenges as Theme Missions, reaching tens of thousands of students annually.
- Honours Academy Leiden UniversitycoreLong-standing partnership for VR/AR Honours Classes taught by Robin de Lange, including 'Learning through Virtual Reality' and 'Augmented Reality & Human-Computer Collaboration'.
- NaturalisminorBiodiversity museum collaboration for DinoZapp VR educational game development, allowing students to create VR experiences around natural history.
- KennisnetminorEducation knowledge institute for research conference collaboration and knowledge sharing on VR/AR in education.
- SURFminorContributed chapter on Virtual Reality to SURF Trendrapport 2016, collaborating with Lieke Rensink and Jan-Paul van Staalduinen on educational technology trends.
- BplusCminorLeiden cultural institution that co-hosted the first CoSpaces Competition 2019 with 38 young participants aged 7-16.
- LeviaanminorHealthcare institution for 'VR in a Psychotic World' workshop, providing anti-stigma training for healthcare professionals using VR to understand patient experiences.
- Fons Verheijen (Architect)coreArchitect and client for LIMESCOOP virtual binoculars project, developing concept for public art installation at Katwijk showing Roman Brittenburg fort.
Scale indicators11 records
Recent moves7 records
Expansion highlights5 records
Vrlearninglab competitors and assessment
Company assessmentDirect peers
- Labster: Labster delivers virtual science labs and immersive simulations for high school and university biology, chemistry, and physics. It is a direct competitor in the VR/AR simulation-for-education category and uses a subscription licensing model that contrasts with VR Learning Lab's project-based deployments.
- VictoryXR: VictoryXR delivers full-immersion VR education including virtual field trips and dual-teacher telepresence classes to K-12 districts. Overlaps with VR Learning Lab's experiential learning (LIMESCOOP) and speculative design games (AR(e) you Ready?), though operating at US-district scale.
- ClassVR / Avantis Systems: ClassVR provides managed VR headsets, curriculum-aligned content, and lesson plans to K-12 schools worldwide. Like VR Learning Lab, it sells immersive learning experiences to schools and educators, but does so through a hardware-plus-content SaaS model rather than custom installations and teacher deployment.
- Immersive VR Education: Ireland-based creator of Engage, an enterprise VR education and training platform used by universities and corporates. Comparable to VR Learning Lab's Honour Class and immersive learning programs, with broader platform ambitions.
- CoSpaces Edu: CoSpaces Edu is a VR/3D creation platform that VR Learning Lab both uses for its workshops (MediaMuseum, AR(e) you Ready?) and competes against in the creator-tools-for-education space. Its built-in distribution and authoring tools make it both partner and substitute.
Others
- Niantic 8th Wall: 8th Wall provides web-based AR development infrastructure used by brands and educators to build AR experiences in browsers. It is an enabling/ecosystem peer that could lower the cost of replicating VR Learning Lab's AR-centric installations (MediaMasters games, speculative AR design work).
Broad incumbents
- Discovery Education: Discovery Education is a large K-12 curriculum and digital content provider with VR/AR components (including AR-focused literacy modules). It is a broad incumbent competing for the same digital literacy and immersive content share-of-wallet in schools that VR Learning Lab targets.
- Nearpod: Nearpod is a K-12 lesson delivery platform that has added VR field trips and 3D objects to its library. It is a broad incumbent serving a similar teacher audience with immersive content but at vastly larger scale via SaaS distribution.
- Kahoot!: Kahoot is a major EdTech platform for schools and corporates with growing experiential learning and AI features. It competes for the same Dutch K-12 and event-engagement budgets that VR Learning Lab's techdocenten and Future Parade services target.
- zSpace: zSpace provides AR/VR combined-hardware STEM learning stations widely deployed in US K-12 and CTE. It is a broader incumbent in the immersive STEM education category where VR Learning Lab operates with VR installations and DigiDagen programming.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Vrlearninglab social profiles
Digital presenceVrlearninglab financial estimates
Financial estimateRevenue estimate
Valuation estimate
Vrlearninglab leadership team
Management profileNumber of profiles
Profiles4 records
Vrlearninglab funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Vrlearninglab M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Vrlearninglab
What does Vrlearninglab do?
VR Learning Lab is a Dutch knowledge organization that deploys a pool of trained tech teachers to primary, secondary, and vocational schools for digital literacy lessons, DigiDagen, and AI/VR/AR workshops. The company also operates Future Parade, a traveling technology carnival of AI and XR installations (AI Photobooth, Magic Mirror, SketchSynthesizer, VR headsets, Maker Stations) for hire at corporate events, conferences, and festivals, and develops custom XR/AI software and research-backed educational games.
Is Vrlearninglab a public or private company?
Vrlearninglab is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Vrlearninglab founded?
Vrlearninglab was founded in 2015. It employs 1 to 10 people.
Where is Vrlearninglab based?
Vrlearninglab is headquartered in Leiden, Netherlands, in the Europe region.
How does Vrlearninglab make money?
Six revenue lines are on record. Techdocenten Deployment is the primary driver. The others are workshop and Training Services, future Parade Event Installations, custom Development Projects, research Grants and Subsidies and holiday Programs and Summer Camps.
Who are Vrlearninglab's main competitors?
Direct peers on record are Labster, VictoryXR, ClassVR / Avantis Systems, Immersive VR Education and CoSpaces Edu. Niantic 8th Wall is listed as an others. Broad incumbents are Discovery Education, Nearpod, Kahoot! and zSpace.
Does Vrlearninglab have an API?
No public API is recorded for Vrlearninglab.
What industry is Vrlearninglab in?
Vrlearninglab's product category is Immersive Education Services. Its primary akta.pro industry code is EDAGAKAI, AR/VR & Immersive Learning Content Development. Its NAICS code is 611710 and its SIC code is 8200.