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Soft Chaos

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uuid0029jbg

Namestring
Soft Chaos
Legal namestring
Soft Chaos Cooperative
Websiteurl
softchaos.games
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Soft Chaos Cooperative is a worker-owned game design studio headquartered in Montreal, Quebec, legally incorporated in 2021. The studio operates with a small core team of three co-founders — Allison Kyran Cole, Dr. Jess Rowan Marcotte, and D. Squinkifer — and delivers three service lines: full-service custom game development (specializing in small browser-based digital games), interactive experience design consultation (playtesting, scope management, and design direction for experimental theatre and art installations), and teaching/workshops/talks (curriculum design and facilitation from K-12 through professional game designers, including neurodiversity-affirming programs for autistic and AuDHD learners).

Technically, the studio builds on Godot (an open-source, cross-platform game engine), with additional capabilities in custom hardware interfaces, RFID-enabled hybrid physical/digital play, audio-guided experiences, and alternative controllers. Its portfolio includes original games (Strangers on the 'Net, Cadences, THIS IS FINE, In Tune, TRACES, Cartomancy - The Fool's Fairytale, rustle your leaves to me softly, Thunder Only Happens When It's Raining), the open-source Intrinsink interactive theatre platform (built on Ink narrative scripting), and client projects such as FamilyVille (Egale Canada / Ontario Ministry of Education), Radio Ghost (ZU-UK), Crossroads Chronicles (AMES), and NSF-funded game design workshops (Tech Kids Unlimited).

The business model is predominantly project-based professional services sold direct to nonprofits, arts organizations, and educational institutions via inbound leads from the website, community referrals, festival presence, and earned media. Pricing is custom and not publicly disclosed; the studio offers a free initial consultation and an explicit 8-step process from problem definition through delivery. A secondary, smaller revenue stream comes from original game sales through itch.io and Steam. The cooperative is financially supported by the Grand Duchy of Luxembourg and the Canada Council for the Arts. Customer concentration is distributed across at least six visible client engagements with no single dominant account, and the studio's award track record (Golden Cobra 2019, Lumen Prize 2022, IndieCade 2014 finalist) functions as primary credibility signaling in the niche indie/interactive-theatre market.

Short descriptiontext

Soft Chaos Cooperative is a Montreal-based worker-owned studio designing custom browser-based games, interactive theatre experiences, and neurodiversity-affirming workshops for nonprofits, schools, and arts organizations across North America and Europe.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMontréal, Canada
HQ citystring
Montréal
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
custom game development, interactive experience design, game design workshops, educational game studio, indie game publishing
Industry1 code
1Casual/Hypercasual Game Studios
CodeMPAFAAAGPrimaryYes
NAICS code1 code
  • Independent Artists, Writers, and Performers71151
SIC code2 codes
  • Services-Computer Programming, Data Processing, Etc.7370
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Game Development Services
Social media profiles3 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Full-Service Game Development
TypeProfessional Services
Description

Soft Chaos designs, programs, narrates, and delivers complete custom games for clients ranging from local community organizations to major not-for-profits. Revenue is generated through project-based contracts with fees based on scope, timeline, and resources. They specialize in small digital games playable in a web browser.

softchaos.games
2Interactive Experience Design Consultation
TypeProfessional Services
Description

Consulting engagements where Soft Chaos provides expertise on interactive experience design for digital games, experimental art installations, or theatrical productions. Clients include theatre companies, museums, and event organizers.

softchaos.games
3Teaching, Workshops, and Talks
TypeProfessional Services
Description

Educational services ranging from single talks to full curriculum design and course delivery. Target audiences span primary school-aged learners to working game designers. Revenue generated through workshop fees, curriculum development contracts, and speaking engagements.

softchaos.games
4Original Game Sales
TypeOne Time License
Description

Soft Chaos publishes original games (tabletop, digital, hybrid) through platforms such as itch.io and Steam. Games like Cadences and This Is Fine are sold directly to consumers.

softchaos.games
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Soft Chaos is a worker-owned cooperative that designs, develops, and delivers custom games, interactive theatre experiences, and educational workshops for clients ranging from nonprofits and educational institutions to theatre companies. They specialize in small browser-based digital games, hybrid physical-digital experiences, and full-service engagement from concept through delivery. They also publish original games through itch.io and Steam.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 28 out of 40 students created their own game in the NSF workshop program — the highest number of any year in the program.
+3 more records
Product overview1 text field

Soft Chaos is a worker-owned cooperative offering three core service lines: Full-Service Game Development, Interactive Experience Design Consultation, and Teaching/Workshops/Talks. Their portfolio includes original games (Strangers on the 'Net, Cadences, THIS IS FINE, In Tune, TRACES, Cartomancy, rustle your leaves to me softly, Coffee: A Misunderstanding, Thunder Only Happens When It's Raining), original platforms (Trans Games Zine, Intrinsink open source tool), and client projects (FamilyVille educational game, Radio Ghost interactive theatre, Crossroads Chronicles visual novel, NSF game design workshops). They specialize in hybrid physical-digital experiences, LARPs, interactive theatre, and neurodiversity-affirming educational games.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2023-03-01
Description

Soft Chaos was engaged by an NSF-funded research group led by Kristen Gillespie to design and deliver game design workshops for autistic and AuDHD students. The engagement included curriculum development, workshop facilitation, and research data collection support across two cohorts of approximately 20 students each.

Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2022-04-01
Description

Soft Chaos provided co-development support for AMES's first educational game (Crossroads Chronicles), a branching visual novel about anti-oppression for marginalized youth. Services included workshops, script editing, sensitivity reading, and mentorship. AMES has expressed plans for future collaboration.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2021-10-01
Description

Soft Chaos provided interactive experience design consultation for Radio Ghost, an original ZU-UK production. The engagement involved playtesting, feedback, and design direction for a complex interactive theatre piece that guides players through a mall using a phone app. The collaboration was extended from an initial single session to an ongoing relationship based on the value delivered. Radio Ghost went on to win the 2022 Lumen Prize for Art and Technology.

Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

Humanos brought together multidisciplinary teams from industry, academia, government, and not-for-profit sectors. Soft Chaos guided a team of Montreal youth in designing a small game addressing vaccine hesitancy, delivering game design classes and implementing youth-created art and stories into a final playable product.

5SHIFT Centre for Social Transformation (Concordia University)
Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

The SHIFT Centre commissioned Soft Chaos to build an online version of a storytelling and mapping activity for their social transformation programs. Squinky developed a custom game featuring a goat named Gertie traversing a landscape with reflective prompts.

softchaos.games
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

San Francisco indie studio known for impact-oriented, experimental, and play-focused games including educational and social-emotional learning titles. Highly comparable values-driven positioning and custom educational game work.

TypeDirect peer
Description

Madison, WI-based studio focused exclusively on educational and learning game development for schools, nonprofits, and research institutions. Direct peer in custom educational game services and institutional client base.

TypeDirect peer
Description

Los Angeles indie studio behind artistically ambitious narrative experiences (What Remains of Edith Finch). Comparable in small team producing distinctive, award-validating narrative/experimental games.

TypeEmerging player
Description

Two-person collaborative studio producing intimate narrative games (Kentucky Route Zero, Where Cards Fall). Comparable in tiny team, narrative-led design philosophy, and indie prestige positioning.

TypeDirect peer
Description

London-based indie studio (creators of Monument Valley) known for artistically driven, narrative-focused games including commissioned work. Comparable in artistic indie-game sensibility and selective custom commission model.

TypeDirect peer
Description

Pittsburgh-based independent game studio with deep practice in educational, VR, and transformative game experiences for institutional clients. Comparable in custom development and educational expertise, though at greater scale.

TypeBroad incumbent
Description

Major independent game publisher funding and distributing artistically distinctive indie titles across platforms. Adjacent comparable as the dominant commercial channel for the type of narrative/experimental games Soft Chaos produces.

TypeDirect peer
Description

Montreal-based multimedia studio specializing in immersive, interactive installations and experience design for public spaces, museums, and brands. Highly comparable to Soft Chaos in Montreal roots, scale, and focus on interactive experience design, though significantly larger.

TypeDirect peer
Description

New York-based immersive theatre company (creators of Then She Fell) producing site-specific interactive performances. Direct peer in designing interactive, audience-participatory theatre experiences for cultural clients.

10Vectorpark
TypeDirect peer
Description

Independent design and game studio producing artistic, playful interactive experiences for museums, brands, and cultural institutions. Direct peer in custom interactive/experiential commissions for arts and cultural clients.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Soft Chaos

Game Development Servicessoftchaos.games

Soft Chaos Cooperative is a Montreal-based worker-owned studio designing custom browser-based games, interactive theatre experiences, and neurodiversity-affirming workshops for nonprofits, schools, and arts organizations across North America and Europe.

What Soft Chaos does

Soft Chaos Cooperative is a worker-owned game design studio headquartered in Montreal, Quebec, legally incorporated in 2021. The studio operates with a small core team of three co-founders — Allison Kyran Cole, Dr. Jess Rowan Marcotte, and D. Squinkifer — and delivers three service lines: full-service custom game development (specializing in small browser-based digital games), interactive experience design consultation (playtesting, scope management, and design direction for experimental theatre and art installations), and teaching/workshops/talks (curriculum design and facilitation from K-12 through professional game designers, including neurodiversity-affirming programs for autistic and AuDHD learners).

Technically, the studio builds on Godot (an open-source, cross-platform game engine), with additional capabilities in custom hardware interfaces, RFID-enabled hybrid physical/digital play, audio-guided experiences, and alternative controllers. Its portfolio includes original games (Strangers on the 'Net, Cadences, THIS IS FINE, In Tune, TRACES, Cartomancy - The Fool's Fairytale, rustle your leaves to me softly, Thunder Only Happens When It's Raining), the open-source Intrinsink interactive theatre platform (built on Ink narrative scripting), and client projects such as FamilyVille (Egale Canada / Ontario Ministry of Education), Radio Ghost (ZU-UK), Crossroads Chronicles (AMES), and NSF-funded game design workshops (Tech Kids Unlimited).

The business model is predominantly project-based professional services sold direct to nonprofits, arts organizations, and educational institutions via inbound leads from the website, community referrals, festival presence, and earned media. Pricing is custom and not publicly disclosed; the studio offers a free initial consultation and an explicit 8-step process from problem definition through delivery. A secondary, smaller revenue stream comes from original game sales through itch.io and Steam. The cooperative is financially supported by the Grand Duchy of Luxembourg and the Canada Council for the Arts. Customer concentration is distributed across at least six visible client engagements with no single dominant account, and the studio's award track record (Golden Cobra 2019, Lumen Prize 2022, IndieCade 2014 finalist) functions as primary credibility signaling in the niche indie/interactive-theatre market.

Soft Chaos firmographics

Firmographics
Name
Soft Chaos
Legal name
Soft Chaos Cooperative
Website
https://softchaos.games
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
Soft Chaos Cooperative is a Montreal-based worker-owned studio designing custom browser-based games, interactive theatre experiences, and neurodiversity-affirming workshops for nonprofits, schools, and arts organizations across North America and Europe.
Ownership category
akta.pro rank

Soft Chaos industry classification

Industry
Product category
Game Development Services
NAICS
Independent Artists, Writers, and Performers (71151)
SIC
Services-Computer Programming, Data Processing, Etc. (7370), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Casual/Hypercasual Game Studios (MPAFAAAG)

Keywords

  • Custom game development
  • Interactive experience design
  • Game design workshops
  • Educational game studio
  • Indie game publishing

Where Soft Chaos is headquartered

Location

Headquarters

HQ city
Montréal
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

Soft Chaos business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Full-Service Game Development: Soft Chaos designs, programs, narrates, and delivers complete custom games for clients ranging from local community organizations to major not-for-profits. Revenue is generated through project-based contracts with fees based on scope, timeline, and resources. They specialize in small digital games playable in a web browser.
  2. Interactive Experience Design Consultation: Consulting engagements where Soft Chaos provides expertise on interactive experience design for digital games, experimental art installations, or theatrical productions. Clients include theatre companies, museums, and event organizers.
  3. Teaching, Workshops, and Talks: Educational services ranging from single talks to full curriculum design and course delivery. Target audiences span primary school-aged learners to working game designers. Revenue generated through workshop fees, curriculum development contracts, and speaking engagements.
  4. Original Game Sales: Soft Chaos publishes original games (tabletop, digital, hybrid) through platforms such as itch.io and Steam. Games like Cadences and This Is Fine are sold directly to consumers.

Go-to-market motion3 records

Distribution channels3 records

Marketing channels7 records

Soft Chaos product offering

Product offering

Core offering

Soft Chaos is a worker-owned cooperative that designs, develops, and delivers custom games, interactive theatre experiences, and educational workshops for clients ranging from nonprofits and educational institutions to theatre companies. They specialize in small browser-based digital games, hybrid physical-digital experiences, and full-service engagement from concept through delivery. They also publish original games through itch.io and Steam.

Product overview

Soft Chaos is a worker-owned cooperative offering three core service lines: Full-Service Game Development, Interactive Experience Design Consultation, and Teaching/Workshops/Talks. Their portfolio includes original games (Strangers on the 'Net, Cadences, THIS IS FINE, In Tune, TRACES, Cartomancy, rustle your leaves to me softly, Coffee: A Misunderstanding, Thunder Only Happens When It's Raining), original platforms (Trans Games Zine, Intrinsink open source tool), and client projects (FamilyVille educational game, Radio Ghost interactive theatre, Crossroads Chronicles visual novel, NSF game design workshops). They specialize in hybrid physical-digital experiences, LARPs, interactive theatre, and neurodiversity-affirming educational games.

Differentiator

Problem solved

Functional benefit

Quantifiable outcome

  • 28 out of 40 students created their own game in the NSF workshop program — the highest number of any year in the program.
  • +3 more outcomes

Companies that use Soft Chaos

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles3 records

Soft Chaos technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Soft Chaos partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core, flagship and minor.

  • Tech Kids Unlimited / NSF Research GroupcoreImplementation/ SI/ Consulting Partner · 1 March 2023Soft Chaos was engaged by an NSF-funded research group led by Kristen Gillespie to design and deliver game design workshops for autistic and AuDHD students. The engagement included curriculum development, workshop facilitation, and research data collection support across two cohorts of approximately 20 students each.
  • Access to Media Education Society (AMES)coreImplementation/ SI/ Consulting Partner · 1 April 2022Soft Chaos provided co-development support for AMES's first educational game (Crossroads Chronicles), a branching visual novel about anti-oppression for marginalized youth. Services included workshops, script editing, sensitivity reading, and mentorship. AMES has expressed plans for future collaboration.
  • ZU-UK (Zecora Ura Theatre Company)flagshipStrategic or Co-development Partner · 1 October 2021Soft Chaos provided interactive experience design consultation for Radio Ghost, an original ZU-UK production. The engagement involved playtesting, feedback, and design direction for a complex interactive theatre piece that guides players through a mall using a phone app. The collaboration was extended from an initial single session to an ongoing relationship based on the value delivered. Radio Ghost went on to win the 2022 Lumen Prize for Art and Technology.
  • HumanosminorImplementation/ SI/ Consulting PartnerHumanos brought together multidisciplinary teams from industry, academia, government, and not-for-profit sectors. Soft Chaos guided a team of Montreal youth in designing a small game addressing vaccine hesitancy, delivering game design classes and implementing youth-created art and stories into a final playable product.
  • SHIFT Centre for Social Transformation (Concordia University)minorImplementation/ SI/ Consulting PartnerThe SHIFT Centre commissioned Soft Chaos to build an online version of a storytelling and mapping activity for their social transformation programs. Squinky developed a custom game featuring a goat named Gertie traversing a landscape with reflective prompts.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

Soft Chaos competitors and assessment

Company assessment

Direct peers

  • Funomena: San Francisco indie studio known for impact-oriented, experimental, and play-focused games including educational and social-emotional learning titles. Highly comparable values-driven positioning and custom educational game work.
  • Filament Games: Madison, WI-based studio focused exclusively on educational and learning game development for schools, nonprofits, and research institutions. Direct peer in custom educational game services and institutional client base.
  • Giant Sparrow: Los Angeles indie studio behind artistically ambitious narrative experiences (What Remains of Edith Finch). Comparable in small team producing distinctive, award-validating narrative/experimental games.
  • ustwo games: London-based indie studio (creators of Monument Valley) known for artistically driven, narrative-focused games including commissioned work. Comparable in artistic indie-game sensibility and selective custom commission model.
  • Schell Games: Pittsburgh-based independent game studio with deep practice in educational, VR, and transformative game experiences for institutional clients. Comparable in custom development and educational expertise, though at greater scale.
  • Moment Factory: Montreal-based multimedia studio specializing in immersive, interactive installations and experience design for public spaces, museums, and brands. Highly comparable to Soft Chaos in Montreal roots, scale, and focus on interactive experience design, though significantly larger.
  • Third Rail Projects: New York-based immersive theatre company (creators of Then She Fell) producing site-specific interactive performances. Direct peer in designing interactive, audience-participatory theatre experiences for cultural clients.
  • Vectorpark: Independent design and game studio producing artistic, playful interactive experiences for museums, brands, and cultural institutions. Direct peer in custom interactive/experiential commissions for arts and cultural clients.

Emerging players

  • Cardboard Computer: Two-person collaborative studio producing intimate narrative games (Kentucky Route Zero, Where Cards Fall). Comparable in tiny team, narrative-led design philosophy, and indie prestige positioning.

Broad incumbents

  • Annapurna Interactive: Major independent game publisher funding and distributing artistically distinctive indie titles across platforms. Adjacent comparable as the dominant commercial channel for the type of narrative/experimental games Soft Chaos produces.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Soft Chaos social profiles

Digital presence

Soft Chaos financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Soft Chaos leadership team

Management profile

Number of profiles

Profiles3 records

Soft Chaos funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Soft Chaos M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Soft Chaos

What does Soft Chaos do?

Soft Chaos is a worker-owned cooperative that designs, develops, and delivers custom games, interactive theatre experiences, and educational workshops for clients ranging from nonprofits and educational institutions to theatre companies. They specialize in small browser-based digital games, hybrid physical-digital experiences, and full-service engagement from concept through delivery. They also publish original games through itch.io and Steam.

Is Soft Chaos a public or private company?

Soft Chaos is a private company. It is classified as management employee owned and is currently operating.

When was Soft Chaos founded?

Soft Chaos was founded in 2021. It employs 1 to 10 people.

Where is Soft Chaos based?

Soft Chaos is headquartered in Montréal, Canada, in the North America region.

How does Soft Chaos make money?

Four revenue lines are on record. Full-Service Game Development is the primary driver. The others are interactive Experience Design Consultation, teaching, Workshops, and Talks and original Game Sales.

Who are Soft Chaos's main competitors?

Direct peers on record are Funomena, Filament Games, Giant Sparrow, ustwo games, Schell Games, Moment Factory, Third Rail Projects and Vectorpark. Cardboard Computer is listed as an emerging player. Annapurna Interactive is listed as a broad incumbent.

Does Soft Chaos have an API?

No public API is recorded for Soft Chaos.

What industry is Soft Chaos in?

Soft Chaos's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAG, Casual/Hypercasual Game Studios. Its NAICS code is 71151 and its SIC code is 7370.

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