Dulino
Dulino is a Brazilian K-12 edtech company that sells integrated educational programs (five academies, an AI-driven LXP platform, and physical lab infrastructure) to public and private schools in Pernambuco, using a B2B subscription model anchored in the C2E methodology and BNCC-aligned curriculum.
- Company typePrivate
- Founded2013
- HeadquartersRecife, Brazil
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Dulino does
Dulino is a Brazilian educational technology company founded in 2013 by CEO Raphael Gadelha, headquartered in Olinda, Pernambuco. The company operates a B2B model selling integrated educational programs to K-12 schools (both public and private) across Brazil, with operational concentration in the Pernambuco region. Dulino delivers its offering through a platform-plus-modules architecture: a proprietary LXP (Learning Experience Platform) that uses Machine Learning and AI for personalized learning, paired with five specialized academies covering Maker education, English language, Game development, Robotics, and Inclusion (neurodivergent learners), plus a physical Dulino Lab infrastructure offering four tiered configurations to match different school budgets.
The underlying technology stack combines a web and mobile-accessible LXP with virtual classrooms, scheduling, video calls, assessments, and real-time analytics, supported by third-party tools including Lego Education (Robotics Academy), Scratch, Construct 2, and Unity (Game Academy). The company's pedagogical framework, called C2E (Compreender-Executar-Expandir), is aligned with Brazil's BNCC (Base Nacional Comum Curricular) and emphasizes project-based, hands-on learning. Distribution is multi-modal: on-site Dulino Lab installations, a mobile laboratory service for schools without fixed infrastructure, and the self-serve LXP digital platform.
Dulino's revenue model is subscription/recurring, based on school partnership contracts that bundle the LXP platform, lab infrastructure, teacher training, and ongoing program delivery. Pricing is not publicly disclosed and is quote-based. The company is private, has not disclosed any funding rounds, employs between 11 and 50 people, and is actively operating as of 2024 with no parent company or subsidiaries.
Dulino firmographics
Firmographics- Name
- Dulino
- Legal name
- Dulino
- Website
- https://sistemadulino.com.br
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Dulino is a Brazilian K-12 edtech company that sells integrated educational programs (five academies, an AI-driven LXP platform, and physical lab infrastructure) to public and private schools in Pernambuco, using a B2B subscription model anchored in the C2E methodology and BNCC-aligned curriculum.
- Ownership category
- akta.pro rank
Dulino industry classification
Industry- Product category
- EdTech / K-12 Educational Services
- NAICS
- Educational Support Services (611710), Educational Services (611)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro industry
- Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)Education/Supplemental & Enrichment Programs (Arts, STEM, Language)/Robotics, Engineering & MakerspacesInstructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives)Education/Education Facilities & Support Services/Education Supplies, Equipment & Furniture ProcurementCompetition Robotics Teams & Coaching (FLL/FTC/FRC, VEX)Education/Supplemental & Enrichment Programs (Arts, STEM, Language)/Robotics, Engineering & MakerspacesCo-Teaching & In-Class Instructional Support (Specialist Teachers)Education/Special Education & Learning Support Services/Inclusive Education & Mainstream Classroom Support
Keywords
Where Dulino is headquartered
LocationHeadquarters
- HQ city
- Recife
- HQ country
- Brazil
- HQ region
- Latin America
Offices1 record
Markets served
Dulino business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain
Revenue model
- School Partnership Programs: Dulino partners with schools to implement their educational methodology, providing equipment, training, and the LXP platform. Schools pay for the complete educational solution including the laboratory infrastructure, teacher training, and ongoing program delivery.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
Dulino product offering
Product offeringCore offering
Dulino is a Brazilian educational technology company that partners with K-12 schools to deliver technology-integrated learning programs through five specialized academies (Maker, Game, Robotics, English, and Inclusion). The company bundles its proprietary C2E methodology, an AI-enabled LXP (Learning Experience Platform), physical lab infrastructure (Dulino Lab), teacher training, and ongoing support into school partnership programs. Schools in Brazil license the complete program to bring hands-on maker, coding, robotics, English, and inclusive education experiences to students aged 6-15.
Product overview
Dulino is an educational technology system that offers a platform-plus-modules architecture centered on its LXP (Learning Experience Platform) combined with five specialized Academy programs. The core LXP provides personalized online learning with AI and Machine Learning capabilities, while the Academies (Maker, English, Game, Robotics, and Inclusion) deliver subject-specific hands-on education. Additional offerings include Dulino Lab (physical laboratory infrastructure), TV Dulino (video content platform), and the C2E Methodology pedagogical framework. All programs follow BNCC curriculum standards and emphasize project-based, experiential learning using technology as a teaching tool.
Differentiator
Problem solved
Functional benefit
Brands
- Maker Academy: Academy promoting collaboration, creativity and autonomy through active project construction with a 'learn by doing' approach. Divided into Alfa (6-9 years), Beta (9-11 years), and Gama (11-15 years) versions.
- English Academy
- Game Academy
- Robotics Academy
- Inclusion Academy
- Dulino Lab
- LXP (Learning Experience Platform)
Products and services
- Maker Academy A maker education program divided into three age-tiered versions (Alfa ages 6-9, Beta ages 9-11, Gama ages 11-15) that promotes collaboration, creativity, and autonomy through hands-on project construction using cutting and modeling machines, recycled materials, and software tools including AutoCad, Rhinoceros, and Blender. Designed for partner schools in Brazil.
- English Academy An English language learning program integrating language instruction with technology through contextual immersion and project-based learning (PBL), divided into three levels: First Journey (ages 6-9), Second Journey (ages 9-11), and Third Journey (ages 11-15). Designed for partner schools in Brazil.
- Game Academy A game development education program where students learn to create games using Scratch (visual programming), Construct 2 (HTML5 2D game editor), and Unity (3D development platform), transforming students from game consumers into game developers. Designed for partner schools in Brazil.
- Robotics Academy A robotics education program where students build functional robots using Lego Education tools across Alfa, Beta, and Gama versions for different age groups, developing logical reasoning, problem-solving, communication, organization, and teamwork skills. Designed for partner schools in Brazil.
- Inclusion Academy An inclusive education program providing comprehensive training for teachers, school managers, parents, caregivers, and therapeutic companions (ATs) to support neurodivergent students, including professional support from psychologists, psychopedagogues, and speech therapists. Designed for partner schools, families, and special education programs in Brazil.
- Dulino Lab A versatile and complete laboratory infrastructure with four different lab configurations to support hands-on learning activities, projects, and prototypes, adaptable to each partner school's needs and budgets.
- LXP (Learning Experience Platform) An online learning platform that personalizes study environments based on individual user preferences using Machine Learning and AI, featuring virtual classrooms, scheduling, activities, video calls, assessments, and real-time analytics for educators and managers. Used by partner schools in Brazil.
Quantifiable outcome
- Students won silver medal and best innovation award at the 2022 Brazilian Robotics Olympiad (Olimpíada Brasileira de Robótica 2022)
- +1 more outcomes
Companies that use Dulino
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles2 records
Dulino technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature7 records
Dulino partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- Lego EducationcoreLego Education provides robotics tools and kits used in Dulino's Robotics Academy. Students build functional robots using Lego Education products, with different versions (Alfa, Beta, Gama) designed for various age groups from 6 to 15 years old. This partnership enables hands-on robotics education aligned with Dulino's maker methodology.
- SESI (Serviço Social da Indústria)minorDulino supported students from Escola Estadual Eurídice Cadaval in participating in the SESI Robotics Tournament 2020. The collaboration enables students to compete in regional robotics competitions using skills learned through Dulino's educational programs.
- Scratch (MIT Media Lab)coreScratch, the world's largest programming community for children developed by MIT Media Lab, is used in Dulino's Game Academy. Students access this visual programming platform to learn coding skills in a practical, interactive way.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Dulino competitors and assessment
Company assessmentEmerging players
- Tynker: Coding and game-development platform for kids used in schools globally. Overlaps with Dulino's Game Academy and Maker programming offerings, though Tynker is more focused on coding than broader STEAM.
Broad incumbents
- Khan Academy: Free, large-scale online learning platform with a global K-12 footprint. Adjacent competitor for student learning time and a free benchmark that can compress willingness-to-pay for premium platforms like Dulino's LXP.
- Descomplica: Large Brazilian edtech offering online K-12 and test prep content at scale. A broader incumbent competing for the same Brazilian school and student wallets, with a much larger content library and brand.
Regional players
- Positivo On: Brazilian K-12 education technology arm of Positivo, offering digital learning solutions to Brazilian schools. Comparable to Dulino's LXP and academies but with broader national distribution and hardware-backed ecosystem.
Direct peers
- Mind Makers: Brazilian maker education company delivering maker labs and STEAM curriculum to Brazilian schools. Directly comparable to Dulino's Maker Academy and Dulino Lab offering in the same K-12 public/private school channel.
- LEGO Education: Global provider of robotics kits and STEAM curriculum used in schools. Both a supplier (Dulino uses LEGO Education kits in its Robotics Academy) and a competitor offering robotics curricula directly to schools worldwide.
- Roblox Education: Game development and 3D creation platform with formal education programs for schools. Directly comparable to Dulino's Game Academy, targeting the same 'students become creators' use case in K-12.
- Geekie: One of Brazil's largest personalized learning platforms, serving K-12 schools with adaptive content and teacher tools. Closely comparable to Dulino's LXP platform and BNCC-aligned approach, competing for the same Brazilian school budgets.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Dulino social profiles
Digital presenceDulino financial estimates
Financial estimateRevenue estimate
Valuation estimate
Dulino leadership team
Management profileNumber of profiles
Profiles1 record
Dulino funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Dulino M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Dulino
What does Dulino do?
Dulino is a Brazilian educational technology company that partners with K-12 schools to deliver technology-integrated learning programs through five specialized academies (Maker, Game, Robotics, English, and Inclusion). The company bundles its proprietary C2E methodology, an AI-enabled LXP (Learning Experience Platform), physical lab infrastructure (Dulino Lab), teacher training, and ongoing support into school partnership programs. Schools in Brazil license the complete program to bring hands-on maker, coding, robotics, English, and inclusive education experiences to students aged 6-15.
Is Dulino a public or private company?
Dulino is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Dulino founded?
Dulino was founded in 2013. It employs 11 to 50 people.
Where is Dulino based?
Dulino is headquartered in Recife, Brazil, in the Latin America region.
How does Dulino make money?
One revenue line is on record: school Partnership Programs.
Who are Dulino's main competitors?
Tynker is listed as an emerging player. Broad incumbents are Khan Academy and Descomplica. Positivo On is listed as a regional player. Direct peers are Mind Makers, LEGO Education, Roblox Education and Geekie.
Does Dulino have an API?
No public API is recorded for Dulino.
What industry is Dulino in?
Dulino's product category is EdTech / K-12 Educational Services. Its primary akta.pro industry code is EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused), with a secondary code of EDAEAIAB, Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives). Its NAICS code is 611710 and its SIC code is 8200.