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Dulino

Full company profile

uuid002aze8

Namestring
Dulino
Legal namestring
Dulino
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Dulino is a Brazilian educational technology company founded in 2013 by CEO Raphael Gadelha, headquartered in Olinda, Pernambuco. The company operates a B2B model selling integrated educational programs to K-12 schools (both public and private) across Brazil, with operational concentration in the Pernambuco region. Dulino delivers its offering through a platform-plus-modules architecture: a proprietary LXP (Learning Experience Platform) that uses Machine Learning and AI for personalized learning, paired with five specialized academies covering Maker education, English language, Game development, Robotics, and Inclusion (neurodivergent learners), plus a physical Dulino Lab infrastructure offering four tiered configurations to match different school budgets.

The underlying technology stack combines a web and mobile-accessible LXP with virtual classrooms, scheduling, video calls, assessments, and real-time analytics, supported by third-party tools including Lego Education (Robotics Academy), Scratch, Construct 2, and Unity (Game Academy). The company's pedagogical framework, called C2E (Compreender-Executar-Expandir), is aligned with Brazil's BNCC (Base Nacional Comum Curricular) and emphasizes project-based, hands-on learning. Distribution is multi-modal: on-site Dulino Lab installations, a mobile laboratory service for schools without fixed infrastructure, and the self-serve LXP digital platform.

Dulino's revenue model is subscription/recurring, based on school partnership contracts that bundle the LXP platform, lab infrastructure, teacher training, and ongoing program delivery. Pricing is not publicly disclosed and is quote-based. The company is private, has not disclosed any funding rounds, employs between 11 and 50 people, and is actively operating as of 2024 with no parent company or subsidiaries.

Short descriptiontext

Dulino is a Brazilian K-12 edtech company that sells integrated educational programs (five academies, an AI-driven LXP platform, and physical lab infrastructure) to public and private schools in Pernambuco, using a B2B subscription model anchored in the C2E methodology and BNCC-aligned curriculum.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRecife, Brazil
HQ citystring
Recife
HQ countrystring
Brazil
HQ regionstring
Latin America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational technology services, K-12 STEM education, maker education programs, school partnership methodology, inclusive learning solutions
Industry4 codes
PRIMARYEDAMADAN
Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
SECONDARYEDAEAIAB
Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives)
Education/Education Facilities & Support Services/Education Supplies, Equipment & Furniture Procurement
SECONDARYEDAMADAE
Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX)
SECONDARYEDAKABAA
Co-Teaching & In-Class Instructional Support (Specialist Teachers)
Education/Special Education & Learning Support Services/Inclusive Education & Mainstream Classroom Support
NAICS code2 codes
  • Educational Support Services611710
  • Educational Services611
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
EdTech / K-12 Educational Services
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1School Partnership Programs
TypeSubscription Recurring
Description

Dulino partners with schools to implement their educational methodology, providing equipment, training, and the LXP platform. Schools pay for the complete educational solution including the laboratory infrastructure, teacher training, and ongoing program delivery.

sistemadulino.com.br
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 7 records shown
1Maker Academy
Description

Academy promoting collaboration, creativity and autonomy through active project construction with a 'learn by doing' approach. Divided into Alfa (6-9 years), Beta (9-11 years), and Gama (11-15 years) versions.

sistemadulino.com.br
+6 more records
Core offering1 text field

Dulino is a Brazilian educational technology company that partners with K-12 schools to deliver technology-integrated learning programs through five specialized academies (Maker, Game, Robotics, English, and Inclusion). The company bundles its proprietary C2E methodology, an AI-enabled LXP (Learning Experience Platform), physical lab infrastructure (Dulino Lab), teacher training, and ongoing support into school partnership programs. Schools in Brazil license the complete program to bring hands-on maker, coding, robotics, English, and inclusive education experiences to students aged 6-15.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Students won silver medal and best innovation award at the 2022 Brazilian Robotics Olympiad (Olimpíada Brasileira de Robótica 2022)
+1 more record
Product overview1 text field

Dulino is an educational technology system that offers a platform-plus-modules architecture centered on its LXP (Learning Experience Platform) combined with five specialized Academy programs. The core LXP provides personalized online learning with AI and Machine Learning capabilities, while the Academies (Maker, English, Game, Robotics, and Inclusion) deliver subject-specific hands-on education. Additional offerings include Dulino Lab (physical laboratory infrastructure), TV Dulino (video content platform), and the C2E Methodology pedagogical framework. All programs follow BNCC curriculum standards and emphasize project-based, experiential learning using technology as a teaching tool.

Product and service7 records
1Maker Academy
CategoryEducational Program Module
Description

A maker education program divided into three age-tiered versions (Alfa ages 6-9, Beta ages 9-11, Gama ages 11-15) that promotes collaboration, creativity, and autonomy through hands-on project construction using cutting and modeling machines, recycled materials, and software tools including AutoCad, Rhinoceros, and Blender. Designed for partner schools in Brazil.

2English Academy
CategoryEducational Program Module
Description

An English language learning program integrating language instruction with technology through contextual immersion and project-based learning (PBL), divided into three levels: First Journey (ages 6-9), Second Journey (ages 9-11), and Third Journey (ages 11-15). Designed for partner schools in Brazil.

3Game Academy
CategoryEducational Program Module
Description

A game development education program where students learn to create games using Scratch (visual programming), Construct 2 (HTML5 2D game editor), and Unity (3D development platform), transforming students from game consumers into game developers. Designed for partner schools in Brazil.

4Robotics Academy
CategoryEducational Program Module
Description

A robotics education program where students build functional robots using Lego Education tools across Alfa, Beta, and Gama versions for different age groups, developing logical reasoning, problem-solving, communication, organization, and teamwork skills. Designed for partner schools in Brazil.

5Inclusion Academy
CategoryEducational Program Module
Description

An inclusive education program providing comprehensive training for teachers, school managers, parents, caregivers, and therapeutic companions (ATs) to support neurodivergent students, including professional support from psychologists, psychopedagogues, and speech therapists. Designed for partner schools, families, and special education programs in Brazil.

6Dulino Lab
CategoryEducational Infrastructure
Description

A versatile and complete laboratory infrastructure with four different lab configurations to support hands-on learning activities, projects, and prototypes, adaptable to each partner school's needs and budgets.

7LXP (Learning Experience Platform)
CategoryCore Platform
Description

An online learning platform that personalizes study environments based on individual user preferences using Machine Learning and AI, featuring virtual classrooms, scheduling, activities, video calls, assessments, and real-time analytics for educators and managers. Used by partner schools in Brazil.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeTechnology or Integration
Description

Lego Education provides robotics tools and kits used in Dulino's Robotics Academy. Students build functional robots using Lego Education products, with different versions (Alfa, Beta, Gama) designed for various age groups from 6 to 15 years old. This partnership enables hands-on robotics education aligned with Dulino's maker methodology.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Dulino supported students from Escola Estadual Eurídice Cadaval in participating in the SESI Robotics Tournament 2020. The collaboration enables students to compete in regional robotics competitions using skills learned through Dulino's educational programs.

Strategic tierCoreTypeTechnology or Integration
Description

Scratch, the world's largest programming community for children developed by MIT Media Lab, is used in Dulino's Game Academy. Students access this visual programming platform to learn coding skills in a practical, interactive way.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers8 records
TypeEmerging player
Description

Coding and game-development platform for kids used in schools globally. Overlaps with Dulino's Game Academy and Maker programming offerings, though Tynker is more focused on coding than broader STEAM.

TypeBroad incumbent
Description

Free, large-scale online learning platform with a global K-12 footprint. Adjacent competitor for student learning time and a free benchmark that can compress willingness-to-pay for premium platforms like Dulino's LXP.

TypeRegional player
Description

Brazilian K-12 education technology arm of Positivo, offering digital learning solutions to Brazilian schools. Comparable to Dulino's LXP and academies but with broader national distribution and hardware-backed ecosystem.

TypeDirect peer
Description

Brazilian maker education company delivering maker labs and STEAM curriculum to Brazilian schools. Directly comparable to Dulino's Maker Academy and Dulino Lab offering in the same K-12 public/private school channel.

TypeDirect peer
Description

Global provider of robotics kits and STEAM curriculum used in schools. Both a supplier (Dulino uses LEGO Education kits in its Robotics Academy) and a competitor offering robotics curricula directly to schools worldwide.

TypeBroad incumbent
Description

Large Brazilian edtech offering online K-12 and test prep content at scale. A broader incumbent competing for the same Brazilian school and student wallets, with a much larger content library and brand.

TypeDirect peer
Description

Game development and 3D creation platform with formal education programs for schools. Directly comparable to Dulino's Game Academy, targeting the same 'students become creators' use case in K-12.

TypeDirect peer
Description

One of Brazil's largest personalized learning platforms, serving K-12 schools with adaptive content and teacher tools. Closely comparable to Dulino's LXP platform and BNCC-aligned approach, competing for the same Brazilian school budgets.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Dulino

EdTech / K-12 Educational Servicessistemadulino.com.br

Dulino is a Brazilian K-12 edtech company that sells integrated educational programs (five academies, an AI-driven LXP platform, and physical lab infrastructure) to public and private schools in Pernambuco, using a B2B subscription model anchored in the C2E methodology and BNCC-aligned curriculum.

What Dulino does

Dulino is a Brazilian educational technology company founded in 2013 by CEO Raphael Gadelha, headquartered in Olinda, Pernambuco. The company operates a B2B model selling integrated educational programs to K-12 schools (both public and private) across Brazil, with operational concentration in the Pernambuco region. Dulino delivers its offering through a platform-plus-modules architecture: a proprietary LXP (Learning Experience Platform) that uses Machine Learning and AI for personalized learning, paired with five specialized academies covering Maker education, English language, Game development, Robotics, and Inclusion (neurodivergent learners), plus a physical Dulino Lab infrastructure offering four tiered configurations to match different school budgets.

The underlying technology stack combines a web and mobile-accessible LXP with virtual classrooms, scheduling, video calls, assessments, and real-time analytics, supported by third-party tools including Lego Education (Robotics Academy), Scratch, Construct 2, and Unity (Game Academy). The company's pedagogical framework, called C2E (Compreender-Executar-Expandir), is aligned with Brazil's BNCC (Base Nacional Comum Curricular) and emphasizes project-based, hands-on learning. Distribution is multi-modal: on-site Dulino Lab installations, a mobile laboratory service for schools without fixed infrastructure, and the self-serve LXP digital platform.

Dulino's revenue model is subscription/recurring, based on school partnership contracts that bundle the LXP platform, lab infrastructure, teacher training, and ongoing program delivery. Pricing is not publicly disclosed and is quote-based. The company is private, has not disclosed any funding rounds, employs between 11 and 50 people, and is actively operating as of 2024 with no parent company or subsidiaries.

Dulino firmographics

Firmographics
Name
Dulino
Legal name
Dulino
Website
https://sistemadulino.com.br
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Short description
Dulino is a Brazilian K-12 edtech company that sells integrated educational programs (five academies, an AI-driven LXP platform, and physical lab infrastructure) to public and private schools in Pernambuco, using a B2B subscription model anchored in the C2E methodology and BNCC-aligned curriculum.
Ownership category
akta.pro rank

Dulino industry classification

Industry
Product category
EdTech / K-12 Educational Services
NAICS
Educational Support Services (611710), Educational Services (611)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro industry
PRIMARYEDAMADAN
Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
SECONDARYEDAEAIAB
Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives)
Education/Education Facilities & Support Services/Education Supplies, Equipment & Furniture Procurement
SECONDARYEDAMADAE
Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX)
SECONDARYEDAKABAA
Co-Teaching & In-Class Instructional Support (Specialist Teachers)
Education/Special Education & Learning Support Services/Inclusive Education & Mainstream Classroom Support

Keywords

  • Educational technology services
  • K-12 STEM education
  • Maker education programs
  • School partnership methodology
  • Inclusive learning solutions

Where Dulino is headquartered

Location

Headquarters

HQ city
Recife
HQ country
Brazil
HQ region
Latin America

Offices1 record

Markets served

Dulino business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. School Partnership Programs: Dulino partners with schools to implement their educational methodology, providing equipment, training, and the LXP platform. Schools pay for the complete educational solution including the laboratory infrastructure, teacher training, and ongoing program delivery.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

Dulino product offering

Product offering

Core offering

Dulino is a Brazilian educational technology company that partners with K-12 schools to deliver technology-integrated learning programs through five specialized academies (Maker, Game, Robotics, English, and Inclusion). The company bundles its proprietary C2E methodology, an AI-enabled LXP (Learning Experience Platform), physical lab infrastructure (Dulino Lab), teacher training, and ongoing support into school partnership programs. Schools in Brazil license the complete program to bring hands-on maker, coding, robotics, English, and inclusive education experiences to students aged 6-15.

Product overview

Dulino is an educational technology system that offers a platform-plus-modules architecture centered on its LXP (Learning Experience Platform) combined with five specialized Academy programs. The core LXP provides personalized online learning with AI and Machine Learning capabilities, while the Academies (Maker, English, Game, Robotics, and Inclusion) deliver subject-specific hands-on education. Additional offerings include Dulino Lab (physical laboratory infrastructure), TV Dulino (video content platform), and the C2E Methodology pedagogical framework. All programs follow BNCC curriculum standards and emphasize project-based, experiential learning using technology as a teaching tool.

Differentiator

Problem solved

Functional benefit

Brands

  • Maker Academy: Academy promoting collaboration, creativity and autonomy through active project construction with a 'learn by doing' approach. Divided into Alfa (6-9 years), Beta (9-11 years), and Gama (11-15 years) versions.
  • English Academy
  • Game Academy
  • Robotics Academy
  • Inclusion Academy
  • Dulino Lab
  • LXP (Learning Experience Platform)

Products and services

  • Maker Academy A maker education program divided into three age-tiered versions (Alfa ages 6-9, Beta ages 9-11, Gama ages 11-15) that promotes collaboration, creativity, and autonomy through hands-on project construction using cutting and modeling machines, recycled materials, and software tools including AutoCad, Rhinoceros, and Blender. Designed for partner schools in Brazil.
  • English Academy An English language learning program integrating language instruction with technology through contextual immersion and project-based learning (PBL), divided into three levels: First Journey (ages 6-9), Second Journey (ages 9-11), and Third Journey (ages 11-15). Designed for partner schools in Brazil.
  • Game Academy A game development education program where students learn to create games using Scratch (visual programming), Construct 2 (HTML5 2D game editor), and Unity (3D development platform), transforming students from game consumers into game developers. Designed for partner schools in Brazil.
  • Robotics Academy A robotics education program where students build functional robots using Lego Education tools across Alfa, Beta, and Gama versions for different age groups, developing logical reasoning, problem-solving, communication, organization, and teamwork skills. Designed for partner schools in Brazil.
  • Inclusion Academy An inclusive education program providing comprehensive training for teachers, school managers, parents, caregivers, and therapeutic companions (ATs) to support neurodivergent students, including professional support from psychologists, psychopedagogues, and speech therapists. Designed for partner schools, families, and special education programs in Brazil.
  • Dulino Lab A versatile and complete laboratory infrastructure with four different lab configurations to support hands-on learning activities, projects, and prototypes, adaptable to each partner school's needs and budgets.
  • LXP (Learning Experience Platform) An online learning platform that personalizes study environments based on individual user preferences using Machine Learning and AI, featuring virtual classrooms, scheduling, activities, video calls, assessments, and real-time analytics for educators and managers. Used by partner schools in Brazil.

Quantifiable outcome

  • Students won silver medal and best innovation award at the 2022 Brazilian Robotics Olympiad (Olimpíada Brasileira de Robótica 2022)
  • +1 more outcomes

Companies that use Dulino

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles2 records

Dulino technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Feature7 records

Dulino partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and minor.

  • Lego EducationcoreTechnology or IntegrationLego Education provides robotics tools and kits used in Dulino's Robotics Academy. Students build functional robots using Lego Education products, with different versions (Alfa, Beta, Gama) designed for various age groups from 6 to 15 years old. This partnership enables hands-on robotics education aligned with Dulino's maker methodology.
  • SESI (Serviço Social da Indústria)minorStrategic or Co-development PartnerDulino supported students from Escola Estadual Eurídice Cadaval in participating in the SESI Robotics Tournament 2020. The collaboration enables students to compete in regional robotics competitions using skills learned through Dulino's educational programs.
  • Scratch (MIT Media Lab)coreTechnology or IntegrationScratch, the world's largest programming community for children developed by MIT Media Lab, is used in Dulino's Game Academy. Students access this visual programming platform to learn coding skills in a practical, interactive way.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Dulino competitors and assessment

Company assessment

Emerging players

  • Tynker: Coding and game-development platform for kids used in schools globally. Overlaps with Dulino's Game Academy and Maker programming offerings, though Tynker is more focused on coding than broader STEAM.

Broad incumbents

  • Khan Academy: Free, large-scale online learning platform with a global K-12 footprint. Adjacent competitor for student learning time and a free benchmark that can compress willingness-to-pay for premium platforms like Dulino's LXP.
  • Descomplica: Large Brazilian edtech offering online K-12 and test prep content at scale. A broader incumbent competing for the same Brazilian school and student wallets, with a much larger content library and brand.

Regional players

  • Positivo On: Brazilian K-12 education technology arm of Positivo, offering digital learning solutions to Brazilian schools. Comparable to Dulino's LXP and academies but with broader national distribution and hardware-backed ecosystem.

Direct peers

  • Mind Makers: Brazilian maker education company delivering maker labs and STEAM curriculum to Brazilian schools. Directly comparable to Dulino's Maker Academy and Dulino Lab offering in the same K-12 public/private school channel.
  • LEGO Education: Global provider of robotics kits and STEAM curriculum used in schools. Both a supplier (Dulino uses LEGO Education kits in its Robotics Academy) and a competitor offering robotics curricula directly to schools worldwide.
  • Roblox Education: Game development and 3D creation platform with formal education programs for schools. Directly comparable to Dulino's Game Academy, targeting the same 'students become creators' use case in K-12.
  • Geekie: One of Brazil's largest personalized learning platforms, serving K-12 schools with adaptive content and teacher tools. Closely comparable to Dulino's LXP platform and BNCC-aligned approach, competing for the same Brazilian school budgets.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Dulino social profiles

Digital presence

Dulino financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Dulino leadership team

Management profile

Number of profiles

Profiles1 record

Dulino funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Dulino M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Dulino

What does Dulino do?

Dulino is a Brazilian educational technology company that partners with K-12 schools to deliver technology-integrated learning programs through five specialized academies (Maker, Game, Robotics, English, and Inclusion). The company bundles its proprietary C2E methodology, an AI-enabled LXP (Learning Experience Platform), physical lab infrastructure (Dulino Lab), teacher training, and ongoing support into school partnership programs. Schools in Brazil license the complete program to bring hands-on maker, coding, robotics, English, and inclusive education experiences to students aged 6-15.

Is Dulino a public or private company?

Dulino is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Dulino founded?

Dulino was founded in 2013. It employs 11 to 50 people.

Where is Dulino based?

Dulino is headquartered in Recife, Brazil, in the Latin America region.

How does Dulino make money?

One revenue line is on record: school Partnership Programs.

Who are Dulino's main competitors?

Tynker is listed as an emerging player. Broad incumbents are Khan Academy and Descomplica. Positivo On is listed as a regional player. Direct peers are Mind Makers, LEGO Education, Roblox Education and Geekie.

Does Dulino have an API?

No public API is recorded for Dulino.

What industry is Dulino in?

Dulino's product category is EdTech / K-12 Educational Services. Its primary akta.pro industry code is EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused), with a secondary code of EDAEAIAB, Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives). Its NAICS code is 611710 and its SIC code is 8200.

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