The Battle
THE BATTLE is a Japanese web3 entertainment company founded in 2021 that develops full-on-chain NFT games and produces blockchain-originated anime IP, including the world's first NFT-originated TV anime series, serving Web3 enthusiasts and anime fans globally.
- Company typePrivate
- Founded2021
- HeadquartersNakanoku, Japan
- Headcount—
- GTM typeB2C
- OfferingDigital Commerce or Content
What The Battle does
THE BATTLE Inc. is a privately-held Japanese web3 entertainment company founded in July 2021 by CEO Seiryu Sasaki, with core team members active in blockchain since 2018 and headquartered at the Tokyo Content Incubation Center (TCIC) in Nakano-ku, Tokyo. The company positions itself at the intersection of anime, gaming, and blockchain technology, executing the full IP value chain from blockchain contract development to creative production. Its portfolio spans full-on-chain games (Isekai Battle on Ethereum), NFT-originated TV anime production (the world's-first Shinobanai! CryptoNinja Sakura, broadcasting from October 2023), DAO-style IP co-creation vehicles (CryptoAnime Labs LLP, WAGMI Records JV with ABC Animation), and NFT products including SBT-format Passport NFTs and Shuriken NFTs used for staking-based community engagement.
The underlying technology is anchored on a full-on-chain NFT architecture on Ethereum, employing Soul Bound Tokens (SBTs) to eliminate secondary-market speculation and a utility model where Passport NFT ranks advance based on staked Shuriken NFT quantity. This creates a multi-token engagement loop tying community access (private Discord channels, governance rights) directly to staking behavior. Distribution is global via cryptoanimelabs.io and OpenSea for NFTs, and regional via Fanworks Inc. and ABC Animation (Asahi Broadcasting Group subsidiary) networks for TV anime.
The business model monetizes primarily through one-time NFT primary sales (Passport NFTs at 0.02 ETH, Shuriken NFTs at 0.008 ETH, Anime Generative NFTs at approximately 0.1 ETH), licensing and royalty revenue from IP co-creation through joint ventures, and transaction-fee economics from on-chain gameplay. GTM is hybrid: community-led via Discord and Twitter DAO engagement, product-led via staking utilities, and event-driven via game ranking competitions and broadcast-driven anime launches. Primary customer segments are Web3/NFT enthusiasts and anime/otaku culture fans, with secondary B2B engagement from animation studios and IP holders.
The Battle firmographics
Firmographics- Name
- The Battle
- Legal name
- THE BATTLE Inc.
- Website
- https://thebattle.jp
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Short description
- THE BATTLE is a Japanese web3 entertainment company founded in 2021 that develops full-on-chain NFT games and produces blockchain-originated anime IP, including the world's first NFT-originated TV anime series, serving Web3 enthusiasts and anime fans globally.
- Ownership category
- akta.pro rank
The Battle industry classification
Industry- Product category
- Web3 Entertainment and NFT Anime Production
- NAICS
- Funds, Trusts, and Other Financial Vehicles (525), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Finance Services (6199)
- akta.pro primary industry
- In-Game Asset Standards & Infrastructure (NFT items, marketplaces, royalties, asset registries) (FSAPAGAE)
- akta.pro secondary industries
- Web3/Blockchain Game Studios (MPAFAAAO), NFT Launchpads & Distribution (drops, allowlists, mint passes, creator distribution) (FSAPAFAK), Gaming NFTs & In-Game Asset Marketplaces (FSADANAF)
Keywords
Where The Battle is headquartered
LocationHeadquarters
- HQ city
- Nakanoku
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
The Battle business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- NFT Primary Sales: Sale of Passport NFTs and Shuriken NFTs for crowdfunding purposes. Tokens provide utility through staking, community access, and anime project support rights.
- Generative NFT Sales: Generative NFTs featuring anime characters sold at approximately 0.1 ETH per unit, planned 5555 units.
- IP Licensing and Co-creation: Revenue from collaborative IP development with partners like ABC Animation through WAGMI Records joint venture.
- Full-on-chain Game NFTs: Character NFT collection Isekai Anime Characters driving full-on-chain gameplay on Ethereum.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | 3rd Lab Member Passport NFT - ERC-721 SBT format |
| Unit Pricing | Pay-as-you-go | Shuriken NFT - Full on-chain on Ethereum |
| Unit Pricing | Pay-as-you-go | Anime Generative NFT - Characters from Shinobanai CryptoNinja Sakuya |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
The Battle product offering
Product offeringCore offering
THE BATTLE develops and sells web3-native entertainment IP at the intersection of anime, games, and music. It produces NFT collections (CryptoNinja, Passport SBT, Shuriken), runs the full-on-chain Ethereum game Isekai Battle, and co-produces TV anime including "Shinobanai! CryptoNinja Sakura," the world's first NFT-originated TV anime series. Offerings are monetized through primary NFT sales, IP licensing via joint ventures such as WAGMI Records (with ABC Animation), and community-driven (DAO) co-creation.
Product overview
THE BATTLE operates as a web3 entertainment company focused on anime production and NFT-based IP development. The company's portfolio includes multiple interconnected products: (1) Full-on-chain game 'Isekai Battle' on Ethereum where players compete for NFT fragments; (2) 'CryptoAnime Labs' - a web3 anime production committee method for creating anime from NFTs; (3) TV anime 'Shinobanai! CryptoNinja Sakura' - the world's first NFT-originated TV anime series; (4) 'WAGMI Records' joint venture with ABC Animation for community-driven IP co-creation; (5) 'Selfies' idol NFT project; and (6) various NFT products (Passport NFTs, Shuriken NFTs) used for crowdfunding and community engagement. The ecosystem centers on the popular 'CryptoNinja' NFT collection and enables fans to participate directly in anime production through staking mechanisms.
Differentiator
Problem solved
Functional benefit
Brands
- WAGMI Records: Joint venture with ABC Animation for NFT-based IP development and anime production, aiming for community-driven IP co-creation using DAO model.
- CryptoAnime Labs
- Selfies
- Isekai Battle
- BattleX
Products and services
- Isekai Battle Full-on-chain game on Ethereum where players compete for NFT fragments; requires at least 3 adventurer character NFTs to play. Targets web3 gamers and NFT collectors.
- Shinobanai! CryptoNinja Sakura (忍ばない!クリプトニンジャ咲耶) TV anime series based on the original CryptoNinja NFT IP, produced in collaboration with Fanworks Inc. Aimed at anime fans; broadcast via TV partner networks.
- WAGMI Records Joint IP creation project with ABC Animation (subsidiary of Asahi Broadcasting Group Holdings) focused on developing and nurturing new IPs through web3 community participation.
- Selfies NFT project by fictional idol group 'Fanfare' where 10 idols create self-portrait NFTs to become known worldwide; the first collaborative project with ABC Animation.
- CryptoAnime Labs Demonstration project (LLP) promoting creation of anime content in the web3 era, enabling creators, fans, and community to work together to deliver anime globally.
- BattleX
Quantifiable outcome
- ¥38 million raised in 1 minute through NFT crowdfunding
- +2 more outcomes
Companies that use The Battle
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles3 records
The Battle technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
The Battle partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core and minor.
- ABC AnimationcoreSubsidiary of Asahi Broadcasting Group Holdings. Jointly established WAGMI Records LLP with THE BATTLE for NFT-based IP development. First project is the Selfies idol NFT project. ABC Animation contributes animation production expertise and mass media functions.
- WAGMI Records LLPcoreJoint venture LLP established by ABC Animation and THE BATTLE for co-creating IP with community using DAO model. First project is Selfies idol NFT.
- Fanworks Inc.coreAnimation studio responsible for CryptoNinja Sakuya TV anime production. Known for Aggretsuko (Netflix), Sumikko Gurashi movies, NHK anime series. Handles world's first NFT-originated TV anime.
- Otaku Coin AssociationcoreGeneral incorporated association working since December 2017 to spread anime culture using blockchain. Co-founder of CryptoAnime Labs LLP. Marketing partner for Isekai Battle since 2022.
- TSUCREA Co., Ltd.coreEntrepreneurship support services and creative production. Operates TCIC startup incubation center. Co-founder of CryptoAnime Labs LLP. THE BATTLE is an incubated tenant company.
- Japanese Countryside is Capitalist Frontier LLC (日本の田舎は資本主義のフロンティアだ)coreNFT/Web3 business operated from mountains of Kochi Prefecture. Run Japan's largest Web3 channel 'ikehaya Web3 Univ.' Founder of CryptoNinja and Ninja DAO.
- MicrosoftminorListed as partner with logo on company page.
- HIKKYminorListed as partner with logo on company page.
Scale indicators6 records
Recent moves8 records
Expansion highlights5 records
The Battle competitors and assessment
Company assessmentDirect peers
- RTFKT (Nike): Web3-native studio producing NFT-based IP and digital goods, acquired by Nike. Comparable as a creator of NFT IP that bridges digital ownership with mainstream brand partnerships.
- doublejump.tokyo: Tokyo-based blockchain game developer behind titles such as My Crypto Heroes. Directly comparable as a Japanese Web3-native studio building on-chain games and NFT-based IP — overlapping tech stack and regional market.
- Doodles: NFT IP expanding into animation, music, and consumer products via community-driven brand development. Highly comparable NFT-to-entertainment business model.
- Pudgy Penguins: NFT IP that has expanded into toys, licensing, and animation. Highly comparable as an NFT-originated IP pursuing mainstream entertainment distribution — same strategic playbook as CryptoNinja Sakura.
- Azuki: NFT-native anime IP with a community-driven brand and ambitious roadmap into animation and physical goods. Comparable as a community-led NFT/anime IP project pursuing the same NFT-to-entertainment pipeline.
Others
- OpenSea: Largest NFT marketplace where THE BATTLE's Shuriken NFTs and Isekai Battle character NFTs trade secondarily. Comparable as critical distribution/infrastructure layer for the company's NFTs.
Broad incumbents
- Yuga Labs: Leading NFT IP creator (BAYC, Otherside) with significant investments in metaverse and gaming. Comparable as a large-scale Web3 IP company leveraging NFTs to build entertainment franchises.
- Animoca Brands: Large Web3 gaming and NFT investment conglomerate operating across multiple NFT IP and game studios. Comparable as a broader Web3 entertainment ecosystem player; overlaps on NFT infrastructure and gaming IP development.
- Square Enix: Major Japanese game and anime publisher actively investing in Web3/blockchain gaming. Comparable as a Japanese content incumbent exploring NFT-based game and IP monetization strategies.
Emerging players
- Loot (NFT Gaming IP): Early NFT gaming IP that spawned derivative game development. Comparable as a community-driven NFT IP that enabled third-party game and ecosystem expansion.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
The Battle social profiles
Digital presenceThe Battle financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Battle leadership team
Management profileNumber of profiles
Profiles1 record
The Battle subsidiaries and ownership
Company hierarchySubsidiaries2 records
The Battle funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Battle M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Battle
What does The Battle do?
THE BATTLE develops and sells web3-native entertainment IP at the intersection of anime, games, and music. It produces NFT collections (CryptoNinja, Passport SBT, Shuriken), runs the full-on-chain Ethereum game Isekai Battle, and co-produces TV anime including "Shinobanai! CryptoNinja Sakura," the world's first NFT-originated TV anime series. Offerings are monetized through primary NFT sales, IP licensing via joint ventures such as WAGMI Records (with ABC Animation), and community-driven (DAO) co-creation.
Is The Battle a public or private company?
The Battle is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Battle founded?
The Battle was founded in 2021.
Where is The Battle based?
The Battle is headquartered in Nakanoku, Japan, in the Asia region.
How does The Battle make money?
Four revenue lines are on record. NFT Primary Sales are the primary driver. The others are generative NFT Sales, IP Licensing and Co-creation and full-on-chain Game NFTs.
Who are The Battle's main competitors?
Direct peers on record are RTFKT (Nike), doublejump.tokyo, Doodles, Pudgy Penguins and Azuki. OpenSea is listed as an others. Broad incumbents are Yuga Labs, Animoca Brands and Square Enix. Loot (NFT Gaming IP) is listed as an emerging player.
Does The Battle have an API?
No public API is recorded for The Battle.
What industry is The Battle in?
The Battle's product category is Web3 Entertainment and NFT Anime Production. Its primary akta.pro industry code is FSAPAGAE, In-Game Asset Standards & Infrastructure (NFT items, marketplaces, royalties, asset registries), with a secondary code of MPAFAAAO, Web3/Blockchain Game Studios. Its NAICS code is 525 and its SIC code is 6199.