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EXIS

Full company profile

uuid002er62

Namestring
EXIS
Legal namestring
Exis Studios
Company typeenum
Private
Founded yearint
2001
Descriptiontext

Exis Studios is an independent game development studio headquartered in Irvine, California, operating since approximately 2001 (firmographic records indicate 2003). The studio develops two original video game IPs within a shared cinematic fantasy universe called Aval: Dragonhold, a solo/co-op action RPG built around dragon-riding melee combat, open-world exploration, and town building mechanics, and Airship Climber, a 1-4 player vertical roguelike set on mechanized airships with sky-pirate encounters. The company is led by CEO and Studio Director Peter Kojesta and operates with a small team of artists, engineers, and storytellers. Per the studio's own claims, it has accumulated 12+ industry awards and over 23 years of game development experience, though no proprietary technology stack, patents, or disclosed technical architecture is documented in available materials, and the underlying engine/platform choices are not stated.

The studio's revenue model is entirely consumer-facing and based on one-time license sales of completed games through Steam's digital storefront. No subscription tiers, in-app monetization, advertising, or enterprise B2B revenue streams are documented in disclosures, although the studio website lists "Services" and "Publishing" capabilities that imply co-development and external publishing offerings. Distribution is global via Steam and a direct studio website (exisgames.com) that routes purchase traffic back to Steam. Go-to-market is community-led, anchored by an active Discord server with thousands of members, supplemented by YouTube (@ExisInteractive) and Instagram (@exisgames) channels and a press kit for earned media outreach.

Operating status is active with a content cadence of ongoing Dragonhold patches and the scheduled May 2026 launch of Airship Climber. Exis Studios operates as a privately held, bootstrapped entity with no disclosed funding rounds, institutional investors, parent company, or acquisitions. All observable signals — two-IP focus, community-driven marketing, and indie-scale operations — indicate a strategy of concentrated investment in the existing Aval universe rather than portfolio diversification or vertical expansion into adjacent gaming categories.

Short descriptiontext

Exis Studios is an independent Irvine, California game developer building two consumer video game IPs — Dragonhold (dragon-riding co-op action RPG) and Airship Climber (1-4 player vertical roguelike) — distributed via Steam one-time purchases to gamers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersIrvine, United States
HQ citystring
Irvine
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
indie game development, action RPG games, multiplayer roguelike, co-op adventure games, dragon fantasy games
Industry1 code
1Indie Game Studios
CodeMPAFAAACPrimaryYes
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Computer Programming Services7371
Product category
Indie Video Games
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Game Sales (One-Time License)
TypeOne Time License
Description

Revenue from selling completed video games through digital distribution platforms. Dragonhold and Airship Climber are sold as one-time purchases on Steam with no subscription required for core gameplay.

exisgames.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

EXIS is an independent game development studio that designs, develops, and publishes its own video games. The studio's portfolio centers on action RPGs with dragon-riding and town-building mechanics, and vertical roguelike multiplayer experiences for solo and co-op play. Games are sold directly to consumers primarily through the Steam storefront, supplemented by community channels such as Discord, YouTube, and Instagram.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Exis Studios is an independent game development studio offering two distinct video game products set within a shared cinematic fantasy universe called Aval. Dragonhold is a solo/co-op action RPG featuring dragon-riding melee combat with town building mechanics. Airship Climber is a party-based vertical roguelike for 1-4 players involving airship climbing and sky-pirate encounters. Both games emphasize cinematic action, deep systems, and vertical traversal within the studio's interconnected game worlds.

Product and service3 records
1Dragonhold
CategoryIndie Video Games
2Airship Climber
CategoryIndie Video Games
3Dragonhold — Patch 1.3.5: The Ashen Dawn Update
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Developer of Risk of Rain and Risk of Rain 2, defining titles in the co-op roguelike space. Closely comparable to Exis's Airship Climber positioning as a 1-4 player co-op roguelike.

TypeDirect peer
Description

Small indie developer of Another Crab's Treasure and Going Under, a co-op action title. Comparable to Exis in team size, indie positioning, and action co-op genre.

TypeDirect peer
Description

Independent developer of Hyper Light Drifter and Hyper Light Breaker, action-focused indie titles with strong art direction. Directly comparable to Exis's action RPG and world-building DNA.

TypeDirect peer
Description

Independent studio behind action RPGs such as Bastion, Hades, and Pyre. Highly comparable to Exis: small, privately held, narrative-and-cinematic-focused indie developer with critical acclaim and award-winning world-building.

TypeBroad incumbent
Description

Major indie publisher that has shepherded many award-winning indie action and roguelike titles to market. Relevant as a potential publishing partner and as a broader benchmark for the indie action genre in which Exis operates.

TypeDirect peer
Description

Independent developer of Dead Cells, a critically acclaimed indie action roguelike. Comparable to Exis as a privately held, employee-owned indie studio shipping genre-defining roguelike content.

TypeDirect peer
Description

Independent studio behind Castle Crashers and Pit People, with a long indie track record and co-op action focus. Comparable to Exis on indie longevity, co-op mechanics, and small-team world-building.

TypeDirect peer
Description

Small Australian indie team behind Hollow Knight and Silksong, known for cinematic world-building, creature design, and action gameplay. Highly comparable in scale, scope, and aesthetic ambition to Exis's Dragonhold.

TypeDirect peer
Description

Developer of Slay the Spire, a defining indie roguelike. Relevant peer to Exis given the shared roguelike genre focus and small, privately held indie studio profile.

TypeBroad incumbent
Description

Independent game publisher working with a portfolio of small indie studios on narrative and action titles. Comparable as a potential publishing/distribution counterpart for Exis given its bootstrapped, self-publishing model on Steam.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

EXIS

Indie Video Gamesexisinteractive.com

Exis Studios is an independent Irvine, California game developer building two consumer video game IPs — Dragonhold (dragon-riding co-op action RPG) and Airship Climber (1-4 player vertical roguelike) — distributed via Steam one-time purchases to gamers.

What EXIS does

Exis Studios is an independent game development studio headquartered in Irvine, California, operating since approximately 2001 (firmographic records indicate 2003). The studio develops two original video game IPs within a shared cinematic fantasy universe called Aval: Dragonhold, a solo/co-op action RPG built around dragon-riding melee combat, open-world exploration, and town building mechanics, and Airship Climber, a 1-4 player vertical roguelike set on mechanized airships with sky-pirate encounters. The company is led by CEO and Studio Director Peter Kojesta and operates with a small team of artists, engineers, and storytellers. Per the studio's own claims, it has accumulated 12+ industry awards and over 23 years of game development experience, though no proprietary technology stack, patents, or disclosed technical architecture is documented in available materials, and the underlying engine/platform choices are not stated.

The studio's revenue model is entirely consumer-facing and based on one-time license sales of completed games through Steam's digital storefront. No subscription tiers, in-app monetization, advertising, or enterprise B2B revenue streams are documented in disclosures, although the studio website lists "Services" and "Publishing" capabilities that imply co-development and external publishing offerings. Distribution is global via Steam and a direct studio website (exisgames.com) that routes purchase traffic back to Steam. Go-to-market is community-led, anchored by an active Discord server with thousands of members, supplemented by YouTube (@ExisInteractive) and Instagram (@exisgames) channels and a press kit for earned media outreach.

Operating status is active with a content cadence of ongoing Dragonhold patches and the scheduled May 2026 launch of Airship Climber. Exis Studios operates as a privately held, bootstrapped entity with no disclosed funding rounds, institutional investors, parent company, or acquisitions. All observable signals — two-IP focus, community-driven marketing, and indie-scale operations — indicate a strategy of concentrated investment in the existing Aval universe rather than portfolio diversification or vertical expansion into adjacent gaming categories.

EXIS firmographics

Firmographics
Name
EXIS
Legal name
Exis Studios
Website
https://exisinteractive.com
Company type
Private
Founded year
2001
Operating status
Operating
Headcount range
11–50 employees
Short description
Exis Studios is an independent Irvine, California game developer building two consumer video game IPs — Dragonhold (dragon-riding co-op action RPG) and Airship Climber (1-4 player vertical roguelike) — distributed via Steam one-time purchases to gamers.
Ownership category
akta.pro rank

EXIS industry classification

Industry
Product category
Indie Video Games
NAICS
Software Publishers (5132)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Programming Services (7371)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)

Keywords

  • Indie game development
  • Action RPG games
  • Multiplayer roguelike
  • Co-op adventure games
  • Dragon fantasy games

Where EXIS is headquartered

Location

Headquarters

HQ city
Irvine
HQ country
United States
HQ region
North America

Markets served

EXIS business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Game Sales (One-Time License): Revenue from selling completed video games through digital distribution platforms. Dragonhold and Airship Climber are sold as one-time purchases on Steam with no subscription required for core gameplay.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels5 records

EXIS product offering

Product offering

Core offering

EXIS is an independent game development studio that designs, develops, and publishes its own video games. The studio's portfolio centers on action RPGs with dragon-riding and town-building mechanics, and vertical roguelike multiplayer experiences for solo and co-op play. Games are sold directly to consumers primarily through the Steam storefront, supplemented by community channels such as Discord, YouTube, and Instagram.

Product overview

Exis Studios is an independent game development studio offering two distinct video game products set within a shared cinematic fantasy universe called Aval. Dragonhold is a solo/co-op action RPG featuring dragon-riding melee combat with town building mechanics. Airship Climber is a party-based vertical roguelike for 1-4 players involving airship climbing and sky-pirate encounters. Both games emphasize cinematic action, deep systems, and vertical traversal within the studio's interconnected game worlds.

Differentiator

Problem solved

Functional benefit

Products and services

  • Dragonhold
  • Airship Climber
  • Dragonhold — Patch 1.3.5: The Ashen Dawn Update

Companies that use EXIS

Customer profile

Segments2 records

Ideal customer profiles1 record

EXIS technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

EXIS partnerships and signals

Strategic signal

Scale indicators4 records

Recent moves5 records

Expansion highlights4 records

EXIS competitors and assessment

Company assessment

Direct peers

  • Hopoo Games: Developer of Risk of Rain and Risk of Rain 2, defining titles in the co-op roguelike space. Closely comparable to Exis's Airship Climber positioning as a 1-4 player co-op roguelike.
  • Aggro Crab: Small indie developer of Another Crab's Treasure and Going Under, a co-op action title. Comparable to Exis in team size, indie positioning, and action co-op genre.
  • Heart Machine: Independent developer of Hyper Light Drifter and Hyper Light Breaker, action-focused indie titles with strong art direction. Directly comparable to Exis's action RPG and world-building DNA.
  • Supergiant Games: Independent studio behind action RPGs such as Bastion, Hades, and Pyre. Highly comparable to Exis: small, privately held, narrative-and-cinematic-focused indie developer with critical acclaim and award-winning world-building.
  • Motion Twin: Independent developer of Dead Cells, a critically acclaimed indie action roguelike. Comparable to Exis as a privately held, employee-owned indie studio shipping genre-defining roguelike content.
  • The Behemoth: Independent studio behind Castle Crashers and Pit People, with a long indie track record and co-op action focus. Comparable to Exis on indie longevity, co-op mechanics, and small-team world-building.
  • Team Cherry: Small Australian indie team behind Hollow Knight and Silksong, known for cinematic world-building, creature design, and action gameplay. Highly comparable in scale, scope, and aesthetic ambition to Exis's Dragonhold.
  • Mega Crit Games: Developer of Slay the Spire, a defining indie roguelike. Relevant peer to Exis given the shared roguelike genre focus and small, privately held indie studio profile.

Broad incumbents

  • Devolver Digital: Major indie publisher that has shepherded many award-winning indie action and roguelike titles to market. Relevant as a potential publishing partner and as a broader benchmark for the indie action genre in which Exis operates.
  • Raw Fury: Independent game publisher working with a portfolio of small indie studios on narrative and action titles. Comparable as a potential publishing/distribution counterpart for Exis given its bootstrapped, self-publishing model on Steam.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

EXIS social profiles

Digital presence

EXIS financial estimates

Financial estimate

Revenue estimate

Valuation estimate

EXIS leadership team

Management profile

Number of profiles

Profiles1 record

EXIS funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

EXIS M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about EXIS

What does EXIS do?

EXIS is an independent game development studio that designs, develops, and publishes its own video games. The studio's portfolio centers on action RPGs with dragon-riding and town-building mechanics, and vertical roguelike multiplayer experiences for solo and co-op play. Games are sold directly to consumers primarily through the Steam storefront, supplemented by community channels such as Discord, YouTube, and Instagram.

Is EXIS a public or private company?

EXIS is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was EXIS founded?

EXIS was founded in 2001. It employs 11 to 50 people.

Where is EXIS based?

EXIS is headquartered in Irvine, United States, in the North America region.

How does EXIS make money?

One revenue line is on record: game Sales (One-Time License).

Who are EXIS's main competitors?

Direct peers on record are Hopoo Games, Aggro Crab, Heart Machine, Supergiant Games, Motion Twin, The Behemoth, Team Cherry and Mega Crit Games. Broad incumbents are Devolver Digital and Raw Fury.

Does EXIS have an API?

No public API is recorded for EXIS.

What industry is EXIS in?

EXIS's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios. Its NAICS code is 5132 and its SIC code is 7990.

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