InGAME
InGAME is a publicly funded collaborative R&D centre for the UK videogames industry, led by Abertay University with Dundee and St Andrews, delivering industry-academia research projects, the Resolver innovation toolkit, and the Applied Games Lab spin-out to games SMEs and cross-sector partners.
- Company typePrivate
- Founded2018
- HeadquartersDundee, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What InGAME does
InGAME is a publicly funded collaborative R&D centre for the videogames industry, led by Abertay University in partnership with the University of Dundee and the University of St Andrews, and legally housed within the University Court of the University of Abertay Dundee. Operating 2018-2024 under AHRC and Scottish Funding Council grants via the Creative Industries Clusters Programme, it deployed research infrastructure into the Dundee games cluster to de-risk creative experimentation, develop scale-up capacity, and diversify growth opportunities for games companies.
The core offering is a platform-plus-services model: (1) the InGAME R&D Programme delivering collaborative industry-academia research and an Innovation Voucher scheme managed via Interface UK; (2) the Resolver Innovation Toolkit, a modular methodology platform of 27+ tools and playbooks (Discovery Lab, Moonshot Canvas, ROI Matrix, AR Design Playbook, etc.); and (3) the Applied Games Lab, a 2023 spin-out built by Sean Taylor and Dr Chris Lowthorpe that applies game technologies, game design, and game-based AI to non-gaming sectors including healthcare, agriculture, fashion, and culture. Wayfinder provides the philosophical framing for the toolkit.
The business model is non-commercial: services are delivered to industry partners at no direct cost, funded through public research council grants, industry co-investment (e.g., Nesta, V&A Dundee), and now the Applied Games Lab commercialization vehicle. Over 5 years InGAME delivered 177 industry collaborations, upskilled 2,283 professionals, and stimulated £11.5M in industry co-investment, with £84.7M projected GVA for Scotland over 10 years (a claimed 16x return on public investment). Customers are primarily Dundee-region games SMEs plus cross-sector enterprise partners (V&A, Leith Agency, Denki, Hyper Luminal Games, Future Fashion Factory); go-to-market runs through academic partnership, vouchers via Interface UK, and innovation labs/workshops.
InGAME firmographics
Firmographics- Name
- InGAME
- Legal name
- The University Court of the University of Abertay Dundee
- Website
- https://innovationforgames.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- InGAME is a publicly funded collaborative R&D centre for the UK videogames industry, led by Abertay University with Dundee and St Andrews, delivering industry-academia research projects, the Resolver innovation toolkit, and the Applied Games Lab spin-out to games SMEs and cross-sector partners.
- Ownership category
- akta.pro rank
InGAME industry classification
Industry- Product category
- Games Industry R&D Services
- NAICS
- Computer Systems Design Services (541512)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Game Development (Unity, Unreal, 2D/3D) (EDAMACAE)
- akta.pro secondary industry
- Game-Based Learning & Gamification Authoring (EDAFAHAF)
Keywords
Where InGAME is headquartered
LocationHeadquarters
- HQ city
- Dundee
- HQ country
- United Kingdom
- HQ region
- Europe
Offices2 records
Markets served
InGAME business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Public Research Funding: InGAME is funded by the Arts & Humanities Research Council (AHRC) via the Creative Industries Clusters Programme as part of the Industrial Strategy, with additional funding from the Scottish Funding Council
- Industry Co-Investment: Stimulates industry co-investment from partner companies and organizations for collaborative R&D projects
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
InGAME product offering
Product offeringCore offering
InGAME is a collaborative research, development and innovation centre for the videogames industry led by Abertay University in partnership with the University of Dundee and University of St Andrews. It delivers academic-industry R&D projects, an Innovation Voucher scheme, the Resolver innovation toolkit (a modular set of tools and playbooks), and the Applied Games Lab, which applies game technologies and game-based AI to solve real-world challenges across sectors such as health, fashion, agriculture, education, and culture.
Product overview
InGAME is a research and innovation centre for the videogames industry, led by Abertay University in partnership with the University of Dundee and University of St Andrews. The organisation operates as a platform-plus-services model consisting of: (1) the core InGAME R&D Programme delivering collaborative industry-academia research and innovation support, including an Innovation Voucher scheme; (2) the Resolver Innovation Toolkit, a modular platform of 27+ tools, toolkits, and playbooks spanning exploration, alignment, orientation, evaluation, and specialist methodologies for innovation project lifecycles; (3) the Applied Games Lab, a spin-out sub-brand providing applied games innovation services that harness game technologies and game-based AI; and (4) the Wayfinder framework offering philosophical principles for innovation practice. The offering spans from Innovation Vouchers for direct company support to self-service toolkits and collaborative R&D projects.
Differentiator
Problem solved
Functional benefit
Brands
- Applied Games Lab: A pop-up innovation catalyser built to unlock the power of applied games, igniting collaborations, sparking innovations and delivering projects that transform industries, economies and society.
- Resolver
Products and services
- InGAME R&D Programme A collaborative research and innovation programme that drives growth and innovation in the videogames industry through academic-industry partnerships, delivering industry collaborations, upskilling professionals, and stimulating industry co-investment.
- Innovation Voucher Scheme A funding mechanism that supports games companies to access research and development expertise, with vouchers managed in partnership with Interface UK.
- Resolver Innovation Toolkit A modular toolbox of innovation tools, toolkits, and playbooks designed to support the full lifecycle of innovation projects, including exploration, alignment, orientation, evaluation, and specialist methodologies.
- Applied Games Lab A pop-up innovation catalyser that applies game technologies, game design, and game-based AI to solve real-world challenges across sectors including health, sustainability, education, and social innovation.
Quantifiable outcome
- £84.7 million projected GVA for Scottish economy over 10 years (16x return on public investment)
- +4 more outcomes
Companies that use InGAME
Customer profileNamed customers8 records
Segments2 records
Ideal customer profiles2 records
InGAME technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
InGAME partnerships and signals
Strategic signalPartnerships
26 partnerships are on record, tiered core, key and minor.
- Abertay UniversitycoreLead institution of the InGAME partnership. InGAME is led by Abertay University which provides the main institutional backing and governance for the project.
- University of DundeecoreCollaborating partner in the InGAME project, contributing to research and development activities. Abertay grants Dundee perpetual license to use Foreground IP for academic research, teaching and collaboration.
- University of St AndrewscoreCollaborating partner through the Institute for Capitalising on Creativity (ICC) which published evaluative reports on InGAME's impact. Contributing academic research expertise.
- Interface UKcoreManages the R&D Voucher Scheme on behalf of InGAME. All applicants provide consent for InGAME to share personal data with Interface for impact evaluations.
- NestakeyPartner on Playbox project for A Healthy Life Mission and SmartView dairy farming innovation. Deborah Fox, Director of Creative Innovation at Nesta, provided testimonial praising the Applied Games Lab's deep domain expertise and collaborative approach.
- V&A DundeekeyCollaboration on Net Zero Catalyzer Lab exploring how game design tools can reduce carbon footprint of permanent and touring exhibitions in the GLAM sector.
- DenkikeyResearch collaboration on Autonauts game exploring unintended positive externalities for education, resulting in development of dedicated educational version.
- StoryFutures AcademykeyCollaboration on Inclusive Design Accelerator Challenge to democratize adoption of inclusive design in immersive content creation.
- Open InclusionkeyPartner on Inclusive Design Accelerator Challenge focused on accessible and inclusive immersive content development.
- Leith AgencykeyCollaboration on women's health innovation project exploring how applied games can address health disparities and biases through a women's health 'co-pilot'.
- UK Interactive Entertainment (Ukie)keyUK games trade body partner whose research revealed game technologies worth £1.3 Billion for non-gaming industries.
- Future Fashion FactorykeyLaunched ambitious open innovation competition to harness applied games for fashion sustainability, upskilling 10 UK SMEs.
- Hyper Luminal GameskeyFunded through Inclusive Design Accelerator to embed accessibility in Pine Hearts game, developing toolkit for broader use.
- 4J StudiosminorDelivery partner in InGAME's network of industry and academic collaborators.
- Outplay EntertainmentminorDelivery partner in InGAME's network of industry collaborators.
- Sony Interactive Entertainment EuropeminorDelivery partner providing industry perspective and potential collaboration opportunities.
- MicrosoftminorDelivery partner in InGAME's ecosystem.
- GoogleminorDelivery partner in InGAME's ecosystem.
- The Independent Games Developers Association (TIGA)minorTrade association partner in InGAME's delivery partner network.
- Creative ScotlandminorNational funder and partner in Scotland's creative industries ecosystem.
- Scottish EnterpriseminorScotland's national economic development agency partner.
- Dundee City CouncilminorLocal government partner supporting the Dundee videogames cluster.
- UNESCO City of DesignminorDundee's UNESCO City of Design designation supports the creative innovation ecosystem.
- Women in GameminorDelivery partner focused on diversity and inclusion in the games industry.
- Biome CollectiveminorDelivery partner - Dundee-based games and interactive entertainment organization.
- Creative DundeeminorLocal creative industry organization and delivery partner.
Scale indicators10 records
Recent moves7 records
Expansion highlights5 records
InGAME competitors and assessment
Company assessmentBroad incumbents
- Innovate UK (part of UKRI): UK's national innovation agency funding business-led R&D; InGAME is a beneficiary and listed funding partner (UKRI). Comparable as the policy-level counterpart that determines whether public R&D funds continue to flow to entities like InGAME.
- Digital Catapult: UK-wide innovation centre accelerating the adoption of advanced digital technologies across industries; comparable to InGAME as a publicly-funded, university-adjacent catalyst that brokers applied R&D projects between tech startups and enterprise customers, though operating at far broader scale and across multiple deep-tech verticals.
- Ukie (UK Interactive Entertainment): UK trade body for the interactive entertainment industry whose research underpins InGAME's market sizing (£1.3B game tech for non-gaming). Comparable as a cluster-level institution serving UK games companies with policy advocacy, market intelligence and ecosystem coordination.
- Fraunhofer IAIS: Germany-based applied-AI research institute within the Fraunhofer network, comparable to InGAME for its publicly-funded applied research model, university partnership structure, and focus on translating research outputs into cross-sector industry projects (relevant given InGAME's game-based AI positioning).
- BAFTA Games: Industry body supporting UK game-makers through awards, training and talent programmes; comparable to InGAME for its role in legitimising and developing UK games-industry talent, though operating via programming and recognition rather than direct R&D project delivery.
- Nesta (Centre for Creative Economy Innovation): UK innovation foundation running challenges, missions and applied R&D programmes (e.g. A Healthy Life Mission, SmartView dairy innovation in partnership with InGAME). Comparable as a publicly-oriented, mission-driven applied-innovation entity operating at the intersection of research, policy and commercial deployment.
Others
- Abertay University (parent): Lead university of the InGAME partnership and the legal entity (University Court of University of Abertay Dundee). Not a peer in the competitive sense, but a parent/administrative counterpart providing governance, fiscal sponsorship and academic talent pipeline on which InGAME depends.
Direct peers
- Creative Industries Clusters Programme Network: The wider AHRC-funded network of nine Creative Industries Clusters covering fashion, screen, crafts, food, music, publishing etc.; direct peer cohort to InGAME with comparable funding model, KPIs and impact-reporting structure, making them natural parallel/competing units for follow-on funding and policy attention.
- Interface UK: Scotland and UK's only dedicated knowledge exchange service matching businesses to academic expertise; named delivery partner for InGAME's Innovation Voucher scheme, making it an operational twin and natural peer for the demand-side of academic-industry R&D brokering.
- StoryFutures Academy: UK-led creative R&D academy partnering with Royal Holloway, NHTV Breda and Sheffield Hallam to drive innovation in immersive storytelling and games; almost identical operating model to InGAME (Creative Industries Cluster Programme, AHRC-funded, academic-industry R&D) and already a named collaboration partner on the Inclusive Design Accelerator.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
InGAME social profiles
Digital presenceInGAME financial estimates
Financial estimateRevenue estimate
Valuation estimate
InGAME leadership team
Management profileNumber of profiles
Profiles13 records
InGAME funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
InGAME M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about InGAME
What does InGAME do?
InGAME is a collaborative research, development and innovation centre for the videogames industry led by Abertay University in partnership with the University of Dundee and University of St Andrews. It delivers academic-industry R&D projects, an Innovation Voucher scheme, the Resolver innovation toolkit (a modular set of tools and playbooks), and the Applied Games Lab, which applies game technologies and game-based AI to solve real-world challenges across sectors such as health, fashion, agriculture, education, and culture.
Is InGAME a public or private company?
InGAME is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was InGAME founded?
InGAME was founded in 2018. It employs 1 to 10 people.
Where is InGAME based?
InGAME is headquartered in Dundee, United Kingdom, in the Europe region.
How does InGAME make money?
Two revenue lines are on record. Public Research Funding is the primary driver. The others are industry Co-Investment.
Who are InGAME's main competitors?
Broad incumbents on record are Innovate UK (part of UKRI), Digital Catapult, Ukie (UK Interactive Entertainment), Fraunhofer IAIS, BAFTA Games and Nesta (Centre for Creative Economy Innovation). Abertay University (parent) is listed as an others. Direct peers are Creative Industries Clusters Programme Network, Interface UK and StoryFutures Academy.
Does InGAME have an API?
No public API is recorded for InGAME.
What industry is InGAME in?
InGAME's product category is Games Industry R&D Services. Its primary akta.pro industry code is EDAMACAE, Game Development (Unity, Unreal, 2D/3D), with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 541512 and its SIC code is 7373.