Mankind Games
Mankind Games is a Tokyo-based Unity/Unreal Engine creative studio founded in 2020 that develops consumer games and applies game-engine physics simulation to enterprise and government XR solutions, including VR firefighting training, disaster-prevention drills, and industrial digital twins.
- Company typePrivate
- Founded2020
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Mankind Games does
Mankind Games Co., Ltd. (株式会社マンカインドゲームズ) is a Tokyo-headquartered creative studio founded in June 2020 that operates two interrelated business lines: game development and applied real-time/XR development. On the game side, the studio produces consumer and smartphone titles using Unity and Unreal Engine, including the Steam psychological-horror game "7 Days To Think About It," the idle mobile title "Pachofa," and the PLATEAU-based location game "Hokomaru Go." On the applied side, the company ports its game-engine physics simulation and real-time rendering capabilities into enterprise and government-facing XR solutions, notably Shobo-VR (a firefighting training VR deployed at the Tokyo Fire Department Academy), a Virtual Disaster-Prevention Training platform, a factory press-line 3D digital twin developed for Subaru, an AR construction tool (TerraceAR), and a metaverse tourism application (Yui Kyoto). The company's revenue is generated through one-time license sales of consumer games via Steam/App Store/Google Play, professional-services contracts for custom XR/industrial development, and recurring/subscription arrangements for enterprise VR training deployments. The firm employs roughly 28-31 staff as of mid-to-late 2025, drawing an international roster (Germany, Venezuela, USA, Greece, Philippines, Taiwan, China, Italy, France, Hong Kong) with cross-functional expertise across Unity, Unreal Engine, C#, C++, VR/AR/MR, and AI integration, and it is led by CEO Kosuke Nakahira, CTO Marvin, COO Sato, and CBO Wakabayashi. Mankind Games is privately held with no disclosed external institutional investors.
Mankind Games firmographics
Firmographics- Name
- Mankind Games
- Legal name
- 株式会社マンカインドゲームズ (Mankind Games Co., Ltd.)
- Website
- https://mankindgames.jp
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Mankind Games is a Tokyo-based Unity/Unreal Engine creative studio founded in 2020 that develops consumer games and applies game-engine physics simulation to enterprise and government XR solutions, including VR firefighting training, disaster-prevention drills, and industrial digital twins.
- Ownership category
- akta.pro rank
Mankind Games industry classification
Industry- Product category
- Game Development and XR Simulation Software
- NAICS
- Software Publishers (5132)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
- akta.pro secondary industries
- VR/AR/XR Game Studios (MPAFAAAE), Mobile & F2P Game Studios (MPAFAAAB), Simulation, Scenario & Serious Games Design (EDAGAKAH)
Keywords
Where Mankind Games is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Mankind Games business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Development and Publishing: Development and publishing of consumer entertainment games for PC (Steam), mobile (iOS/Android), and console platforms. Includes original titles and IP-based games.
- Applied Development Services: Custom XR, VR, simulation, and AI development services for enterprise and industrial clients. Includes disaster prevention training systems, digital twins, and metaverse solutions.
- Enterprise VR Training Solutions: Repeating VR training solutions such as virtual disaster prevention training and firefighting training VR, potentially offered as licensed products or ongoing service contracts.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Monthly | Unity Engineer (Contract Employee) |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels6 records
Mankind Games product offering
Product offeringCore offering
Mankind Games is a Tokyo-based creative studio operating two business lines: Game Development, producing consumer and smartphone games for Steam, iOS, Android and consoles; and Applied Development, adapting game-engine physics simulation and real-time rendering technology to build XR (AR/VR/MR), digital twin, AI and metaverse solutions for enterprise, industrial and government clients. Products include firefighting training VR (Shobo-VR), virtual disaster-prevention training, conversational AI companion app Holocy, 3D digital twin simulations for manufacturing, AR construction tools, and consumer games such as 7 Days To Think About It and Pachofa.
Product overview
Mankind Games operates as a creative studio with two core business segments: Game Development (developing consumer and smartphone games using Unity and Unreal Engine) and Applied Development (adapting game-engine physics simulation technology for enterprise and social applications). The product portfolio includes enterprise VR training solutions (Shobo-VR for firefighting, Virtual Disaster-Prevention Training for corporate safety), AI-powered consumer apps (Holocy conversational AI companion), and entertainment games (7 Days To Think About It psychological horror, Pachofa idle game, Hokomaru Go PLATEAU-based exploration). The company also develops industrial XR applications including 3D digital twins for manufacturing and AR tools for construction (TerraceAR), plus metaverse experiences (Yui Kyoto tourism app, Virtual TOKYO demo).
Differentiator
Problem solved
Functional benefit
Brands
- Shobo-VR: Firefighting training VR experience for Meta Quest 3, adopted by the Tokyo Fire Department Academy.
- バーチャル防災訓練 (Virtual Disaster-Prevention Training)
- Holocy
Products and services
- Shobo-VR (消防活動訓練VR) Firefighting training VR experience for Meta Quest 3 that blends realistic recreation of fire scenes with gamification, enabling repeated, practical training even with limited facilities and staff. Adopted by the Tokyo Fire Department Academy.
- Virtual Disaster-Prevention Training (バーチャル防災訓練) Virtual disaster-prevention training solution built on game-engine physics simulation. Provides repeatable drills without on-site equipment, with quantitative evaluation built into the experience design, targeting enterprises and municipalities.
- Holocy (ホロシー) AI companion app providing a conversational AI interface where users can interact with AI through dialogue for daily conversations, advice and companionship. Designed to make AI accessible to non-technical everyday users. Built in collaboration with Tatsumaki Games.
- 7 Days To Think About It Short spot-the-difference psychological horror game for PC. Players have 7 days to decide whether to meet friends, exploring themes of life decisions and overthinking.
- Pachofa (ぱちょふぁそまちょぱそまちょぱそ) Idle mobile game app for iOS and Android based on the YouTube anime channel 'Matsuo desu.' Players collect mushrooms, develop civilizations, and progress through incremental gameplay mechanics.
Quantifiable outcome
- Firefighting training VR enables practical training with limited facilities and staff
- +1 more outcomes
Companies that use Mankind Games
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles2 records
Mankind Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature4 records
Mankind Games partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- Tatsumaki Games (タツマキゲームズ株式会社)coreStrategic partnership with Tatsumaki Games and their founder Hata Sadao for the Holocy AI companion service. Mankind Games' management team partnered with Tatsumaki Games' leadership to launch this separate business venture for conversational AI technology.
- Silicon Studio CorporationcoreJoint development partnership for the factory press line interference verification 3D digital twin simulation. Silicon Studio contributed to the three-company collaborative development enabling the industrial simulation solution for SUBARU.
- Algorithmic GraphicscoreThree-company joint development partnership including Algorithmic Graphics for the factory press line interference verification 3D digital twin simulation project.
Scale indicators2 records
Expansion highlights5 records
Mankind Games competitors and assessment
Company assessmentBroad incumbents
- Epic Games: Operator of Unreal Engine with broad applied XR use cases in automotive, architecture, and film (Virtual Production). Represents the other half of the dual-engine capability Mankind Games has built around, and a benchmark for game-to-enterprise expansion.
- Unity Technologies: Operator of the Unity game engine and a growing industrial XR / digital-twin business (Unity Industrial Collection, Reflect). Provides the underlying engine Mankind Games uses and competes in adjacent industrial simulation categories.
- Hexagon AB: Global leader in industrial metrology, geospatial, and manufacturing simulation software. Dominant incumbent in factory digital-twin and press-line simulation markets where Mankind Games' SUBARU work sits.
- Dassault Systèmes: Provider of the 3DEXPERIENCE platform for industrial digital twins, manufacturing simulation, and PLM. Direct competitor to the SUBARU press-line digital-twin use case, with deep enterprise relationships and engineering-grade accuracy.
Emerging players
- Replika: Consumer-facing AI companion app from Luka Inc. Most direct competitor to Holocy in the conversational-AI-for-everyday-users category Mankind Games is targeting through its partnership with Tatsumaki Games.
Direct peers
- Schell Games: US-based game studio that explicitly operates a dual model: consumer/AAA games plus a 'Serious Games' division building VR/AR training and simulation for enterprise and education (e.g., Yale, Disney, IMAX). Closest structural analog to Mankind Games' consumer-game-plus-applied-XR model.
- Talespin: Enterprise VR training platform focused on soft-skills, leadership, and safety training for Fortune 500 and government clients. Directly comparable to Mankind Games' Shobo-VR and Virtual Disaster Prevention products in the applied enterprise VR training category.
- nDreams: UK-based VR game studio that also operates a dedicated 'nDreams Studio' (formerly Atomhawk) for applied VR/simulation work for enterprise. Closest European parallel to Mankind Games' dual-track Unity/Unreal VR approach, with similar headcount scale and enterprise focus.
- STRIVR: Enterprise VR training company specializing in immersive learning for sports performance, retail, and safety. Comparable in applying game-engine-quality rendering to corporate training use cases similar to Mankind Games' Shobo-VR.
- Resolution Games: Stockholm-based VR/AR game studio that ships consumer titles (Demeo, Angry Birds VR) on Meta Quest, SteamVR, and PlayStation VR. Comparable in Unity-driven VR game development, though without Mankind's applied-development arm.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
Mankind Games social profiles
Digital presenceMankind Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mankind Games leadership team
Management profileNumber of profiles
Profiles5 records
Mankind Games subsidiaries and ownership
Company hierarchySubsidiaries1 record
Mankind Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mankind Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mankind Games
What does Mankind Games do?
Mankind Games is a Tokyo-based creative studio operating two business lines: Game Development, producing consumer and smartphone games for Steam, iOS, Android and consoles; and Applied Development, adapting game-engine physics simulation and real-time rendering technology to build XR (AR/VR/MR), digital twin, AI and metaverse solutions for enterprise, industrial and government clients. Products include firefighting training VR (Shobo-VR), virtual disaster-prevention training, conversational AI companion app Holocy, 3D digital twin simulations for manufacturing, AR construction tools, and consumer games such as 7 Days To Think About It and Pachofa.
Is Mankind Games a public or private company?
Mankind Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Mankind Games founded?
Mankind Games was founded in 2020. It employs 11 to 50 people.
Where is Mankind Games based?
Mankind Games is headquartered in Tokyo, Japan, in the Asia region.
How does Mankind Games make money?
Three revenue lines are on record. Game Development and Publishing is the primary driver. The others are applied Development Services and enterprise VR Training Solutions.
Who are Mankind Games's main competitors?
Broad incumbents on record are Epic Games, Unity Technologies, Hexagon AB and Dassault Systèmes. Replika is listed as an emerging player. Direct peers are Schell Games, Talespin, nDreams, STRIVR and Resolution Games.
Does Mankind Games have an API?
No public API is recorded for Mankind Games.
What industry is Mankind Games in?
Mankind Games's product category is Game Development and XR Simulation Software. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 5132 and its SIC code is 3944.