INVR.SPACE
Berlin-based INVR.SPACE GmbH is a full-service virtual reality studio providing custom VR/xR content production, proprietary platform development, equipment rentals, and workshops for enterprise brands, NGOs, and arts institutions in the DACH region and globally.
- Company typePrivate
- Founded2015
- HeadquartersBerlin, Germany
- Headcount11–50
- GTM typeB2B
- OfferingServices
What INVR.SPACE does
INVR.SPACE GmbH is a Berlin-based, privately-held German limited liability company that operates as a full-service virtual and extended reality (xR) studio. Founded in 2015 and registered at Amtsgericht Charlottenburg Berlin (HRB 176319), the company is led by CEO and Executive Producer Sönke Kirchhof and provides end-to-end VR/xR content production spanning 360-degree videos, VR documentaries, narrative fiction, VR feature films, VR music videos, VR commercial advertising, XR installations, and 6K VR live streaming. Its technical capabilities extend across motion capture (MOCAP), photogrammetry, volumetric capture, projection mapping, and proprietary platform development, including the META.SPACE VR Platform and KIVI, an R&D initiative for AI-based generation of interactive volumetric assets. The studio operates from three German locations (Berlin headquarters, Munich co-located with DOK.FEST, and Hamburg co-located with VRHQ) and maintains a documented presence at international VR festivals including Berlinale, Venice, and Stereopsia.
The company serves four principal customer segments: enterprise and brand clients (BMW, Samsung, Adidas, Coca-Cola, Deutsche Bahn, Deutsche Telekom, Harman), documentary and social-impact organizations (UNICEF, IJM), arts and cultural institutions (Cologne Cathedral, RBB), and aspiring VR creators. Revenue is generated through five streams: custom VR content production on a quote-based professional-services model, technology sales and licensing of proprietary xR platforms, content distribution, VR equipment and post-production facility rental, and educational workshops and seminars. With a portfolio of more than 100 completed projects and a lean operating team, INVR.SPACE positions itself as a creative-technical boutique serving global brands while operating primarily within the DACH region.
Go-to-market is driven by a portfolio-led website, festival presence, and referral-based enterprise sales, with custom multi-year contracts typical for larger commercial engagements. The business model blends high-margin bespoke production with smaller, more recurring revenue from rentals, workshops, and technology licensing. No external funding rounds, institutional investors, or parent-company relationships are disclosed, and the ownership structure appears founder-controlled, consistent with a small, self-funded creative-technology studio.
INVR.SPACE firmographics
Firmographics- Name
- INVR.SPACE
- Legal name
- INVR.SPACE GmbH
- Website
- https://invr.space
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Berlin-based INVR.SPACE GmbH is a full-service virtual reality studio providing custom VR/xR content production, proprietary platform development, equipment rentals, and workshops for enterprise brands, NGOs, and arts institutions in the DACH region and globally.
- Ownership category
- akta.pro rank
INVR.SPACE industry classification
Industry- Product category
- Immersive Media Production Services
- NAICS
- Motion Picture and Video Industries (5121), Software Publishers (51321)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industries
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), AR/VR & Spatial Computing (SLAM, 3D vision) (HDAAAEAJ), VR/AR Game Publishing & Distribution (MPAFABAK), VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where INVR.SPACE is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices3 records
Markets served
INVR.SPACE business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- VR Content Creation Services: Production of custom VR/AR/xR content for clients including 360 videos, VR experiences, interactive documentaries, and VR commercial advertising.
- Technology Sales: Sale of proprietary xR technologies and platforms developed in-house.
- Content Distribution: Distribution of VR content through various platforms and channels.
- Equipment Rental: Rental of VR shooting equipment and post-production facilities to other creators and productions.
- Workshops and Seminars: Educational services for VR content development, production and post-production.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom VR production services with quote-based pricing |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels5 records
INVR.SPACE product offering
Product offeringCore offering
INVR.SPACE is a full-service Virtual Reality studio producing custom VR/xR content (360 videos, VR documentaries, VR narrative fiction, interactive VR experiences, stereoscopic VR advertising, and XR installations) for enterprise and cultural clients. Beyond production, the studio develops proprietary xR platforms (META.SPACE), conducts hardware and software R&D (including AI-based volumetric asset generation under KIVI), distributes VR content through festivals and apps, rents out VR shooting equipment and post-production facilities, and delivers educational workshops for VR content development.
Product overview
INVR.SPACE is an Award Winning Virtual Reality Full Service Studio offering a comprehensive portfolio of VR/immersive products and services. The core offerings include VR content creation services (360 videos, VR experiences, VR documentaries, VR narrative fiction, VR feature films, VR music videos, and XR installations) and xR platform development. The product portfolio includes branded projects such as African Space Makers (VR series), Rhizomat VR (VR experimental fiction), KIVI (AI-based interactive volumetric assets), and META.SPACE VR Platform. Supporting services include VR workshops for content development/production/post-production education and VR equipment rental for shooting, live streaming, and postproduction. The company also engages in hard- & software R&D and technology sales.
Differentiator
Problem solved
Functional benefit
Brands
- META.SPACE VR Platform: VR platform developed by INVR.SPACE for immersive experiences
- African Space Makers
- Rhizomat
Products and services
- VR Content Creation Services End-to-end virtual reality content creation including 360 videos, stereoscopic VR advertising, animation, interactive VR documentaries, VR experiences, VR narrative fiction, VR feature films, VR music videos, and XR installations. Capabilities span MOCAP (motion capture), photogrammetry, volumetric capture, and projection mapping. Targeted at enterprise brands, cultural organizations, and documentary/social impact clients.
- xR Platform Development Design and development of extended reality (xR) platforms enabling immersive storytelling environments. Includes the META.SPACE VR Platform for immersive experiences and content distribution, plus the KIVI R&D initiative for AI-based generation of interactive volumetric assets. Targeted at organizations needing bespoke immersive platforms.
- VR Workshops and Seminars Educational workshops and seminars covering VR content development, VR production workflows, and post-production techniques. Delivered to aspiring VR creators, educational institutions, and organizations seeking to build in-house VR capabilities.
- VR Equipment and Facility Rental Rental of VR shooting equipment, VR live streaming infrastructure (including 6K streaming capability), and post-production facilities. Available to other VR creators, production houses, and organizations undertaking their own VR projects. Includes creative and technical support for VR productions.
Quantifiable outcome
- 100+ completed VR projects
- +1 more outcomes
Companies that use INVR.SPACE
Customer profileNamed customers14 records
Segments4 records
Ideal customer profiles4 records
INVR.SPACE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
INVR.SPACE partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- DOKFEST MünchencoreMunich branch office co-located with DOKFEST München, suggesting an ongoing collaborative relationship for VR documentary programming and festival events.
- VRHQ HamburgcoreHamburg branch office co-located with VRHQ, indicating partnership for VR industry presence and collaboration in the Hamburg creative ecosystem.
Scale indicators2 records
Recent moves6 records
Expansion highlights6 records
INVR.SPACE competitors and assessment
Company assessmentDirect peers
- Wevr: VR content network and production studio that produces, distributes, and co-funds immersive experiences. Comparable as a vertically integrated VR studio with content plus distribution capabilities.
- Baobab Studios: US-based immersive animation studio behind VR shorts and series such as 'Invasion!' Comparable as a VR-focused content studio blending animation, narrative fiction, and interactive experiences.
- Felix & Paul Studios: Montreal-based immersive VR content studio producing high-end narrative and documentary VR experiences for major brands and institutions. Comparable as a premium VR storytelling studio working with global enterprise clients and festivals.
- Atlas V: Paris- and New York-based VR/immersive content studio producing narrative and documentary VR with festival distribution. Directly comparable as an award-driven European VR studio with theatrical and brand work.
- REWIND: UK-based immersive content studio delivering VR, AR, and real-time experiences for global brands. Comparable as a European full-service immersive studio working with enterprise brand clients.
- Draw & Code: Liverpool-based immersive technology studio specializing in VR, AR, and MR installations for brands and cultural institutions. Comparable as a boutique European XR studio with mixed commercial and cultural work.
Broad incumbents
- Unity Technologies: Provider of the Unity real-time 3D platform widely used for VR/AR development. Comparable as an upstream XR development framework and toolchain that INVR.SPACE's META.SPACE platform competes with or builds upon.
- Epic Games (Unreal Engine): Provider of Unreal Engine, a dominant real-time platform for VR/AR content creation, virtual production, and immersive experiences. Comparable as the broader incumbent XR development framework ecosystem.
Regional players
- MXTreality: Munich-based VR/AR studio producing immersive content and software for enterprise clients. Comparable as a DACH-region VR studio competing for similar German brand budgets.
Emerging players
- Metaphysic (formerly Within): AI-driven immersive media company that acquired Within's VR content portfolio. Comparable at the intersection of generative AI and immersive/VR storytelling, similar to INVR.SPACE's KIVI volumetric initiative.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
INVR.SPACE social profiles
Digital presenceINVR.SPACE financial estimates
Financial estimateRevenue estimate
Valuation estimate
INVR.SPACE leadership team
Management profileNumber of profiles
Profiles2 records
INVR.SPACE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
INVR.SPACE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about INVR.SPACE
What does INVR.SPACE do?
INVR.SPACE is a full-service Virtual Reality studio producing custom VR/xR content (360 videos, VR documentaries, VR narrative fiction, interactive VR experiences, stereoscopic VR advertising, and XR installations) for enterprise and cultural clients. Beyond production, the studio develops proprietary xR platforms (META.SPACE), conducts hardware and software R&D (including AI-based volumetric asset generation under KIVI), distributes VR content through festivals and apps, rents out VR shooting equipment and post-production facilities, and delivers educational workshops for VR content development.
Is INVR.SPACE a public or private company?
INVR.SPACE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was INVR.SPACE founded?
INVR.SPACE was founded in 2015. It employs 11 to 50 people.
Where is INVR.SPACE based?
INVR.SPACE is headquartered in Berlin, Germany, in the Europe region.
How does INVR.SPACE make money?
Five revenue lines are on record. VR Content Creation Services are the primary driver. The others are technology Sales, content Distribution, equipment Rental and workshops and Seminars.
Who are INVR.SPACE's main competitors?
Direct peers on record are Wevr, Baobab Studios, Felix & Paul Studios, Atlas V, REWIND and Draw & Code. Broad incumbents are Unity Technologies and Epic Games (Unreal Engine). MXTreality is listed as a regional player. Metaphysic (formerly Within) is listed as an emerging player.
Does INVR.SPACE have an API?
No public API is recorded for INVR.SPACE.
What industry is INVR.SPACE in?
INVR.SPACE's product category is Immersive Media Production Services. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 5121 and its SIC code is 7812.