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Qazaq Cybersport Federation

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uuid0037msr

Namestring
Qazaq Cybersport Federation
Legal namestring
Qazaq CyberSport Federation
Websiteurl
qcf.kz
Company typeenum
Private
Founded yearint
2018
Descriptiontext

Qazaq Cybersport Federation (QCF) is a Republican Public Association (РОО) established in 2018 and headquartered in Astana, Kazakhstan, that serves as the country's sole national governing body for esports. It was certified by the National Olympic Committee of Kazakhstan in 2020 and holds membership in the three principal international federations — Global Esports Federation (GEF, joined 2020), Asian Electronic Sports Federation (AESF), and International Esports Federation (IESF, 57th member, March 2020). The federation operates a tournament-management platform (Pinger Pro) that has hosted more than 115 internal tournaments across multiple disciplines including CS2, Tekken 8, eFootball, Mobile Legends: Bang Bang, PUBG Mobile, Clash Royale, Dota 2, and Naraka: Bladepoint, with prize pools funded through sponsorships (for example, the Akmola International Esports Cup 2026 carries a 5,000,000 tenge purse). It is also the organizer of Kazakhstan's national championship ("Satty Zhuldyz"), the corporate Qazaqstan Qyzmet Cyber Cup series, the ESPORTS HUB Academy, and the Kazakhstan Esports Student League co-developed with KNUS, Halyk Charity Fund, and Nazarbayev University Foundation.

The federation's product portfolio spans competition, talent development, and international representation: it runs national qualifiers for IESF, AESF, GEF, and WESG; operates phygital (physical + digital) sports qualifiers (Phygital ORIGINS and Phygital Rivals) for the Games of the Future 2026 in Astana; launched the QCF EDU Hybrid Esports Academy in November 2025; and in March 2026 secured National Team Partner status for the Esports Nations Cup (a $20M-prize-pool international tournament). In July 2026, Kazakhstan was officially announced as host of the World Esports Championship 2027 in Astana.

As a non-profit public association under Kazakhstani law, QCF is not a revenue-maximizing entity. Its monetization flows are sponsor-funded prize pools, in-kind and cash sponsorships (Huawei, Satty Zhuldyz JSC, Tengrinews, Nur.kz, Sports.ru, Meta-Ratings.kz), information-partnership distribution with media outlets, and emerging educational and venue monetization as the cyber arena build-out proceeds. Customer and stakeholder segments include esports athletes and national teams (primary), university students via the student league and KNUS bachelor's program, corporate tournament participants, government bodies (Ministry of Culture and Sports, National Olympic Committee), and international federation partners. The organization is led by President Muhamed Izbastin, Vice President Evgeniy Bogatyrev, and Board of Trustees Chairman Kuanyshbek Yessekeyev.

Short descriptiontext

Qazaq Cybersport Federation is the National Olympic Committee-certified governing body for esports in Kazakhstan, organizing national tournaments, running the Pinger Pro competition platform, and representing the country in IESF, AESF, and GEF international events.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersAstana, Kazakhstan
HQ citystring
Astana
HQ countrystring
Kazakhstan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports federation, esports tournaments, national esports team, esports education, competitive gaming governance
Industry1 code
1National Governing Bodies (NGBs)
CodeMPAKAFACPrimaryYes
NAICS code2 codes
  • Sports Teams and Clubs711211
  • Spectator Sports71121
SIC code1 code
  • Services-Membership Sports & Recreation Clubs7997
Product category
Esports Federation / Sports Governance
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Tournament Organization
TypeProfessional Services
Description

Organizing national and regional esports tournaments with prize pools funded by sponsors and partners

qcf.kz
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details1 tier
1Tournament prize pools funded by sponsors and partners
ModelOtherBilling cadencePay-as-you-go
Notes

Prize pools range from hundreds of thousands to millions of tenge depending on tournament scale

qcf.kz
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 4 records shown
1QCF EDU
Description

Educational initiative under Qazaq CyberSport Federation for esports education programs

qcf.kz
+3 more records
Core offering1 text field

Qazaq Cybersport Federation (QCF) is a Republican Public Association serving as the official national governing body for esports in Kazakhstan. It organizes national and regional esports tournaments, manages Kazakhstan's national esports teams, conducts international qualifiers for events such as the Asian Games, World Esports Championship, and Global Esports Games, and runs esports education programs through its academy and student league.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Qazaq CyberSport Federation is a Republican Public Association serving as the national esports governing body for Kazakhstan. The federation operates a portfolio of esports products and services including the national championship 'Satty Zhuldyz' (Кубок Республики Казахстана по киберспорту), corporate tournament series (Qazaqstan Qyzmet Cyber Cup), the ESPORTS HUB Academy for athlete education, the Kazakhstan Esports Student League for university-level competition, international qualifier tournaments (IESF, AESF, GEF, WESG), phygital sports events (Phygital ORIGINS & Phygital Rivals), and Road to Astana qualification pathways for the Games of the Future 2026.

Product and service2 records
1Satty Zhuldyz — National Esports Cup of Kazakhstan
CategoryEsports Tournament
Description

National esports championship tournament representing the Republic of Kazakhstan, featuring multiple game disciplines including CS2, Tekken 8, eFootball, MLBB, and others. Aimed at identifying and developing top-tier Kazakhstani esports athletes.

2Qazaqstan Qyzmet Cyber Cup
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership13 partners
Strategic tierMinorTypeImplementation/ SI/ Consulting PartnerAnnounced on2026-03-27
Description

Legal support for esports projects, events, and initiatives; development of legal regulation in esports in Kazakhstan; strengthening interaction with government and international organizations

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Global federation aimed at promoting esports to Olympic status; QCF joined in 2020; enables participation in international esports events and Olympic pathways

Strategic tierCoreTypeStrategic or Co-development Partner
Description

57th member as of March 2020; enables international tournaments and national qualifier games under IESF umbrella

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Regional federation for Asian esports; enables participation in Asian Games qualifiers and regional competitions

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for WESG qualifiers in Kazakhstan and Central Asia

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint esports education programs; first bachelor's degree program in Esports in Kazakhstan; scholarships for esports students; joint tournament organization

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Official certification and recognition as national sports federation; enables work on esports Olympic inclusion

Strategic tierMinorTypeGTM or Marketing Partner
Description

General partner visible on website; nature of partnership includes general sponsorship/support

Strategic tierMinorTypeGTM or Marketing Partner
Description

Information partner for esports news coverage

Strategic tierMinorTypeGTM or Marketing Partner
Description

Information partner for esports news coverage

Strategic tierMinorTypeGTM or Marketing Partner
Description

Information partner for esports news coverage

Strategic tierMinorTypeGTM or Marketing Partner
Description

Information partner for esports news coverage

Strategic tierMinorTypeGTM or Marketing Partner
Description

Sponsor supporting Kazakhstan national esports team during Asian Games 2026 regional qualifiers

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
1Uzbekistan Esports Federation
TypeDirect peer
Description

National federation for neighboring Uzbekistan, a fellow Central Asian country in QCF's regional footprint (Akmola International Esports Cup 2026 is positioned as a Central Asian event). Directly comparable as a regional peer federation competing for the same player and sponsor pool.

2Chinese Esports Association (中国电子竞技运动协会)
TypeBroad incumbent
Description

National esports governing body for China, the world's largest esports market. Comparable to QCF as a government-recognized national federation that runs multi-discipline national championships and selects national teams.

TypeBroad incumbent
Description

Global umbrella federation for national esports bodies; QCF is its 57th member. Directly comparable as a peer-tier governing body, with IESF serving as the supra-national counterpart that organizes the World Esports Championship that QCF will host in 2027.

TypeBroad incumbent
Description

International federation actively pushing esports toward Olympic recognition; QCF joined in May 2020. Peer because it is the principal organizer of the Global Esports Games where QCF's national team reached the grand finals in 2025.

TypeBroad incumbent
Description

Regional governing body for Asian esports and the conduit for Asian Games esports qualification; QCF is a member. Directly comparable as the regional federation counterpart running the qualification pathways QCF depends on.

6Belarus Esports Federation
TypeDirect peer
Description

National esports federation for Belarus, operating in a closely adjacent post-Soviet / CIS ecosystem. Directly comparable as a country-level peer federation with similar scope, governance model, and tournament programs.

TypeEmerging player
Description

Organizer of the Games of the Future 2026 in Astana (hosted in QCF's home market), the emerging phygital sports format QCF is actively qualifying athletes into via Phygital ORIGINS/Rivals. Comparable as a peer ecosystem player in the same new category QCF is helping to localize.

TypeBroad incumbent
Description

Saudi Arabia-based organizer of the Esports Nations Cup (ENC 2026, $20M prize pool) where QCF holds National Team Partner status. Peer because it is both a counterparty and a structural model for the centralized, prize-rich tournament circuit QCF routes its national team through.

TypeBroad incumbent
Description

Mature national esports federation with multi-discipline governance, team management, and Olympic-track ambitions. Relevant peer as the established model for what a national federation can scale to in terms of governance and international representation.

TypeDirect peer
Description

National esports federation for Russia, structurally analogous to QCF as a country-level governing body that organizes national championships and routes players to international competition. Closely comparable as a fellow CIS-region national federation.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Qazaq Cybersport Federation

Esports Federation / Sports Governanceqcf.kz

Qazaq Cybersport Federation is the National Olympic Committee-certified governing body for esports in Kazakhstan, organizing national tournaments, running the Pinger Pro competition platform, and representing the country in IESF, AESF, and GEF international events.

What Qazaq Cybersport Federation does

Qazaq Cybersport Federation (QCF) is a Republican Public Association (РОО) established in 2018 and headquartered in Astana, Kazakhstan, that serves as the country's sole national governing body for esports. It was certified by the National Olympic Committee of Kazakhstan in 2020 and holds membership in the three principal international federations — Global Esports Federation (GEF, joined 2020), Asian Electronic Sports Federation (AESF), and International Esports Federation (IESF, 57th member, March 2020). The federation operates a tournament-management platform (Pinger Pro) that has hosted more than 115 internal tournaments across multiple disciplines including CS2, Tekken 8, eFootball, Mobile Legends: Bang Bang, PUBG Mobile, Clash Royale, Dota 2, and Naraka: Bladepoint, with prize pools funded through sponsorships (for example, the Akmola International Esports Cup 2026 carries a 5,000,000 tenge purse). It is also the organizer of Kazakhstan's national championship ("Satty Zhuldyz"), the corporate Qazaqstan Qyzmet Cyber Cup series, the ESPORTS HUB Academy, and the Kazakhstan Esports Student League co-developed with KNUS, Halyk Charity Fund, and Nazarbayev University Foundation.

The federation's product portfolio spans competition, talent development, and international representation: it runs national qualifiers for IESF, AESF, GEF, and WESG; operates phygital (physical + digital) sports qualifiers (Phygital ORIGINS and Phygital Rivals) for the Games of the Future 2026 in Astana; launched the QCF EDU Hybrid Esports Academy in November 2025; and in March 2026 secured National Team Partner status for the Esports Nations Cup (a $20M-prize-pool international tournament). In July 2026, Kazakhstan was officially announced as host of the World Esports Championship 2027 in Astana.

As a non-profit public association under Kazakhstani law, QCF is not a revenue-maximizing entity. Its monetization flows are sponsor-funded prize pools, in-kind and cash sponsorships (Huawei, Satty Zhuldyz JSC, Tengrinews, Nur.kz, Sports.ru, Meta-Ratings.kz), information-partnership distribution with media outlets, and emerging educational and venue monetization as the cyber arena build-out proceeds. Customer and stakeholder segments include esports athletes and national teams (primary), university students via the student league and KNUS bachelor's program, corporate tournament participants, government bodies (Ministry of Culture and Sports, National Olympic Committee), and international federation partners. The organization is led by President Muhamed Izbastin, Vice President Evgeniy Bogatyrev, and Board of Trustees Chairman Kuanyshbek Yessekeyev.

Qazaq Cybersport Federation firmographics

Firmographics
Name
Qazaq Cybersport Federation
Legal name
Qazaq CyberSport Federation
Website
https://qcf.kz
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
1–10 employees
Short description
Qazaq Cybersport Federation is the National Olympic Committee-certified governing body for esports in Kazakhstan, organizing national tournaments, running the Pinger Pro competition platform, and representing the country in IESF, AESF, and GEF international events.
Ownership category
akta.pro rank

Qazaq Cybersport Federation industry classification

Industry
Product category
Esports Federation / Sports Governance
NAICS
Sports Teams and Clubs (711211), Spectator Sports (71121)
SIC
Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
National Governing Bodies (NGBs) (MPAKAFAC)

Keywords

  • Esports federation
  • Esports tournaments
  • National esports team
  • Esports education
  • Competitive gaming governance

Where Qazaq Cybersport Federation is headquartered

Location

Headquarters

HQ city
Astana
HQ country
Kazakhstan
HQ region
Asia

Offices1 record

Markets served

Qazaq Cybersport Federation business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Tournament Organization: Organizing national and regional esports tournaments with prize pools funded by sponsors and partners

Pricing tiers

ModelBillingPrice
OtherPay-as-you-goTournament prize pools funded by sponsors and partners

Go-to-market motion1 record

Distribution channels2 records

Marketing channels6 records

Qazaq Cybersport Federation product offering

Product offering

Core offering

Qazaq Cybersport Federation (QCF) is a Republican Public Association serving as the official national governing body for esports in Kazakhstan. It organizes national and regional esports tournaments, manages Kazakhstan's national esports teams, conducts international qualifiers for events such as the Asian Games, World Esports Championship, and Global Esports Games, and runs esports education programs through its academy and student league.

Product overview

Qazaq CyberSport Federation is a Republican Public Association serving as the national esports governing body for Kazakhstan. The federation operates a portfolio of esports products and services including the national championship 'Satty Zhuldyz' (Кубок Республики Казахстана по киберспорту), corporate tournament series (Qazaqstan Qyzmet Cyber Cup), the ESPORTS HUB Academy for athlete education, the Kazakhstan Esports Student League for university-level competition, international qualifier tournaments (IESF, AESF, GEF, WESG), phygital sports events (Phygital ORIGINS & Phygital Rivals), and Road to Astana qualification pathways for the Games of the Future 2026.

Differentiator

Problem solved

Functional benefit

Brands

  • QCF EDU: Educational initiative under Qazaq CyberSport Federation for esports education programs
  • ESPORTS HUB
  • Satty Zhuldyz
  • Akmola International Esports Cup

Products and services

  • Satty Zhuldyz — National Esports Cup of Kazakhstan National esports championship tournament representing the Republic of Kazakhstan, featuring multiple game disciplines including CS2, Tekken 8, eFootball, MLBB, and others. Aimed at identifying and developing top-tier Kazakhstani esports athletes.
  • Qazaqstan Qyzmet Cyber Cup

Companies that use Qazaq Cybersport Federation

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles4 records

Qazaq Cybersport Federation technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Qazaq Cybersport Federation partnerships and signals

Strategic signal

Partnerships

13 partnerships are on record, tiered minor and core.

  • M&M Legal GroupminorImplementation/ SI/ Consulting Partner · 27 March 2026Legal support for esports projects, events, and initiatives; development of legal regulation in esports in Kazakhstan; strengthening interaction with government and international organizations
  • Global Esports Federation (GEF)coreStrategic or Co-development PartnerGlobal federation aimed at promoting esports to Olympic status; QCF joined in 2020; enables participation in international esports events and Olympic pathways
  • International Esports Federation (IESF)coreStrategic or Co-development Partner57th member as of March 2020; enables international tournaments and national qualifier games under IESF umbrella
  • Asian Electronic Sports Federation (AESF)coreStrategic or Co-development PartnerRegional federation for Asian esports; enables participation in Asian Games qualifiers and regional competitions
  • AliSports (World Electronic Sports Games)coreStrategic or Co-development PartnerPartnership for WESG qualifiers in Kazakhstan and Central Asia
  • Kazakh National University of Sports (KNUS)coreStrategic or Co-development PartnerJoint esports education programs; first bachelor's degree program in Esports in Kazakhstan; scholarships for esports students; joint tournament organization
  • National Olympic Committee of KazakhstancoreStrategic or Co-development PartnerOfficial certification and recognition as national sports federation; enables work on esports Olympic inclusion
  • HuaweiminorGTM or Marketing PartnerGeneral partner visible on website; nature of partnership includes general sponsorship/support
  • TengrinewsminorGTM or Marketing PartnerInformation partner for esports news coverage
  • Nur.kzminorGTM or Marketing PartnerInformation partner for esports news coverage
  • Sports.ruminorGTM or Marketing PartnerInformation partner for esports news coverage
  • Meta-Ratings.kzminorGTM or Marketing PartnerInformation partner for esports news coverage
  • Satty Zhuldyz JSCminorGTM or Marketing PartnerSponsor supporting Kazakhstan national esports team during Asian Games 2026 regional qualifiers

Scale indicators3 records

Recent moves7 records

Expansion highlights6 records

Qazaq Cybersport Federation competitors and assessment

Company assessment

Direct peers

  • Uzbekistan Esports Federation: National federation for neighboring Uzbekistan, a fellow Central Asian country in QCF's regional footprint (Akmola International Esports Cup 2026 is positioned as a Central Asian event). Directly comparable as a regional peer federation competing for the same player and sponsor pool.
  • Belarus Esports Federation: National esports federation for Belarus, operating in a closely adjacent post-Soviet / CIS ecosystem. Directly comparable as a country-level peer federation with similar scope, governance model, and tournament programs.
  • Russian Esports Federation (RESF / FERZ): National esports federation for Russia, structurally analogous to QCF as a country-level governing body that organizes national championships and routes players to international competition. Closely comparable as a fellow CIS-region national federation.

Broad incumbents

  • Chinese Esports Association (中国电子竞技运动协会): National esports governing body for China, the world's largest esports market. Comparable to QCF as a government-recognized national federation that runs multi-discipline national championships and selects national teams.
  • International Esports Federation (IESF): Global umbrella federation for national esports bodies; QCF is its 57th member. Directly comparable as a peer-tier governing body, with IESF serving as the supra-national counterpart that organizes the World Esports Championship that QCF will host in 2027.
  • Global Esports Federation (GEF): International federation actively pushing esports toward Olympic recognition; QCF joined in May 2020. Peer because it is the principal organizer of the Global Esports Games where QCF's national team reached the grand finals in 2025.
  • Asian Electronic Sports Federation (AESF): Regional governing body for Asian esports and the conduit for Asian Games esports qualification; QCF is a member. Directly comparable as the regional federation counterpart running the qualification pathways QCF depends on.
  • Esports World Cup Foundation: Saudi Arabia-based organizer of the Esports Nations Cup (ENC 2026, $20M prize pool) where QCF holds National Team Partner status. Peer because it is both a counterparty and a structural model for the centralized, prize-rich tournament circuit QCF routes its national team through.
  • Korean e-Sports Association (KeSPA): Mature national esports federation with multi-discipline governance, team management, and Olympic-track ambitions. Relevant peer as the established model for what a national federation can scale to in terms of governance and international representation.

Emerging players

  • Phygital Games / Games of the Future: Organizer of the Games of the Future 2026 in Astana (hosted in QCF's home market), the emerging phygital sports format QCF is actively qualifying athletes into via Phygital ORIGINS/Rivals. Comparable as a peer ecosystem player in the same new category QCF is helping to localize.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Qazaq Cybersport Federation social profiles

Digital presence

Qazaq Cybersport Federation financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Qazaq Cybersport Federation leadership team

Management profile

Number of profiles

Profiles4 records

Qazaq Cybersport Federation funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Qazaq Cybersport Federation M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Qazaq Cybersport Federation

What does Qazaq Cybersport Federation do?

Qazaq Cybersport Federation (QCF) is a Republican Public Association serving as the official national governing body for esports in Kazakhstan. It organizes national and regional esports tournaments, manages Kazakhstan's national esports teams, conducts international qualifiers for events such as the Asian Games, World Esports Championship, and Global Esports Games, and runs esports education programs through its academy and student league.

Is Qazaq Cybersport Federation a public or private company?

Qazaq Cybersport Federation is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Qazaq Cybersport Federation founded?

Qazaq Cybersport Federation was founded in 2018. It employs 1 to 10 people.

Where is Qazaq Cybersport Federation based?

Qazaq Cybersport Federation is headquartered in Astana, Kazakhstan, in the Asia region.

How does Qazaq Cybersport Federation make money?

One revenue line is on record: tournament Organization.

Who are Qazaq Cybersport Federation's main competitors?

Direct peers on record are Uzbekistan Esports Federation, Belarus Esports Federation and Russian Esports Federation (RESF / FERZ). Broad incumbents are Chinese Esports Association (中国电子竞技运动协会), International Esports Federation (IESF), Global Esports Federation (GEF), Asian Electronic Sports Federation (AESF), Esports World Cup Foundation and Korean e-Sports Association (KeSPA). Phygital Games / Games of the Future is listed as an emerging player.

Does Qazaq Cybersport Federation have an API?

No public API is recorded for Qazaq Cybersport Federation.

What industry is Qazaq Cybersport Federation in?

Qazaq Cybersport Federation's product category is Esports Federation / Sports Governance. Its primary akta.pro industry code is MPAKAFAC, National Governing Bodies (NGBs). Its NAICS code is 711211 and its SIC code is 7997.

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