STEAM School In-a-Box
STEAM School In-a-Box is a Spanish EdTech company that sells a complete K-12 STEAM, robotics and programming curriculum (ages 3-17) to schools via per-student annual licenses and an authorised-distributor channel, credentialing students through the CEU San Pablo- and Cisco-backed Technological Youth Passport.
- Company typePrivate
- Founded2012
- HeadquartersMadrid, Spain
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What STEAM School In-a-Box does
STEAM School In-a-Box (trading name of Nemótica Consultoría S.L., founded 2012, headquartered in Madrid, Spain) is a K-12 educational technology company that packages a complete curricular robotics, programming and STEAM methodology for schools serving students aged 3 to 17. Its flagship offering is the Carrera Tecnológica Escolar, a 14-year structured curriculum delivered through a web-based interactive platform that provides step-by-step lessons, real-time student feedback, and teacher dashboards; the underlying content spans Scratch-style visual programming, Arduino, Raspberry Pi, Python, Java, OOP, web technologies (HTML5/CSS3/JavaScript/PHP/MySQL), IoT, TCP/IP, and introduces artificial intelligence and machine learning via TensorFlow/Keras in the final pre-university year. Age-banded sub-products (Kinder & Kids 3-7, Junior 8-11, Teens 12-15, Pre-University 15-17) sit on top of the core platform, and student competencies are credentialed through the Technological Youth Passport, a co-branded certification system with Universidad CEU San Pablo and Cisco Networking Academy.
The company monetises via recurring per-student annual school licenses for both teacher and student versions of the courseware, supplemented by an authorised-distributor channel that resells the method in regional territories; pricing is not publicly disclosed and quotes are handled through direct contact. Distribution combines direct enterprise sales to schools (Spain-dominant) with a global distributor model and integrations through Cisco Networking Academy and AWS Educate; downstream demand generation relies on content marketing, parent information sessions, free introductory courses, and presence at major EdTech events including SIMO EDUCACIÓN (2017, 2018, 2019).
STEAM School In-a-Box is the formal-curriculum spin-out of ConMasFuturo.com (founded 2011), an extracurricular technology-education franchise operator that now also serves as the parent strategic operating entity; the company reports presence in hundreds of schools and 'tens of thousands' of students across Spain, Mexico, Chile, Colombia, Argentina and Peru, with stated expansion plans for Asia and Europe, and has received ENISA and Horizonte 2020 grant financing rather than institutional equity funding.
STEAM School In-a-Box firmographics
Firmographics- Name
- STEAM School In-a-Box
- Legal name
- Nemótica Consultoría S.L.
- Website
- https://steamschoolinabox.com
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- STEAM School In-a-Box is a Spanish EdTech company that sells a complete K-12 STEAM, robotics and programming curriculum (ages 3-17) to schools via per-student annual licenses and an authorised-distributor channel, credentialing students through the CEU San Pablo- and Cisco-backed Technological Youth Passport.
- Ownership category
- akta.pro rank
STEAM School In-a-Box industry classification
Industry- Product category
- Educational Technology / K-12 STEAM Curriculum
- NAICS
- Educational Support Services (611710), Elementary and Secondary Schools (611110)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Curriculum, Lesson Planning & Instructional Content Platforms (EDAJAMAD)
- akta.pro secondary industries
- Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL), Teacher-Led Classroom Platforms (Lesson Delivery, Centers, Whiteboard) (EDACANAH), Virtual School Course Providers (Single-Course/Part-Time Enrollment) (EDAJADAE), Early Learning Digital Curriculum & School Readiness Content (EDAFACAN)
Keywords
Where STEAM School In-a-Box is headquartered
LocationHeadquarters
- HQ city
- Madrid
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
STEAM School In-a-Box business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- School Licenses: Annual per-student licenses providing access to the web-based educational platform, teaching materials, software, TYP certification exams, and both teacher and student versions of course content. Schools pay for licenses as a curricular technology solution, offering savings compared to families paying for extracurricular technology education.
- Distributor Sales: Revenue generated through authorized distributor network that resells and implements the STEAM SCHOOL IN-A-BOX method in schools. Distributors purchase licenses or receive revenue share for schools they onboard.
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
STEAM School In-a-Box product offering
Product offeringCore offering
STEAM School In-a-Box is a turnkey educational methodology and web-based platform that enables K-12 schools to deliver STEAM, robotics, and programming curriculum to students aged 3-17. The offering bundles age-segmented curricula (Kinder & Kids, Junior, Teens, Pre-University), teacher-ready lesson materials with answer keys, an interactive online platform with real-time feedback and progress tracking, and the Technological Youth Passport (TYP) certification backed by CEU San Pablo University and Cisco Networking Academy. Schools purchase annual per-student licenses covering both teacher and student access.
Product overview
STEAM School In-a-Box is a unified educational methodology and product ecosystem designed to bring comprehensive technology education to schools. At its core is the Carrera Tecnológica Escolar (School Technological Curriculum), a structured 3-17 age learning pathway that integrates multiple product lines: Kinder & Kids Coding In-a-box (ages 3-7), Junior Coding In-a-box (ages 8-11), Teens Coding In-a-box (ages 12-15), and Pre-University Coding In-a-box (ages 15-17) which includes three sequential advanced courses on autonomous vehicles, web-controlled systems, and AI. The ecosystem is supported by the Technological Youth Passport certification (backed by CEU San Pablo University and Cisco), an interactive online platform, and a dedicated homeschooling delivery format. All products share a common methodology emphasizing project-based learning, teacher-friendly materials, and progression from visual programming through professional languages like Java, Python, and TensorFlow-based AI.
Differentiator
Problem solved
Functional benefit
Brands
- Carrera Tecnológica Escolar: A comprehensive school technological curriculum covering robotics and programming from ages 3 to 17
- Technological Youth Passport (TYP)
- Kinder & Kids Coding In-a-Box
- Junior Coding In-a-Box
- Teens Coding In-a-Box
- Pre-University Coding In-a-Box
Products and services
- STEAM School In-a-Box (Core Method) Comprehensive educational methodology and curriculum system for teaching robotics, programming, and STEAM subjects in schools from ages 3 to 17, including ready-to-use teaching materials and an interactive online platform.
- Carrera Tecnológica Escolar (School Technological Curriculum) Structured 3-17 educational pathway covering all major technology areas aligned with international curricula and accredited by university and industry partners.
- Kinder & Kids Coding In-a-Box Programming and robotics curriculum for children ages 3-7 with age-appropriate activities.
- Junior Coding In-a-Box Programming and robotics curriculum for children ages 8-11 introducing more complex programming concepts and project-based learning.
- Teens Coding In-a-Box Programming and robotics curriculum for students ages 12-15 at an advanced level suitable for secondary education.
- Pre-University Coding In-a-Box Advanced programming curriculum for students ages 15-17 covering Java, AI, and professional technologies through three sequential courses.
- Technological Youth Passport (TYP) Certification Knowledge accreditation system for students that validates competencies acquired through the curriculum, backed by Universidad CEU San Pablo and Cisco Networking Academy.
- STEAM School In-a-Box Homeschooling Remote/homeschooling delivery format of the STEAM School In-a-Box method, enabling schools to offer technology education online with real-time teacher support, interactive challenges, and gamification.
- Pre-University I: Autonomous Vehicle Controlled via Web First-year pre-university course where students build a DIY autonomous vehicle controlled by Raspberry Pi, learning HTML5, CSS3, Python, and OOP fundamentals.
- Pre-University II: Web-Controlled Domotic Videovigilance System Second-year pre-university course where students create a web-controlled webcam surveillance system using JavaScript, PHP, MySQL, MQTT, and Raspberry Pi with domotic integration.
- Pre-University III: Autonomous Vehicle with Java, OOP, and AI Third-year pre-university course where students advance to Java, object-oriented design with UML, and AI implementation using TensorFlow for autonomous vehicle control.
- Basic Arduino (Introductory Course) Introductory course covering Arduino fundamentals for students beginning their robotics and programming journey, available as a free registration lead-generation course.
- Basic Scratch (Introductory Course) Introductory visual programming course using Scratch for young learners to understand programming concepts.
Quantifiable outcome
- Hundreds of schools and tens of thousands of students trained across Spain and Latin America
- +2 more outcomes
Companies that use STEAM School In-a-Box
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles3 records
STEAM School In-a-Box technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature5 records
STEAM School In-a-Box partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- Universidad CEU San Pablo (Escuela Politécnica Superior)coreAcademic partner providing institutional backing for the Technological Youth Passport certification system. The university's Advanced Polytechnic School (EPS) collaborates on curriculum development and provides credibility for student accreditations. The EPS is a school of technical education with international projection focused on integral student formation.
- Cisco Networking AcademycoreTelecommunications multinational partnership providing access to Cisco's official training resources, network simulation tools, and professional certification pathways. Since 1997, over 6 million students have taken courses through the program. Students and teachers receive free access to innovative network simulation and visualization learning tools, avoiding the need for expensive equipment.
- ConMasFuturo.comcoreParent company and founder of STEAM School In-a-Box. ConMasFuturo is the industry leader in Spain with over a hundred schools and franchises. Founded in 2011 as pioneers in extracurricular technology education, the company transitioned to address school demand for curricular robotics implementation.
- Consejería de Educación, Juventud y Deporte de la Comunidad de MadridminorRegional education authority of the Community of Madrid supporting educational innovation in schools.
- CECE MadridminorPrivate Education Confederation of Madrid, an association of private educational institutions supporting innovation in schools.
Scale indicators6 records
Recent moves6 records
Expansion highlights5 records
STEAM School In-a-Box competitors and assessment
Company assessmentDirect peers
- Wonder Workshop: Wonder Workshop sells Dash, Dot, and Cue robots bundled with curriculum and teacher resources for K–8 schools. Comparable as a robotics-plus-curriculum EdTech company serving similar private and international K–12 schools with a turnkey teaching proposition.
- Code.org: Code.org provides free K–12 computer science curricula adopted by tens of thousands of schools worldwide. Comparable as a direct competitor in school-facing CS/STEAM curricula, though typically free rather than licence-based, making it a substitute rather than a price competitor.
- LEGO Education: LEGO Education is the global benchmark for STEAM/robotics kits and lesson plans in K–12 schools, with a similarly turnkey, teacher-friendly methodology. Directly comparable as both target schools with hardware-plus-curriculum packages to teach robotics, programming, and engineering concepts.
- Sphero: Sphero builds programmable robots (BOLT, RVR) and a K–12 curriculum platform focused on STEAM learning. Comparable as a hardware-plus-curriculum EdTech competitor selling into the same school purchasing channels.
- micro:bit Educational Foundation: micro:bit provides a microcontroller, lesson plans, and a coding platform adopted in schools across 60+ countries. Comparable as both target K–12 schools with low-cost hardware and turnkey computing/STEAM curriculum aligned with national standards.
- Tynker: Tynker is a K–12 coding curriculum platform offering self-paced courses, lesson plans, and teacher dashboards for schools. Directly comparable as both sell subscription-based coding curricula to schools with similar teacher-tooling and progress-tracking value propositions.
- Scratch Foundation: Scratch (MIT Media Lab) is the dominant visual programming platform used in primary education globally. STEAM School In-a-Box uses Scratch-equivalent concepts for its youngest learners; both compete for the same teacher attention and curricular time slots.
- Arduino Education: Arduino Education offers STEAM kits, lesson plans, and online platforms for K–12 schools, including Arduino-based robotics and programming. Directly comparable as STEAM School In-a-Box's Pre-University courses explicitly teach Arduino and the methodologies target the same teacher pain points.
Regional players
- Smartick: Smartick is a Spanish-founded adaptive learning platform for K–12 math and now reading/coding. Comparable as a Spanish EdTech company selling subscription licences to schools and families, providing a regional benchmark for pricing and GTM.
Broad incumbents
- Khan Academy: Khan Academy offers a broad free K–12 curriculum across many subjects with growing computer science content. Comparable as a large incumbent that schools may adopt instead of specialised STEAM/robotics programmes, posing a substitution rather than direct competition threat.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks1 record
Key highlights7 records
Customer concentration
STEAM School In-a-Box social profiles
Digital presenceSTEAM School In-a-Box compliance and trust
Trust signalCompliance1 record
STEAM School In-a-Box financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAM School In-a-Box leadership team
Management profileNumber of profiles
Profiles2 records
STEAM School In-a-Box funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAM School In-a-Box M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAM School In-a-Box
What does STEAM School In-a-Box do?
STEAM School In-a-Box is a turnkey educational methodology and web-based platform that enables K-12 schools to deliver STEAM, robotics, and programming curriculum to students aged 3-17. The offering bundles age-segmented curricula (Kinder & Kids, Junior, Teens, Pre-University), teacher-ready lesson materials with answer keys, an interactive online platform with real-time feedback and progress tracking, and the Technological Youth Passport (TYP) certification backed by CEU San Pablo University and Cisco Networking Academy. Schools purchase annual per-student licenses covering both teacher and student access.
Is STEAM School In-a-Box a public or private company?
STEAM School In-a-Box is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STEAM School In-a-Box founded?
STEAM School In-a-Box was founded in 2012. It employs 1 to 10 people.
Where is STEAM School In-a-Box based?
STEAM School In-a-Box is headquartered in Madrid, Spain, in the Europe region.
How does STEAM School In-a-Box make money?
Two revenue lines are on record. School Licenses are the primary driver. The others are distributor Sales.
Who are STEAM School In-a-Box's main competitors?
Direct peers on record are Wonder Workshop, Code.org, LEGO Education, Sphero, micro:bit Educational Foundation, Tynker, Scratch Foundation and Arduino Education. Smartick is listed as a regional player. Khan Academy is listed as a broad incumbent.
Does STEAM School In-a-Box have an API?
No public API is recorded for STEAM School In-a-Box.
What industry is STEAM School In-a-Box in?
STEAM School In-a-Box's product category is Educational Technology / K-12 STEAM Curriculum. Its primary akta.pro industry code is EDAJAMAD, Curriculum, Lesson Planning & Instructional Content Platforms, with a secondary code of EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources. Its NAICS code is 611710 and its SIC code is 8200.