Section 9 Interactive
Section 9 Interactive AB is an independent Malmö-based video game studio developing "End of Abyss," a sci-fi action adventure title built on Unreal Engine 5 and published by Epic Games Publishing, targeting B2C gaming consumers on PS5, Xbox, and PC.
- Company typePrivate
- Founded2020
- HeadquartersMalmö, Sweden
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
Section 9 Interactive firmographics
Firmographics- Name
- Section 9 Interactive
- Legal name
- Section 9 Interactive AB
- Website
- https://section9interactive.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Section 9 Interactive AB is an independent Malmö-based video game studio developing "End of Abyss," a sci-fi action adventure title built on Unreal Engine 5 and published by Epic Games Publishing, targeting B2C gaming consumers on PS5, Xbox, and PC.
- Ownership category
- akta.pro rank
Section 9 Interactive industry classification
Industry- Product category
- Video Games
- NAICS
- Software Publishers (51321)
- akta.pro industry
- SDKs, APIs & Platform Integration Tools (Console/Store/Identity)Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Engines, Middleware & Developer Tools
Keywords
Where Section 9 Interactive is headquartered
LocationHeadquarters
- HQ city
- Malmö
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
Section 9 Interactive business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: Section 9 Interactive generates revenue through direct game sales to consumers via digital storefronts (Epic Games Store, PlayStation Store, Xbox Store). Players purchase the game as a one-time transaction.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
Section 9 Interactive product offering
Product offeringCore offering
Section 9 Interactive develops and publishes the sci-fi action adventure game End of Abyss, built using Unreal Engine 5 for PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store. The game is published by Epic Games Publishing and is scheduled for release on October 1, 2026. Players purchase the title as a one-time transaction through digital storefronts.
Differentiator
Problem solved
Functional benefit
Products and services
- End of Abyss A sci-fi action adventure game set in a harrowing underground world, developed by Section 9 Interactive using Unreal Engine 5 and published by Epic Games Publishing. It is intended for individual gaming consumers on PS5, Xbox Series X|S, and PC via the Epic Games Store.
Companies that use Section 9 Interactive
Customer profileSegments1 record
Ideal customer profiles1 record
Section 9 Interactive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Section 9 Interactive partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Epic Games PublishingcoreEpic Games Publishing serves as the publisher for End of Abyss. The game will be released on PC via Epic Games Store on October 1, 2026. Epic Games provides publishing support, distribution infrastructure, and marketing resources.
- Unreal Engine (Epic Games)coreEnd of Abyss is built using Unreal Engine 5, Epic Games' industry-leading game development platform. The engine provides advanced rendering capabilities and development tools.
Scale indicators2 records
Section 9 Interactive competitors and assessment
Company assessmentDirect peers
- Playdead: Small, craft-focused Danish indie studio known for atmospheric action/adventure titles Limbo and Inside — directly comparable as a small, design-led indie with single-title focus and premium positioning.
- Motion Twin: Small French indie studio known for Dead Cells — a directly comparable small independent developer with a craft-mandate approach to action game development.
- Arrowhead Game Studios: Swedish independent game studio based in Malmö, developer of sci-fi/co-op action titles such as Helldivers and Magicka — a directly comparable small Swedish studio using comparable tech stacks and targeting similar gameplay sensibilities.
- Compulsion Games: Small independent studio (We Happy Few, South of Midnight) focused on narrative-driven, stylized action/adventure worlds — directly comparable as a small craft-led indie with sci-fi/unique-genre aspirations.
- Hello Games: Small UK-based independent studio that developed the sci-fi action adventure No Man's Sky — a closely comparable small-team sci-fi action-adventure developer with single-title exposure.
- Supergiant Games: Small independent studio behind Bastion, Transistor, Hades, and Pyre — a directly comparable small indie studio with a craft-focused mandate and a track record of premium sci-fi/action-adventure releases.
- Thunder Lotus Games: Small independent game studio (Spiritfarer, Jotun) with a craft-mandate approach — directly comparable in scale and design-led indie positioning.
Broad incumbents
- Raw Fury: Independent game publisher supporting small studios with premium indie titles (Sable, Norco, Kingdom Two Crowns) — comparable as the publishing ecosystem supporting craft indies at a similar scale.
Regional players
- Coffee Stain Studios: Swedish game developer (Satisfactory, Goat Simulator, Deep Rock Galactic) sharing the same national talent pool and indie-craft heritage — relevant regional peer for talent and ecosystem dynamics if not directly competing on title.
- Tarsier Studios: Swedish indie game studio headquartered in Malmö (developer of Little Nightmares) — a strong regional peer sharing the same city and a comparable small-team indie approach to atmospheric action-adventure games.
Market position
Customer concentration
Section 9 Interactive social profiles
Digital presenceSection 9 Interactive financial estimates
Financial estimateRevenue estimate
Valuation estimate
Section 9 Interactive leadership team
Management profileNumber of profiles
Profiles2 records
Section 9 Interactive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Section 9 Interactive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Section 9 Interactive
What does Section 9 Interactive do?
Section 9 Interactive develops and publishes the sci-fi action adventure game End of Abyss, built using Unreal Engine 5 for PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store. The game is published by Epic Games Publishing and is scheduled for release on October 1, 2026. Players purchase the title as a one-time transaction through digital storefronts.
Is Section 9 Interactive a public or private company?
Section 9 Interactive is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Section 9 Interactive founded?
Section 9 Interactive was founded in 2020. It employs 1 to 10 people.
Where is Section 9 Interactive based?
Section 9 Interactive is headquartered in Malmö, Sweden, in the Europe region.
How does Section 9 Interactive make money?
One revenue line is on record: game Sales.
Who are Section 9 Interactive's main competitors?
Direct peers on record are Playdead, Motion Twin, Arrowhead Game Studios, Compulsion Games, Hello Games, Supergiant Games and Thunder Lotus Games. Raw Fury is listed as a broad incumbent. Regional players are Coffee Stain Studios and Tarsier Studios.
Does Section 9 Interactive have an API?
No public API is recorded for Section 9 Interactive.
What industry is Section 9 Interactive in?
Section 9 Interactive's product category is Video Games. Its primary akta.pro industry code is MPAFAFAJ, SDKs, APIs & Platform Integration Tools (Console/Store/Identity). Its NAICS code is 51321.