Flight School Studio
Flight School Studio is a Dallas-based, 7-person immersive studio that builds VR experiences, hemispheric dome films, and mixed-reality installations for museums, cultural institutions, entertainment brands, and Meta Quest consumers.
- Company typePrivate
- Founded-
- HeadquartersDallas, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Flight School Studio does
Flight School Studio (legally Project Flight School, LLC) is a Dallas-based, full-service interactive and immersive studio founded in 2017 with approximately 7 employees. The company concepts, creates, develops, and builds digital experiences and real-world environments, with a portfolio spanning three primary formats: consumer and educational VR (Department of Wonder, MLK: Now Is The Time), hemispheric immersive dome films (Resolution: A Symphonic Experience For The Soul), and location-based mixed-reality installations. Underlying technology is built around VR/AR/XR platforms and 360-degree hemispheric dome production, with work distributed through the Meta Quest/Oculus Store, full-dome theater venues globally, and physical installation partnerships at sites such as Sugar Land Town Square. The studio also maintains a smaller portfolio of mobile games (Creature in the Well, Stonefly, Island Time, Manifest 99) and an AR application (Umphrey's McGee AR), each governed by their own terms of use.
Flight School Studio firmographics
Firmographics- Name
- Flight School Studio
- Legal name
- Project Flight School, LLC
- Website
- https://flightschoolstudio.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Flight School Studio is a Dallas-based, 7-person immersive studio that builds VR experiences, hemispheric dome films, and mixed-reality installations for museums, cultural institutions, entertainment brands, and Meta Quest consumers.
- Ownership category
- akta.pro rank
Flight School Studio industry classification
Industry- Product category
- Immersive Media Production
- SIC
- Services-Amusement & Recreation Services (7900), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Flight School Studio is headquartered
LocationHeadquarters
- HQ city
- Dallas
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Flight School Studio business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Immersive Experience Development: Project-based development of digital experiences and real-world environments for clients including cultural institutions, entertainment brands, and corporate partners. Revenue generated through creative development contracts, production partnerships, and licensing of completed experiences.
- VR/AR Application Distribution: Distribution of VR and AR applications through platforms such as Meta Quest/Oculus Store, generating revenue from app sales or downloads of experiences like MLK: Now Is The Time
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
Flight School Studio product offering
Product offeringCore offering
Flight School Studio is a full-service interactive and immersive studio that concepts, creates, develops, and builds digital experiences and real-world environments. Their work spans VR experiences (MLK: Now Is The Time, Department of Wonder), hemispheric immersive dome films (Resolution), mixed-reality installations, and mobile games and AR applications. The studio serves as both a project-based development house for cultural institutions and entertainment brands, and as a publisher of consumer-facing immersive content.
Product overview
Flight School Studio is a full-service interactive and immersive studio that concepts, creates, develops, and builds digital experiences and real-world environments. The portfolio consists of VR experiences (Department of Wonder, MLK: Now Is The Time), immersive dome films (Resolution), and mobile games/applications (Creature in the Well, Stonefly, Island Time, Manifest 99, Umphrey's McGee AR). Each product operates independently with its own terms of use and privacy policy, representing distinct immersive entertainment and gaming offerings.
Differentiator
Problem solved
Functional benefit
Brands
- Department of Wonder: Award-winning immersive, mixed-reality fantasy experience where guests wield a light-gathering lantern to restore light in a fantastical universe.
- Resolution: A Symphonic Experience For The Soul
- MLK: Now Is The Time
Products and services
- Department of Wonder
Quantifiable outcome
- 2025 SXSW XR Experience Spotlight Audience Award winner
- +2 more outcomes
Companies that use Flight School Studio
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles3 records
Flight School Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature3 records
Flight School Studio partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core, major and minor.
- The Polyphonic SpreecoreCollaboration with director Scott Berman and Tim DeLaughter (principal of Polyphonic Spree) for Resolution dome film built around the band's album Salvage Enterprise. Flight School served as production house, working with artists to translate their visions to 360-degree canvas.
- Time StudioscoreTime Studios was the production company for MLK: Now Is The Time, with Flight School Studio as the developer. Time Studios is a production arm of Time magazine focused on immersive storytelling.
- Meta QuestmajorMeta Quest provided platform partnership for MLK: Now Is The Time VR experience, available on the Oculus Store. Platform collaboration for VR distribution and development support.
- The King CentermajorThe King Center (Dr. Martin Luther King Jr. Center for Nonviolent Social Change) partnered on MLK: Now Is The Time, providing access to historical materials and authenticity for the VR experience exploring Dr. King's speech themes.
- Skywalker SoundmajorSkywalker Sound provided audio production expertise for MLK: Now Is The Time, bringing Hollywood-quality sound engineering to the VR experience.
- VR for GoodminorVR for Good initiative partnered on MLK: Now Is The Time, supporting the development of meaningful VR content.
- Intellectual Properties ManagementminorIP management partner for MLK: Now Is The Time, handling licensing and rights management for Dr. King's legacy content.
- American Family InsuranceminorAmerican Family Insurance made possible the MLK: Now Is The Time VR experience through sponsorship/funding support.
- Fort Worth Museum of Science and HistoryminorHosted Resolution immersive dome film for multiple months as a venue partner for the touring exhibition.
- The Society For Arts and Technology in MontrealminorCanadian venue partner that hosted Resolution immersive dome film installation.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
Flight School Studio competitors and assessment
Company assessmentBroad incumbents
- Meow Wolf: Large-scale immersive art installation company operating permanent exhibitions across the U.S. Comparable to Flight School's Department of Wonder mixed-reality format and museum/venue-based immersive entertainment, though at substantially larger scale and capital intensity.
- Cosm (formerly LiveLike / Evans & Sutherland): Immersive dome theater and shared-experience operator producing sports and entertainment content for full-dome venues. Comparable to Flight School's hemispheric dome film production and museum-touring distribution model.
Direct peers
- Magnopus: Immersive experiences studio building VR/AR/XR work for major entertainment brands (Disney, Coca-Cola) and venues. Directly comparable as a project-based studio doing premium immersive commissions for cultural and enterprise clients.
- Atlas V: VR and immersive content studio producing narrative XR experiences (Gymnasia, Battlescar) for headsets and venues. Comparable to Flight School as a small creative studio focused on premium VR storytelling with Meta and cultural-institution distribution.
- Within (Within Unlimited): VR content platform and original content producer focused on immersive narrative experiences across headsets. Comparable to Flight School through its emphasis on high-quality VR storytelling and Meta-platform distribution.
- Baobab Studios: Emmy-winning VR animation studio producing interactive narrative shorts (e.g., Invitation, Asteroids!) for Meta Quest and other headsets. Comparable in premium VR storytelling, Emmy-level recognition, and platform-based consumer distribution.
- Felix & Paul Studios: Immersive VR content studio producing high-end narrative and documentary VR experiences (e.g., space and nature series, Emmy-winning work) for distribution on Meta Quest and at cultural venues. Directly comparable to Flight School on premium VR storytelling, Meta partnership, and Emmy-grade recognition.
- Tender Claws: Independent interactive and VR studio (Virtual Virtual Reality, The Tempest, Dimensional Double Shift) shipping on Meta Quest and other platforms. Comparable as a small creative studio developing high-profile VR titles with platform partnerships.
- Penrose Studios: VR narrative studio founded by a former Oculus filmmaker focused on cinematic, character-driven immersive experiences. Closely mirrors Flight School's emphasis on first-person storytelling and emotional VR journeys distributed through Meta platforms.
- Here Be Dragons (formerly VRSE.works): Immersive storytelling studio producing VR films and experiences (e.g., Clouds Over Sidra, The Last Goodbye) for cultural and brand clients. Comparable as a B2B immersive studio working with major brands and museums.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Flight School Studio social profiles
Digital presenceFlight School Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Flight School Studio leadership team
Management profileNumber of profiles
Flight School Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Flight School Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Flight School Studio
What does Flight School Studio do?
Flight School Studio is a full-service interactive and immersive studio that concepts, creates, develops, and builds digital experiences and real-world environments. Their work spans VR experiences (MLK: Now Is The Time, Department of Wonder), hemispheric immersive dome films (Resolution), mixed-reality installations, and mobile games and AR applications. The studio serves as both a project-based development house for cultural institutions and entertainment brands, and as a publisher of consumer-facing immersive content.
Is Flight School Studio a public or private company?
Flight School Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Flight School Studio founded?
Flight School Studio was founded in -1. It employs 1 to 10 people.
Where is Flight School Studio based?
Flight School Studio is headquartered in Dallas, United States, in the North America region.
How does Flight School Studio make money?
Two revenue lines are on record. Immersive Experience Development is the primary driver. The others are VR/AR Application Distribution.
Who are Flight School Studio's main competitors?
Broad incumbents on record are Meow Wolf and Cosm (formerly LiveLike / Evans & Sutherland). Direct peers are Magnopus, Atlas V, Within (Within Unlimited), Baobab Studios, Felix & Paul Studios, Tender Claws, Penrose Studios and Here Be Dragons (formerly VRSE.works).
Does Flight School Studio have an API?
No public API is recorded for Flight School Studio.
What industry is Flight School Studio in?
Flight School Studio's product category is Immersive Media Production. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its SIC code is 7900.