Flower
Flower is a Brazilian EdTech that sells gamified innovation tools, training courses, workshops, and consulting services built on a proprietary four-pillar methodology, targeting enterprises across industry, health, education, services, and the public sector.
- Company typePrivate
- Founded-
- HeadquartersPorto Alegre, Brazil
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Flower does
Flower is a Brazilian EdTech company headquartered in Porto Alegre, Rio Grande do Sul, operating with a multidisciplinary team of approximately 11 people. It develops human-centered innovation solutions built around a proprietary methodology that integrates Design Thinking, agile project management, strategic planning, and engineering, structured along four design pillars (Process Design, Visual Design, Content Design, Experience Design). The company was founded by two PhDs in Engineering, Management, Innovation, and Information Technology.
Flower's commercial portfolio spans three layers: physical gamified tools sold one-off (Challenge Pocket, Challenge Master, Creative Box), custom game development services (Games On Demand), and a professional services stack comprising training (Imersao Flower), entrepreneurship courses (Empreendedorismo), workshops, and consulting engagements. A digital subscription platform (Plataforma Flower) for project immersion and cross-sector collaboration is in final testing. Customers are primarily Brazilian enterprises and institutions across industry, health, education, services, and the public sector, acquired through free Flower Experience events and direct WhatsApp-based sales. Pricing is custom per project complexity for higher-value engagements and one-time for physical games, with the platform positioned as the future recurring-revenue layer.
Flower firmographics
Firmographics- Name
- Flower
- Legal name
- Flower Inovation
- Website
- https://flower.education
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Flower is a Brazilian EdTech that sells gamified innovation tools, training courses, workshops, and consulting services built on a proprietary four-pillar methodology, targeting enterprises across industry, health, education, services, and the public sector.
- Ownership category
- akta.pro rank
Where Flower is headquartered
LocationHeadquarters
- HQ city
- Porto Alegre
- HQ country
- Brazil
- HQ region
- Latin America
Offices1 record
Markets served
Flower business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Revenue model
- Board Games - Challenge Pocket: Physical board game sold as one-time purchase. Contains 1 board, 13 Flower Cards, 32 Flower 4Ideas, 32 Black Flower Cards, and 1 White Board.
- Board Games - Challenge Master: Physical board game sold as one-time purchase. Contains 58 Flower Cards, 64 Flower 4Ideas, 64 Black Flower Cards, and 1 Dice Kit.
- Board Games - Creative Box: Physical creativity game sold as one-time purchase. Contains 1 Card Kit, 1 Creativity Card Kit, 1 Dice Kit, Box with surprise elements, and 6 pawns.
- Games On Demand: Custom game development service tailored to client reality, including desired outcomes understanding and proprietary development process.
- Training Services: Courses, workshops, consultancies, and events customizable per client need, using Flower methodology. Includes Imersao Flower training and Entrepreneurship course.
- Flower Platform: Technology platform in final testing phase for project immersion and collaboration.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Board Games - Challenge Pocket, Challenge Master, Creative Box |
| Other | Multi-year contract | Games On Demand |
| Other | Multi-year contract | Consulting Services |
| Freemium | Pay-as-you-go | Flower Experience Events |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels3 records
Flower product offering
Product offeringCore offering
Flower (Flower Education) is a Brazilian EdTech that develops and sells human-centered innovation solutions, including physical gamified board games (Challenge Pocket, Challenge Master, Creative Box), custom on-demand games, a digital project-immersion platform (Plataforma Flower, in final testing), and a services portfolio of training courses, workshops, consultancies, and experiential events — all built on its proprietary Flower Methodology that combines Design Thinking, agile management, strategic planning, and engineering.
Product overview
Flower is an EdTech company that develops human-centered solutions combining science, research, and innovation. Their product portfolio includes gamification board games (Challenge Pocket, Challenge Master, Creative Box, Games On Demand), a digital platform (Plataforma Flower) currently in final testing phase, and a range of training services (Imersao Flower, Empreendedorismo, Flower Experience, Workshops, Consultorias). All offerings are built on Flower proprietary methodology which integrates Design Thinking, agile project management, strategic planning tools, and engineering, supported by four design pillars: Process Design, Visual Design, Content Design, and Experience Design.
Differentiator
Problem solved
Functional benefit
Products and services
- Challenge Pocket
Companies that use Flower
Customer profileSegments1 record
Ideal customer profiles1 record
Flower technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Flower partnerships and signals
Strategic signalScale indicators1 record
Recent moves4 records
Expansion highlights4 records
Flower competitors and assessment
Company assessmentBroad incumbents
- Hotmart: Brazilian-origin edtech and creator-economy platform enabling courses, training programs, and digital product distribution. Comparable as a Brazil-based EdTech company monetizing educational content and methodologies through both marketplace and direct sales channels.
- Descomplica: One of Brazil's largest EdTech companies, offering K-12 and corporate learning solutions. Comparable as a large-scale Brazilian EdTech addressing both consumer and enterprise learning needs, providing scale contrast to Flower's niche innovation-training focus.
- Cogna Educação: Largest Brazilian education company operating across K-12, higher education, and corporate learning. Comparable as a major Brazilian incumbent in education and corporate training, illustrating both the scale of the local market and the competitive pressure from well-capitalized players.
- IDEO U: Online learning arm of design firm IDEO, focused on design thinking and innovation capabilities for individuals and organizations. Comparable as a methodology-driven innovation training brand using design thinking frameworks — overlapping directly with Flower's design-thinking-rooted methodology.
Direct peers
- Veduca: Brazilian EdTech platform offering online courses and corporate training solutions. Comparable as a Brazil-based competitor in the corporate training and online learning segment, with similar audience of companies seeking to upskill employees.
- Hyper Island: Global provider of experiential learning programs focused on innovation, leadership, and creative capability building for organizations. Comparable in its methodology-driven, experiential approach to innovation training and the use of non-traditional formats (games, simulations, workshops) to deliver learning outcomes.
- Kahoot: Game-based learning platform used in education and corporate training for engagement, assessment, and knowledge retention. Comparable in the gamification of learning processes and the use of game mechanics to drive specific learning outcomes — directly relevant to Flower's "purpose-driven games" portfolio.
Others
- MindCET: Israeli EdTech innovation center supporting edtech startups and innovation in learning. Comparable as an EdTech ecosystem organization focused on innovation in education methodologies, conceptually adjacent to Flower's innovation-training offering though operating as an enabler rather than a direct competitor.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat3 records
Key risks7 records
Key highlights6 records
Customer concentration
Flower social profiles
Digital presenceFlower financial estimates
Financial estimateRevenue estimate
Valuation estimate
Flower leadership team
Management profileNumber of profiles
Profiles1 record
Flower funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Flower M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Flower
What does Flower do?
Flower (Flower Education) is a Brazilian EdTech that develops and sells human-centered innovation solutions, including physical gamified board games (Challenge Pocket, Challenge Master, Creative Box), custom on-demand games, a digital project-immersion platform (Plataforma Flower, in final testing), and a services portfolio of training courses, workshops, consultancies, and experiential events — all built on its proprietary Flower Methodology that combines Design Thinking, agile management, strategic planning, and engineering.
Is Flower a public or private company?
Flower is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Flower founded?
Flower was founded in -1. It employs 11 to 50 people.
Where is Flower based?
Flower is headquartered in Porto Alegre, Brazil, in the Latin America region.
How does Flower make money?
Six revenue lines are on record. Board Games - Challenge Pocket is the primary driver. The others are board Games - Challenge Master, board Games - Creative Box, games On Demand, training Services and flower Platform.
Who are Flower's main competitors?
Broad incumbents on record are Hotmart, Descomplica, Cogna Educação and IDEO U. Direct peers are Veduca, Hyper Island and Kahoot. MindCET is listed as an others.
Does Flower have an API?
No public API is recorded for Flower.