Infinite-Realities®
Infinite-Realities® is a six-person UK firm that builds proprietary machine-vision volumetric capture systems (AeonX S0L/DƐUS) and delivers bespoke scanning, digital double, and ML training data services to film studios, VFX houses, AAA games developers, and AI companies.
- Company typePrivate
- Founded2007
- HeadquartersIpswich, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Infinite-Realities® does
Infinite-Realities® is a UK-based volumetric capture technology company founded in 2007 and headquartered in Ipswich, with a six-person team operating in the visual effects, AAA games, and digital human tooling markets. The company designs and builds proprietary motion and photometric scanning systems — most notably the AeonX family (S0L for head, DƐUS for full-body) — using 60-170 Ximea machine vision cameras, IDA-Tronic programmable LED arrays, and custom triggering hardware and software, capturing RAW data at 35 GB/s with microsecond synchronization. A custom reconstruction pipeline built around Epic's Reality Capture CLI processes 1,800 scans in under 24 hours and outputs mesh geometry, PBR texture maps, and Alembic models used downstream in Unreal Engine and other production renderers.
The company monetizes through three streams: (1) bespoke professional scanning services for film studios, VFX houses, and games developers on productions including Star Wars, James Bond, Justice League, Assassin's Creed, and Call of Duty; (2) technology and pipeline licensing including the Inciprocal digital double pipeline for Disney PBR texture stack generation; and (3) machine learning training data services targeting AI companies such as Unity Technologies. Pricing is quote-based and project-specific, reflecting the bespoke nature of each engagement. The company is self-funded without VC backing, holds a pending license to USC/ICT photometric patents, and operates a full commercial license with Inria for 3D/4D Gaussian Splatting technology introduced as the Spatial Capture service in 2023.
Infinite-Realities serves four primary customer segments: film and VFX studios, AAA video game developers, machine learning and AI companies, and academic research institutions. Distribution is entirely direct enterprise sales, with on-site scanning deployed globally including challenging production locations, supported by remote client monitoring. Marketing is driven by film credit credibility, a technical blog, and organic social channels (Twitter, Vimeo, Instagram) rather than paid acquisition.
Infinite-Realities® firmographics
Firmographics- Name
- Infinite-Realities®
- Legal name
- Infinite-Realities®
- Website
- https://ir-ltd.net
- Company type
- Private
- Founded year
- 2007
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Infinite-Realities® is a six-person UK firm that builds proprietary machine-vision volumetric capture systems (AeonX S0L/DƐUS) and delivers bespoke scanning, digital double, and ML training data services to film studios, VFX houses, AAA games developers, and AI companies.
- Ownership category
- akta.pro rank
Infinite-Realities® industry classification
Industry- Product category
- Volumetric Capture Systems
- NAICS
- Motion Picture and Video Production (512110), Audio and Video Equipment Manufacturing (33431)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Optical Instruments & Lenses (3827)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industries
- In-Camera VFX (ICVFX) Systems Integration & Workflows (MPAHADAE), Rendering, Graphics & Simulation Middleware (MPAFAFAB)
Keywords
Where Infinite-Realities® is headquartered
LocationHeadquarters
- HQ city
- Ipswich
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Infinite-Realities® business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Technology or R&D, Infrastructure, Personnel, Operations, Supply Chain
Revenue model
- Professional Scanning Services: Bespoke 3D/4D scanning services for film, VFX, and games production. Services include on-site scanning, digital double creation, and motion capture. Revenue derived from project-based professional service engagements with major studios.
- Scanning System Technology Licensing: Licensing of proprietary scanning technology and pipelines including the AeonX systems. Includes custom hardware configurations and software solutions.
- Digital Double Processing Services: Post-processing services including texture generation, sculpting work, and integration with client pipelines. Combined with Inciprocal pipeline for Disney PBR texture stack generation.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels5 records
Infinite-Realities® product offering
Product offeringCore offering
Infinite-Realities® provides bespoke 3D/4D volumetric capture and motion scanning services for film studios, VFX houses, video game developers, and machine learning companies, using proprietary AeonX camera systems (S0L for head/photometric, DƐUS for full-body). The company also licenses its proprietary scanning technology, hardware configurations, and reconstruction pipelines, and offers digital double processing services producing full Disney PBR texture stacks.
Product overview
Infinite-Realities® is a volumetric capture technology company that builds state-of-the-art motion scanning systems for film, VFX, and gaming industries. The company operates a platform-plus-products architecture centered on its proprietary AeonX scanning systems. The core product family includes Spatial Capture (3D/4D Gaussian Splatting), the AEONX: S0L hybrid photometric and head motion scanning system, and the AEONX: DƐUS full-body motion scanning system. Supporting services include the IR & Inciprocal Digital Double Pipeline for PBR texture generation, Machine Learning Training Data Services for AI applications, and Digital Double Processing Services. The systems evolved from legacy Aeon and AeonX prototypes (2017-2019) through current commercial S0L (2021) and DƐUS (2022) platforms. The company is self-funded since 2007 with over 15 years of 3D scanning development.
Differentiator
Problem solved
Functional benefit
Brands
- Aeon: Motion scanning system using JAI machine vision cameras for facial/performance capture. The original system developed from 2016 onwards.
- AeonX
- S0L
- DƐUS
- triplegangers
Products and services
- Spatial Capture (3D/4D Gaussian Splatting) Spatial capture service using 3D and 4D Gaussian Splatting technology for capturing spatial memories. Operates under a full commercial license with Inria to process and distribute 3D/4D Gaussian splat content for film, VFX, and immersive applications.
- AEONX: DƐUS Full-Body Motion Scanning System 360-degree full-body motion scanning system utilizing 170 machine vision cameras with Sony Pregius sensors, capturing 1.5m x 1.5m x 2m volume with 500x LED cross-polarized lighting array. Records at 60fps with microsecond LED synchronization for zero motion blur. Equipped with 320+TB direct storage and 3+PB offline capacity.
- AEONX: S0L Photometric & Head Motion Scanning System Hybrid photometric and head motion scanning system using 59-60 Ximea machine vision cameras in 360-degree arrangement with 156-160x LED IDA-Tronic lighting array. Operates in motion scanning mode (60fps) and SDL/TRILAT photometric mode for capturing detailed facial expressions and skin reflectance data. Equipped with 120+TB direct storage.
- IR & Inciprocal Digital Double Pipeline Collaborative digital double processing pipeline combining IR's AeonX: S0L scanning rig with Inciprocal's differential rendering software. Produces full Disney PBR texture stacks including albedo, reflection, roughness, displacement maps for realistic digital human rendering. Featured in Unity's Enemies demo and ZIVA ZRT product launch.
- Machine Learning Training Data Services Large-scale facial expression and motion capture dataset generation service for AI and machine learning applications. Based on MIT, Harvard, Meta, and Hjortsjö/Ekman/Friesen research. The AeonX system can capture up to 40 minutes of motion scan footage per day, generating tens of thousands of training shapes (e.g., 72,000 training shapes or 4,320,000 captured images from a 20-minute capture session).
- Digital Double Processing Services Full digital double creation service combining photometric skin detail capture with motion scan performance data, processed through R3DS Wrap4D for topology fitting and tracked performance playback in real-time or offline rendered formats. Output real-time Alembic models for downstream pipelines.
Quantifiable outcome
- 72,000 training shapes from 20-minute capture session
- +5 more outcomes
Companies that use Infinite-Realities®
Customer profileNamed customers9 records
Segments4 records
Ideal customer profiles4 records
Infinite-Realities® technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
AI capability7 records
Feature6 records
Infinite-Realities® partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core, strategic, supporting and licensed technology.
- InciprocalcoreDeep multi-year partnership designing a capture pipeline utilizing IR's AeonX: S0L scanning rig within Inciprocal's software pipeline. The combined pipeline produces full Disney PBR texture stacks through differential rendering. Featured in Unity's Enemies demo and ZIVA acquisition presentation. Novel TRILAT capture methodology developed specifically for this partnership.
- IDA-TroniccoreLED lighting system provider supplying programmable LED arrays for IR's scanning rigs. IDA-Tronic systems feature 156x-312x LEDs with 3 controllable sectors and can store over 120 different lighting states. DarkStar software complements the hardware for precise strobe synchronization.
- XimeacorePCI-E based machine vision camera provider featuring Sony Pregius sensors. Cameras provide global shutter, genlocked, strobe synced capture at 60fps. IR uses Ximea cameras exclusively as core sensing hardware across all AeonX scanning systems.
- Epic GamesstrategicEpic's Reality Capture software integrated into IR's custom CLI reconstruction pipeline for 3D mesh generation. Output data compatible with Unreal Engine for real-time rendering applications.
- Reality Capture (Capturing Reality)core3D reconstruction software forming the backbone of IR's automated reconstruction system. IR utilizes CLI processing techniques with custom-designed processing stages integrated with Houdini to overcome inherent software limitations.
- InriastrategicFull commercial license with Inria for processing and distributing 3D/4D Gaussian Splat content. Enables IR to offer cutting-edge spatial capture services using state-of-the-art volumetric capture systems.
- R3DS (Wrap4D)supportingR3DS's Wrap4D software used for topology, tracking, and wrapping of motion scan data. Provides robust topology built into the software for eye/teeth fitting and optical flow application across sequences.
- USC & ICT (Paul Debevec)licensed technologyLicensed photometric technology from Paul Debevec and team at USC & ICT for use in S0L and DƐUS capture systems. License application pending as of 2023.
- IOI IndustriessupportingVolucam cameras from IOI Industries used purely for reference capture in the hybrid photometric/motion scanning system. 3x 24MP cameras complement the Ximea machine vision cameras.
- MarmosetsupportingMarmoset Toolbag used for quality checking, rendering, and relighting motion scan data. Toolbag 4's raytraced virtual environments used for digital double validation with accurate ray traced eye caustics.
- Bevis Tech LtdsupportingTechnical assistance in developing camera synchronization and triggering solutions for the AeonX motion scanning system.
- FastVideo / Fast CinemaDNGsupportingFastVideo software for GPU-accelerated processing of RAW DNG sequences. Processes 28,800 image sequence sets in under 10 minutes instead of 10 hours, enabling real-time pre-processing before photogrammetry reconstruction.
Scale indicators7 records
Recent moves6 records
Expansion highlights5 records
Infinite-Realities® competitors and assessment
Company assessmentDirect peers
- Metastage: Volumetric performance capture studio offering markerless full-body and facial capture for film, games, and immersive content. Directly comparable to IR's AeonX-driven digital-double service business model and customer base.
- 8i: Pioneer in volumetric video capture and holographic human content, with technology integrated into Unity. Historical direct competitor in photorealistic volumetric capture for entertainment and enterprise.
- 4DViews: Provider of volumetric capture systems and services for digital humans, focused on real-time ready assets for AR/VR and entertainment. Closely aligned with IR's capture-system-plus-service model.
- Dimension Studios: Volumetric capture and digital human production company serving entertainment and metaverse use cases. Competes directly with IR for film, games, and immersive digital double projects, and has acquired Metastage.
- Microsoft Mixed Reality Capture Studios: Volumetric capture facility network operated by Microsoft using custom multi-camera rigs for 3D human capture. Directly comparable technology and service offering in the digital human capture space.
Broad incumbents
- DNEG: Global VFX and animation house with internal digital human capabilities and capture pipelines. Broad incumbent serving the same film/entertainment customer base as IR.
- Weta FX: Major VFX studio with deep proprietary digital human and motion capture capabilities. Competes with IR at the high end of film production and operates its own scanning infrastructure.
- Framestore: Major VFX studio with strong digital human and immersive content practices, including volumetric capture and photoreal character work. Comparable customer overlap and scope of digital human production.
- Industrial Light & Magic (ILM): Lucasfilm-owned VFX powerhouse that operates its own digital human and scanning pipelines. Functions as both a customer-adjacent incumbent and a potential in-house substitute for some of IR's services.
Emerging players
- Arcturus Industries: Volumetric video streaming and capture technology provider focused on holographic streaming for entertainment and enterprise. Overlaps with IR in the volumetric capture technology stack.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks3 records
Key highlights7 records
Customer concentration
Infinite-Realities® social profiles
Digital presenceInfinite-Realities® financial estimates
Financial estimateRevenue estimate
Valuation estimate
Infinite-Realities® leadership team
Management profileNumber of profiles
Profiles4 records
Infinite-Realities® funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Infinite-Realities® M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Infinite-Realities®
What does Infinite-Realities® do?
Infinite-Realities® provides bespoke 3D/4D volumetric capture and motion scanning services for film studios, VFX houses, video game developers, and machine learning companies, using proprietary AeonX camera systems (S0L for head/photometric, DƐUS for full-body). The company also licenses its proprietary scanning technology, hardware configurations, and reconstruction pipelines, and offers digital double processing services producing full Disney PBR texture stacks.
Is Infinite-Realities® a public or private company?
Infinite-Realities® is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Infinite-Realities® founded?
Infinite-Realities® was founded in 2007. It employs 1 to 10 people.
Where is Infinite-Realities® based?
Infinite-Realities® is headquartered in Ipswich, United Kingdom, in the Europe region.
How does Infinite-Realities® make money?
Three revenue lines are on record. Professional Scanning Services are the primary driver. The others are scanning System Technology Licensing and digital Double Processing Services.
Who are Infinite-Realities®'s main competitors?
Direct peers on record are Metastage, 8i, 4DViews, Dimension Studios and Microsoft Mixed Reality Capture Studios. Broad incumbents are DNEG, Weta FX, Framestore and Industrial Light & Magic (ILM). Arcturus Industries is listed as an emerging player.
Does Infinite-Realities® have an API?
No public API is recorded for Infinite-Realities®.
What industry is Infinite-Realities® in?
Infinite-Realities®'s product category is Volumetric Capture Systems. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAHADAE, In-Camera VFX (ICVFX) Systems Integration & Workflows. Its NAICS code is 512110 and its SIC code is 7812.