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KIBERone Polska

Full company profile

uuid004q7l2

Namestring
KIBERone Polska
Legal namestring
KIBERone Polska
Websiteurl
kiber-one.pl
Company typeenum
Private
Founded yearint
2020
Descriptiontext

KIBERone Polska is the Polish franchise operation of the international KIBERone network, established in Warsaw in May 2020. It runs an in-person children's IT education school targeting two primary segments: children aged 6-9 learning foundational computing and visual programming (Scratch JR, Tynker, Code Monkey, Google Blockly, Kodu Game Lab), and children aged 10-14 progressing to professional-grade text-based languages (Python, Java, JavaScript, C#, C++), 3D game development (Unity 3D), web development (HTML/CSS, Thunkable), cybersecurity, competitive programming, and AI/FinTech. The core technology is a sequential module system of 50+ specialized units, each culminating in a tangible IT product (game, website, app, animation), backed by an international certification with headquarters-level verification.

The business operates on a subscription/recurring revenue model: weekly 2-hour in-person sessions delivered at two Warsaw locations (Żoliborz at ul. Ludwika Rydygiera 14 and Ursynów), plus the seasonal KiberWakacje summer camp program with themed modules, meals, field trips to Warsaw IT companies, and premium add-ons (VR, laser tag, 3D printing). Go-to-market is community-led, relying on parent referrals, free trial lessons, Open Door Weeks, and educational fair participation rather than paid acquisition. Marketing emphasizes brand trust signals inherited from the parent network: UN/UNESCO recognition (2020), EU Best Educational Institution 2018, Microsoft qualification, and 200,000+ parents globally. The Polish entity is staffed by 22 employees, partners with Roblox (official educator), Microsoft, FlatStack/Brain Embassy, PestoCafe Blue City, and LiveKid, and operates as a private franchise licensee with no disclosed parent company or venture backing.

Short descriptiontext

KIBERone Polska is a Warsaw-based franchise operating an IT education school for children aged 6-14, delivering a sequential curriculum of 50+ modules covering visual programming, text-based languages, game development, cybersecurity, and AI through recurring weekly classes and seasonal summer camps.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersWarsaw, Poland
HQ citystring
Warsaw
HQ countrystring
Poland
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
children's programming education, coding classes for kids, digital literacy training, IT summer camps, computer science education
NAICS code2 codes
  • Computer Training61142
  • All Other Schools and Instruction61169
SIC code1 code
  • Services-Educational Services8200
Product category
Children's Education / STEM Programming Education
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Recurring Tuition Fees
TypeSubscription Recurring
Description

Monthly fees for ongoing programming courses delivered weekly (2-hour sessions). Classes run year-round with makeup sessions available for missed classes.

kiber-one.pl
2Summer Camp Programs (KiberWakacje)
TypeSubscription Recurring
Description

Seasonal intensive camps with themed modules, meals, outdoor activities, and extended care. Additional premium packages available for add-ons like VR, laser tag, and 3D printing workshops.

kiber-one.pl
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 record
1KiberWakacje
Description

Summer cyber camp program for children aged 6-14, offering themed IT modules combined with English language learning, sports, and outdoor activities in Warsaw.

kiber-one.pl
Core offering1 text field

KIBERone Polska is a children's IT school operating as the Polish franchise of the international KIBERone brand, delivering in-person programming and digital skills education to children aged 6-14 through a sequential curriculum of over 50 modules. Instruction takes place weekly in 2-hour sessions at locations across Warsaw, covering visual programming, text-based languages (Python, Java, JavaScript, C#, C++), web and mobile app development, 3D modeling, cybersecurity, AI, and digital content creation. A seasonal summer camp program (KiberWakacje) with field trips to IT companies complements the year-round course offerings.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Children develop comprehensive IT knowledge by age 14-15, gaining solid foundations in various IT fields
+1 more record
Product overview1 text field

KIBERone is an international IT school for children aged 6-14 offering over 50 educational modules organized into a sequential skill-building curriculum. The platform operates as a multi-module educational system where children progress from introductory computer skills through visual programming (Scratch, Tynker, Code Monkey, Google Blockly, Kodu Game Lab, Construct 2, Roblox Studio) to text-based programming languages (Python, Java, JavaScript, C#, C++, HTML/CSS) alongside specialized topics including mobile app development (Thunkable), 3D modeling (Unity 3D, 3D Studio Max, Google SketchUp), cybersecurity (ethical hacking), AI/FinTech, competitive programming, digital content creation (blogging, video editing, social media), and design tools (Canva, Figma, PowerPoint). The curriculum also includes seasonal KiberWakacje (CyberVacations) summer camps with themed programs. Each module results in a completed IT project that students can present to family and friends, culminating in an international certificate upon program completion.

Product and service37 records
1Moduł wprowadzający (Introductory Module)
CategoryFoundational IT Skills
Description

Introductory course for children aged 6-7 covering basic computer operation, keyboard and mouse handling, file management, and algorithmic thinking through play. Delivered as 4 weekly 2-hour sessions over 1 month.

2Scratch JR
CategoryVisual Programming
Description

Visual programming environment with colorful interface for children aged 6-7 to learn programming fundamentals and design interactive stories and games before learning to read.

3Code Monkey
CategoryVisual Programming
Description

Gamified coding platform with intuitive interface for learning basic programming principles for children aged 6+. Teaches computational thinking, algorithm design, and teamwork skills. Delivered over 1 month.

4Tynker
CategoryVisual Programming
Description

Visual block-based programming platform for children aged 6+ covering programming fundamentals, drawing and animation creation, and preparation for text-based languages such as Python and JavaScript. Duration 1.5 months.

5Poznaj Scratch - Tworzenie gier na Scratch - Podstawy
CategoryGame Development
Description

Scratch-based game creation module for children aged 6-9 where children independently create their own game mechanics, storylines, characters, and complete games. Delivered as 4 weekly 2-hour sessions over 1.5 months.

6Projekt w Scratch - Tworzenie gier na Scratch - Logika gry
CategoryGame Development
Description

Advanced Scratch project module for children already familiar with Scratch, focusing on creating complex 2D logic or graphic games with advanced algorithms.

7Google Blockly - Szczyt programowania wizualnego
CategoryVisual Programming
Description

Visual programming library and editor for children aged 6-7 allowing them to compose programs from blocks and generate code. Marketed as the pinnacle of visual programming education in the curriculum.

8Kodu Game Lab
CategoryGame Development
Description

3D visual programming environment for children aged 6-11 that transforms passive players into creative game creators using a simple visual programming language.

9Construct 2 - Stwórz swoją pierwszą grę platformową
CategoryGame Development
Description

Visual game programming platform with drag-and-drop functionality for creating 2D platform games. Many commercial projects have been built using this tool.

10Roblox Studio - Zrób wszystko co tylko możesz sobie wyobrazić
CategoryGame Development
Description

Game creation platform for children aged 6-7 where children create their own games, characters, and locations using the Lua programming language with the Robux virtual currency system.

11Thunkable
CategoryMobile App Development
Description

No-code mobile app development platform for children aged 8+ to create mobile applications for iOS and Android with a 20% theory / 80% practice balance.

12Świat gier trójwymiarowych na Unity 3D
CategoryGame Development
Description

Professional 3D game development course teaching children to create games using Unity 3D, the same platform used by Blizzard, EA, and Wargaming. Games created can run on Windows, macOS, Android, iOS, Linux, PlayStation, and Xbox.

13Programowanie w Pythonie - Stwórz swoją pierwszą grę
CategoryText-based Programming
Description

Python programming course for children aged 7-14 covering algorithms, data types and structures, classes and objects. Python is used by Google, Facebook, NASA, IBM, and Yandex. Students create bots and computer games.

14Chatbot with Python
CategoryText-based Programming
Description

Module teaching children aged 11+ to create bots of varying complexity using Python, covering how chatbots recognize user needs and solve problems.

15Programowanie w JavaScript - Uczymy się tworzenia gier
CategoryText-based Programming
Description

JavaScript programming course for children aged 10-14 covering game development fundamentals. JavaScript is used by Yandex and built into all web browsers. Students create interactive computer games.

16Programowanie w Java - Twoja pierwsza aplikacja
CategoryText-based Programming
Description

Java programming course for children aged 10-14. Java is the world's most popular programming language, used by 9 million developers and running on 7 billion devices. Students learn to create Android mobile applications.

17Programowanie w C# - Cudowny świat gier 2D
CategoryText-based Programming
Description

C# programming course for children aged 10-14 covering creation of applications, portals, and web services with a focus on 2D game development.

18Programowanie w C++ - Każdy to potrafi
CategoryText-based Programming
Description

C++ programming course for children aged 10-14 covering object-oriented programming and 2D game creation using the Qt library. C++ is one of the most popular programming languages used for software, operating systems, and entertainment applications.

19Webmaster (HTML + CSS)
CategoryWeb Development
Description

Webmaster course consisting of four blocks (website design and prototyping, style creation, HTML/CSS implementation, and database/SMS management) delivered over 2.5 months for children aged 7-14.

20Podstawy HTML - Nauka tworzenia stron internetowych
CategoryWeb Development
Description

HTML basics course teaching hypertext markup language for organizing and displaying web pages. Duration 2 months for children aged 7-12.

21Cyberbezpieczeństwo (Cybersecurity)
CategoryCybersecurity
Description

Cybersecurity module for children aged 10-14 covering internet safety, viruses, passwords, social media rules, website security, and information protection measures. Duration 3 weeks.

22White Hat - Biały haker
CategoryCybersecurity
Description

Ethical hacking module for children aged 7-12 introducing computer security testing, basic security vulnerabilities, and protective measures. Duration 1.5 months.

23Sztuczna inteligencja FinTech (AI FinTech)
CategoryArtificial Intelligence
Description

AI FinTech module for children aged 10-14 covering artificial intelligence and practical applications including neural networks for text, image, and video generation, plus prompt writing for language models in the ChatGPT family. Duration 1 month.

24Programowanie olimpiadowe (Competitive Programming)
CategoryCompetitive Programming
Description

Competitive programming module for children aged 10-14 serving as a starter course for olympiad participants; includes tasks, hints, analyses, self-study materials, and math practice. Duration 3 months.

253D MAX
Category3D Modeling
Description

Professional 3D graphics and visualization software course teaching modeling, texturing, and architectural visualization using 3D Studio Max. Students create their own dream room designs.

26Google SketchUp
Category3D Modeling
Description

3D modeling course for children aged 7-12 teaching creation of buildings, furniture, and interiors using Google SketchUp.

27Minecraft Educate
CategoryGame Development
Description

Open-world game module for children aged 10-14 promoting creativity, collaboration, and problem-solving using Minecraft Education. Duration 2 months.

28Blogowanie (Blogging)
CategoryDigital Content Creation
Description

Blogging module for children aged 7-12 teaching content creation for popular media platforms, website creation, graphic/video editing, and building an online audience.

29Instalife (Instagram Content)
CategoryDigital Content Creation
Description

Instagram skills module teaching valuable content creation, deadline management, and Instagram styling. Students define an account concept, style, design posts, and create content plans.

30Filtry Snapchata (Snapchat AR Filters)
CategoryDigital Content Creation
Description

AR filter creation module for children aged 6+ using Snapchat Lens Studio to create masks, effects, and augmented reality objects, submit them for moderation, and receive Snapcodes for sharing on social media.

31Fotomontaż i montaż wideo (Photo and Video Editing)
CategoryDigital Content Creation
Description

Photo and video editing module for children aged 8-12 covering filming, video editing, public speaking fundamentals, behavior rules, and media ethics.

32Animacja GIF
CategoryDigital Content Creation
Description

GIF animation module for children aged 7-12 teaching animation concepts, file extensions, and creation of animated GIF images for social networks and mobile devices.

33Magia POWERPOINT + Canva - Tworzenie skutecznych prezentacji
CategoryDigital Content Creation
Description

Presentation creation module for children aged 6-7 using PowerPoint and Canva for designing effective presentations applicable in school projects. Duration 1 month.

34Kod QR jako narzędzie!
CategoryFoundational IT Skills
Description

QR code module for children aged 6-7 teaching what QR codes are, their uses, and how to create and scan them independently. Duration 0.2 months (approximately 1 week).

35Budowa komputera - Jesteśmy na TY
CategoryFoundational IT Skills
Description

Computer hardware module for children aged 6-12 covering search engines, algorithms, data services, communication tools, entertainment, navigation, and information searching. Duration 1 week.

36Wykonawcy kreślarz i żółwik (Algorithm Executors)
CategoryFoundational IT Skills
Description

Algorithm executors module for children aged 7-12 introducing concepts of algorithm executors, types of algorithms, and problem-solving through executor-based learning.

37KiberWakacje (CyberVacations Summer Camps)
CategorySummer Camp Program
Description

Seasonal intensive summer camp program for children aged 6-14 combining themed IT modules (Minecraft programming, Roblox Studio, Construct, AI/neural networks, Figma web design, ClickTeam Fusion) with English language learning, sports, outdoor activities, meals, and field trips to top IT companies in Warsaw. Premium add-on packages available for VR, laser tag, and 3D printing workshops.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2020-06-09
Description

KIBERone became an official Roblox partner and part of the global Roblox Educator community. Platform creators recommend KIBERone's educational game creation program. Approximately 5,000 KiberStudents learn on the Roblox platform.

Strategic tierCoreTypeTechnology or Integration
Description

KIBERone obtained Microsoft qualifications as an educational institution, providing students access to professional tools used by Google, Facebook, and similar companies.

3PestoCafe Blue City
Strategic tierMinorTypeOthers
Description

Partner venue in Warsaw for KIBERone programs and events.

kiber-one.pl
Strategic tierMinorTypeOthers
Description

Coworking space partner in Warsaw for educational events.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

India-headquartered online coding school for K–12 students, now expanding into the US and other markets. Comparable age band and curriculum (Scratch, Python, AI, web dev) with a primarily regional origin similar to KIBERone Polska's Polish anchor.

TypeOthers
Description

UK-based children's computing education company selling hardware kits and creative coding experiences. Related in mission (kids learning technology) but adjacent in business model (hardware-led) rather than directly competing in KIBERone's tuition-based school segment.

TypeDirect peer
Description

US-based operator of paid in-person and online tech summer camps and year-round courses for kids and teens, covering coding, game design, AI, and similar subjects to KIBERone's curriculum.

TypeDirect peer
Description

US-based live online STEM and coding school for K–12 students taught by vetted instructors, covering Scratch, Python, AI/ML, and game development. Comparable target market (children and parents) and curriculum depth to KIBERone.

TypeOthers
Description

Gamified coding platform for kids used as a module within KIBERone's curriculum. Operates as an upstream content/tooling provider rather than a competing tuition-based school, but represents a potential low-cost substitute for parents.

TypeDirect peer
Description

Global volunteer-led network of free coding clubs for youth aged 7–17, founded in Ireland. Directly comparable as a worldwide youth coding education brand operating across many countries, though structured as community clubs rather than paid tuition schools.

TypeDirect peer
Description

US-based online coding school for kids and teens ages 8–18 offering structured curricula in HTML/CSS, JavaScript, Python, and Java. Closely matches KIBERone's age band, sequential curriculum model, and certification-oriented positioning.

TypeDirect peer
Description

Byju's-owned online 1-on-1 coding and math platform for children aged 6–14, teaching programming, app development, and AI fundamentals. Closely mirrors KIBERone's age band and curriculum topics with a delivery model centered on live online instruction.

TypeOthers
Description

Self-serve visual/block-based coding platform for children used inside KIBERone's curriculum. Functions as an enabling technology partner rather than a competing school; parents can choose Tynker directly as a lower-cost substitute.

TypeBroad incumbent
Description

US-based non-profit promoting computer science education broadly across K–12, offering free curricula and the 'Hour of Code.' Operates in the same children's coding education space as KIBERone but as a free, school-integrated incumbent rather than a paid tuition school.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

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Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration17 records

Each record includes

Title, Type, Description, Source

AI capability4 records

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Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

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Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
Compliance4 records

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Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

KIBERone Polska

Children's Education / STEM Programming Educationkiber-one.pl

KIBERone Polska is a Warsaw-based franchise operating an IT education school for children aged 6-14, delivering a sequential curriculum of 50+ modules covering visual programming, text-based languages, game development, cybersecurity, and AI through recurring weekly classes and seasonal summer camps.

What KIBERone Polska does

KIBERone Polska is the Polish franchise operation of the international KIBERone network, established in Warsaw in May 2020. It runs an in-person children's IT education school targeting two primary segments: children aged 6-9 learning foundational computing and visual programming (Scratch JR, Tynker, Code Monkey, Google Blockly, Kodu Game Lab), and children aged 10-14 progressing to professional-grade text-based languages (Python, Java, JavaScript, C#, C++), 3D game development (Unity 3D), web development (HTML/CSS, Thunkable), cybersecurity, competitive programming, and AI/FinTech. The core technology is a sequential module system of 50+ specialized units, each culminating in a tangible IT product (game, website, app, animation), backed by an international certification with headquarters-level verification.

The business operates on a subscription/recurring revenue model: weekly 2-hour in-person sessions delivered at two Warsaw locations (Żoliborz at ul. Ludwika Rydygiera 14 and Ursynów), plus the seasonal KiberWakacje summer camp program with themed modules, meals, field trips to Warsaw IT companies, and premium add-ons (VR, laser tag, 3D printing). Go-to-market is community-led, relying on parent referrals, free trial lessons, Open Door Weeks, and educational fair participation rather than paid acquisition. Marketing emphasizes brand trust signals inherited from the parent network: UN/UNESCO recognition (2020), EU Best Educational Institution 2018, Microsoft qualification, and 200,000+ parents globally. The Polish entity is staffed by 22 employees, partners with Roblox (official educator), Microsoft, FlatStack/Brain Embassy, PestoCafe Blue City, and LiveKid, and operates as a private franchise licensee with no disclosed parent company or venture backing.

KIBERone Polska firmographics

Firmographics
Name
KIBERone Polska
Legal name
KIBERone Polska
Website
https://kiber-one.pl
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
11–50 employees
Short description
KIBERone Polska is a Warsaw-based franchise operating an IT education school for children aged 6-14, delivering a sequential curriculum of 50+ modules covering visual programming, text-based languages, game development, cybersecurity, and AI through recurring weekly classes and seasonal summer camps.
Ownership category
akta.pro rank

Where KIBERone Polska is headquartered

Location

Headquarters

HQ city
Warsaw
HQ country
Poland
HQ region
Europe

Offices2 records

Markets served

KIBERone Polska business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Recurring Tuition Fees: Monthly fees for ongoing programming courses delivered weekly (2-hour sessions). Classes run year-round with makeup sessions available for missed classes.
  2. Summer Camp Programs (KiberWakacje): Seasonal intensive camps with themed modules, meals, outdoor activities, and extended care. Additional premium packages available for add-ons like VR, laser tag, and 3D printing workshops.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

KIBERone Polska product offering

Product offering

Core offering

KIBERone Polska is a children's IT school operating as the Polish franchise of the international KIBERone brand, delivering in-person programming and digital skills education to children aged 6-14 through a sequential curriculum of over 50 modules. Instruction takes place weekly in 2-hour sessions at locations across Warsaw, covering visual programming, text-based languages (Python, Java, JavaScript, C#, C++), web and mobile app development, 3D modeling, cybersecurity, AI, and digital content creation. A seasonal summer camp program (KiberWakacje) with field trips to IT companies complements the year-round course offerings.

Product overview

KIBERone is an international IT school for children aged 6-14 offering over 50 educational modules organized into a sequential skill-building curriculum. The platform operates as a multi-module educational system where children progress from introductory computer skills through visual programming (Scratch, Tynker, Code Monkey, Google Blockly, Kodu Game Lab, Construct 2, Roblox Studio) to text-based programming languages (Python, Java, JavaScript, C#, C++, HTML/CSS) alongside specialized topics including mobile app development (Thunkable), 3D modeling (Unity 3D, 3D Studio Max, Google SketchUp), cybersecurity (ethical hacking), AI/FinTech, competitive programming, digital content creation (blogging, video editing, social media), and design tools (Canva, Figma, PowerPoint). The curriculum also includes seasonal KiberWakacje (CyberVacations) summer camps with themed programs. Each module results in a completed IT project that students can present to family and friends, culminating in an international certificate upon program completion.

Differentiator

Problem solved

Functional benefit

Brands

  • KiberWakacje: Summer cyber camp program for children aged 6-14, offering themed IT modules combined with English language learning, sports, and outdoor activities in Warsaw.

Products and services

  • Moduł wprowadzający (Introductory Module) Introductory course for children aged 6-7 covering basic computer operation, keyboard and mouse handling, file management, and algorithmic thinking through play. Delivered as 4 weekly 2-hour sessions over 1 month.
  • Scratch JR Visual programming environment with colorful interface for children aged 6-7 to learn programming fundamentals and design interactive stories and games before learning to read.
  • Code Monkey Gamified coding platform with intuitive interface for learning basic programming principles for children aged 6+. Teaches computational thinking, algorithm design, and teamwork skills. Delivered over 1 month.
  • Tynker Visual block-based programming platform for children aged 6+ covering programming fundamentals, drawing and animation creation, and preparation for text-based languages such as Python and JavaScript. Duration 1.5 months.
  • Poznaj Scratch - Tworzenie gier na Scratch - Podstawy Scratch-based game creation module for children aged 6-9 where children independently create their own game mechanics, storylines, characters, and complete games. Delivered as 4 weekly 2-hour sessions over 1.5 months.
  • Projekt w Scratch - Tworzenie gier na Scratch - Logika gry Advanced Scratch project module for children already familiar with Scratch, focusing on creating complex 2D logic or graphic games with advanced algorithms.
  • Google Blockly - Szczyt programowania wizualnego Visual programming library and editor for children aged 6-7 allowing them to compose programs from blocks and generate code. Marketed as the pinnacle of visual programming education in the curriculum.
  • Kodu Game Lab 3D visual programming environment for children aged 6-11 that transforms passive players into creative game creators using a simple visual programming language.
  • Construct 2 - Stwórz swoją pierwszą grę platformową Visual game programming platform with drag-and-drop functionality for creating 2D platform games. Many commercial projects have been built using this tool.
  • Roblox Studio - Zrób wszystko co tylko możesz sobie wyobrazić Game creation platform for children aged 6-7 where children create their own games, characters, and locations using the Lua programming language with the Robux virtual currency system.
  • Thunkable No-code mobile app development platform for children aged 8+ to create mobile applications for iOS and Android with a 20% theory / 80% practice balance.
  • Świat gier trójwymiarowych na Unity 3D Professional 3D game development course teaching children to create games using Unity 3D, the same platform used by Blizzard, EA, and Wargaming. Games created can run on Windows, macOS, Android, iOS, Linux, PlayStation, and Xbox.
  • Programowanie w Pythonie - Stwórz swoją pierwszą grę Python programming course for children aged 7-14 covering algorithms, data types and structures, classes and objects. Python is used by Google, Facebook, NASA, IBM, and Yandex. Students create bots and computer games.
  • Chatbot with Python Module teaching children aged 11+ to create bots of varying complexity using Python, covering how chatbots recognize user needs and solve problems.
  • Programowanie w JavaScript - Uczymy się tworzenia gier JavaScript programming course for children aged 10-14 covering game development fundamentals. JavaScript is used by Yandex and built into all web browsers. Students create interactive computer games.
  • Programowanie w Java - Twoja pierwsza aplikacja Java programming course for children aged 10-14. Java is the world's most popular programming language, used by 9 million developers and running on 7 billion devices. Students learn to create Android mobile applications.
  • Programowanie w C# - Cudowny świat gier 2D C# programming course for children aged 10-14 covering creation of applications, portals, and web services with a focus on 2D game development.
  • Programowanie w C++ - Każdy to potrafi C++ programming course for children aged 10-14 covering object-oriented programming and 2D game creation using the Qt library. C++ is one of the most popular programming languages used for software, operating systems, and entertainment applications.
  • Webmaster (HTML + CSS) Webmaster course consisting of four blocks (website design and prototyping, style creation, HTML/CSS implementation, and database/SMS management) delivered over 2.5 months for children aged 7-14.
  • Podstawy HTML - Nauka tworzenia stron internetowych HTML basics course teaching hypertext markup language for organizing and displaying web pages. Duration 2 months for children aged 7-12.
  • Cyberbezpieczeństwo (Cybersecurity) Cybersecurity module for children aged 10-14 covering internet safety, viruses, passwords, social media rules, website security, and information protection measures. Duration 3 weeks.
  • White Hat - Biały haker Ethical hacking module for children aged 7-12 introducing computer security testing, basic security vulnerabilities, and protective measures. Duration 1.5 months.
  • Sztuczna inteligencja FinTech (AI FinTech) AI FinTech module for children aged 10-14 covering artificial intelligence and practical applications including neural networks for text, image, and video generation, plus prompt writing for language models in the ChatGPT family. Duration 1 month.
  • Programowanie olimpiadowe (Competitive Programming) Competitive programming module for children aged 10-14 serving as a starter course for olympiad participants; includes tasks, hints, analyses, self-study materials, and math practice. Duration 3 months.
  • 3D MAX Professional 3D graphics and visualization software course teaching modeling, texturing, and architectural visualization using 3D Studio Max. Students create their own dream room designs.
  • Google SketchUp 3D modeling course for children aged 7-12 teaching creation of buildings, furniture, and interiors using Google SketchUp.
  • Minecraft Educate Open-world game module for children aged 10-14 promoting creativity, collaboration, and problem-solving using Minecraft Education. Duration 2 months.
  • Blogowanie (Blogging) Blogging module for children aged 7-12 teaching content creation for popular media platforms, website creation, graphic/video editing, and building an online audience.
  • Instalife (Instagram Content) Instagram skills module teaching valuable content creation, deadline management, and Instagram styling. Students define an account concept, style, design posts, and create content plans.
  • Filtry Snapchata (Snapchat AR Filters) AR filter creation module for children aged 6+ using Snapchat Lens Studio to create masks, effects, and augmented reality objects, submit them for moderation, and receive Snapcodes for sharing on social media.
  • Fotomontaż i montaż wideo (Photo and Video Editing) Photo and video editing module for children aged 8-12 covering filming, video editing, public speaking fundamentals, behavior rules, and media ethics.
  • Animacja GIF GIF animation module for children aged 7-12 teaching animation concepts, file extensions, and creation of animated GIF images for social networks and mobile devices.
  • Magia POWERPOINT + Canva - Tworzenie skutecznych prezentacji Presentation creation module for children aged 6-7 using PowerPoint and Canva for designing effective presentations applicable in school projects. Duration 1 month.
  • Kod QR jako narzędzie! QR code module for children aged 6-7 teaching what QR codes are, their uses, and how to create and scan them independently. Duration 0.2 months (approximately 1 week).
  • Budowa komputera - Jesteśmy na TY Computer hardware module for children aged 6-12 covering search engines, algorithms, data services, communication tools, entertainment, navigation, and information searching. Duration 1 week.
  • Wykonawcy kreślarz i żółwik (Algorithm Executors) Algorithm executors module for children aged 7-12 introducing concepts of algorithm executors, types of algorithms, and problem-solving through executor-based learning.
  • KiberWakacje (CyberVacations Summer Camps) Seasonal intensive summer camp program for children aged 6-14 combining themed IT modules (Minecraft programming, Roblox Studio, Construct, AI/neural networks, Figma web design, ClickTeam Fusion) with English language learning, sports, outdoor activities, meals, and field trips to top IT companies in Warsaw. Premium add-on packages available for VR, laser tag, and 3D printing workshops.

Quantifiable outcome

  • Children develop comprehensive IT knowledge by age 14-15, gaining solid foundations in various IT fields
  • +1 more outcomes

Companies that use KIBERone Polska

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles3 records

KIBERone Polska technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration17 records

AI capability4 records

Feature3 records

KIBERone Polska partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • RobloxcoreTechnology or Integration · 9 June 2020KIBERone became an official Roblox partner and part of the global Roblox Educator community. Platform creators recommend KIBERone's educational game creation program. Approximately 5,000 KiberStudents learn on the Roblox platform.
  • MicrosoftcoreTechnology or IntegrationKIBERone obtained Microsoft qualifications as an educational institution, providing students access to professional tools used by Google, Facebook, and similar companies.
  • PestoCafe Blue CityminorOthersPartner venue in Warsaw for KIBERone programs and events.
  • FlatStack / Brain EmbassyminorOthersCoworking space partner in Warsaw for educational events.

Scale indicators7 records

Recent moves7 records

Expansion highlights5 records

KIBERone Polska competitors and assessment

Company assessment

Regional players

  • Codingal: India-headquartered online coding school for K–12 students, now expanding into the US and other markets. Comparable age band and curriculum (Scratch, Python, AI, web dev) with a primarily regional origin similar to KIBERone Polska's Polish anchor.

Others

  • Kano Computing: UK-based children's computing education company selling hardware kits and creative coding experiences. Related in mission (kids learning technology) but adjacent in business model (hardware-led) rather than directly competing in KIBERone's tuition-based school segment.
  • CodeMonkey: Gamified coding platform for kids used as a module within KIBERone's curriculum. Operates as an upstream content/tooling provider rather than a competing tuition-based school, but represents a potential low-cost substitute for parents.
  • Tynker: Self-serve visual/block-based coding platform for children used inside KIBERone's curriculum. Functions as an enabling technology partner rather than a competing school; parents can choose Tynker directly as a lower-cost substitute.

Direct peers

  • iD Tech: US-based operator of paid in-person and online tech summer camps and year-round courses for kids and teens, covering coding, game design, AI, and similar subjects to KIBERone's curriculum.
  • Create & Learn: US-based live online STEM and coding school for K–12 students taught by vetted instructors, covering Scratch, Python, AI/ML, and game development. Comparable target market (children and parents) and curriculum depth to KIBERone.
  • CoderDojo: Global volunteer-led network of free coding clubs for youth aged 7–17, founded in Ireland. Directly comparable as a worldwide youth coding education brand operating across many countries, though structured as community clubs rather than paid tuition schools.
  • CodeWizardsHQ: US-based online coding school for kids and teens ages 8–18 offering structured curricula in HTML/CSS, JavaScript, Python, and Java. Closely matches KIBERone's age band, sequential curriculum model, and certification-oriented positioning.
  • WhiteHat Jr: Byju's-owned online 1-on-1 coding and math platform for children aged 6–14, teaching programming, app development, and AI fundamentals. Closely mirrors KIBERone's age band and curriculum topics with a delivery model centered on live online instruction.

Broad incumbents

  • Code.org: US-based non-profit promoting computer science education broadly across K–12, offering free curricula and the 'Hour of Code.' Operates in the same children's coding education space as KIBERone but as a free, school-integrated incumbent rather than a paid tuition school.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

KIBERone Polska social profiles

Digital presence

KIBERone Polska compliance and trust

Trust signal

Compliance4 records

KIBERone Polska financial estimates

Financial estimate

Revenue estimate

Valuation estimate

KIBERone Polska leadership team

Management profile

Number of profiles

KIBERone Polska funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

KIBERone Polska M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about KIBERone Polska

What does KIBERone Polska do?

KIBERone Polska is a children's IT school operating as the Polish franchise of the international KIBERone brand, delivering in-person programming and digital skills education to children aged 6-14 through a sequential curriculum of over 50 modules. Instruction takes place weekly in 2-hour sessions at locations across Warsaw, covering visual programming, text-based languages (Python, Java, JavaScript, C#, C++), web and mobile app development, 3D modeling, cybersecurity, AI, and digital content creation. A seasonal summer camp program (KiberWakacje) with field trips to IT companies complements the year-round course offerings.

Is KIBERone Polska a public or private company?

KIBERone Polska is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was KIBERone Polska founded?

KIBERone Polska was founded in 2020. It employs 11 to 50 people.

Where is KIBERone Polska based?

KIBERone Polska is headquartered in Warsaw, Poland, in the Europe region.

How does KIBERone Polska make money?

Two revenue lines are on record. Recurring Tuition Fees are the primary driver. The others are summer Camp Programs (KiberWakacje).

Who are KIBERone Polska's main competitors?

Codingal is listed as a regional player. Others are Kano Computing, CodeMonkey and Tynker. Direct peers are iD Tech, Create & Learn, CoderDojo, CodeWizardsHQ and WhiteHat Jr. Code.org is listed as a broad incumbent.

Does KIBERone Polska have an API?

No public API is recorded for KIBERone Polska.

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