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MAS Center

Full company profile

uuid004uqcz

Namestring
MAS Center
Legal namestring
MAS Center
Websiteurl
mascenter.io
Company typeenum
Private
Founded yearstring
-
Descriptiontext

MAS Center is a privately held, Northridge, California-based education company with 5 employees that operates Hero CEO, a web-based interactive game designed for children ages 9-13. The platform teaches entrepreneurship fundamentals including business plans, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets through narrative-driven missions, mentor-guided challenges, business mini-games, and printable real-world activity workbooks. An AI-powered personalization engine adapts content and difficulty to each child's learning level and the type of business project being built, and a Parent Tracker Dashboard allows parents to monitor progress and completed challenges.

The company's go-to-market is product-led and consumer-direct: parents subscribe at $9.95 per month (with a 20% annual discount) via mascenter.io, with a 30-day money-back guarantee and self-serve onboarding. A secondary revenue stream is the MAS Store, a print-on-demand merchandise e-commerce channel (powered by Printful) selling Young CEO branded t-shirts, eco-hoodies, caps, mouse pads, and photo posters. Distribution is global, web-based, and supplemented by a Kickstarter pre-sale campaign for merchandise, books, and comics. Marketing relies on email newsletter community building, organic web presence, and cookie-based targeted advertising through Google and Meta.

Curriculum is aligned with frameworks endorsed by the National Financial Educators Council, and early validation was conducted through Outschool, where 1,000+ mini-businesses were reportedly created by early testers. The company launched its core product and merchandise store in 2024, has no disclosed funding rounds, no disclosed management team, and no disclosed revenue or paying-customer count.

Short descriptiontext

MAS Center operates Hero CEO, a subscription web-based interactive game that teaches children ages 9-13 entrepreneurship and business skills through gamified missions and real-world activities, monetized via a $9.95/month subscription and a print-on-demand Young CEO merchandise store.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
Markets served

Serves global market

Keyword5 values
children's entrepreneurship education, interactive learning platform, educational gaming software, youth financial literacy, business education games
Industry4 codes
PRIMARYEDAMAHAC
Youth Business Incubators & Accelerators
SECONDARYMPAFAAAI
Educational Games & Kids/Families Game Studios
SECONDARYEDAMAHAB
Business Planning, Pitching & Competitions (Pitch Decks, Demo Days)
SECONDARYEDAMAHAG
Marketing, Branding & Sales Skills
NAICS code2 codes
  • Doll, Toy, and Game Manufacturing339930
  • Hobby, Toy, and Game Retailers459120
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Retail-Hobby, Toy & Game Shops5945
Product category
Children's Educational Software
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Hero CEO Subscription
TypeSubscription Recurring
Description

Monthly or annual subscription providing full access to the Hero CEO interactive game and all learning features. Annual plans offer 20% discount. Core recurring revenue stream.

mascenter.io
2Merchandise Sales
TypeHardware Sales
Description

E-commerce sales of branded merchandise including T-shirts, eco-hoodies, caps, mouse pads, and photo posters through the MAS Store. One-time purchase model.

mascenter.io
3Books and Comics
TypeOne Time License
Description

Sale of books and comics available through the store and Kickstarter pre-sales.

mascenter.io
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Supply Chain, Operations
Pricing details6 tiers
1Monthly Subscription
ModelSubscriptionBilling cadenceMonthly
Notes

$9.95 per month for full access to Hero CEO platform including all games, activities, and parent dashboard.

mascenter.io
2Annual Subscription
ModelSubscriptionBilling cadenceAnnual
Notes

$9.95/month (billed annually) with 20% discount applied. Approximately $95.52 annually.

mascenter.io
3T-Shirt Products
ModelUnit PricingBilling cadencePay-as-you-go
Notes

T-shirts priced at $22.00 (sale) to $29.70 (retail). Multiple character designs available (Ana, Alex, Lio, Admin, Dante, Aura, Girl Power).

mascenter.io
4Eco Hoodie Products
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Eco hoodies priced at $42.00 (sale) to $56.70 (retail). Available in youth sizes 4Y-12Y and adult sizes XS-XL. Multiple character designs.

mascenter.io
5Accessory Products
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Dad Hat: $23.00 (sale) / $31.05 (retail). Baseball Cap: $24.00 (sale) / $32.40 (retail). Gaming Mouse Pad: $25.00 (sale) / $33.75 (retail). Standard Mouse Pad: $15.00 (sale) / $20.25 (retail).

mascenter.io
6Photo Poster
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Girl Power Photo Poster 18x24 inches priced at $23.00 (sale) / $31.05 (retail).

mascenter.io
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1Hero CEO
Description

Interactive entrepreneurship game for kids ages 9-13 that teaches business skills through gameplay, missions, and real-world activities.

mascenter.io
Core offering1 text field

MAS Center operates Hero CEO, an interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, taxes, finances, and target markets. The platform is paired with a Parent Tracker Dashboard, printable workbooks, and an AI-driven personalization engine that adapts content to each child's learning level.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 1000 mini-businesses created by early testers on Outschool
+2 more records
Product overview1 text field

MAS Center offers a unified educational platform built around the Hero CEO interactive game for children ages 9-13. The core product combines gameplay with real-world business activities to teach entrepreneurship skills. The portfolio includes the Hero CEO subscription service ($9.95/month) with integrated mini-games, real-world activities, and a Parent Tracker Dashboard for parental monitoring. Adjacent to the core platform, MAS Center operates the MAS Store, a print-on-demand merchandise e-commerce channel selling Young CEO branded apparel (t-shirts, eco-hoodies, caps) and accessories (mouse pads, posters) featuring character designs. The products work together as an integrated learning ecosystem where the game drives engagement and brand affinity that supports merchandise sales, while subscriptions fund ongoing platform development.

Product and service3 records
1Hero CEO
CategoryChildren's Educational Software / EdTech Gaming
Description

An interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets. Includes AI-driven personalization, real-world activities with printable workbooks, and a Parent Tracker Dashboard.

2Hero CEO Subscription
CategorySubscription / SaaS
Description

Subscription service providing full access to the Hero CEO interactive game, real-world activities, printable workbooks, and the Parent Tracker Dashboard. Priced at $9.95/month with monthly or annual billing (annual offers 20% discount), and available as one-time gift subscriptions.

3MAS Store (Young CEO Branded Merchandise)
CategoryE-commerce / Branded Merchandise
Description

Print-on-demand e-commerce store selling Young CEO branded products including t-shirts ($22-$23 sale), eco-hoodies ($42 sale), dad hats ($23 sale), baseball caps ($24 sale), gaming mouse pads ($25 sale), standard mouse pads ($15 sale), and photo posters ($23 sale). Features character designs (Ana, Alex, Admin, Dante, Lio, Aura) and themes like Girl Power. Fulfilled via Printful.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Hero CEO curriculum is aligned with modern business educational frameworks endorsed by the National Financial Educators Council, ensuring content meets established financial literacy standards for children.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Early testing platform for Hero CEO mini-business creation activities; over 1000 mini-businesses created by early testers through the Outschool partnership.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Advertising partner for cookie-based targeted advertising campaigns; cookies used for analytics and delivering relevant advertising through Google's advertising platform.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Advertising partner for social media advertising; cookies used for analytics and delivering relevant advertising through Meta's advertising platforms (Facebook/Instagram).

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Long-standing animated educational platform for elementary and middle schoolers covering multiple subjects with a school-licensed subscription model. Directly comparable on the kids educational subscription category and the school channel go-to-market.

TypeBroad incumbent
Description

Free, well-funded educational platform for young children covering multiple subjects including early business and money concepts. Comparable target age band and product-led subscription-free model, but broader in scope than MAS Center's entrepreneurship focus.

TypeEmerging player
Description

Game-based learning platform that teaches coding through an interactive role-playing game for school-age children. Directly comparable on the product-led, gamified, parent/school-paid subscription model and the curriculum-via-game architecture.

TypeDirect peer
Description

Coding platform for kids that uses gamified, self-paced lessons to teach a tangible skill (programming). Closely comparable business model (parent-paid subscription), target age band, and gamified curriculum-as-product positioning to MAS Center's Hero CEO.

TypeBroad incumbent
Description

Popular gamified math platform for elementary-aged children with a freemium subscription model and a similar product-led growth motion. Directly comparable on gamified learning for kids aged 9-13 and the parent-paid subscription upsell.

TypeBroad incumbent
Description

Established nonprofit delivering entrepreneurship, financial literacy, and work-readiness programs to K-12 students via schools and volunteers. Closely comparable on youth entrepreneurship curriculum and the school/homeschool channel, though delivery is volunteer-led rather than game-based.

TypeDirect peer
Description

Provider of educational entrepreneurship simulations and programs for students, including game-based experiences. Most directly comparable peer in the youth entrepreneurship education niche that MAS Center occupies.

TypeEmerging player
Description

Financial literacy and money management platform for kids and teens combining game mechanics with educational content. Comparable on the kids financial literacy / entrepreneurship niche and the parent-paid subscription model.

TypeDirect peer
Description

Live-instruction marketplace where MAS Center validates Hero CEO via early-testing mini-businesses. Direct overlap in target audience (children) and educational category, and an active partnership channel for MAS Center's product.

TypeBroad incumbent
Description

Subscription-based educational platform for young children covering reading, math, science, and art. Directly comparable on the parent-paid subscription model for early childhood/elementary learning content and the multi-subject curriculum breadth.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

MAS Center

Children's Educational Softwaremascenter.io

MAS Center operates Hero CEO, a subscription web-based interactive game that teaches children ages 9-13 entrepreneurship and business skills through gamified missions and real-world activities, monetized via a $9.95/month subscription and a print-on-demand Young CEO merchandise store.

What MAS Center does

MAS Center is a privately held, Northridge, California-based education company with 5 employees that operates Hero CEO, a web-based interactive game designed for children ages 9-13. The platform teaches entrepreneurship fundamentals including business plans, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets through narrative-driven missions, mentor-guided challenges, business mini-games, and printable real-world activity workbooks. An AI-powered personalization engine adapts content and difficulty to each child's learning level and the type of business project being built, and a Parent Tracker Dashboard allows parents to monitor progress and completed challenges.

The company's go-to-market is product-led and consumer-direct: parents subscribe at $9.95 per month (with a 20% annual discount) via mascenter.io, with a 30-day money-back guarantee and self-serve onboarding. A secondary revenue stream is the MAS Store, a print-on-demand merchandise e-commerce channel (powered by Printful) selling Young CEO branded t-shirts, eco-hoodies, caps, mouse pads, and photo posters. Distribution is global, web-based, and supplemented by a Kickstarter pre-sale campaign for merchandise, books, and comics. Marketing relies on email newsletter community building, organic web presence, and cookie-based targeted advertising through Google and Meta.

Curriculum is aligned with frameworks endorsed by the National Financial Educators Council, and early validation was conducted through Outschool, where 1,000+ mini-businesses were reportedly created by early testers. The company launched its core product and merchandise store in 2024, has no disclosed funding rounds, no disclosed management team, and no disclosed revenue or paying-customer count.

MAS Center firmographics

Firmographics
Name
MAS Center
Legal name
MAS Center
Website
https://mascenter.io
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
MAS Center operates Hero CEO, a subscription web-based interactive game that teaches children ages 9-13 entrepreneurship and business skills through gamified missions and real-world activities, monetized via a $9.95/month subscription and a print-on-demand Young CEO merchandise store.
Ownership category
akta.pro rank

MAS Center industry classification

Industry
Product category
Children's Educational Software
NAICS
Doll, Toy, and Game Manufacturing (339930), Hobby, Toy, and Game Retailers (459120)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Retail-Hobby, Toy & Game Shops (5945)
akta.pro industry
PRIMARYEDAMAHAC
Youth Business Incubators & Accelerators
SECONDARYMPAFAAAI
Educational Games & Kids/Families Game Studios
SECONDARYEDAMAHAB
Business Planning, Pitching & Competitions (Pitch Decks, Demo Days)
SECONDARYEDAMAHAG
Marketing, Branding & Sales Skills

Keywords

  • Children's entrepreneurship education
  • Interactive learning platform
  • Educational gaming software
  • Youth financial literacy
  • Business education games

MAS Center business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Supply Chain, Operations

Revenue model

  1. Hero CEO Subscription: Monthly or annual subscription providing full access to the Hero CEO interactive game and all learning features. Annual plans offer 20% discount. Core recurring revenue stream.
  2. Merchandise Sales: E-commerce sales of branded merchandise including T-shirts, eco-hoodies, caps, mouse pads, and photo posters through the MAS Store. One-time purchase model.
  3. Books and Comics: Sale of books and comics available through the store and Kickstarter pre-sales.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyMonthly Subscription
SubscriptionAnnualAnnual Subscription
Unit PricingPay-as-you-goT-Shirt Products
Unit PricingPay-as-you-goEco Hoodie Products
Unit PricingPay-as-you-goAccessory Products
Unit PricingPay-as-you-goPhoto Poster

Go-to-market motion3 records

Distribution channels3 records

Marketing channels4 records

MAS Center product offering

Product offering

Core offering

MAS Center operates Hero CEO, an interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, taxes, finances, and target markets. The platform is paired with a Parent Tracker Dashboard, printable workbooks, and an AI-driven personalization engine that adapts content to each child's learning level.

Product overview

MAS Center offers a unified educational platform built around the Hero CEO interactive game for children ages 9-13. The core product combines gameplay with real-world business activities to teach entrepreneurship skills. The portfolio includes the Hero CEO subscription service ($9.95/month) with integrated mini-games, real-world activities, and a Parent Tracker Dashboard for parental monitoring. Adjacent to the core platform, MAS Center operates the MAS Store, a print-on-demand merchandise e-commerce channel selling Young CEO branded apparel (t-shirts, eco-hoodies, caps) and accessories (mouse pads, posters) featuring character designs. The products work together as an integrated learning ecosystem where the game drives engagement and brand affinity that supports merchandise sales, while subscriptions fund ongoing platform development.

Differentiator

Problem solved

Functional benefit

Brands

  • Hero CEO: Interactive entrepreneurship game for kids ages 9-13 that teaches business skills through gameplay, missions, and real-world activities.

Products and services

  • Hero CEO An interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets. Includes AI-driven personalization, real-world activities with printable workbooks, and a Parent Tracker Dashboard.
  • Hero CEO Subscription Subscription service providing full access to the Hero CEO interactive game, real-world activities, printable workbooks, and the Parent Tracker Dashboard. Priced at $9.95/month with monthly or annual billing (annual offers 20% discount), and available as one-time gift subscriptions.
  • MAS Store (Young CEO Branded Merchandise) Print-on-demand e-commerce store selling Young CEO branded products including t-shirts ($22-$23 sale), eco-hoodies ($42 sale), dad hats ($23 sale), baseball caps ($24 sale), gaming mouse pads ($25 sale), standard mouse pads ($15 sale), and photo posters ($23 sale). Features character designs (Ana, Alex, Admin, Dante, Lio, Aura) and themes like Girl Power. Fulfilled via Printful.

Quantifiable outcome

  • Over 1000 mini-businesses created by early testers on Outschool
  • +2 more outcomes

Companies that use MAS Center

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles2 records

MAS Center technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

AI capability3 records

Feature5 records

MAS Center partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • National Financial Educators CouncilcoreStrategic or Co-development PartnerHero CEO curriculum is aligned with modern business educational frameworks endorsed by the National Financial Educators Council, ensuring content meets established financial literacy standards for children.
  • OutschoolminorStrategic or Co-development PartnerEarly testing platform for Hero CEO mini-business creation activities; over 1000 mini-businesses created by early testers through the Outschool partnership.
  • GoogleminorGTM or Marketing PartnerAdvertising partner for cookie-based targeted advertising campaigns; cookies used for analytics and delivering relevant advertising through Google's advertising platform.
  • MetaminorGTM or Marketing PartnerAdvertising partner for social media advertising; cookies used for analytics and delivering relevant advertising through Meta's advertising platforms (Facebook/Instagram).

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

MAS Center competitors and assessment

Company assessment

Broad incumbents

  • BrainPOP: Long-standing animated educational platform for elementary and middle schoolers covering multiple subjects with a school-licensed subscription model. Directly comparable on the kids educational subscription category and the school channel go-to-market.
  • Khan Academy Kids: Free, well-funded educational platform for young children covering multiple subjects including early business and money concepts. Comparable target age band and product-led subscription-free model, but broader in scope than MAS Center's entrepreneurship focus.
  • Prodigy Education: Popular gamified math platform for elementary-aged children with a freemium subscription model and a similar product-led growth motion. Directly comparable on gamified learning for kids aged 9-13 and the parent-paid subscription upsell.
  • Junior Achievement: Established nonprofit delivering entrepreneurship, financial literacy, and work-readiness programs to K-12 students via schools and volunteers. Closely comparable on youth entrepreneurship curriculum and the school/homeschool channel, though delivery is volunteer-led rather than game-based.
  • ABCmouse (Age of Learning): Subscription-based educational platform for young children covering reading, math, science, and art. Directly comparable on the parent-paid subscription model for early childhood/elementary learning content and the multi-subject curriculum breadth.

Emerging players

  • CodeCombat: Game-based learning platform that teaches coding through an interactive role-playing game for school-age children. Directly comparable on the product-led, gamified, parent/school-paid subscription model and the curriculum-via-game architecture.
  • MoneyTime (Money Owl): Financial literacy and money management platform for kids and teens combining game mechanics with educational content. Comparable on the kids financial literacy / entrepreneurship niche and the parent-paid subscription model.

Direct peers

  • Tynker: Coding platform for kids that uses gamified, self-paced lessons to teach a tangible skill (programming). Closely comparable business model (parent-paid subscription), target age band, and gamified curriculum-as-product positioning to MAS Center's Hero CEO.
  • GoVenture: Provider of educational entrepreneurship simulations and programs for students, including game-based experiences. Most directly comparable peer in the youth entrepreneurship education niche that MAS Center occupies.
  • Outschool: Live-instruction marketplace where MAS Center validates Hero CEO via early-testing mini-businesses. Direct overlap in target audience (children) and educational category, and an active partnership channel for MAS Center's product.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

MAS Center social profiles

Digital presence

MAS Center financial estimates

Financial estimate

Revenue estimate

Valuation estimate

MAS Center leadership team

Management profile

Number of profiles

MAS Center funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

MAS Center M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about MAS Center

What does MAS Center do?

MAS Center operates Hero CEO, an interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, taxes, finances, and target markets. The platform is paired with a Parent Tracker Dashboard, printable workbooks, and an AI-driven personalization engine that adapts content to each child's learning level.

Is MAS Center a public or private company?

MAS Center is a private company. It is classified as unknown and is currently operating.

When was MAS Center founded?

MAS Center was founded in -1. It employs 1 to 10 people.

How does MAS Center make money?

Three revenue lines are on record. Hero CEO Subscription is the primary driver. The others are merchandise Sales and books and Comics.

Who are MAS Center's main competitors?

Broad incumbents on record are BrainPOP, Khan Academy Kids, Prodigy Education, Junior Achievement and ABCmouse (Age of Learning). Emerging players are CodeCombat and MoneyTime (Money Owl). Direct peers are Tynker, GoVenture and Outschool.

Does MAS Center have an API?

No public API is recorded for MAS Center.

What industry is MAS Center in?

MAS Center's product category is Children's Educational Software. Its primary akta.pro industry code is EDAMAHAC, Youth Business Incubators & Accelerators, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 339930 and its SIC code is 3944.

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