MAS Center
MAS Center operates Hero CEO, a subscription web-based interactive game that teaches children ages 9-13 entrepreneurship and business skills through gamified missions and real-world activities, monetized via a $9.95/month subscription and a print-on-demand Young CEO merchandise store.
- Company typePrivate
- Founded-
- Headquarters—
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What MAS Center does
MAS Center is a privately held, Northridge, California-based education company with 5 employees that operates Hero CEO, a web-based interactive game designed for children ages 9-13. The platform teaches entrepreneurship fundamentals including business plans, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets through narrative-driven missions, mentor-guided challenges, business mini-games, and printable real-world activity workbooks. An AI-powered personalization engine adapts content and difficulty to each child's learning level and the type of business project being built, and a Parent Tracker Dashboard allows parents to monitor progress and completed challenges.
The company's go-to-market is product-led and consumer-direct: parents subscribe at $9.95 per month (with a 20% annual discount) via mascenter.io, with a 30-day money-back guarantee and self-serve onboarding. A secondary revenue stream is the MAS Store, a print-on-demand merchandise e-commerce channel (powered by Printful) selling Young CEO branded t-shirts, eco-hoodies, caps, mouse pads, and photo posters. Distribution is global, web-based, and supplemented by a Kickstarter pre-sale campaign for merchandise, books, and comics. Marketing relies on email newsletter community building, organic web presence, and cookie-based targeted advertising through Google and Meta.
Curriculum is aligned with frameworks endorsed by the National Financial Educators Council, and early validation was conducted through Outschool, where 1,000+ mini-businesses were reportedly created by early testers. The company launched its core product and merchandise store in 2024, has no disclosed funding rounds, no disclosed management team, and no disclosed revenue or paying-customer count.
MAS Center firmographics
Firmographics- Name
- MAS Center
- Legal name
- MAS Center
- Website
- https://mascenter.io
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- MAS Center operates Hero CEO, a subscription web-based interactive game that teaches children ages 9-13 entrepreneurship and business skills through gamified missions and real-world activities, monetized via a $9.95/month subscription and a print-on-demand Young CEO merchandise store.
- Ownership category
- akta.pro rank
MAS Center industry classification
Industry- Product category
- Children's Educational Software
- NAICS
- Doll, Toy, and Game Manufacturing (339930), Hobby, Toy, and Game Retailers (459120)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Retail-Hobby, Toy & Game Shops (5945)
- akta.pro industry
- Youth Business Incubators & AcceleratorsEducation/Supplemental & Enrichment Programs (Arts, STEM, Language)/Entrepreneurship & Business EnrichmentEducational Games & Kids/Families Game StudiosMedia, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Development Studios (PC/Console/Mobile)Business Planning, Pitching & Competitions (Pitch Decks, Demo Days)Education/Supplemental & Enrichment Programs (Arts, STEM, Language)/Entrepreneurship & Business EnrichmentMarketing, Branding & Sales SkillsEducation/Supplemental & Enrichment Programs (Arts, STEM, Language)/Entrepreneurship & Business Enrichment
Keywords
MAS Center business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Supply Chain, Operations
Revenue model
- Hero CEO Subscription: Monthly or annual subscription providing full access to the Hero CEO interactive game and all learning features. Annual plans offer 20% discount. Core recurring revenue stream.
- Merchandise Sales: E-commerce sales of branded merchandise including T-shirts, eco-hoodies, caps, mouse pads, and photo posters through the MAS Store. One-time purchase model.
- Books and Comics: Sale of books and comics available through the store and Kickstarter pre-sales.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Monthly Subscription |
| Subscription | Annual | Annual Subscription |
| Unit Pricing | Pay-as-you-go | T-Shirt Products |
| Unit Pricing | Pay-as-you-go | Eco Hoodie Products |
| Unit Pricing | Pay-as-you-go | Accessory Products |
| Unit Pricing | Pay-as-you-go | Photo Poster |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels4 records
MAS Center product offering
Product offeringCore offering
MAS Center operates Hero CEO, an interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, taxes, finances, and target markets. The platform is paired with a Parent Tracker Dashboard, printable workbooks, and an AI-driven personalization engine that adapts content to each child's learning level.
Product overview
MAS Center offers a unified educational platform built around the Hero CEO interactive game for children ages 9-13. The core product combines gameplay with real-world business activities to teach entrepreneurship skills. The portfolio includes the Hero CEO subscription service ($9.95/month) with integrated mini-games, real-world activities, and a Parent Tracker Dashboard for parental monitoring. Adjacent to the core platform, MAS Center operates the MAS Store, a print-on-demand merchandise e-commerce channel selling Young CEO branded apparel (t-shirts, eco-hoodies, caps) and accessories (mouse pads, posters) featuring character designs. The products work together as an integrated learning ecosystem where the game drives engagement and brand affinity that supports merchandise sales, while subscriptions fund ongoing platform development.
Differentiator
Problem solved
Functional benefit
Brands
- Hero CEO: Interactive entrepreneurship game for kids ages 9-13 that teaches business skills through gameplay, missions, and real-world activities.
Products and services
- Hero CEO An interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, company logos, taxes, goals, finances, and target markets. Includes AI-driven personalization, real-world activities with printable workbooks, and a Parent Tracker Dashboard.
- Hero CEO Subscription Subscription service providing full access to the Hero CEO interactive game, real-world activities, printable workbooks, and the Parent Tracker Dashboard. Priced at $9.95/month with monthly or annual billing (annual offers 20% discount), and available as one-time gift subscriptions.
- MAS Store (Young CEO Branded Merchandise) Print-on-demand e-commerce store selling Young CEO branded products including t-shirts ($22-$23 sale), eco-hoodies ($42 sale), dad hats ($23 sale), baseball caps ($24 sale), gaming mouse pads ($25 sale), standard mouse pads ($15 sale), and photo posters ($23 sale). Features character designs (Ana, Alex, Admin, Dante, Lio, Aura) and themes like Girl Power. Fulfilled via Printful.
Quantifiable outcome
- Over 1000 mini-businesses created by early testers on Outschool
- +2 more outcomes
Companies that use MAS Center
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles2 records
MAS Center technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability3 records
Feature5 records
MAS Center partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- National Financial Educators CouncilcoreHero CEO curriculum is aligned with modern business educational frameworks endorsed by the National Financial Educators Council, ensuring content meets established financial literacy standards for children.
- OutschoolminorEarly testing platform for Hero CEO mini-business creation activities; over 1000 mini-businesses created by early testers through the Outschool partnership.
- GoogleminorAdvertising partner for cookie-based targeted advertising campaigns; cookies used for analytics and delivering relevant advertising through Google's advertising platform.
- MetaminorAdvertising partner for social media advertising; cookies used for analytics and delivering relevant advertising through Meta's advertising platforms (Facebook/Instagram).
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
MAS Center competitors and assessment
Company assessmentBroad incumbents
- BrainPOP: Long-standing animated educational platform for elementary and middle schoolers covering multiple subjects with a school-licensed subscription model. Directly comparable on the kids educational subscription category and the school channel go-to-market.
- Khan Academy Kids: Free, well-funded educational platform for young children covering multiple subjects including early business and money concepts. Comparable target age band and product-led subscription-free model, but broader in scope than MAS Center's entrepreneurship focus.
- Prodigy Education: Popular gamified math platform for elementary-aged children with a freemium subscription model and a similar product-led growth motion. Directly comparable on gamified learning for kids aged 9-13 and the parent-paid subscription upsell.
- Junior Achievement: Established nonprofit delivering entrepreneurship, financial literacy, and work-readiness programs to K-12 students via schools and volunteers. Closely comparable on youth entrepreneurship curriculum and the school/homeschool channel, though delivery is volunteer-led rather than game-based.
- ABCmouse (Age of Learning): Subscription-based educational platform for young children covering reading, math, science, and art. Directly comparable on the parent-paid subscription model for early childhood/elementary learning content and the multi-subject curriculum breadth.
Emerging players
- CodeCombat: Game-based learning platform that teaches coding through an interactive role-playing game for school-age children. Directly comparable on the product-led, gamified, parent/school-paid subscription model and the curriculum-via-game architecture.
- MoneyTime (Money Owl): Financial literacy and money management platform for kids and teens combining game mechanics with educational content. Comparable on the kids financial literacy / entrepreneurship niche and the parent-paid subscription model.
Direct peers
- Tynker: Coding platform for kids that uses gamified, self-paced lessons to teach a tangible skill (programming). Closely comparable business model (parent-paid subscription), target age band, and gamified curriculum-as-product positioning to MAS Center's Hero CEO.
- GoVenture: Provider of educational entrepreneurship simulations and programs for students, including game-based experiences. Most directly comparable peer in the youth entrepreneurship education niche that MAS Center occupies.
- Outschool: Live-instruction marketplace where MAS Center validates Hero CEO via early-testing mini-businesses. Direct overlap in target audience (children) and educational category, and an active partnership channel for MAS Center's product.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
MAS Center social profiles
Digital presenceMAS Center financial estimates
Financial estimateRevenue estimate
Valuation estimate
MAS Center leadership team
Management profileNumber of profiles
MAS Center funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
MAS Center M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about MAS Center
What does MAS Center do?
MAS Center operates Hero CEO, an interactive web-based video game for children ages 9-13 that teaches entrepreneurship and business skills through gameplay. Children build a real business in-game and learn business concepts including business plans, advertising, marketing, sales, teamwork, taxes, finances, and target markets. The platform is paired with a Parent Tracker Dashboard, printable workbooks, and an AI-driven personalization engine that adapts content to each child's learning level.
Is MAS Center a public or private company?
MAS Center is a private company. It is classified as unknown and is currently operating.
When was MAS Center founded?
MAS Center was founded in -1. It employs 1 to 10 people.
How does MAS Center make money?
Three revenue lines are on record. Hero CEO Subscription is the primary driver. The others are merchandise Sales and books and Comics.
Who are MAS Center's main competitors?
Broad incumbents on record are BrainPOP, Khan Academy Kids, Prodigy Education, Junior Achievement and ABCmouse (Age of Learning). Emerging players are CodeCombat and MoneyTime (Money Owl). Direct peers are Tynker, GoVenture and Outschool.
Does MAS Center have an API?
No public API is recorded for MAS Center.
What industry is MAS Center in?
MAS Center's product category is Children's Educational Software. Its primary akta.pro industry code is EDAMAHAC, Youth Business Incubators & Accelerators, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 339930 and its SIC code is 3944.