VIRTUAL MEDICINE
Virtual Medicine is a Slovak XR software company that builds Human Anatomy VR, a 3D anatomy and DICOM visualization platform distributed across Meta Quest, PlayStation VR2, PICO, and mobile devices. It sells personal, professional, and institutional subscriptions to medical schools, universities, hospitals, and healthcare companies in 180+ countries.
- Company typePrivate
- Founded-
- HeadquartersBratislava, Slovakia
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What VIRTUAL MEDICINE does
Virtual Medicine, s. r. o. is a Slovak-headquartered extended reality (XR) software company that develops Human Anatomy VR, a 3D anatomical atlas platform distributed across Meta Quest, PICO, PlayStation VR2, and mobile (iOS/Android) devices. The platform combines a VR/AR anatomy library of 13,000+ labeled anatomical structures and 1,500+ stereoscopic cadaver specimens produced in cooperation with Stanford University with an integrated 3D DICOM viewer that converts CT and MRI scans into interactive VR models with PACS connectivity. Sub-brands include AR Anatomy (mobile AR), Muscle Kinetics (mixed-reality movement animations), VR DICOM (imaging module), and Animal Anatomy VR (launched November 2025). The company also completed the EU-funded AI Tutor research project in October 2024 exploring AI-guided navigation through 3D anatomical models.
The company monetizes through three subscription tiers sold annually: a Personal license at $29.99–$39.99 distributed directly via Meta Store, PlayStation Store, and PICO Store; a Professional license for patient education sold through direct sales; and an Institutional license at $324.99 per device per year that includes multi-user collaboration (up to 100 participants), the Web Manager portal, and Test Manager. Distribution is dual-track: product-led via consumer app stores and event-driven enterprise sales for medical schools, universities, hospitals, and pharmaceutical/medical-device customers (e.g., Novartis, Takeda, Terumo). The product is reportedly used in over 180 countries, with named institutional customers including Stanford, Mayo Clinic, Perelman School of Medicine, Penn State, Technical University of Munich, Erasmus MC, and Seoul National University.
The company is founder-controlled with four named executives (Tomáš Brngál, M.D. as CEO; Filip Šandor as CTO; Michal Tkáč as CDO; Jozef Brngál as COO), operates with a 9-person team, and has not disclosed institutional venture or private equity funding — only European Union Horizon 2020 research grants (XR4ALL in 2020, AI Tutor in 2024). It received the Deloitte Impact Stars Award in 2024 and was selected for the EU Business Mission to WHX Osaka 2026 and MedExpo Africa 2025. No revenue figures, valuation, or external investor base is disclosed.
VIRTUAL MEDICINE firmographics
Firmographics- Name
- VIRTUAL MEDICINE
- Legal name
- Virtual Medicine, s. r. o.
- Website
- https://medicinevirtual.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Virtual Medicine is a Slovak XR software company that builds Human Anatomy VR, a 3D anatomy and DICOM visualization platform distributed across Meta Quest, PlayStation VR2, PICO, and mobile devices. It sells personal, professional, and institutional subscriptions to medical schools, universities, hospitals, and healthcare companies in 180+ countries.
- Ownership category
- akta.pro rank
VIRTUAL MEDICINE industry classification
Industry- Product category
- Medical Education Software
- NAICS
- Software Publishers (5132), Research and Development in the Physical, Engineering, and Life Sciences (54171)
- SIC
- Services-Prepackaged Software (7372), Surgical & Medical Instruments & Apparatus (3841)
- akta.pro primary industry
- Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction) (EDAFAJAC)
- akta.pro secondary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
Keywords
Where VIRTUAL MEDICINE is headquartered
LocationHeadquarters
- HQ city
- Bratislava
- HQ country
- Slovakia
- HQ region
- Europe
Offices1 record
Markets served
VIRTUAL MEDICINE business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- Personal/Subscription License: Individual consumer licenses for personal use, sold as annual subscriptions through Meta Store and PlayStation Store. Single device, non-transferable, non-commercial use only.
- Professional License: Extended license for medical professionals for patient education purposes. Device-bound, allows unlimited users on designated device. Sold directly through contact sales.
- Institutional License: Educational institution licenses per device with option for unlimited users. Includes institutional features like Multi-User, Web Manager, and Test Manager. Sold as annual subscriptions with 7-day free trial available.
- App Store Distribution: Revenue from direct consumer sales through Meta Store, PlayStation Store, and PICO Store with standard platform distribution fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Personal license for students and enthusiasts - single device, non-commercial use |
| Subscription | Annual | Professional license for patient education - up to 2 devices, unlimited users |
| Subscription | Annual | Institutional license for schools, universities, hospitals - unlimited users per device |
| Subscription | Annual | Anatomy VR Bundle - Human + Animal Anatomy combined |
| Subscription | Annual | PlayStation VR2 pricing |
Go-to-market motion4 records
Distribution channels6 records
Marketing channels8 records
VIRTUAL MEDICINE product offering
Product offeringCore offering
Virtual Medicine develops and licenses an extended reality (XR) software platform for human and animal anatomy education, headlined by Human Anatomy VR — a 3D VR/AR anatomical atlas with more than 13,000 labeled anatomical structures, an integrated 3D DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and web-based test and license management. Companion products include AR Anatomy for mobile/tablet, Muscle Kinetics for movement visualization, Animal Anatomy VR, and the Anatomy VR Bundle, distributed to consumers via VR app stores and to institutions via direct annual subscriptions.
Product overview
Virtual Medicine offers a multi-product extended reality (XR) platform for medical and anatomy education. The core product is Human Anatomy VR, a comprehensive 3D anatomical atlas available across VR headsets (Meta Quest, PICO, PlayStation VR2), tablets, and mobile devices via AR Anatomy. The platform includes a dedicated VR DICOM module for medical imaging visualization and a Test Manager for assessment. Additional products include Muscle Kinetics for movement analysis and Animal Anatomy VR for comparative anatomy. The AI Tutor research project explores AI-enhanced learning within the platform. Products are offered in Personal, Professional, and Institutional license tiers with multi-user collaboration capabilities supporting up to 100 participants.
Differentiator
Problem solved
Functional benefit
Brands
- Human Anatomy VR: Flagship VR/MR/AR platform offering advanced medical anatomy education with over 13,000 anatomical structures, 3D DICOM viewer for CT/MRI scans, multi-user collaboration, and test management features.
- AR Anatomy
- Muscle Kinetics
- VR DICOM
- Animal Anatomy VR
Products and services
- Human Anatomy VR Flagship VR/MR/AR anatomical atlas platform offering 18,000+ labeled anatomical structures, 3D VR DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and assessment tools. Designed for medical education, professional development, and patient consultation; available on Meta Quest, PICO, PlayStation VR2, iOS, and Android.
- AR Anatomy Mobile and tablet augmented reality application providing comprehensive anatomy exploration across all human body systems (skeletal, muscular, nervous, cardiovascular, respiratory, digestive, reproductive, lymphatic, connective tissue) with combine, layer, and highlight features plus advanced AR mode for placing 3D models in real-world environments.
- Muscle Kinetics Mixed reality application focused on muscle kinetics and body movement animations, allowing study of over 500 body movements with detailed muscle function visualization in dynamic 3D.
- Animal Anatomy VR Immersive animal anatomy application blending Virtual, Mixed, and Augmented Reality, enabling exploration of animal bones, muscles, organs, vessels, and nerves with isolation, layer switching, and labeled descriptions. Available on PlayStation VR2 and Meta Quest.
- Anatomy VR Bundle Combined package offering both Human Anatomy VR and Animal Anatomy VR in a single $49.99 purchase on Meta Quest and PlayStation VR2, providing detailed, high-precision 3D models of both human and animal anatomy.
- VR DICOM 3D VR DICOM viewer that reconstructs 2D CT and MRI scan series into interactive 3D models for exploring anatomy and pathology in virtual or mixed reality. Features include real-time cutting in any plane, tissue windowing, PACS connectivity, and DICOM crop/dataset tools.
Quantifiable outcome
- 45% improvement in student learning outcomes compared to traditional teaching methods
- +5 more outcomes
Companies that use VIRTUAL MEDICINE
Customer profileNamed customers23 records
Segments4 records
Ideal customer profiles4 records
VIRTUAL MEDICINE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature10 records
VIRTUAL MEDICINE partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered strategic, core, major, support and research.
- Slovak Health Innovation HubstrategicCollaboration at MedExpo Africa 2025 in Nairobi, representing Slovakia's innovative health-tech sector and fostering international collaboration across the East African region with support from the Slovak Embassy in Kenya.
- MetacoreMeta has recognized Virtual Medicine as an innovator advancing XR education and features the company as part of their initiative to integrate metaverse technologies into real-world training and education. Virtual Medicine's Human Anatomy VR is available on Meta Quest headsets and is promoted within Meta's ecosystem.
- Stanford UniversitycoreStanford University School of Medicine collaborated with Virtual Medicine to produce over 1,500 stereoscopic cadaver specimens used in the Human Anatomy VR platform. Stanford is also a trusted institutional customer.
- PICO XRmajorPICO XR partnership enables Human Anatomy VR to run on PICO headsets (4, 4 Pro, 4 Ultra, Neo3). Virtual Medicine's platform is available on the PICO Store for institutional and consumer distribution.
- Sony Interactive Entertainment (PlayStation)majorHuman Anatomy VR officially launched on PlayStation VR2, bringing immersive anatomical learning to PlayStation's VR ecosystem with optimization for PS VR2 features including 4K OLED displays and Sense controllers.
- MicrosoftsupportListed as a supporter of Virtual Medicine's platform development and ecosystem.
- SamsungsupportListed as a supporter providing device support for the platform ecosystem.
- European Union Business HubstrategicVirtual Medicine was selected as one of only 50 European healthcare companies for the EU Business Mission to WHX Osaka 2026, gaining access to Japanese markets through the EU Pavilion.
- Penta Hospitals GroupstrategicListed as a strategic partner of Virtual Medicine, representing a major healthcare institution network.
- Louisiana State University Health ShreveportresearchConducted peer-reviewed pilot study published in OTO Open showing 54% improvement in medical students' head and neck anatomy quiz scores after VR sessions. Provides academic validation of the platform.
- Queen Mary University of LondonresearchConducted peer-reviewed study in Anatomical Sciences Education comparing VR learning to cadaveric dissection, finding comparable learning outcomes. Provides academic validation.
- Kyung Hee UniversityresearchPublished study in Scientific Reports analyzing VR anatomy applications, highlighting Human Anatomy VR for its realistic 3D models and interactive features.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
VIRTUAL MEDICINE competitors and assessment
Company assessmentBroad incumbents
- CAE Healthcare: CAE Healthcare is a major medical simulation vendor offering patient simulators, simulation center software, and training solutions across nursing, surgery, and emergency care. Broad incumbent that competes for medical education training budgets though focused on physical simulators rather than VR anatomy.
- Touch Surgery (Medtronic): Touch Surgery, owned by Medtronic, is a widely used surgical simulation platform with both mobile and VR components. A larger, well-funded incumbent in adjacent medical simulation space, more focused on procedural steps than anatomy but competes for institutional training budgets.
Emerging players
- ImmersiveTouch: ImmersiveTouch provides VR-based surgical simulation and training modules for medical residents and surgeons. Smaller emerging peer in the same VR medical education category, with more focus on procedural simulation versus Virtual Medicine's anatomy atlas orientation.
- XRHealth: XRHealth operates VR-based therapeutic and clinical platforms, including telehealth-virtual-care delivery. Adjacent emerging player in medical XR with overlapping technology stack but more focused on therapy delivery than anatomy education.
Direct peers
- Anatomage: Anatomage provides digital anatomy visualization including the well-known Anatomage Table used in many medical schools for cadaver replacement. Direct competitor in the anatomy education space, with both 2D/3D display and table-form-factor offerings versus Virtual Medicine's VR-first approach.
- FundamentalVR: FundamentalVR offers VR surgical simulation with haptic feedback for medical training and education. Comparable as a peer in medical XR education sold to institutions, though it emphasizes tactile surgical simulation over general anatomy visualization.
- Surgical Theater: Surgical Theater provides VR visualization for surgical planning and patient education using 360° and reconstructed imaging. Direct overlap on the VR-DICOM integration side and on serving healthcare provider institutions, though more focused on surgical planning than general anatomy education.
- Osso VR: Osso VR focuses on VR-based surgical and procedural training for medical professionals, sharing the same VR-for-medical-education category. While more surgical-procedure focused versus Virtual Medicine's anatomy focus, both compete for institutional VR lab budgets and platform partnerships.
- BioDigital: BioDigital provides a 3D human body visualization platform with both web-based and VR modes, targeting medical education and healthcare. Closely comparable on the 3D anatomy visualization side, with similar anatomical atlas content and institutional customers.
- Elsevier / 3D4Medical (Complete Anatomy): Complete Anatomy is the dominant 3D anatomy platform used in medical schools globally, with deep curriculum integration and similar anatomical atlas functionality. Most direct competitor to Virtual Medicine's flagship Human Anatomy VR product, though primarily delivered on tablet/PC rather than VR-first.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
VIRTUAL MEDICINE social profiles
Digital presenceVIRTUAL MEDICINE financial estimates
Financial estimateRevenue estimate
Valuation estimate
VIRTUAL MEDICINE leadership team
Management profileNumber of profiles
Profiles4 records
VIRTUAL MEDICINE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VIRTUAL MEDICINE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VIRTUAL MEDICINE
What does VIRTUAL MEDICINE do?
Virtual Medicine develops and licenses an extended reality (XR) software platform for human and animal anatomy education, headlined by Human Anatomy VR — a 3D VR/AR anatomical atlas with more than 13,000 labeled anatomical structures, an integrated 3D DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and web-based test and license management. Companion products include AR Anatomy for mobile/tablet, Muscle Kinetics for movement visualization, Animal Anatomy VR, and the Anatomy VR Bundle, distributed to consumers via VR app stores and to institutions via direct annual subscriptions.
Is VIRTUAL MEDICINE a public or private company?
VIRTUAL MEDICINE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was VIRTUAL MEDICINE founded?
VIRTUAL MEDICINE was founded in -1. It employs 1 to 10 people.
Where is VIRTUAL MEDICINE based?
VIRTUAL MEDICINE is headquartered in Bratislava, Slovakia, in the Europe region.
How does VIRTUAL MEDICINE make money?
Four revenue lines are on record. Personal/Subscription License is the primary driver. The others are professional License, institutional License and app Store Distribution.
Who are VIRTUAL MEDICINE's main competitors?
Broad incumbents on record are CAE Healthcare and Touch Surgery (Medtronic). Emerging players are ImmersiveTouch and XRHealth. Direct peers are Anatomage, FundamentalVR, Surgical Theater, Osso VR, BioDigital and Elsevier / 3D4Medical (Complete Anatomy).
Does VIRTUAL MEDICINE have an API?
No public API is recorded for VIRTUAL MEDICINE.
What industry is VIRTUAL MEDICINE in?
VIRTUAL MEDICINE's product category is Medical Education Software. Its primary akta.pro industry code is EDAFAJAC, Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction), with a secondary code of MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 5132 and its SIC code is 7372.