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VIRTUAL MEDICINE

Full company profile

uuid004vf47

Namestring
VIRTUAL MEDICINE
Legal namestring
Virtual Medicine, s. r. o.
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Virtual Medicine, s. r. o. is a Slovak-headquartered extended reality (XR) software company that develops Human Anatomy VR, a 3D anatomical atlas platform distributed across Meta Quest, PICO, PlayStation VR2, and mobile (iOS/Android) devices. The platform combines a VR/AR anatomy library of 13,000+ labeled anatomical structures and 1,500+ stereoscopic cadaver specimens produced in cooperation with Stanford University with an integrated 3D DICOM viewer that converts CT and MRI scans into interactive VR models with PACS connectivity. Sub-brands include AR Anatomy (mobile AR), Muscle Kinetics (mixed-reality movement animations), VR DICOM (imaging module), and Animal Anatomy VR (launched November 2025). The company also completed the EU-funded AI Tutor research project in October 2024 exploring AI-guided navigation through 3D anatomical models.

The company monetizes through three subscription tiers sold annually: a Personal license at $29.99–$39.99 distributed directly via Meta Store, PlayStation Store, and PICO Store; a Professional license for patient education sold through direct sales; and an Institutional license at $324.99 per device per year that includes multi-user collaboration (up to 100 participants), the Web Manager portal, and Test Manager. Distribution is dual-track: product-led via consumer app stores and event-driven enterprise sales for medical schools, universities, hospitals, and pharmaceutical/medical-device customers (e.g., Novartis, Takeda, Terumo). The product is reportedly used in over 180 countries, with named institutional customers including Stanford, Mayo Clinic, Perelman School of Medicine, Penn State, Technical University of Munich, Erasmus MC, and Seoul National University.

The company is founder-controlled with four named executives (Tomáš Brngál, M.D. as CEO; Filip Šandor as CTO; Michal Tkáč as CDO; Jozef Brngál as COO), operates with a 9-person team, and has not disclosed institutional venture or private equity funding — only European Union Horizon 2020 research grants (XR4ALL in 2020, AI Tutor in 2024). It received the Deloitte Impact Stars Award in 2024 and was selected for the EU Business Mission to WHX Osaka 2026 and MedExpo Africa 2025. No revenue figures, valuation, or external investor base is disclosed.

Short descriptiontext

Virtual Medicine is a Slovak XR software company that builds Human Anatomy VR, a 3D anatomy and DICOM visualization platform distributed across Meta Quest, PlayStation VR2, PICO, and mobile devices. It sells personal, professional, and institutional subscriptions to medical schools, universities, hospitals, and healthcare companies in 180+ countries.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBratislava, Slovakia
HQ citystring
Bratislava
HQ countrystring
Slovakia
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
anatomy education software, extended reality medical, VR anatomy platform, DICOM visualization software, immersive learning tools
Industry2 codes
1Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction)
CodeEDAFAJACPrimaryYes
2XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Research and Development in the Physical, Engineering, and Life Sciences54171
SIC code2 codes
  • Services-Prepackaged Software7372
  • Surgical & Medical Instruments & Apparatus3841
Product category
Medical Education Software
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model4 records
1Personal/Subscription License
TypeSubscription Recurring
Description

Individual consumer licenses for personal use, sold as annual subscriptions through Meta Store and PlayStation Store. Single device, non-transferable, non-commercial use only.

medicinevirtual.com
2Professional License
TypeSubscription Recurring
Description

Extended license for medical professionals for patient education purposes. Device-bound, allows unlimited users on designated device. Sold directly through contact sales.

medicinevirtual.com
3Institutional License
TypeSubscription Recurring
Description

Educational institution licenses per device with option for unlimited users. Includes institutional features like Multi-User, Web Manager, and Test Manager. Sold as annual subscriptions with 7-day free trial available.

medicinevirtual.com
4App Store Distribution
TypeSubscription Recurring
Description

Revenue from direct consumer sales through Meta Store, PlayStation Store, and PICO Store with standard platform distribution fees.

medicinevirtual.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Personnel, Marketing or Sales, Operations
Pricing details5 tiers
1Personal license for students and enthusiasts - single device, non-commercial use
ModelSubscriptionBilling cadenceAnnual
Notes

$39.99 introductory offer for Personal license. Annual subscription model. Single device, non-transferable, non-commercial use only. Available on Meta Quest and PlayStation Store.

medicinevirtual.com
2Professional license for patient education - up to 2 devices, unlimited users
ModelSubscriptionBilling cadenceAnnual
Notes

Contact sales for pricing. Extended license enabling patient education use. Device-bound, unlimited users per device. Not for public presentations or resale.

medicinevirtual.com
3Institutional license for schools, universities, hospitals - unlimited users per device
ModelSubscriptionBilling cadenceAnnual
Notes

$324.99 per device annually with 7-day free trial. Includes all features: Multi-User (up to 100 participants), Web Manager, Test Manager, DICOM viewer, PACS connectivity. Unlimited users per licensed device.

medicinevirtual.com
4Anatomy VR Bundle - Human + Animal Anatomy combined
ModelSubscriptionBilling cadenceAnnual
Notes

$49.99 for the bundle on Meta Quest and PlayStation VR2 Store. Personal purchase only. Institutional licensing requires contacting [email protected].

medicinevirtual.com
5PlayStation VR2 pricing
ModelSubscriptionBilling cadenceAnnual
Notes

$29.99 USD for PlayStation VR2 version. Available globally via PlayStation Store.

medicinevirtual.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 5 records shown
1Human Anatomy VR
Description

Flagship VR/MR/AR platform offering advanced medical anatomy education with over 13,000 anatomical structures, 3D DICOM viewer for CT/MRI scans, multi-user collaboration, and test management features.

medicinevirtual.com
+4 more records
Core offering1 text field

Virtual Medicine develops and licenses an extended reality (XR) software platform for human and animal anatomy education, headlined by Human Anatomy VR — a 3D VR/AR anatomical atlas with more than 13,000 labeled anatomical structures, an integrated 3D DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and web-based test and license management. Companion products include AR Anatomy for mobile/tablet, Muscle Kinetics for movement visualization, Animal Anatomy VR, and the Anatomy VR Bundle, distributed to consumers via VR app stores and to institutions via direct annual subscriptions.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 45% improvement in student learning outcomes compared to traditional teaching methods
+5 more records
Product overview1 text field

Virtual Medicine offers a multi-product extended reality (XR) platform for medical and anatomy education. The core product is Human Anatomy VR, a comprehensive 3D anatomical atlas available across VR headsets (Meta Quest, PICO, PlayStation VR2), tablets, and mobile devices via AR Anatomy. The platform includes a dedicated VR DICOM module for medical imaging visualization and a Test Manager for assessment. Additional products include Muscle Kinetics for movement analysis and Animal Anatomy VR for comparative anatomy. The AI Tutor research project explores AI-enhanced learning within the platform. Products are offered in Personal, Professional, and Institutional license tiers with multi-user collaboration capabilities supporting up to 100 participants.

Product and service6 records
1Human Anatomy VR
CategoryCore XR Anatomy Platform
Description

Flagship VR/MR/AR anatomical atlas platform offering 18,000+ labeled anatomical structures, 3D VR DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and assessment tools. Designed for medical education, professional development, and patient consultation; available on Meta Quest, PICO, PlayStation VR2, iOS, and Android.

2AR Anatomy
CategoryAR Anatomy Application
Description

Mobile and tablet augmented reality application providing comprehensive anatomy exploration across all human body systems (skeletal, muscular, nervous, cardiovascular, respiratory, digestive, reproductive, lymphatic, connective tissue) with combine, layer, and highlight features plus advanced AR mode for placing 3D models in real-world environments.

3Muscle Kinetics
CategoryMR Muscle Movement Application
Description

Mixed reality application focused on muscle kinetics and body movement animations, allowing study of over 500 body movements with detailed muscle function visualization in dynamic 3D.

4Animal Anatomy VR
CategoryXR Animal Anatomy Application
Description

Immersive animal anatomy application blending Virtual, Mixed, and Augmented Reality, enabling exploration of animal bones, muscles, organs, vessels, and nerves with isolation, layer switching, and labeled descriptions. Available on PlayStation VR2 and Meta Quest.

5Anatomy VR Bundle
CategoryProduct Bundle
Description

Combined package offering both Human Anatomy VR and Animal Anatomy VR in a single $49.99 purchase on Meta Quest and PlayStation VR2, providing detailed, high-precision 3D models of both human and animal anatomy.

6VR DICOM
Category3D Medical Imaging Viewer
Description

3D VR DICOM viewer that reconstructs 2D CT and MRI scan series into interactive 3D models for exploring anatomy and pathology in virtual or mixed reality. Features include real-time cutting in any plane, tissue windowing, PACS connectivity, and DICOM crop/dataset tools.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
1Slovak Health Innovation Hub
Strategic tierStrategicTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Collaboration at MedExpo Africa 2025 in Nairobi, representing Slovakia's innovative health-tech sector and fostering international collaboration across the East African region with support from the Slovak Embassy in Kenya.

medicinevirtual.com
Strategic tierCoreTypeTechnology or Integration
Description

Meta has recognized Virtual Medicine as an innovator advancing XR education and features the company as part of their initiative to integrate metaverse technologies into real-world training and education. Virtual Medicine's Human Anatomy VR is available on Meta Quest headsets and is promoted within Meta's ecosystem.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Stanford University School of Medicine collaborated with Virtual Medicine to produce over 1,500 stereoscopic cadaver specimens used in the Human Anatomy VR platform. Stanford is also a trusted institutional customer.

Strategic tierMajorTypeTechnology or Integration
Description

PICO XR partnership enables Human Anatomy VR to run on PICO headsets (4, 4 Pro, 4 Ultra, Neo3). Virtual Medicine's platform is available on the PICO Store for institutional and consumer distribution.

Strategic tierMajorTypeTechnology or Integration
Description

Human Anatomy VR officially launched on PlayStation VR2, bringing immersive anatomical learning to PlayStation's VR ecosystem with optimization for PS VR2 features including 4K OLED displays and Sense controllers.

Strategic tierSupportTypeTechnology or Integration
Description

Listed as a supporter of Virtual Medicine's platform development and ecosystem.

Strategic tierSupportTypeTechnology or Integration
Description

Listed as a supporter providing device support for the platform ecosystem.

Strategic tierStrategicTypeGTM or Marketing Partner
Description

Virtual Medicine was selected as one of only 50 European healthcare companies for the EU Business Mission to WHX Osaka 2026, gaining access to Japanese markets through the EU Pavilion.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Listed as a strategic partner of Virtual Medicine, representing a major healthcare institution network.

Strategic tierResearchTypeStrategic or Co-development Partner
Description

Conducted peer-reviewed pilot study published in OTO Open showing 54% improvement in medical students' head and neck anatomy quiz scores after VR sessions. Provides academic validation of the platform.

Strategic tierResearchTypeStrategic or Co-development Partner
Description

Conducted peer-reviewed study in Anatomical Sciences Education comparing VR learning to cadaveric dissection, finding comparable learning outcomes. Provides academic validation.

Strategic tierResearchTypeStrategic or Co-development Partner
Description

Published study in Scientific Reports analyzing VR anatomy applications, highlighting Human Anatomy VR for its realistic 3D models and interactive features.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

CAE Healthcare is a major medical simulation vendor offering patient simulators, simulation center software, and training solutions across nursing, surgery, and emergency care. Broad incumbent that competes for medical education training budgets though focused on physical simulators rather than VR anatomy.

TypeEmerging player
Description

ImmersiveTouch provides VR-based surgical simulation and training modules for medical residents and surgeons. Smaller emerging peer in the same VR medical education category, with more focus on procedural simulation versus Virtual Medicine's anatomy atlas orientation.

TypeDirect peer
Description

Anatomage provides digital anatomy visualization including the well-known Anatomage Table used in many medical schools for cadaver replacement. Direct competitor in the anatomy education space, with both 2D/3D display and table-form-factor offerings versus Virtual Medicine's VR-first approach.

TypeDirect peer
Description

FundamentalVR offers VR surgical simulation with haptic feedback for medical training and education. Comparable as a peer in medical XR education sold to institutions, though it emphasizes tactile surgical simulation over general anatomy visualization.

TypeDirect peer
Description

Surgical Theater provides VR visualization for surgical planning and patient education using 360° and reconstructed imaging. Direct overlap on the VR-DICOM integration side and on serving healthcare provider institutions, though more focused on surgical planning than general anatomy education.

TypeEmerging player
Description

XRHealth operates VR-based therapeutic and clinical platforms, including telehealth-virtual-care delivery. Adjacent emerging player in medical XR with overlapping technology stack but more focused on therapy delivery than anatomy education.

TypeDirect peer
Description

Osso VR focuses on VR-based surgical and procedural training for medical professionals, sharing the same VR-for-medical-education category. While more surgical-procedure focused versus Virtual Medicine's anatomy focus, both compete for institutional VR lab budgets and platform partnerships.

TypeDirect peer
Description

BioDigital provides a 3D human body visualization platform with both web-based and VR modes, targeting medical education and healthcare. Closely comparable on the 3D anatomy visualization side, with similar anatomical atlas content and institutional customers.

TypeBroad incumbent
Description

Touch Surgery, owned by Medtronic, is a widely used surgical simulation platform with both mobile and VR components. A larger, well-funded incumbent in adjacent medical simulation space, more focused on procedural steps than anatomy but competes for institutional training budgets.

TypeDirect peer
Description

Complete Anatomy is the dominant 3D anatomy platform used in medical schools globally, with deep curriculum integration and similar anatomical atlas functionality. Most direct competitor to Virtual Medicine's flagship Human Anatomy VR product, though primarily delivered on tablet/PC rather than VR-first.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers23 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature10 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

VIRTUAL MEDICINE

Medical Education Softwaremedicinevirtual.com

Virtual Medicine is a Slovak XR software company that builds Human Anatomy VR, a 3D anatomy and DICOM visualization platform distributed across Meta Quest, PlayStation VR2, PICO, and mobile devices. It sells personal, professional, and institutional subscriptions to medical schools, universities, hospitals, and healthcare companies in 180+ countries.

What VIRTUAL MEDICINE does

Virtual Medicine, s. r. o. is a Slovak-headquartered extended reality (XR) software company that develops Human Anatomy VR, a 3D anatomical atlas platform distributed across Meta Quest, PICO, PlayStation VR2, and mobile (iOS/Android) devices. The platform combines a VR/AR anatomy library of 13,000+ labeled anatomical structures and 1,500+ stereoscopic cadaver specimens produced in cooperation with Stanford University with an integrated 3D DICOM viewer that converts CT and MRI scans into interactive VR models with PACS connectivity. Sub-brands include AR Anatomy (mobile AR), Muscle Kinetics (mixed-reality movement animations), VR DICOM (imaging module), and Animal Anatomy VR (launched November 2025). The company also completed the EU-funded AI Tutor research project in October 2024 exploring AI-guided navigation through 3D anatomical models.

The company monetizes through three subscription tiers sold annually: a Personal license at $29.99–$39.99 distributed directly via Meta Store, PlayStation Store, and PICO Store; a Professional license for patient education sold through direct sales; and an Institutional license at $324.99 per device per year that includes multi-user collaboration (up to 100 participants), the Web Manager portal, and Test Manager. Distribution is dual-track: product-led via consumer app stores and event-driven enterprise sales for medical schools, universities, hospitals, and pharmaceutical/medical-device customers (e.g., Novartis, Takeda, Terumo). The product is reportedly used in over 180 countries, with named institutional customers including Stanford, Mayo Clinic, Perelman School of Medicine, Penn State, Technical University of Munich, Erasmus MC, and Seoul National University.

The company is founder-controlled with four named executives (Tomáš Brngál, M.D. as CEO; Filip Šandor as CTO; Michal Tkáč as CDO; Jozef Brngál as COO), operates with a 9-person team, and has not disclosed institutional venture or private equity funding — only European Union Horizon 2020 research grants (XR4ALL in 2020, AI Tutor in 2024). It received the Deloitte Impact Stars Award in 2024 and was selected for the EU Business Mission to WHX Osaka 2026 and MedExpo Africa 2025. No revenue figures, valuation, or external investor base is disclosed.

VIRTUAL MEDICINE firmographics

Firmographics
Name
VIRTUAL MEDICINE
Legal name
Virtual Medicine, s. r. o.
Website
https://medicinevirtual.com
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Virtual Medicine is a Slovak XR software company that builds Human Anatomy VR, a 3D anatomy and DICOM visualization platform distributed across Meta Quest, PlayStation VR2, PICO, and mobile devices. It sells personal, professional, and institutional subscriptions to medical schools, universities, hospitals, and healthcare companies in 180+ countries.
Ownership category
akta.pro rank

VIRTUAL MEDICINE industry classification

Industry
Product category
Medical Education Software
NAICS
Software Publishers (5132), Research and Development in the Physical, Engineering, and Life Sciences (54171)
SIC
Services-Prepackaged Software (7372), Surgical & Medical Instruments & Apparatus (3841)
akta.pro primary industry
Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction) (EDAFAJAC)
akta.pro secondary industry
XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)

Keywords

  • Anatomy education software
  • Extended reality medical
  • VR anatomy platform
  • DICOM visualization software
  • Immersive learning tools

Where VIRTUAL MEDICINE is headquartered

Location

Headquarters

HQ city
Bratislava
HQ country
Slovakia
HQ region
Europe

Offices1 record

Markets served

VIRTUAL MEDICINE business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Personal/Subscription License: Individual consumer licenses for personal use, sold as annual subscriptions through Meta Store and PlayStation Store. Single device, non-transferable, non-commercial use only.
  2. Professional License: Extended license for medical professionals for patient education purposes. Device-bound, allows unlimited users on designated device. Sold directly through contact sales.
  3. Institutional License: Educational institution licenses per device with option for unlimited users. Includes institutional features like Multi-User, Web Manager, and Test Manager. Sold as annual subscriptions with 7-day free trial available.
  4. App Store Distribution: Revenue from direct consumer sales through Meta Store, PlayStation Store, and PICO Store with standard platform distribution fees.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualPersonal license for students and enthusiasts - single device, non-commercial use
SubscriptionAnnualProfessional license for patient education - up to 2 devices, unlimited users
SubscriptionAnnualInstitutional license for schools, universities, hospitals - unlimited users per device
SubscriptionAnnualAnatomy VR Bundle - Human + Animal Anatomy combined
SubscriptionAnnualPlayStation VR2 pricing

Go-to-market motion4 records

Distribution channels6 records

Marketing channels8 records

VIRTUAL MEDICINE product offering

Product offering

Core offering

Virtual Medicine develops and licenses an extended reality (XR) software platform for human and animal anatomy education, headlined by Human Anatomy VR — a 3D VR/AR anatomical atlas with more than 13,000 labeled anatomical structures, an integrated 3D DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and web-based test and license management. Companion products include AR Anatomy for mobile/tablet, Muscle Kinetics for movement visualization, Animal Anatomy VR, and the Anatomy VR Bundle, distributed to consumers via VR app stores and to institutions via direct annual subscriptions.

Product overview

Virtual Medicine offers a multi-product extended reality (XR) platform for medical and anatomy education. The core product is Human Anatomy VR, a comprehensive 3D anatomical atlas available across VR headsets (Meta Quest, PICO, PlayStation VR2), tablets, and mobile devices via AR Anatomy. The platform includes a dedicated VR DICOM module for medical imaging visualization and a Test Manager for assessment. Additional products include Muscle Kinetics for movement analysis and Animal Anatomy VR for comparative anatomy. The AI Tutor research project explores AI-enhanced learning within the platform. Products are offered in Personal, Professional, and Institutional license tiers with multi-user collaboration capabilities supporting up to 100 participants.

Differentiator

Problem solved

Functional benefit

Brands

  • Human Anatomy VR: Flagship VR/MR/AR platform offering advanced medical anatomy education with over 13,000 anatomical structures, 3D DICOM viewer for CT/MRI scans, multi-user collaboration, and test management features.
  • AR Anatomy
  • Muscle Kinetics
  • VR DICOM
  • Animal Anatomy VR

Products and services

  • Human Anatomy VR Flagship VR/MR/AR anatomical atlas platform offering 18,000+ labeled anatomical structures, 3D VR DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and assessment tools. Designed for medical education, professional development, and patient consultation; available on Meta Quest, PICO, PlayStation VR2, iOS, and Android.
  • AR Anatomy Mobile and tablet augmented reality application providing comprehensive anatomy exploration across all human body systems (skeletal, muscular, nervous, cardiovascular, respiratory, digestive, reproductive, lymphatic, connective tissue) with combine, layer, and highlight features plus advanced AR mode for placing 3D models in real-world environments.
  • Muscle Kinetics Mixed reality application focused on muscle kinetics and body movement animations, allowing study of over 500 body movements with detailed muscle function visualization in dynamic 3D.
  • Animal Anatomy VR Immersive animal anatomy application blending Virtual, Mixed, and Augmented Reality, enabling exploration of animal bones, muscles, organs, vessels, and nerves with isolation, layer switching, and labeled descriptions. Available on PlayStation VR2 and Meta Quest.
  • Anatomy VR Bundle Combined package offering both Human Anatomy VR and Animal Anatomy VR in a single $49.99 purchase on Meta Quest and PlayStation VR2, providing detailed, high-precision 3D models of both human and animal anatomy.
  • VR DICOM 3D VR DICOM viewer that reconstructs 2D CT and MRI scan series into interactive 3D models for exploring anatomy and pathology in virtual or mixed reality. Features include real-time cutting in any plane, tissue windowing, PACS connectivity, and DICOM crop/dataset tools.

Quantifiable outcome

  • 45% improvement in student learning outcomes compared to traditional teaching methods
  • +5 more outcomes

Companies that use VIRTUAL MEDICINE

Customer profile

Named customers23 records

Segments4 records

Ideal customer profiles4 records

VIRTUAL MEDICINE technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature10 records

VIRTUAL MEDICINE partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered strategic, core, major, support and research.

  • Slovak Health Innovation HubstrategicStrategic or Co-development Partner · 1 January 2025Collaboration at MedExpo Africa 2025 in Nairobi, representing Slovakia's innovative health-tech sector and fostering international collaboration across the East African region with support from the Slovak Embassy in Kenya.
  • MetacoreTechnology or IntegrationMeta has recognized Virtual Medicine as an innovator advancing XR education and features the company as part of their initiative to integrate metaverse technologies into real-world training and education. Virtual Medicine's Human Anatomy VR is available on Meta Quest headsets and is promoted within Meta's ecosystem.
  • Stanford UniversitycoreStrategic or Co-development PartnerStanford University School of Medicine collaborated with Virtual Medicine to produce over 1,500 stereoscopic cadaver specimens used in the Human Anatomy VR platform. Stanford is also a trusted institutional customer.
  • PICO XRmajorTechnology or IntegrationPICO XR partnership enables Human Anatomy VR to run on PICO headsets (4, 4 Pro, 4 Ultra, Neo3). Virtual Medicine's platform is available on the PICO Store for institutional and consumer distribution.
  • Sony Interactive Entertainment (PlayStation)majorTechnology or IntegrationHuman Anatomy VR officially launched on PlayStation VR2, bringing immersive anatomical learning to PlayStation's VR ecosystem with optimization for PS VR2 features including 4K OLED displays and Sense controllers.
  • MicrosoftsupportTechnology or IntegrationListed as a supporter of Virtual Medicine's platform development and ecosystem.
  • SamsungsupportTechnology or IntegrationListed as a supporter providing device support for the platform ecosystem.
  • European Union Business HubstrategicGTM or Marketing PartnerVirtual Medicine was selected as one of only 50 European healthcare companies for the EU Business Mission to WHX Osaka 2026, gaining access to Japanese markets through the EU Pavilion.
  • Penta Hospitals GroupstrategicStrategic or Co-development PartnerListed as a strategic partner of Virtual Medicine, representing a major healthcare institution network.
  • Louisiana State University Health ShreveportresearchStrategic or Co-development PartnerConducted peer-reviewed pilot study published in OTO Open showing 54% improvement in medical students' head and neck anatomy quiz scores after VR sessions. Provides academic validation of the platform.
  • Queen Mary University of LondonresearchStrategic or Co-development PartnerConducted peer-reviewed study in Anatomical Sciences Education comparing VR learning to cadaveric dissection, finding comparable learning outcomes. Provides academic validation.
  • Kyung Hee UniversityresearchStrategic or Co-development PartnerPublished study in Scientific Reports analyzing VR anatomy applications, highlighting Human Anatomy VR for its realistic 3D models and interactive features.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

VIRTUAL MEDICINE competitors and assessment

Company assessment

Broad incumbents

  • CAE Healthcare: CAE Healthcare is a major medical simulation vendor offering patient simulators, simulation center software, and training solutions across nursing, surgery, and emergency care. Broad incumbent that competes for medical education training budgets though focused on physical simulators rather than VR anatomy.
  • Touch Surgery (Medtronic): Touch Surgery, owned by Medtronic, is a widely used surgical simulation platform with both mobile and VR components. A larger, well-funded incumbent in adjacent medical simulation space, more focused on procedural steps than anatomy but competes for institutional training budgets.

Emerging players

  • ImmersiveTouch: ImmersiveTouch provides VR-based surgical simulation and training modules for medical residents and surgeons. Smaller emerging peer in the same VR medical education category, with more focus on procedural simulation versus Virtual Medicine's anatomy atlas orientation.
  • XRHealth: XRHealth operates VR-based therapeutic and clinical platforms, including telehealth-virtual-care delivery. Adjacent emerging player in medical XR with overlapping technology stack but more focused on therapy delivery than anatomy education.

Direct peers

  • Anatomage: Anatomage provides digital anatomy visualization including the well-known Anatomage Table used in many medical schools for cadaver replacement. Direct competitor in the anatomy education space, with both 2D/3D display and table-form-factor offerings versus Virtual Medicine's VR-first approach.
  • FundamentalVR: FundamentalVR offers VR surgical simulation with haptic feedback for medical training and education. Comparable as a peer in medical XR education sold to institutions, though it emphasizes tactile surgical simulation over general anatomy visualization.
  • Surgical Theater: Surgical Theater provides VR visualization for surgical planning and patient education using 360° and reconstructed imaging. Direct overlap on the VR-DICOM integration side and on serving healthcare provider institutions, though more focused on surgical planning than general anatomy education.
  • Osso VR: Osso VR focuses on VR-based surgical and procedural training for medical professionals, sharing the same VR-for-medical-education category. While more surgical-procedure focused versus Virtual Medicine's anatomy focus, both compete for institutional VR lab budgets and platform partnerships.
  • BioDigital: BioDigital provides a 3D human body visualization platform with both web-based and VR modes, targeting medical education and healthcare. Closely comparable on the 3D anatomy visualization side, with similar anatomical atlas content and institutional customers.
  • Elsevier / 3D4Medical (Complete Anatomy): Complete Anatomy is the dominant 3D anatomy platform used in medical schools globally, with deep curriculum integration and similar anatomical atlas functionality. Most direct competitor to Virtual Medicine's flagship Human Anatomy VR product, though primarily delivered on tablet/PC rather than VR-first.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

VIRTUAL MEDICINE social profiles

Digital presence

VIRTUAL MEDICINE financial estimates

Financial estimate

Revenue estimate

Valuation estimate

VIRTUAL MEDICINE leadership team

Management profile

Number of profiles

Profiles4 records

VIRTUAL MEDICINE funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

VIRTUAL MEDICINE M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about VIRTUAL MEDICINE

What does VIRTUAL MEDICINE do?

Virtual Medicine develops and licenses an extended reality (XR) software platform for human and animal anatomy education, headlined by Human Anatomy VR — a 3D VR/AR anatomical atlas with more than 13,000 labeled anatomical structures, an integrated 3D DICOM viewer for CT/MRI scans, multi-user collaboration for up to 100 participants, and web-based test and license management. Companion products include AR Anatomy for mobile/tablet, Muscle Kinetics for movement visualization, Animal Anatomy VR, and the Anatomy VR Bundle, distributed to consumers via VR app stores and to institutions via direct annual subscriptions.

Is VIRTUAL MEDICINE a public or private company?

VIRTUAL MEDICINE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was VIRTUAL MEDICINE founded?

VIRTUAL MEDICINE was founded in -1. It employs 1 to 10 people.

Where is VIRTUAL MEDICINE based?

VIRTUAL MEDICINE is headquartered in Bratislava, Slovakia, in the Europe region.

How does VIRTUAL MEDICINE make money?

Four revenue lines are on record. Personal/Subscription License is the primary driver. The others are professional License, institutional License and app Store Distribution.

Who are VIRTUAL MEDICINE's main competitors?

Broad incumbents on record are CAE Healthcare and Touch Surgery (Medtronic). Emerging players are ImmersiveTouch and XRHealth. Direct peers are Anatomage, FundamentalVR, Surgical Theater, Osso VR, BioDigital and Elsevier / 3D4Medical (Complete Anatomy).

Does VIRTUAL MEDICINE have an API?

No public API is recorded for VIRTUAL MEDICINE.

What industry is VIRTUAL MEDICINE in?

VIRTUAL MEDICINE's product category is Medical Education Software. Its primary akta.pro industry code is EDAFAJAC, Healthcare & Clinical Simulation (Surgery, Nursing, EMT, Patient Interaction), with a secondary code of MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 5132 and its SIC code is 7372.

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