Raydiex
Raydiex is a Lahore-based mobile game development and publishing studio operating a portfolio of five mobile games with 272M+ combined downloads and a B2B services suite covering development, publishing, marketing, and monetization for external studios and IP holders.
- Company typePrivate
- Founded-
- HeadquartersLahore, Pakistan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Raydiex does
Raydiex is a Lahore, Pakistan-based mobile game development and publishing studio that operates two integrated lines of business: a portfolio of its own mobile games and a full-stack suite of B2B services for external studios and IP holders. The studio has shipped five core titles — Lunar Blitz (126M+ downloads), Neon Frontline (82M+ downloads), Mythic Merge (64M+ downloads), Echo Dominion, and Velocity Rivals — collectively exceeding 272 million downloads globally, distributed through Google Play Store and iOS App Store.
Its underlying technology stack centers on a continuous LiveOps infrastructure operating at a claimed 60 FPS velocity, a publishing-intelligence analytics dashboard (LTV forecasting, player segmentation, cohort analysis), a creative testing pipeline (12x velocity), and CPI testing infrastructure for hyper-casual validation. The studio claims operational outcomes of 41% retention lift, 3.4x revenue growth from monetization redesign, 23% lower blended CPI, and 1.8x D30 retention lift, which position its publishing discipline as the primary differentiator.
The business model is hybrid B2C/B2B. On the consumer side, free-to-play games monetize through in-app purchases, rewarded video/interstitial ads, and battle passes/seasonal content. On the enterprise side, Raydiex sells full-cycle mobile game development, hyper-casual publishing with fast validation pipelines, ASO and marketing, game art and 3D asset production, monetization redesign, and analytics & growth services to IP holders, studios, and hyper-casual developers, typically on quote-based multi-year contracts. The company is privately held with no disclosed funding, ownership structure, parent company, or executive leadership, and operates from a single headquarters in Bahria Town, Lahore.
Raydiex firmographics
Firmographics- Name
- Raydiex
- Legal name
- Raydiex
- Website
- https://raydiex.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Raydiex is a Lahore-based mobile game development and publishing studio operating a portfolio of five mobile games with 272M+ combined downloads and a B2B services suite covering development, publishing, marketing, and monetization for external studios and IP holders.
- Ownership category
- akta.pro rank
Raydiex industry classification
Industry- Product category
- Mobile Gaming
- NAICS
- Software Publishers (5132), Graphic Design Services (541430)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industries
- Mobile Game Publishing & App Game Stores (BPAMAKAB), Strategy/4X/Management Game Studios (MPAFAAAK), Outsourcing Studios (Art/Animation/Audio/Engineering Support) (MPAFAAAN), Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)
Keywords
Where Raydiex is headquartered
LocationHeadquarters
- HQ city
- Lahore
- HQ country
- Pakistan
- HQ region
- Asia
Offices1 record
Markets served
Raydiex business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- In-App Purchases (IAP): IAP monetization within mobile games including arcade season passes, UGC content, guild systems, and PvE/PvP features
- Rewarded Ads: Rewarded video ads and interstitial ad formats integrated into gameplay loops for non-paying players
- Battle Pass & Seasonal Content: Battle pass monetization and seasonal content events driving recurring revenue from engaged player base
- Publishing Services: Publishing acceleration services for external studios and IP holders, including concept validation, production, marketing, and monetization
- Economy Design & Offer Strategy: Monetization redesign services including economy design, offer strategy, and A/B monetization tests for third-party titles
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-play mobile games with optional in-app purchases |
| Other | Multi-year contract | Publishing and development services for studios and IP holders |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels4 records
Raydiex product offering
Product offeringCore offering
Raydiex is a mobile game development and publishing studio that designs, publishes, and continuously operates its own mobile games (including Lunar Blitz, Neon Frontline, Mythic Merge, Echo Dominion, and Velocity Rivals) while also offering end-to-end mobile game development, hyper-casual publishing, ASO and marketing, game art and 3D asset production, monetization design, and analytics and growth services to external studios and IP holders. The studio combines in-house game design with data-driven LiveOps, user acquisition, and monetization frameworks to scale titles profitably.
Product overview
Raydiex is a mobile game development and publishing studio operating as a single unified offering with two integrated portfolios: owned game titles (Neon Frontline, Lunar Blitz, Mythic Merge, Echo Dominion, Velocity Rivals) and a comprehensive service suite for external studios (Mobile Game Development, Hyper Casual Publishing, ASO & Marketing, Game Art & 3D Assets, Monetization, Analytics & Growth). The studio combines game design, data-driven growth, user acquisition, and monetization services to transform ideas into profitable mobile games through continuous LiveOps and data-driven updates.
Differentiator
Problem solved
Functional benefit
Products and services
- Lunar Blitz An arcade runner mobile game featuring season pass monetization and user-generated content (UGC), with over 126 million downloads globally. Targeted at casual mobile gaming audiences seeking accessible, fast-paced entertainment.
- Neon Frontline A tactical shooter mobile game featuring PvP combat, LiveOps events, and esports competitive modes, with over 82 million downloads globally. Targeted at competitive mobile gamers seeking high-quality competitive experiences.
- Mythic Merge A puzzle RPG mobile game incorporating guild systems and player-versus-environment (PvE) content, with over 64 million downloads. Targeted at casual and engaged mobile gamers who enjoy puzzle progression and social guild play.
- Echo Dominion A strategy mobile game published by Raydiex as part of its owned portfolio, targeted at players interested in strategic gameplay and long-term progression.
- Velocity Rivals A racing mobile game published by Raydiex as part of its owned portfolio, targeted at players who enjoy racing experiences on mobile devices.
- Mobile Game Development Service A full-cycle mobile game development service for external studios and IP holders, covering ideation, prototyping, launch, and ongoing LiveOps support, including design systems, gameplay engineering, and cross-disciplinary production pods. Delivered as a custom, quote-based engagement under multi-year contracts.
- Hyper Casual Publishing Service A hyper-casual publishing service for external developers offering fast validation pipelines, market testing, CPI testing, creative iteration, and UA-driven scaling to take breakout concepts to market. Delivered as a custom, quote-based engagement.
- ASO and Marketing Service An ASO and marketing service for mobile game titles, covering app store optimization, paid growth campaigns, store experiments, paid media, brand storytelling, and creator partnerships to drive conversion. Delivered as a custom engagement.
- Game Art and 3D Assets Service A game art and 3D assets production service for mobile games, covering cinematic key art, stylized 3D production, concept art, 3D environments, promotional creative, and scalable content pipelines. Delivered as a custom engagement.
- Monetization Service A monetization service for mobile game titles, covering in-app purchase (IAP) design, rewarded ads, battle pass systems, economy design, offer strategy, and A/B monetization tests aimed at long-term user value. Delivered as a custom engagement.
- Analytics and Growth Service An analytics and growth service for mobile game titles, providing product intelligence, cohort analysis, retention systems, LTV forecasting, player segmentation, and lifecycle automation to compound retention and revenue over time. Delivered as a custom engagement.
Quantifiable outcome
- 3.4x Revenue Growth
- +5 more outcomes
Companies that use Raydiex
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles4 records
Raydiex technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Raydiex partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Growth PartnersminorRaydiex collaborates with growth partners to expand user acquisition and scale successful game titles. The partnerships focus on data-driven growth strategies and marketing amplification for mobile game titles.
Scale indicators9 records
Recent moves6 records
Expansion highlights5 records
Raydiex competitors and assessment
Company assessmentDirect peers
- Wildlife Studios: Brazil-based mobile game developer and publisher with multi-genre portfolio at global scale. Comparable to Raydiex on multi-genre mobile portfolio, emerging-market cost base, and full-cycle publishing capabilities.
- Scopely: Mobile F2P publisher operating multiple high-grossing titles (Monopoly GO!, Stumble Guys). Comparable to Raydiex on mobile publishing, LiveOps at scale, and B2B IP partnerships with major rights holders.
- Outfit7: Mobile game studio behind Talking Tom and other multi-billion-download titles. Comparable on mobile-first cross-genre portfolio, LiveOps-driven retention, and global UA infrastructure for casual and family audiences.
- Jam City: Mobile game studio and publisher with cookie-cutter and licensed-IP titles (Disney, Harry Potter franchises). Comparable on mobile F2P, LiveOps, and IP-driven publishing partnerships that Raydiex's B2B arm targets.
- Rovio Entertainment: Finnish mobile game studio and Angry Birds creator, now part of SEGA. Comparable on cross-genre mobile portfolio (puzzle, arcade, shooter), LiveOps, and B2B IP licensing/exploitation model.
- Playrix: Mobile F2P studio behind hit puzzle games (Gardenscapes, Homescapes) with hundreds of millions of downloads. Comparable to Raydiex on mobile puzzle genre expertise, LiveOps-driven retention, and global UA-driven scaling.
- Habby: Mobile game studio behind Archero and hyper-casual-to-hybrid-casual hits. Comparable to Raydiex on F2P mobile genre breadth, LiveOps cadence, and aggressive UA-led growth in puzzle/arcade categories.
- Voodoo: Paris-based leader in hyper-casual mobile game publishing and distribution. Directly comparable to Raydiex on hyper-casual publishing pipelines, CPI-driven UA, and the dual model of owned titles plus publishing for external studios.
Broad incumbents
- King Digital Entertainment: Mobile F2P giant behind Candy Crush (Activision Blizzard subsidiary). Comparable on mobile puzzle expertise, LiveOps and seasonal content, but at substantially larger scale and with deeper UA budgets than Raydiex.
- Zynga: Pioneer mobile F2P studio (now part of Take-Two) behind FarmVille, Words With Friends, and CSR Racing. Comparable as broad incumbent in mobile F2P, but operates at much larger scale across portfolio and LiveOps.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Raydiex social profiles
Digital presenceRaydiex financial estimates
Financial estimateRevenue estimate
Valuation estimate
Raydiex leadership team
Management profileNumber of profiles
Raydiex funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Raydiex M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Raydiex
What does Raydiex do?
Raydiex is a mobile game development and publishing studio that designs, publishes, and continuously operates its own mobile games (including Lunar Blitz, Neon Frontline, Mythic Merge, Echo Dominion, and Velocity Rivals) while also offering end-to-end mobile game development, hyper-casual publishing, ASO and marketing, game art and 3D asset production, monetization design, and analytics and growth services to external studios and IP holders. The studio combines in-house game design with data-driven LiveOps, user acquisition, and monetization frameworks to scale titles profitably.
Is Raydiex a public or private company?
Raydiex is a private company. It is classified as unknown and is currently operating.
When was Raydiex founded?
Raydiex was founded in -1. It employs 11 to 50 people.
Where is Raydiex based?
Raydiex is headquartered in Lahore, Pakistan, in the Asia region.
How does Raydiex make money?
Five revenue lines are on record. In-App Purchases (IAP) is the primary driver. The others are rewarded Ads, battle Pass & Seasonal Content, publishing Services and economy Design & Offer Strategy.
Who are Raydiex's main competitors?
Direct peers on record are Wildlife Studios, Scopely, Outfit7, Jam City, Rovio Entertainment, Playrix, Habby and Voodoo. Broad incumbents are King Digital Entertainment and Zynga.
Does Raydiex have an API?
No public API is recorded for Raydiex.
What industry is Raydiex in?
Raydiex's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 5132 and its SIC code is 7372.