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Raydiex

Full company profile

uuid0056n5e

Namestring
Raydiex
Legal namestring
Raydiex
Websiteurl
raydiex.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Raydiex is a Lahore, Pakistan-based mobile game development and publishing studio that operates two integrated lines of business: a portfolio of its own mobile games and a full-stack suite of B2B services for external studios and IP holders. The studio has shipped five core titles — Lunar Blitz (126M+ downloads), Neon Frontline (82M+ downloads), Mythic Merge (64M+ downloads), Echo Dominion, and Velocity Rivals — collectively exceeding 272 million downloads globally, distributed through Google Play Store and iOS App Store.

Its underlying technology stack centers on a continuous LiveOps infrastructure operating at a claimed 60 FPS velocity, a publishing-intelligence analytics dashboard (LTV forecasting, player segmentation, cohort analysis), a creative testing pipeline (12x velocity), and CPI testing infrastructure for hyper-casual validation. The studio claims operational outcomes of 41% retention lift, 3.4x revenue growth from monetization redesign, 23% lower blended CPI, and 1.8x D30 retention lift, which position its publishing discipline as the primary differentiator.

The business model is hybrid B2C/B2B. On the consumer side, free-to-play games monetize through in-app purchases, rewarded video/interstitial ads, and battle passes/seasonal content. On the enterprise side, Raydiex sells full-cycle mobile game development, hyper-casual publishing with fast validation pipelines, ASO and marketing, game art and 3D asset production, monetization redesign, and analytics & growth services to IP holders, studios, and hyper-casual developers, typically on quote-based multi-year contracts. The company is privately held with no disclosed funding, ownership structure, parent company, or executive leadership, and operates from a single headquarters in Bahria Town, Lahore.

Short descriptiontext

Raydiex is a Lahore-based mobile game development and publishing studio operating a portfolio of five mobile games with 272M+ combined downloads and a B2B services suite covering development, publishing, marketing, and monetization for external studios and IP holders.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLahore, Pakistan
HQ citystring
Lahore
HQ countrystring
Pakistan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game development, mobile game publishing, live operations services, user acquisition optimization, in-app purchase monetization
Industry5 codes
1Mobile & F2P Game Studios
CodeMPAFAAABPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
3Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryNo
4Outsourcing Studios (Art/Animation/Audio/Engineering Support)
CodeMPAFAAANPrimaryNo
5Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO)
CodeMPAFAKAMPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Graphic Design Services541430
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
Product category
Mobile Gaming
Social media profiles3 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1In-App Purchases (IAP)
TypeTransaction Fee
Description

IAP monetization within mobile games including arcade season passes, UGC content, guild systems, and PvE/PvP features

raydiex.com
2Rewarded Ads
TypeAdvertising
Description

Rewarded video ads and interstitial ad formats integrated into gameplay loops for non-paying players

raydiex.com
3Battle Pass & Seasonal Content
TypeSubscription Recurring
Description

Battle pass monetization and seasonal content events driving recurring revenue from engaged player base

raydiex.com
4Publishing Services
TypeProfessional Services
Description

Publishing acceleration services for external studios and IP holders, including concept validation, production, marketing, and monetization

raydiex.com
5Economy Design & Offer Strategy
TypeProfessional Services
Description

Monetization redesign services including economy design, offer strategy, and A/B monetization tests for third-party titles

raydiex.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Free-to-play mobile games with optional in-app purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Games are free to download with optional IAP for season passes, virtual goods, and premium content

raydiex.com
2Publishing and development services for studios and IP holders
ModelOtherBilling cadenceMulti-year contract
Notes

Enterprise partnerships and publishing services are custom quote-based engagements

raydiex.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Raydiex is a mobile game development and publishing studio that designs, publishes, and continuously operates its own mobile games (including Lunar Blitz, Neon Frontline, Mythic Merge, Echo Dominion, and Velocity Rivals) while also offering end-to-end mobile game development, hyper-casual publishing, ASO and marketing, game art and 3D asset production, monetization design, and analytics and growth services to external studios and IP holders. The studio combines in-house game design with data-driven LiveOps, user acquisition, and monetization frameworks to scale titles profitably.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 3.4x Revenue Growth
+5 more records
Product overview1 text field

Raydiex is a mobile game development and publishing studio operating as a single unified offering with two integrated portfolios: owned game titles (Neon Frontline, Lunar Blitz, Mythic Merge, Echo Dominion, Velocity Rivals) and a comprehensive service suite for external studios (Mobile Game Development, Hyper Casual Publishing, ASO & Marketing, Game Art & 3D Assets, Monetization, Analytics & Growth). The studio combines game design, data-driven growth, user acquisition, and monetization services to transform ideas into profitable mobile games through continuous LiveOps and data-driven updates.

Product and service11 records
1Lunar Blitz
CategoryMobile Game
Description

An arcade runner mobile game featuring season pass monetization and user-generated content (UGC), with over 126 million downloads globally. Targeted at casual mobile gaming audiences seeking accessible, fast-paced entertainment.

2Neon Frontline
CategoryMobile Game
Description

A tactical shooter mobile game featuring PvP combat, LiveOps events, and esports competitive modes, with over 82 million downloads globally. Targeted at competitive mobile gamers seeking high-quality competitive experiences.

3Mythic Merge
CategoryMobile Game
Description

A puzzle RPG mobile game incorporating guild systems and player-versus-environment (PvE) content, with over 64 million downloads. Targeted at casual and engaged mobile gamers who enjoy puzzle progression and social guild play.

4Echo Dominion
CategoryMobile Game
Description

A strategy mobile game published by Raydiex as part of its owned portfolio, targeted at players interested in strategic gameplay and long-term progression.

5Velocity Rivals
CategoryMobile Game
Description

A racing mobile game published by Raydiex as part of its owned portfolio, targeted at players who enjoy racing experiences on mobile devices.

6Mobile Game Development Service
CategoryGame Development Service
Description

A full-cycle mobile game development service for external studios and IP holders, covering ideation, prototyping, launch, and ongoing LiveOps support, including design systems, gameplay engineering, and cross-disciplinary production pods. Delivered as a custom, quote-based engagement under multi-year contracts.

7Hyper Casual Publishing Service
CategoryGame Publishing Service
Description

A hyper-casual publishing service for external developers offering fast validation pipelines, market testing, CPI testing, creative iteration, and UA-driven scaling to take breakout concepts to market. Delivered as a custom, quote-based engagement.

8ASO and Marketing Service
CategoryMarketing Service
Description

An ASO and marketing service for mobile game titles, covering app store optimization, paid growth campaigns, store experiments, paid media, brand storytelling, and creator partnerships to drive conversion. Delivered as a custom engagement.

9Game Art and 3D Assets Service
CategoryCreative Production Service
Description

A game art and 3D assets production service for mobile games, covering cinematic key art, stylized 3D production, concept art, 3D environments, promotional creative, and scalable content pipelines. Delivered as a custom engagement.

10Monetization Service
CategoryMonetization Service
Description

A monetization service for mobile game titles, covering in-app purchase (IAP) design, rewarded ads, battle pass systems, economy design, offer strategy, and A/B monetization tests aimed at long-term user value. Delivered as a custom engagement.

11Analytics and Growth Service
CategoryAnalytics Service
Description

An analytics and growth service for mobile game titles, providing product intelligence, cohort analysis, retention systems, LTV forecasting, player segmentation, and lifecycle automation to compound retention and revenue over time. Delivered as a custom engagement.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierMinorTypeGTM or Marketing Partner
Description

Raydiex collaborates with growth partners to expand user acquisition and scale successful game titles. The partnerships focus on data-driven growth strategies and marketing amplification for mobile game titles.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Brazil-based mobile game developer and publisher with multi-genre portfolio at global scale. Comparable to Raydiex on multi-genre mobile portfolio, emerging-market cost base, and full-cycle publishing capabilities.

TypeDirect peer
Description

Mobile F2P publisher operating multiple high-grossing titles (Monopoly GO!, Stumble Guys). Comparable to Raydiex on mobile publishing, LiveOps at scale, and B2B IP partnerships with major rights holders.

TypeDirect peer
Description

Mobile game studio behind Talking Tom and other multi-billion-download titles. Comparable on mobile-first cross-genre portfolio, LiveOps-driven retention, and global UA infrastructure for casual and family audiences.

4King Digital Entertainment
TypeBroad incumbent
Description

Mobile F2P giant behind Candy Crush (Activision Blizzard subsidiary). Comparable on mobile puzzle expertise, LiveOps and seasonal content, but at substantially larger scale and with deeper UA budgets than Raydiex.

TypeDirect peer
Description

Mobile game studio and publisher with cookie-cutter and licensed-IP titles (Disney, Harry Potter franchises). Comparable on mobile F2P, LiveOps, and IP-driven publishing partnerships that Raydiex's B2B arm targets.

TypeDirect peer
Description

Finnish mobile game studio and Angry Birds creator, now part of SEGA. Comparable on cross-genre mobile portfolio (puzzle, arcade, shooter), LiveOps, and B2B IP licensing/exploitation model.

TypeDirect peer
Description

Mobile F2P studio behind hit puzzle games (Gardenscapes, Homescapes) with hundreds of millions of downloads. Comparable to Raydiex on mobile puzzle genre expertise, LiveOps-driven retention, and global UA-driven scaling.

TypeBroad incumbent
Description

Pioneer mobile F2P studio (now part of Take-Two) behind FarmVille, Words With Friends, and CSR Racing. Comparable as broad incumbent in mobile F2P, but operates at much larger scale across portfolio and LiveOps.

TypeDirect peer
Description

Mobile game studio behind Archero and hyper-casual-to-hybrid-casual hits. Comparable to Raydiex on F2P mobile genre breadth, LiveOps cadence, and aggressive UA-led growth in puzzle/arcade categories.

TypeDirect peer
Description

Paris-based leader in hyper-casual mobile game publishing and distribution. Directly comparable to Raydiex on hyper-casual publishing pipelines, CPI-driven UA, and the dual model of owned titles plus publishing for external studios.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Raydiex

Mobile Gamingraydiex.com

Raydiex is a Lahore-based mobile game development and publishing studio operating a portfolio of five mobile games with 272M+ combined downloads and a B2B services suite covering development, publishing, marketing, and monetization for external studios and IP holders.

What Raydiex does

Raydiex is a Lahore, Pakistan-based mobile game development and publishing studio that operates two integrated lines of business: a portfolio of its own mobile games and a full-stack suite of B2B services for external studios and IP holders. The studio has shipped five core titles — Lunar Blitz (126M+ downloads), Neon Frontline (82M+ downloads), Mythic Merge (64M+ downloads), Echo Dominion, and Velocity Rivals — collectively exceeding 272 million downloads globally, distributed through Google Play Store and iOS App Store.

Its underlying technology stack centers on a continuous LiveOps infrastructure operating at a claimed 60 FPS velocity, a publishing-intelligence analytics dashboard (LTV forecasting, player segmentation, cohort analysis), a creative testing pipeline (12x velocity), and CPI testing infrastructure for hyper-casual validation. The studio claims operational outcomes of 41% retention lift, 3.4x revenue growth from monetization redesign, 23% lower blended CPI, and 1.8x D30 retention lift, which position its publishing discipline as the primary differentiator.

The business model is hybrid B2C/B2B. On the consumer side, free-to-play games monetize through in-app purchases, rewarded video/interstitial ads, and battle passes/seasonal content. On the enterprise side, Raydiex sells full-cycle mobile game development, hyper-casual publishing with fast validation pipelines, ASO and marketing, game art and 3D asset production, monetization redesign, and analytics & growth services to IP holders, studios, and hyper-casual developers, typically on quote-based multi-year contracts. The company is privately held with no disclosed funding, ownership structure, parent company, or executive leadership, and operates from a single headquarters in Bahria Town, Lahore.

Raydiex firmographics

Firmographics
Name
Raydiex
Legal name
Raydiex
Website
https://raydiex.com
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
Raydiex is a Lahore-based mobile game development and publishing studio operating a portfolio of five mobile games with 272M+ combined downloads and a B2B services suite covering development, publishing, marketing, and monetization for external studios and IP holders.
Ownership category
akta.pro rank

Raydiex industry classification

Industry
Product category
Mobile Gaming
NAICS
Software Publishers (5132), Graphic Design Services (541430)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
akta.pro primary industry
Mobile & F2P Game Studios (MPAFAAAB)
akta.pro secondary industries
Mobile Game Publishing & App Game Stores (BPAMAKAB), Strategy/4X/Management Game Studios (MPAFAAAK), Outsourcing Studios (Art/Animation/Audio/Engineering Support) (MPAFAAAN), Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)

Keywords

  • Mobile game development
  • Mobile game publishing
  • Live operations services
  • User acquisition optimization
  • In-app purchase monetization

Where Raydiex is headquartered

Location

Headquarters

HQ city
Lahore
HQ country
Pakistan
HQ region
Asia

Offices1 record

Markets served

Raydiex business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. In-App Purchases (IAP): IAP monetization within mobile games including arcade season passes, UGC content, guild systems, and PvE/PvP features
  2. Rewarded Ads: Rewarded video ads and interstitial ad formats integrated into gameplay loops for non-paying players
  3. Battle Pass & Seasonal Content: Battle pass monetization and seasonal content events driving recurring revenue from engaged player base
  4. Publishing Services: Publishing acceleration services for external studios and IP holders, including concept validation, production, marketing, and monetization
  5. Economy Design & Offer Strategy: Monetization redesign services including economy design, offer strategy, and A/B monetization tests for third-party titles

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play mobile games with optional in-app purchases
OtherMulti-year contractPublishing and development services for studios and IP holders

Go-to-market motion3 records

Distribution channels3 records

Marketing channels4 records

Raydiex product offering

Product offering

Core offering

Raydiex is a mobile game development and publishing studio that designs, publishes, and continuously operates its own mobile games (including Lunar Blitz, Neon Frontline, Mythic Merge, Echo Dominion, and Velocity Rivals) while also offering end-to-end mobile game development, hyper-casual publishing, ASO and marketing, game art and 3D asset production, monetization design, and analytics and growth services to external studios and IP holders. The studio combines in-house game design with data-driven LiveOps, user acquisition, and monetization frameworks to scale titles profitably.

Product overview

Raydiex is a mobile game development and publishing studio operating as a single unified offering with two integrated portfolios: owned game titles (Neon Frontline, Lunar Blitz, Mythic Merge, Echo Dominion, Velocity Rivals) and a comprehensive service suite for external studios (Mobile Game Development, Hyper Casual Publishing, ASO & Marketing, Game Art & 3D Assets, Monetization, Analytics & Growth). The studio combines game design, data-driven growth, user acquisition, and monetization services to transform ideas into profitable mobile games through continuous LiveOps and data-driven updates.

Differentiator

Problem solved

Functional benefit

Products and services

  • Lunar Blitz An arcade runner mobile game featuring season pass monetization and user-generated content (UGC), with over 126 million downloads globally. Targeted at casual mobile gaming audiences seeking accessible, fast-paced entertainment.
  • Neon Frontline A tactical shooter mobile game featuring PvP combat, LiveOps events, and esports competitive modes, with over 82 million downloads globally. Targeted at competitive mobile gamers seeking high-quality competitive experiences.
  • Mythic Merge A puzzle RPG mobile game incorporating guild systems and player-versus-environment (PvE) content, with over 64 million downloads. Targeted at casual and engaged mobile gamers who enjoy puzzle progression and social guild play.
  • Echo Dominion A strategy mobile game published by Raydiex as part of its owned portfolio, targeted at players interested in strategic gameplay and long-term progression.
  • Velocity Rivals A racing mobile game published by Raydiex as part of its owned portfolio, targeted at players who enjoy racing experiences on mobile devices.
  • Mobile Game Development Service A full-cycle mobile game development service for external studios and IP holders, covering ideation, prototyping, launch, and ongoing LiveOps support, including design systems, gameplay engineering, and cross-disciplinary production pods. Delivered as a custom, quote-based engagement under multi-year contracts.
  • Hyper Casual Publishing Service A hyper-casual publishing service for external developers offering fast validation pipelines, market testing, CPI testing, creative iteration, and UA-driven scaling to take breakout concepts to market. Delivered as a custom, quote-based engagement.
  • ASO and Marketing Service An ASO and marketing service for mobile game titles, covering app store optimization, paid growth campaigns, store experiments, paid media, brand storytelling, and creator partnerships to drive conversion. Delivered as a custom engagement.
  • Game Art and 3D Assets Service A game art and 3D assets production service for mobile games, covering cinematic key art, stylized 3D production, concept art, 3D environments, promotional creative, and scalable content pipelines. Delivered as a custom engagement.
  • Monetization Service A monetization service for mobile game titles, covering in-app purchase (IAP) design, rewarded ads, battle pass systems, economy design, offer strategy, and A/B monetization tests aimed at long-term user value. Delivered as a custom engagement.
  • Analytics and Growth Service An analytics and growth service for mobile game titles, providing product intelligence, cohort analysis, retention systems, LTV forecasting, player segmentation, and lifecycle automation to compound retention and revenue over time. Delivered as a custom engagement.

Quantifiable outcome

  • 3.4x Revenue Growth
  • +5 more outcomes

Companies that use Raydiex

Customer profile

Named customers5 records

Segments5 records

Ideal customer profiles4 records

Raydiex technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Raydiex partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Growth PartnersminorGTM or Marketing PartnerRaydiex collaborates with growth partners to expand user acquisition and scale successful game titles. The partnerships focus on data-driven growth strategies and marketing amplification for mobile game titles.

Scale indicators9 records

Recent moves6 records

Expansion highlights5 records

Raydiex competitors and assessment

Company assessment

Direct peers

  • Wildlife Studios: Brazil-based mobile game developer and publisher with multi-genre portfolio at global scale. Comparable to Raydiex on multi-genre mobile portfolio, emerging-market cost base, and full-cycle publishing capabilities.
  • Scopely: Mobile F2P publisher operating multiple high-grossing titles (Monopoly GO!, Stumble Guys). Comparable to Raydiex on mobile publishing, LiveOps at scale, and B2B IP partnerships with major rights holders.
  • Outfit7: Mobile game studio behind Talking Tom and other multi-billion-download titles. Comparable on mobile-first cross-genre portfolio, LiveOps-driven retention, and global UA infrastructure for casual and family audiences.
  • Jam City: Mobile game studio and publisher with cookie-cutter and licensed-IP titles (Disney, Harry Potter franchises). Comparable on mobile F2P, LiveOps, and IP-driven publishing partnerships that Raydiex's B2B arm targets.
  • Rovio Entertainment: Finnish mobile game studio and Angry Birds creator, now part of SEGA. Comparable on cross-genre mobile portfolio (puzzle, arcade, shooter), LiveOps, and B2B IP licensing/exploitation model.
  • Playrix: Mobile F2P studio behind hit puzzle games (Gardenscapes, Homescapes) with hundreds of millions of downloads. Comparable to Raydiex on mobile puzzle genre expertise, LiveOps-driven retention, and global UA-driven scaling.
  • Habby: Mobile game studio behind Archero and hyper-casual-to-hybrid-casual hits. Comparable to Raydiex on F2P mobile genre breadth, LiveOps cadence, and aggressive UA-led growth in puzzle/arcade categories.
  • Voodoo: Paris-based leader in hyper-casual mobile game publishing and distribution. Directly comparable to Raydiex on hyper-casual publishing pipelines, CPI-driven UA, and the dual model of owned titles plus publishing for external studios.

Broad incumbents

  • King Digital Entertainment: Mobile F2P giant behind Candy Crush (Activision Blizzard subsidiary). Comparable on mobile puzzle expertise, LiveOps and seasonal content, but at substantially larger scale and with deeper UA budgets than Raydiex.
  • Zynga: Pioneer mobile F2P studio (now part of Take-Two) behind FarmVille, Words With Friends, and CSR Racing. Comparable as broad incumbent in mobile F2P, but operates at much larger scale across portfolio and LiveOps.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Raydiex social profiles

Digital presence

Raydiex financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Raydiex leadership team

Management profile

Number of profiles

Raydiex funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Raydiex M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Raydiex

What does Raydiex do?

Raydiex is a mobile game development and publishing studio that designs, publishes, and continuously operates its own mobile games (including Lunar Blitz, Neon Frontline, Mythic Merge, Echo Dominion, and Velocity Rivals) while also offering end-to-end mobile game development, hyper-casual publishing, ASO and marketing, game art and 3D asset production, monetization design, and analytics and growth services to external studios and IP holders. The studio combines in-house game design with data-driven LiveOps, user acquisition, and monetization frameworks to scale titles profitably.

Is Raydiex a public or private company?

Raydiex is a private company. It is classified as unknown and is currently operating.

When was Raydiex founded?

Raydiex was founded in -1. It employs 11 to 50 people.

Where is Raydiex based?

Raydiex is headquartered in Lahore, Pakistan, in the Asia region.

How does Raydiex make money?

Five revenue lines are on record. In-App Purchases (IAP) is the primary driver. The others are rewarded Ads, battle Pass & Seasonal Content, publishing Services and economy Design & Offer Strategy.

Who are Raydiex's main competitors?

Direct peers on record are Wildlife Studios, Scopely, Outfit7, Jam City, Rovio Entertainment, Playrix, Habby and Voodoo. Broad incumbents are King Digital Entertainment and Zynga.

Does Raydiex have an API?

No public API is recorded for Raydiex.

What industry is Raydiex in?

Raydiex's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 5132 and its SIC code is 7372.

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