STEAM Academy
STEAM Academy is a Public Benefit Corporation delivering hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 through 100+ K-12 school partnerships in Ireland and the Chicago Metro area, supplemented by summer camps and the Roboleague competition.
- Company typePrivate
- Founded2023
- HeadquartersChicago, Illinois, United States
- Headcount101–250
- GTM typeB2B and B2C
- OfferingServices
What STEAM Academy does
STEAM Academy is a Public Benefit Corporation (STEAM Academy PRO PBC, Delaware-registered) that provides hands-on, story-driven afterschool STEAM programs for children aged 4-12, delivered directly through K-12 school partnerships. The company operates in two primary markets—Ireland (Dublin office, operating under the blockstars.ie brand) and the Chicago Metro area in the United States—serving 100+ partner schools. Its product portfolio includes age-differentiated afterschool programs structured by class level (Junior & Senior Infants through 5th+ Class), two branded summer camp programs (Elementary Quest for ages 4-6 and Space Rescue Adventure for ages 7-10), and the Roboleague weekly robotics competition for older students working in squads of 3-4.
The underlying technology centers on a proprietary narrative-driven curriculum that combines LEGO-based robotics, progressive programming (block-based logic to Python), engineering, arts, and AI-themed challenges. Programs are delivered by trained coaches and facilitators who visit school facilities, with the story arc (e.g., rescuing parents from virtual reality, combating a rogue AI) serving as the engagement scaffold for technical skill development. The curriculum is designed to teach problem solving, teamwork, programming, and critical thinking through themed missions rather than standalone lessons.
STEAM Academy generates revenue through subscription/recurring fees from school-based afterschool programs, with monthly billing on a quote-based (non-publicly disclosed) pricing model. Its go-to-market is event-driven and partnership-based: the company does not sell directly to consumers but partners with primary and elementary schools to deliver programs on campus, supplemented by summer camp enrollments and the Roboleague competition format. Marketing is conducted primarily through organic social channels (LinkedIn, Facebook, Instagram), the company website, and school partnership referrals. With 145 employees and no disclosed institutional funding, the company appears to be bootstrapped and founder-owned.
STEAM Academy firmographics
Firmographics- Name
- STEAM Academy
- Legal name
- STEAM Academy PRO PBC
- Website
- https://steamacademy.pro
- Company type
- Private
- Founded year
- 2023
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- STEAM Academy is a Public Benefit Corporation delivering hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 through 100+ K-12 school partnerships in Ireland and the Chicago Metro area, supplemented by summer camps and the Roboleague competition.
- Ownership category
- akta.pro rank
STEAM Academy industry classification
Industry- Product category
- Children's STEAM Education Services
- NAICS
- Educational Services (61), All Other Schools and Instruction (61169)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Robotics After-School & Enrichment Clubs (EDAMADAA)
- akta.pro secondary industries
- LEGO / Block-Based Robotics Programs (EDAMADAD), Robotics, Engineering & Makers Camps (EDAMALAE), Robotics & Engineering Summer Camps / Bootcamps (EDAMADAF), After-School Enrichment & Activities Facilitation (Arts/STEM/Clubs) (HSAAAHAD)
Keywords
Where STEAM Academy is headquartered
LocationHeadquarters
- HQ city
- Chicago, Illinois
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
STEAM Academy business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Afterschool Program Fees: Fee-based afterschool robotics and STEAM programs delivered in schools, where students aged 4-12 learn through hands-on activities and storytelling-driven curriculum
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | School-based afterschool programs |
Go-to-market motion1 record
Distribution channels1 record
Marketing channels5 records
STEAM Academy product offering
Product offeringCore offering
STEAM Academy delivers hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 inside partner K-12 schools across Ireland and the Chicago Metro area. Offerings include age-tiered afterschool PROgrams, themed Summer Camps, and the Roboleague competition, all built on a curriculum spanning LEGO robotics, block-based to Python programming, and AI/space-themed challenges. The company operates a network of 100+ partner schools and bills parents/schools on a recurring monthly subscription.
Product overview
STEAM Academy is a Public Benefit Corporation providing highly interactive, hands-on afterschool programs in schools for children aged 4-12. The company offers a portfolio of age-differentiated programs including Summer Camps (Elementary Quest for ages 4-6, Space Rescue Adventure for ages 7-10) and year-round Afterschool PROgrams structured by class level (Junior & Senior Infants, 1st-3rd Class, 3rd-4th Class, 5th+ Class). The flagship Roboleague competition serves as the 5th+ Class program, featuring action-packed weekly challenges. All programs use engineering, robotics, programming, arts, and AI to deliver unique hands-on STEAM learning experiences where children creatively apply technologies to solve themed challenges and become NextGen PROs.
Differentiator
Problem solved
Functional benefit
Products and services
- Elementary Quest Summer Camp (Ages 4-6)
- Space Rescue Adventure Summer Camp (Ages 7-10)
- Junior & Senior Infants Afterschool PROgram
- 1st-3rd Class Afterschool PROgram
- 3rd-4th Class Afterschool PROgram
- 5th+ Class Afterschool PROgram (Roboleague)
- Roboleague
Quantifiable outcome
- Children at STEAM Academy who developed creative problem solving skills became robotics world champions (LITUANICA X team)
- +2 more outcomes
Companies that use STEAM Academy
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles2 records
STEAM Academy technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
STEAM Academy partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- Nord Anglia International SchoolcoreSTEAM Academy partners with Nord Anglia International School to deliver afterschool robotics programs. Principal Paul Crute provides testimonial praising the world-class act, positivity, passion, and infectious STEAM activities.
- LITUANICA XcoreFormer STEAM Academy students who became robotics world champions after developing creative problem solving skills in the afterschool robotics program. Their success demonstrates the program's effectiveness.
- Partner Schools NetworkcoreOver 100 partner schools across Ireland and Chicago Metro area where STEAM Academy delivers afterschool robotics programs, including schools in Dublin, Kildare, Wicklow, Meath, and various Chicago area districts including Lake Forest District 67, Community Unit School District 200, Elmhurst School District 205, and others.
Scale indicators2 records
Recent moves5 records
Expansion highlights5 records
STEAM Academy competitors and assessment
Company assessmentDirect peers
- FIRST Robotics (FIRST Inspires): Runs FIRST LEGO League and other team-based K-12 robotics competitions globally. Competes with STEAM Academy's Roboleague for the same coach-led, squad-based afterschool robotics engagement of 5th+ grade students.
- iD Tech: Operates in-person and online tech and STEAM camps and afterschool programs for kids and teens. Directly comparable to STEAM Academy's summer camp and afterschool STEAM programming targeting children in similar age bands.
- VEX Robotics: Operates one of the world's largest school robotics competition ecosystems (VEX IQ, VEX V5) with structured curricula for elementary and middle school. Overlaps directly with STEAM Academy's Roboleague competition model and progressive robotics curriculum.
- LEGO Education: Provides LEGO-based STEAM and robotics curricula and kits for K-12 classrooms and afterschool programs. STEAM Academy's programs are built almost entirely around LEGO robotics, making LEGO Education a direct upstream/competing peer in school robotics enrichment.
- STEM Kids Academy: Operates afterschool STEAM and robotics enrichment programs in schools across multiple US metros. Closest business-model twin to STEAM Academy in terms of school-based delivery, subscription pricing, and grade band served.
- Engineering For Kids: Delivers in-school, afterschool, and summer engineering and STEAM enrichment programs for K-8 students through a franchise model. Same target customer (K-12 schools and parents), same delivery format, and same progressive curriculum structure as STEAM Academy.
Emerging players
- Wonder Workshop: Maker of Dash and Dot educational robots used widely in elementary STEAM programs. Targets the same school channel and age range as STEAM Academy, with comparable robotics + block-based programming learning loops.
- Black Rocket Productions: Provides in-school and online technology and STEAM enrichment programs (coding, robotics, game design) for K-12 students. Competes with STEAM Academy for the same school partnership slots and afterschool programming hours.
- Tynker: Provides block-based-to-Python coding curriculum for schools and at-home learners. STEAM Academy's Progressive Programming Pathway (block-based to Python) maps directly onto Tynker's progression model, making it an adjacent competitor for the programming portion of the curriculum.
Broad incumbents
- Code.org: Largest nonprofit K-12 computer science provider, offering free curriculum and Hour of Code. Operates in the same schools STEAM Academy serves and shapes school STEAM budgets that STEAM Academy monetizes.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
STEAM Academy social profiles
Digital presenceSTEAM Academy financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAM Academy leadership team
Management profileNumber of profiles
STEAM Academy funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAM Academy M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAM Academy
What does STEAM Academy do?
STEAM Academy delivers hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 inside partner K-12 schools across Ireland and the Chicago Metro area. Offerings include age-tiered afterschool PROgrams, themed Summer Camps, and the Roboleague competition, all built on a curriculum spanning LEGO robotics, block-based to Python programming, and AI/space-themed challenges. The company operates a network of 100+ partner schools and bills parents/schools on a recurring monthly subscription.
Is STEAM Academy a public or private company?
STEAM Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STEAM Academy founded?
STEAM Academy was founded in 2023. It employs 101 to 250 people.
Where is STEAM Academy based?
STEAM Academy is headquartered in Chicago, Illinois, United States, in the North America region.
How does STEAM Academy make money?
One revenue line is on record: afterschool Program Fees.
Who are STEAM Academy's main competitors?
Direct peers on record are FIRST Robotics (FIRST Inspires), iD Tech, VEX Robotics, LEGO Education, STEM Kids Academy and Engineering For Kids. Emerging players are Wonder Workshop, Black Rocket Productions and Tynker. Code.org is listed as a broad incumbent.
Does STEAM Academy have an API?
No public API is recorded for STEAM Academy.
What industry is STEAM Academy in?
STEAM Academy's product category is Children's STEAM Education Services. Its primary akta.pro industry code is EDAMADAA, Robotics After-School & Enrichment Clubs, with a secondary code of EDAMADAD, LEGO / Block-Based Robotics Programs. Its NAICS code is 61 and its SIC code is 8200.