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STEAM Academy

Full company profile

uuid005djwo

Namestring
STEAM Academy
Legal namestring
STEAM Academy PRO PBC
Company typeenum
Private
Founded yearint
2023
Descriptiontext

STEAM Academy is a Public Benefit Corporation (STEAM Academy PRO PBC, Delaware-registered) that provides hands-on, story-driven afterschool STEAM programs for children aged 4-12, delivered directly through K-12 school partnerships. The company operates in two primary markets—Ireland (Dublin office, operating under the blockstars.ie brand) and the Chicago Metro area in the United States—serving 100+ partner schools. Its product portfolio includes age-differentiated afterschool programs structured by class level (Junior & Senior Infants through 5th+ Class), two branded summer camp programs (Elementary Quest for ages 4-6 and Space Rescue Adventure for ages 7-10), and the Roboleague weekly robotics competition for older students working in squads of 3-4.

The underlying technology centers on a proprietary narrative-driven curriculum that combines LEGO-based robotics, progressive programming (block-based logic to Python), engineering, arts, and AI-themed challenges. Programs are delivered by trained coaches and facilitators who visit school facilities, with the story arc (e.g., rescuing parents from virtual reality, combating a rogue AI) serving as the engagement scaffold for technical skill development. The curriculum is designed to teach problem solving, teamwork, programming, and critical thinking through themed missions rather than standalone lessons.

STEAM Academy generates revenue through subscription/recurring fees from school-based afterschool programs, with monthly billing on a quote-based (non-publicly disclosed) pricing model. Its go-to-market is event-driven and partnership-based: the company does not sell directly to consumers but partners with primary and elementary schools to deliver programs on campus, supplemented by summer camp enrollments and the Roboleague competition format. Marketing is conducted primarily through organic social channels (LinkedIn, Facebook, Instagram), the company website, and school partnership referrals. With 145 employees and no disclosed institutional funding, the company appears to be bootstrapped and founder-owned.

Short descriptiontext

STEAM Academy is a Public Benefit Corporation delivering hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 through 100+ K-12 school partnerships in Ireland and the Chicago Metro area, supplemented by summer camps and the Roboleague competition.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersChicago, Illinois, United States
HQ citystring
Chicago, Illinois
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
afterschool robotics programs, STEAM education services, youth engineering curriculum, school partnership enrichment, children coding programs
Industry5 codes
1Robotics After-School & Enrichment Clubs
CodeEDAMADAAPrimaryYes
2LEGO / Block-Based Robotics Programs
CodeEDAMADADPrimaryNo
3Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryNo
4Robotics & Engineering Summer Camps / Bootcamps
CodeEDAMADAFPrimaryNo
5After-School Enrichment & Activities Facilitation (Arts/STEM/Clubs)
CodeHSAAAHADPrimaryNo
NAICS code2 codes
  • Educational Services61
  • All Other Schools and Instruction61169
SIC code1 code
  • Services-Educational Services8200
Product category
Children's STEAM Education Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Afterschool Program Fees
TypeSubscription Recurring
Description

Fee-based afterschool robotics and STEAM programs delivered in schools, where students aged 4-12 learn through hands-on activities and storytelling-driven curriculum

steamacademy.pro
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
Pricing details1 tier
1School-based afterschool programs
ModelSubscriptionBilling cadenceMonthly
Notes

Quote-based / Not publicly disclosed

steamacademy.pro
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

STEAM Academy delivers hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 inside partner K-12 schools across Ireland and the Chicago Metro area. Offerings include age-tiered afterschool PROgrams, themed Summer Camps, and the Roboleague competition, all built on a curriculum spanning LEGO robotics, block-based to Python programming, and AI/space-themed challenges. The company operates a network of 100+ partner schools and bills parents/schools on a recurring monthly subscription.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Children at STEAM Academy who developed creative problem solving skills became robotics world champions (LITUANICA X team)
+2 more records
Product overview1 text field

STEAM Academy is a Public Benefit Corporation providing highly interactive, hands-on afterschool programs in schools for children aged 4-12. The company offers a portfolio of age-differentiated programs including Summer Camps (Elementary Quest for ages 4-6, Space Rescue Adventure for ages 7-10) and year-round Afterschool PROgrams structured by class level (Junior & Senior Infants, 1st-3rd Class, 3rd-4th Class, 5th+ Class). The flagship Roboleague competition serves as the 5th+ Class program, featuring action-packed weekly challenges. All programs use engineering, robotics, programming, arts, and AI to deliver unique hands-on STEAM learning experiences where children creatively apply technologies to solve themed challenges and become NextGen PROs.

Product and service7 records
1Elementary Quest Summer Camp (Ages 4-6)
2Space Rescue Adventure Summer Camp (Ages 7-10)
3Junior & Senior Infants Afterschool PROgram
41st-3rd Class Afterschool PROgram
53rd-4th Class Afterschool PROgram
65th+ Class Afterschool PROgram (Roboleague)
7Roboleague
Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAM Academy partners with Nord Anglia International School to deliver afterschool robotics programs. Principal Paul Crute provides testimonial praising the world-class act, positivity, passion, and infectious STEAM activities.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Former STEAM Academy students who became robotics world champions after developing creative problem solving skills in the afterschool robotics program. Their success demonstrates the program's effectiveness.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Over 100 partner schools across Ireland and Chicago Metro area where STEAM Academy delivers afterschool robotics programs, including schools in Dublin, Kildare, Wicklow, Meath, and various Chicago area districts including Lake Forest District 67, Community Unit School District 200, Elmhurst School District 205, and others.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1FIRST Robotics (FIRST Inspires)
TypeDirect peer
Description

Runs FIRST LEGO League and other team-based K-12 robotics competitions globally. Competes with STEAM Academy's Roboleague for the same coach-led, squad-based afterschool robotics engagement of 5th+ grade students.

TypeEmerging player
Description

Maker of Dash and Dot educational robots used widely in elementary STEAM programs. Targets the same school channel and age range as STEAM Academy, with comparable robotics + block-based programming learning loops.

TypeDirect peer
Description

Operates in-person and online tech and STEAM camps and afterschool programs for kids and teens. Directly comparable to STEAM Academy's summer camp and afterschool STEAM programming targeting children in similar age bands.

TypeEmerging player
Description

Provides in-school and online technology and STEAM enrichment programs (coding, robotics, game design) for K-12 students. Competes with STEAM Academy for the same school partnership slots and afterschool programming hours.

TypeDirect peer
Description

Operates one of the world's largest school robotics competition ecosystems (VEX IQ, VEX V5) with structured curricula for elementary and middle school. Overlaps directly with STEAM Academy's Roboleague competition model and progressive robotics curriculum.

TypeBroad incumbent
Description

Largest nonprofit K-12 computer science provider, offering free curriculum and Hour of Code. Operates in the same schools STEAM Academy serves and shapes school STEAM budgets that STEAM Academy monetizes.

TypeDirect peer
Description

Provides LEGO-based STEAM and robotics curricula and kits for K-12 classrooms and afterschool programs. STEAM Academy's programs are built almost entirely around LEGO robotics, making LEGO Education a direct upstream/competing peer in school robotics enrichment.

TypeDirect peer
Description

Operates afterschool STEAM and robotics enrichment programs in schools across multiple US metros. Closest business-model twin to STEAM Academy in terms of school-based delivery, subscription pricing, and grade band served.

TypeDirect peer
Description

Delivers in-school, afterschool, and summer engineering and STEAM enrichment programs for K-8 students through a franchise model. Same target customer (K-12 schools and parents), same delivery format, and same progressive curriculum structure as STEAM Academy.

TypeEmerging player
Description

Provides block-based-to-Python coding curriculum for schools and at-home learners. STEAM Academy's Progressive Programming Pathway (block-based to Python) maps directly onto Tynker's progression model, making it an adjacent competitor for the programming portion of the curriculum.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

STEAM Academy

Children's STEAM Education Servicessteamacademy.pro

STEAM Academy is a Public Benefit Corporation delivering hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 through 100+ K-12 school partnerships in Ireland and the Chicago Metro area, supplemented by summer camps and the Roboleague competition.

What STEAM Academy does

STEAM Academy is a Public Benefit Corporation (STEAM Academy PRO PBC, Delaware-registered) that provides hands-on, story-driven afterschool STEAM programs for children aged 4-12, delivered directly through K-12 school partnerships. The company operates in two primary markets—Ireland (Dublin office, operating under the blockstars.ie brand) and the Chicago Metro area in the United States—serving 100+ partner schools. Its product portfolio includes age-differentiated afterschool programs structured by class level (Junior & Senior Infants through 5th+ Class), two branded summer camp programs (Elementary Quest for ages 4-6 and Space Rescue Adventure for ages 7-10), and the Roboleague weekly robotics competition for older students working in squads of 3-4.

The underlying technology centers on a proprietary narrative-driven curriculum that combines LEGO-based robotics, progressive programming (block-based logic to Python), engineering, arts, and AI-themed challenges. Programs are delivered by trained coaches and facilitators who visit school facilities, with the story arc (e.g., rescuing parents from virtual reality, combating a rogue AI) serving as the engagement scaffold for technical skill development. The curriculum is designed to teach problem solving, teamwork, programming, and critical thinking through themed missions rather than standalone lessons.

STEAM Academy generates revenue through subscription/recurring fees from school-based afterschool programs, with monthly billing on a quote-based (non-publicly disclosed) pricing model. Its go-to-market is event-driven and partnership-based: the company does not sell directly to consumers but partners with primary and elementary schools to deliver programs on campus, supplemented by summer camp enrollments and the Roboleague competition format. Marketing is conducted primarily through organic social channels (LinkedIn, Facebook, Instagram), the company website, and school partnership referrals. With 145 employees and no disclosed institutional funding, the company appears to be bootstrapped and founder-owned.

STEAM Academy firmographics

Firmographics
Name
STEAM Academy
Legal name
STEAM Academy PRO PBC
Website
https://steamacademy.pro
Company type
Private
Founded year
2023
Operating status
Operating
Headcount range
101–250 employees
Short description
STEAM Academy is a Public Benefit Corporation delivering hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 through 100+ K-12 school partnerships in Ireland and the Chicago Metro area, supplemented by summer camps and the Roboleague competition.
Ownership category
akta.pro rank

STEAM Academy industry classification

Industry
Product category
Children's STEAM Education Services
NAICS
Educational Services (61), All Other Schools and Instruction (61169)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Robotics After-School & Enrichment Clubs (EDAMADAA)
akta.pro secondary industries
LEGO / Block-Based Robotics Programs (EDAMADAD), Robotics, Engineering & Makers Camps (EDAMALAE), Robotics & Engineering Summer Camps / Bootcamps (EDAMADAF), After-School Enrichment & Activities Facilitation (Arts/STEM/Clubs) (HSAAAHAD)

Keywords

  • Afterschool robotics programs
  • STEAM education services
  • Youth engineering curriculum
  • School partnership enrichment
  • Children coding programs

Where STEAM Academy is headquartered

Location

Headquarters

HQ city
Chicago, Illinois
HQ country
United States
HQ region
North America

Offices3 records

Markets served

STEAM Academy business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Afterschool Program Fees: Fee-based afterschool robotics and STEAM programs delivered in schools, where students aged 4-12 learn through hands-on activities and storytelling-driven curriculum

Pricing tiers

ModelBillingPrice
SubscriptionMonthlySchool-based afterschool programs

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

STEAM Academy product offering

Product offering

Core offering

STEAM Academy delivers hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 inside partner K-12 schools across Ireland and the Chicago Metro area. Offerings include age-tiered afterschool PROgrams, themed Summer Camps, and the Roboleague competition, all built on a curriculum spanning LEGO robotics, block-based to Python programming, and AI/space-themed challenges. The company operates a network of 100+ partner schools and bills parents/schools on a recurring monthly subscription.

Product overview

STEAM Academy is a Public Benefit Corporation providing highly interactive, hands-on afterschool programs in schools for children aged 4-12. The company offers a portfolio of age-differentiated programs including Summer Camps (Elementary Quest for ages 4-6, Space Rescue Adventure for ages 7-10) and year-round Afterschool PROgrams structured by class level (Junior & Senior Infants, 1st-3rd Class, 3rd-4th Class, 5th+ Class). The flagship Roboleague competition serves as the 5th+ Class program, featuring action-packed weekly challenges. All programs use engineering, robotics, programming, arts, and AI to deliver unique hands-on STEAM learning experiences where children creatively apply technologies to solve themed challenges and become NextGen PROs.

Differentiator

Problem solved

Functional benefit

Products and services

  • Elementary Quest Summer Camp (Ages 4-6)
  • Space Rescue Adventure Summer Camp (Ages 7-10)
  • Junior & Senior Infants Afterschool PROgram
  • 1st-3rd Class Afterschool PROgram
  • 3rd-4th Class Afterschool PROgram
  • 5th+ Class Afterschool PROgram (Roboleague)
  • Roboleague

Quantifiable outcome

  • Children at STEAM Academy who developed creative problem solving skills became robotics world champions (LITUANICA X team)
  • +2 more outcomes

Companies that use STEAM Academy

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles2 records

STEAM Academy technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

STEAM Academy partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core.

  • Nord Anglia International SchoolcoreStrategic or Co-development PartnerSTEAM Academy partners with Nord Anglia International School to deliver afterschool robotics programs. Principal Paul Crute provides testimonial praising the world-class act, positivity, passion, and infectious STEAM activities.
  • LITUANICA XcoreStrategic or Co-development PartnerFormer STEAM Academy students who became robotics world champions after developing creative problem solving skills in the afterschool robotics program. Their success demonstrates the program's effectiveness.
  • Partner Schools NetworkcoreStrategic or Co-development PartnerOver 100 partner schools across Ireland and Chicago Metro area where STEAM Academy delivers afterschool robotics programs, including schools in Dublin, Kildare, Wicklow, Meath, and various Chicago area districts including Lake Forest District 67, Community Unit School District 200, Elmhurst School District 205, and others.

Scale indicators2 records

Recent moves5 records

Expansion highlights5 records

STEAM Academy competitors and assessment

Company assessment

Direct peers

  • FIRST Robotics (FIRST Inspires): Runs FIRST LEGO League and other team-based K-12 robotics competitions globally. Competes with STEAM Academy's Roboleague for the same coach-led, squad-based afterschool robotics engagement of 5th+ grade students.
  • iD Tech: Operates in-person and online tech and STEAM camps and afterschool programs for kids and teens. Directly comparable to STEAM Academy's summer camp and afterschool STEAM programming targeting children in similar age bands.
  • VEX Robotics: Operates one of the world's largest school robotics competition ecosystems (VEX IQ, VEX V5) with structured curricula for elementary and middle school. Overlaps directly with STEAM Academy's Roboleague competition model and progressive robotics curriculum.
  • LEGO Education: Provides LEGO-based STEAM and robotics curricula and kits for K-12 classrooms and afterschool programs. STEAM Academy's programs are built almost entirely around LEGO robotics, making LEGO Education a direct upstream/competing peer in school robotics enrichment.
  • STEM Kids Academy: Operates afterschool STEAM and robotics enrichment programs in schools across multiple US metros. Closest business-model twin to STEAM Academy in terms of school-based delivery, subscription pricing, and grade band served.
  • Engineering For Kids: Delivers in-school, afterschool, and summer engineering and STEAM enrichment programs for K-8 students through a franchise model. Same target customer (K-12 schools and parents), same delivery format, and same progressive curriculum structure as STEAM Academy.

Emerging players

  • Wonder Workshop: Maker of Dash and Dot educational robots used widely in elementary STEAM programs. Targets the same school channel and age range as STEAM Academy, with comparable robotics + block-based programming learning loops.
  • Black Rocket Productions: Provides in-school and online technology and STEAM enrichment programs (coding, robotics, game design) for K-12 students. Competes with STEAM Academy for the same school partnership slots and afterschool programming hours.
  • Tynker: Provides block-based-to-Python coding curriculum for schools and at-home learners. STEAM Academy's Progressive Programming Pathway (block-based to Python) maps directly onto Tynker's progression model, making it an adjacent competitor for the programming portion of the curriculum.

Broad incumbents

  • Code.org: Largest nonprofit K-12 computer science provider, offering free curriculum and Hour of Code. Operates in the same schools STEAM Academy serves and shapes school STEAM budgets that STEAM Academy monetizes.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

STEAM Academy social profiles

Digital presence

STEAM Academy financial estimates

Financial estimate

Revenue estimate

Valuation estimate

STEAM Academy leadership team

Management profile

Number of profiles

STEAM Academy funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

STEAM Academy M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about STEAM Academy

What does STEAM Academy do?

STEAM Academy delivers hands-on, story-driven afterschool robotics and STEAM programs for children aged 4-12 inside partner K-12 schools across Ireland and the Chicago Metro area. Offerings include age-tiered afterschool PROgrams, themed Summer Camps, and the Roboleague competition, all built on a curriculum spanning LEGO robotics, block-based to Python programming, and AI/space-themed challenges. The company operates a network of 100+ partner schools and bills parents/schools on a recurring monthly subscription.

Is STEAM Academy a public or private company?

STEAM Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was STEAM Academy founded?

STEAM Academy was founded in 2023. It employs 101 to 250 people.

Where is STEAM Academy based?

STEAM Academy is headquartered in Chicago, Illinois, United States, in the North America region.

How does STEAM Academy make money?

One revenue line is on record: afterschool Program Fees.

Who are STEAM Academy's main competitors?

Direct peers on record are FIRST Robotics (FIRST Inspires), iD Tech, VEX Robotics, LEGO Education, STEM Kids Academy and Engineering For Kids. Emerging players are Wonder Workshop, Black Rocket Productions and Tynker. Code.org is listed as a broad incumbent.

Does STEAM Academy have an API?

No public API is recorded for STEAM Academy.

What industry is STEAM Academy in?

STEAM Academy's product category is Children's STEAM Education Services. Its primary akta.pro industry code is EDAMADAA, Robotics After-School & Enrichment Clubs, with a secondary code of EDAMADAD, LEGO / Block-Based Robotics Programs. Its NAICS code is 61 and its SIC code is 8200.

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