Video Games Live
Video Games Live is a privately held touring concert series founded in 2002 that produces immersive multimedia performances of video game music with orchestras worldwide, monetizing through ticket sales, VIP packages, albums, and merchandise across 42 countries.
- Company typePrivate
- Founded2002
- HeadquartersLos Angeles, United States
- Headcount51–100
- GTM typeB2C
- OfferingServices
What Video Games Live does
Video Games Live is a privately held touring concert series founded in 2002 by video game composers Tommy Tallarico and Jack Wall under the parent entity Mystical Stone Entertainment, LLC. Operating from Los Angeles with 52 employees, the company produces immersive multimedia live performances in which local symphony orchestras and choirs play video game music synchronized to proprietary video footage, lighting, special effects, electronic percussion, and interactive audience segments drawn from a library of over 200 segments. The business is fundamentally event-driven: orchestras co-present and underwrite individual shows in their markets, and The ZAX Agency handles booking. Since its debut at the Hollywood Bowl on July 6, 2005 (11,000+ attendees, Guinness World Record), Video Games Live has performed 500+ shows across 42 countries on five continents, reaching over 2 million attendees, and has secured licensing relationships with major game publishers including Nintendo, Sony, Activision, EA, Ubisoft, Sega, Square Enix, Capcom, Konami, Bungie, and Harmonix.
The company monetizes through three primary streams: (1) live concert ticket sales at $20–$80 per ticket, with select venues as low as $1 and a separate Ultimate Gamer V.I.P. Experience package; (2) recorded music and video releases — 9 albums have debuted in the Billboard Top 10 and an award-winning DVD/Blu-Ray (LEVEL 2) was produced — plus a 2010 PBS special that aired in 90+ million U.S. homes; and (3) direct-to-consumer merchandise via an online store. Distribution runs through third-party ticketing platforms (Ticketmaster, SeeTickets, Eventim, Damai.cn in China, OvationTix), venue box offices, orchestra co-presenters, and convention channels (E3, Comic-Con, Gamescom, BlizzCon, GDC). Customer segments split between gaming enthusiasts, families and non-gamers, symphonic music lovers, and convention/event organizers.
Operationally the business is mature and stable rather than expansion-stage: the company has not disclosed funding, M&A, or material new partnerships since the 2016 Beijing Bird's Nest engagement and Gamescom 2016 Blizzard partnership, and founder Tommy Tallarico's 2018 transition to CEO of Intellivision signals a reduced single-leader operational focus. Active touring continues into 2026-2027, but growth investment, hiring, and product expansion signals are absent from the available evidence.
Video Games Live firmographics
Firmographics- Name
- Video Games Live
- Legal name
- Mystical Stone Entertainment, LLC
- Website
- https://videogameslive.com
- Company type
- Private
- Founded year
- 2002
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Video Games Live is a privately held touring concert series founded in 2002 that produces immersive multimedia performances of video game music with orchestras worldwide, monetizing through ticket sales, VIP packages, albums, and merchandise across 42 countries.
- Ownership category
- akta.pro rank
Video Games Live industry classification
Industry- Product category
- Live Entertainment / Concert Production
- NAICS
- Performing Arts Companies (7111), Musical Groups and Artists (71113), Sound Recording Studios (51224)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Event Operations & Venue Services (Box Office, FOH/BOH, Concessions) (MPAIAFAL)
- akta.pro secondary industries
- Hybrid Concerts & Live Shows (Venue + Remote Audience) (MPAGAOAE), Broadcast/Recording for Live Events (OB, Multicam, Livestream Capture) (MPAGAKAI), Concert Halls & Music Venue Operations (Symphony Halls, Recital Venues) (MPAGALAC)
Keywords
Where Video Games Live is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Video Games Live business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- Concert Ticket Sales: Primary revenue stream from selling tickets to live concert performances worldwide. Pricing varies by venue, orchestra, and location, typically ranging from $20 to $80 per ticket. Special V.I.P. Experience packages available at additional cost.
- Album Sales: Sale of video game music albums. 9 albums released worldwide, all debuting in Billboard Top 10. Includes Video Games Live: Level 1-6 and special releases.
- DVD/Blu-Ray Sales: Award-winning full-length feature DVD/Blu-Ray releases of concert performances
- VIP Experience Packages: Premium backstage experience packages including laminated passes, pre-show presentations, exclusive merchandise, digital downloads, and front-of-line access to meet-and-greets
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Standard concert tickets ranging from $20 to $80 |
| Unit Pricing | Pay-as-you-go | Ultimate Gamer V.I.P. Experience Package |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels7 records
Video Games Live product offering
Product offeringCore offering
Video Games Live produces and tours an immersive live concert event series featuring music from popular video games performed by top orchestras and choirs worldwide. The core offering combines live orchestral performances with synchronized video footage, lighting, special effects, solo performers, electronic percussion, and interactive audience segments at venues across 42+ countries. Supplementary offerings include a series of Billboard-charting live albums, a PBS special, DVD/Blu-Ray releases, premium VIP experience packages, and branded merchandise.
Product overview
Video Games Live is a live concert event series featuring video game music performed by orchestras and choirs worldwide, supplemented by album releases (LEVEL album series), a PBS special and DVD/Blu-Ray (LEVEL 2), an online merchandise store, and premium VIP experience packages. The core product is the concert experience, with add-on offerings including free meet & greets, costume contests, and a V.I.P. backstage experience.
Differentiator
Problem solved
Functional benefit
Products and services
- Video Games Live Concert Experience Immersive concert event featuring music from the most popular video games of all time, performed by top orchestras and choirs with synchronized video footage, lighting, solo performers, and interactive segments. Targeted at gaming enthusiasts, families, and symphonic music lovers.
- Video Games Live Album Series (LEVEL Albums) Multiple album releases featuring live performances of video game music, all debuting in the Billboard Top 10, including LEVEL 1-6 and special releases.
- PBS Special / LEVEL 2 DVD-Blu-Ray Award-winning full-length feature DVD/Blu-Ray and PBS television special of Video Games Live concert performances.
- Ultimate Gamer V.I.P. Experience Package
Quantifiable outcome
- Over 2 million people have experienced Video Games Live live
- +3 more outcomes
Companies that use Video Games Live
Customer profileNamed customers7 records
Segments4 records
Ideal customer profiles4 records
Video Games Live technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature4 records
Video Games Live partnerships and signals
Strategic signalPartnerships
23 partnerships are on record, tiered core, major and minor.
- Los Angeles PhilharmoniccorePrimary orchestral partner for the debut performance at Hollywood Bowl on July 6, 2005. Over 11,000 attendees made it the largest video game concert in history at that time.
- Philharmonia Orchestra (UK)coreVideo Games Live was the FIRST and ONLY show to sell out the Royal Festival Hall (Philharmonia Orchestra) since refurbishment in 2007.
- House of BluesmajorMajor concert venue chain partner hosting Video Games Live performances at their venues.
- E3 (Electronic Entertainment Expo)majorConvention partner for E3 Expo - one of the world's premier gaming industry events.
- Blizzard EntertainmentcoreConvention partner and Publisher/Developer Affiliate. VGL performed Blizzard concert at Gamescom 2016 with 17,000 live audience members featuring World of Warcraft, Starcraft II, Diablo III, Overwatch, and Hearthstone music.
- WonderConminorConvention partner for WonderCon comic book and pop culture convention.
- Comic-Con InternationalmajorConvention partner for San Diego Comic-Con - one of the largest entertainment conventions.
- The ZAX AgencymajorOfficial booking agency for Video Games Live performances.
- ActivisioncorePublisher Affiliate partner providing licensing for game music including Guitar Hero franchise.
- Electronic Arts (EA)corePublisher Affiliate partner providing licensing for game music from EA titles.
- UbisoftcorePublisher Affiliate partner providing licensing for game music from Ubisoft titles.
- SonycorePublisher/Developer Affiliate partner providing licensing for game music including PlayStation titles.
- SegacorePublisher/Developer Affiliate partner providing licensing for Sonic and other Sega franchise music.
- Square EnixcorePublisher/Developer Affiliate partner providing licensing for Final Fantasy and other Square Enix titles.
- NintendocorePublisher/Developer Affiliate partner providing licensing for Mario, Zelda, and other Nintendo franchise music.
- CapcomcorePublisher/Developer Affiliate partner providing licensing for Street Fighter and other Capcom titles.
- KonamicorePublisher/Developer Affiliate partner providing licensing for Metal Gear Solid and other Konami titles.
- BungiecorePublisher/Developer Affiliate partner providing licensing for Halo franchise music.
- HarmonixcorePublisher/Developer Affiliate partner providing licensing for Guitar Hero franchise music.
- PBScoreBroadcast partner for Video Games Live national television special in 2010. Aired in over 90 million homes and became one of the top rated PBS Specials of all time.
- Game Developers Conference (GDC)majorConvention partner for GDC - the premier professional game developers conference.
- GamescommajorConvention partner for Gamescom - Europe's largest gaming convention.
- 50+ Symphony Orchestras WorldwidecoreSymphony affiliates include Houston Symphony, Dallas Symphony, San Francisco Symphony, Philadelphia Orchestra, Sydney Symphony, Beijing Opera Orchestra, and many more. These orchestras co-present VGL shows in their markets.
Scale indicators10 records
Recent moves6 records
Expansion highlights2 records
Video Games Live competitors and assessment
Company assessmentEmerging players
- The 8-Bit Big Band: New York-based jazz orchestra that re-arranges video game music into big band performances. Operates on a smaller scale but represents the growing trend of curated video game music concerts that could compete for VGL's audience.
- Video Game Orchestra (Boston): Boston-based concert series performing orchestral arrangements of video game music. A smaller-scale direct competitor that demonstrates the model is replicable by regional ensembles.
Direct peers
- Eminence Symphony Orchestra: Australian-based symphony orchestra that performs video game, anime, and film music concerts globally. Same core value proposition (orbital game music live), competing for the same niche audience and orchestra partnership model.
- Distant Worlds: Music from Final Fantasy: Long-running touring concert series performing video game music (specifically Final Fantasy) with full symphony orchestras. Directly competes for the same audience, venues, and publisher licensing relationships as Video Games Live.
Broad incumbents
- Cirque du Soleil: Premium touring live entertainment spectacle with similar multi-element production (live performance, music, visual, lighting, immersive staging). Comparable as a high-end touring experiential entertainment business model.
- Live Nation Entertainment: World's largest live entertainment promoter and venue operator. Not a direct competitor on content, but VGL's distribution partner (tickets go through Ticketmaster, owned by Live Nation) and the dominant scale player in the same touring concert market.
- Blue Man Group: Long-running touring live entertainment property combining music, visual spectacle, and audience interaction. Comparable as a premium experiential entertainment IP with similar touring economics.
- Disney Concert Hall Programming / Disney in Concert: Established orchestral concert IP-based touring programs (e.g., Disney in Concert, Studio Ghibli concerts) that operate at similar venues with the same live-plus-synchronized-visual format. Represents the broader orchestral-IP-concert category VGL belongs to.
Regional players
- Awesome Music Fest / Video Game Music Festivals: Music and Gaming Festival (MAGFest) and similar conventions feature video game music performances as part of broader gaming-music programs. They create alternative live venues for VGL's audience and compete for the gaming-music fan's entertainment spend.
Others
- Mondo / Waxwork Records (Vinyl Soundtrack Labels): Specialty vinyl and soundtrack labels that release video game music in physical formats. Adjacent rather than competitive; they represent the consumer-product ecosystem that markets VGL's same audience and could be a licensing or distribution partner.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Video Games Live social profiles
Digital presenceVideo Games Live financial estimates
Financial estimateRevenue estimate
Valuation estimate
Video Games Live leadership team
Management profileNumber of profiles
Profiles8 records
Video Games Live funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Video Games Live M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Video Games Live
What does Video Games Live do?
Video Games Live produces and tours an immersive live concert event series featuring music from popular video games performed by top orchestras and choirs worldwide. The core offering combines live orchestral performances with synchronized video footage, lighting, special effects, solo performers, electronic percussion, and interactive audience segments at venues across 42+ countries. Supplementary offerings include a series of Billboard-charting live albums, a PBS special, DVD/Blu-Ray releases, premium VIP experience packages, and branded merchandise.
Is Video Games Live a public or private company?
Video Games Live is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Video Games Live founded?
Video Games Live was founded in 2002. It employs 51 to 100 people.
Where is Video Games Live based?
Video Games Live is headquartered in Los Angeles, United States, in the North America region.
How does Video Games Live make money?
Four revenue lines are on record. Concert Ticket Sales are the primary driver. The others are album Sales, DVD/Blu-Ray Sales and VIP Experience Packages.
Who are Video Games Live's main competitors?
Emerging players on record are The 8-Bit Big Band and Video Game Orchestra (Boston). Direct peers are Eminence Symphony Orchestra and Distant Worlds: Music from Final Fantasy. Broad incumbents are Cirque du Soleil, Live Nation Entertainment, Blue Man Group and Disney Concert Hall Programming / Disney in Concert. Awesome Music Fest / Video Game Music Festivals is listed as a regional player. Mondo / Waxwork Records (Vinyl Soundtrack Labels) is listed as an others.
Does Video Games Live have an API?
No public API is recorded for Video Games Live.
What industry is Video Games Live in?
Video Games Live's product category is Live Entertainment / Concert Production. Its primary akta.pro industry code is MPAIAFAL, Event Operations & Venue Services (Box Office, FOH/BOH, Concessions), with a secondary code of MPAGAOAE, Hybrid Concerts & Live Shows (Venue + Remote Audience). Its NAICS code is 7111 and its SIC code is 7900.