VRHAM! Virtual Reality & Arts Festival
VRHAM! is a Hamburg-based non-profit that produces Germany's first Digital & Immersive Art Biennale, curating VR, AR, and AI-based artworks for international artists, students, and the general public on a biennial cycle.
- Company typePrivate
- Founded2018
- HeadquartersHamburg, Germany
- Headcount1–10
- GTM typeB2C
- OfferingServices
What VRHAM! Virtual Reality & Arts Festival does
VRHAM! Festival e.V. is a Hamburg-based registered non-profit association (eingetragener Verein) that produces Germany's first international artistic Virtual Reality Festival and, as of 2025, the country's first Digital & Immersive Art Biennale. Founded in 2018 and operating on a biennial cadence (with a virtual edition in 2020 due to COVID-19), the organization curates and presents VR, AR, AI-based, and immersive installations, performances, and discourse programs at Hamburg's Oberhafenquartier in the HafenCity district. Across five editions (2018, 2019, 2020, 2022, 2025), the festival has showcased 162+ works from international artists and attracted 2,500+ visitors in its 2025 edition.
The organization's core product is a live cultural experience rather than a proprietary technology. Its technology stack consists of third-party platforms: VR headsets, immersive audio, spatial computing for live performances, Eventbrite for ticketing, Mailchimp for newsletter, Matomo for analytics, Vimeo and YouTube for content, and Museum of Other Realities for virtual editions. The festival does not develop proprietary technology but curates and platforms others' work. Supporting programs include the VRHAM! Academy (student/emerging-artist education), VRHAM! FORWARD Residencies, VRHAM! ON TOUR, the Digital Art Delegation (international trade visitor program), the Digital Art Lab (workshops, panels, talks), the MOIN Showcase (film and media art), and the VRHAMMY Awards.
VRHAM!'s revenue model is a non-profit cultural funding mix: ticket sales (€5–€10 per ticket, materially small), corporate sponsorships (DKB, ifm electronic, Jüdische Staatsoper Hamburg, INVR.SPACE, Québec, HafenCity, and others), and, most significantly, public cultural grants from German foundations (Kulturstiftung des Bundes, Nordmetall Stiftung, Robert Bosch Stiftung, Körber-Stiftung, Nordakademie Stiftung, Kulturstiftung Hamburg) and the City of Hamburg. Distribution is regional/in-person (Hamburg venues) plus a global content archive (vrham.de/archiv/, YouTube, virtual editions). The festival is led by Ulrich Schrauth (1st Chairman/Artistic Director) and Jan Stephan Hillebrand (2nd Chairman), with a small core team of approximately 5 staff augmented by program-specific production roles.
VRHAM! Virtual Reality & Arts Festival firmographics
Firmographics- Name
- VRHAM! Virtual Reality & Arts Festival
- Legal name
- VRHAM! Festival e.V.
- Website
- https://vrham.de
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- VRHAM! is a Hamburg-based non-profit that produces Germany's first Digital & Immersive Art Biennale, curating VR, AR, and AI-based artworks for international artists, students, and the general public on a biennial cycle.
- Ownership category
- akta.pro rank
VRHAM! Virtual Reality & Arts Festival industry classification
Industry- Product category
- Immersive Arts Festival
- NAICS
- Promoters of Performing Arts, Sports, and Similar Events with Facilities (711310), Convention and Trade Show Organizers (56192)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Arts, Culture, Entertainment & Fan Conventions Organizers (THAHABAN)
- akta.pro secondary industry
- Virtual Community Festivals & Cultural Events (Online Celebrations) (MPAGAOAK)
Keywords
Where VRHAM! Virtual Reality & Arts Festival is headquartered
LocationHeadquarters
- HQ city
- Hamburg
- HQ country
- Germany
- HQ region
- Europe
Offices2 records
Markets served
VRHAM! Virtual Reality & Arts Festival business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others
Revenue model
- Ticket Sales: Revenue generated through sale of tickets for the main exhibition and immersive installation. Tickets are sold via Eventbrite. Exhibition tickets cost €7 (regular) / €5 (reduced); immersive installation tickets cost €10 (regular) / €8 (reduced).
- Sponsorships and Partnerships: Corporate and institutional sponsors provide financial and in-kind support. Partners in 2025 include Hamburg (city), Kulturstiftung Hamburg, MOIN Filmförderung, Jüdische Staatsoper Hamburg, Deutsche Kreditbank (DKB), INVR.SPACE, Québec (government), HafenCity, ifm electronic, Tom Reichstein Contemporary, nextReality.Hamburg, headraft, step one web, IF web, byte, Hamburg Guide, and Rausge.
- Public Funding and Cultural Grants: As a registered non-profit association (VRHAM! Festival e.V.), the festival receives public cultural funding from German cultural foundations and government bodies. Past funders include Kulturstiftung des Bundes (Federal Cultural Foundation), Robert Bosch Stiftung, Körber-Stiftung, and Nordakademie Stiftung.
- Digital Art Delegation & International Programs: International trade-facing programs (Digital Art Delegation) may generate revenue through delegate fees, international partnerships, and co-production arrangements with foreign cultural institutions.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Exhibition - Regular |
| Unit Pricing | Pay-as-you-go | Exhibition - Reduced |
| Unit Pricing | Pay-as-you-go | Immersive Installation - Regular |
| Unit Pricing | Pay-as-you-go | Immersive Installation - Reduced |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
VRHAM! Virtual Reality & Arts Festival product offering
Product offeringCore offering
VRHAM! Festival e.V. curates and operates a biennial Digital & Immersive Art Biennale in Hamburg, presenting international VR, AR, AI-based, and immersive artworks, performances, and installations at the Oberhafenquartier. The festival sells tickets to the public for its Exhibition (€7/€5) and Immersive Installation (€10/€8), and complements the showcase with the Digital Art Lab (workshops, panels, talks), the Digital Art Delegation (international professional exchange), and the MOIN Showcase for film/media XR works.
Product overview
VRHAM! is a Digital & Immersive Art Biennale and festival organization that produces an annual festival featuring VR, AR, and AI-based artworks, performances, installations, and discourse programs. The core offerings include the Exhibition (main showcase of digital artworks), Immersive Installation (large-scale immersive experiences), Digital Art Lab (workshops and talks), Digital Art Delegation (international professional program), and MOIN Showcase (film funding extended reality showcase). Supporting programs include VRHAM! FORWARD Residencies, VRHAM! ON TOUR, VRHAM! Academy educational platform, and the VRHAMMY Awards and XR History Award.
Differentiator
Problem solved
Functional benefit
Products and services
- VRHAM! Exhibition The main ticketed exhibition at the VRHAM! Biennale, showcasing digital and immersive artworks (VR, AR, and AI-based works) from international artists at venues in Hamburg's Oberhafenquartier. Tickets are €7 (regular) / €5 (reduced) via Eventbrite.
- VRHAM! Immersive Installation Large-scale ticketed immersive installation experience, headlined by Marshmallow Laser Feast: EVOLVER at VRHAM! 2025. Tickets are €10 (regular) / €8 (reduced) via Eventbrite, separate from Exhibition tickets.
- VRHAM! Digital Art Lab Discourse and education pillar of the festival comprising workshops, panels, live talks, Coding Art Labs, and Meet the Artist sessions exploring how technology transforms art and life.
- VRHAM! Digital Art Delegation International professional program inviting curators, cultural institution representatives, festival organizers, and policy makers to experience the festival and engage with the Hamburg creative scene.
- VRHAM! MOIN Showcase Film and media XR showcase co-presented with MOIN Filmförderung Hamburg, featuring film and media artists' extended reality work at the biennale.
- VRHAM! FORWARD Residencies Residency program supporting artists working with extended reality and digital art.
- VRHAM! Academy Educational platform bringing together XR students and young graduates with experts and international established artists, providing exposure to the festival program.
- VRHAM! ON TOUR Touring program bringing VRHAM! content and experiences to other venues and locations beyond Hamburg.
- VRHAMMY Awards Awards program recognizing outstanding achievements in VR and digital art at the festival.
- XR History Award Award recognizing historical contributions to extended reality art at the festival.
Quantifiable outcome
- Over 2,500 visitors attended the 2025 edition in one week, marking the first Digital & Immersive Art Biennale in Germany.
- +1 more outcomes
Companies that use VRHAM! Virtual Reality & Arts Festival
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles4 records
VRHAM! Virtual Reality & Arts Festival technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration10 records
VRHAM! Virtual Reality & Arts Festival partnerships and signals
Strategic signalPartnerships
21 partnerships are on record, tiered minor and core.
- Jüdische Staatsoper HamburgminorPartner in 2025, appearing as a festival supporter among partner logos.
- INVR.SPACEcoreINVR.SPACE is a specialist VR/XR platform and production company based in Hamburg, appearing as a 2025 partner. VRHAM! has featured their work and they represent an integrated part of Hamburg's VR ecosystem.
- Québec (Government of Québec)coreThe Government of Québec (represented by its German office) partners with VRHAM! to present Quebec-based digital artists. The 2025 program includes a Meet the Artist session for artists supported by the Québec representation in Germany.
- HafenCitycoreHafenCity (Europe's largest inner-city urban development area) is both the location partner and a supporter of VRHAM!. The festival venues are located in the Oberhafenquartier within HafenCity.
- Tom Reichstein ContemporarycoreTom Reichstein Contemporary is the venue partner for the main exhibition space at VRHAM! 2025, located at Stockmeyerstr. 41–43, Halle 4 J, 20457 Hamburg.
- nextReality.HamburgcorenextReality.Hamburg is a Hamburg-based XR community organization that collaborates with VRHAM! on programming (e.g., the nextReality.Hamburg Meetup series). They have co-hosted XR events since 2018.
- headraftminorListed as a 2025 partner.
- step one webminorListed as a 2025 partner.
- IF webminorListed as a 2025 partner.
- byteminorListed as a 2025 partner.
- Hamburg GuideminorListed as a 2025 partner.
- RausgeminorListed as a 2025 partner.
- CPH:DOXcoreCPH:DOX (Copenhagen Documentary Film Festival) is a long-standing co-production and co-programming partner. Joint projects include 'Martyr' (a dinner VR performance) and artist exchanges between the Danish and German VR scenes. Part of the German-Danish Cultural Friendship Year.
- Badisches Staatstheater Karlsruhe / Badisches StaatsballettcoreCo-producer of 'CyberBallett', a theatrical VR installation presented at VRHAM! The project was funded through the Bundes Kulturstiftung's Doppelpass fund.
- CPH:DOX / MakropolcoreVRHAM! meets VRiENDS program featured Danish projects including 'Martyr' produced by Makropol (Copenhagen-based VR studio). Mads Damsbo (Makropol founder) participated in festival discussions.
- Create Converge (North Sea Region Interreg Project)minorCollaborated on the 'Let's get Virtual! Chancen und Grenzen virtueller Festivalformate' panel, exploring cross-border digital festival formats.
- ARTEcoreThe European culture channel ARTE has been a content and programming partner, with Kay Meseberg (Head of Mission Innovation at ARTE) participating as a speaker and ARTE co-presenting immersive media content at the festival.
- Creative Europe Media Desk HamburgminorCo-presented the LAVAMUSEUM Online VR Art Masterclass, supporting the creative Europe media initiative for VR art education.
- Schleswig-Holstein Musik FestivalminorCo-produced 'Let's VRHAM! Together', a virtual live concert featuring musicians from the PODIUM Festival, streamed from Oberhafenquartier via Museum of Other Realities.
- IMMENSIVA VR/AI Residence / ESPRONCEDAminorIMMENSIVA VR/AI Residence 2020 at ESPRONCEDA – Institute of Art & Culture in Barcelona produced 'The Smallest of Worlds – A Social Landscape of Collected Privacy', which was presented at VRHAM! 2020.
- Kaleidoscope (Virtual Noise Showcase)minorVRHAM! 2020 co-presented the Virtual Noise Showcase by Kaleidoscope, featuring the best XR projects in development that utilize immersive audio. Kaleidoscope has helped finance and distribute acclaimed projects like BattleScar, Vestige, and Cosmos Within Us.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
VRHAM! Virtual Reality & Arts Festival competitors and assessment
Company assessmentMarket position
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
VRHAM! Virtual Reality & Arts Festival social profiles
Digital presenceVRHAM! Virtual Reality & Arts Festival financial estimates
Financial estimateRevenue estimate
Valuation estimate
VRHAM! Virtual Reality & Arts Festival leadership team
Management profileNumber of profiles
Profiles11 records
VRHAM! Virtual Reality & Arts Festival funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VRHAM! Virtual Reality & Arts Festival M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VRHAM! Virtual Reality & Arts Festival
What does VRHAM! Virtual Reality & Arts Festival do?
VRHAM! Festival e.V. curates and operates a biennial Digital & Immersive Art Biennale in Hamburg, presenting international VR, AR, AI-based, and immersive artworks, performances, and installations at the Oberhafenquartier. The festival sells tickets to the public for its Exhibition (€7/€5) and Immersive Installation (€10/€8), and complements the showcase with the Digital Art Lab (workshops, panels, talks), the Digital Art Delegation (international professional exchange), and the MOIN Showcase for film/media XR works.
Is VRHAM! Virtual Reality & Arts Festival a public or private company?
VRHAM! Virtual Reality & Arts Festival is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was VRHAM! Virtual Reality & Arts Festival founded?
VRHAM! Virtual Reality & Arts Festival was founded in 2018. It employs 1 to 10 people.
Where is VRHAM! Virtual Reality & Arts Festival based?
VRHAM! Virtual Reality & Arts Festival is headquartered in Hamburg, Germany, in the Europe region.
How does VRHAM! Virtual Reality & Arts Festival make money?
Four revenue lines are on record. Ticket Sales are the primary driver. The others are sponsorships and Partnerships, public Funding and Cultural Grants and digital Art Delegation & International Programs.
Does VRHAM! Virtual Reality & Arts Festival have an API?
No public API is recorded for VRHAM! Virtual Reality & Arts Festival.
What industry is VRHAM! Virtual Reality & Arts Festival in?
VRHAM! Virtual Reality & Arts Festival's product category is Immersive Arts Festival. Its primary akta.pro industry code is THAHABAN, Arts, Culture, Entertainment & Fan Conventions Organizers, with a secondary code of MPAGAOAK, Virtual Community Festivals & Cultural Events (Online Celebrations). Its NAICS code is 711310 and its SIC code is 7990.