Figmin XR
Figmin XR, developed by Overlay, is a cross-platform spatial computing tool that lets XR creators, educators, and developers build, play, and share mixed reality scenes across Meta Quest, Apple Vision Pro, Steam VR, and iOS.
- Company typePrivate
- Founded2022
- HeadquartersPortland, United States
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Figmin XR does
Figmin XR, developed by the privately held US company Overlay and founded in 2016, is a spatial computing platform for creating and interacting with mixed reality experiences across consumer XR hardware. The platform combines 3D sketching (with Tilt Brush-powered, audio-reactive brushes), a physics engine for Rube Goldberg-style sandboxes and gravitational fields, a built-in web browser for importing 3D models from Sketchfab, YouTube videos, and GIFs, a full JavaScript Scripting API for building spatial applications, and AI Agent support via the Model Context Protocol (MCP) that allows external AI assistants to operate inside scenes with realtime chat, voice, and scene-aware camera inspection. A differentiated cross-platform multiplayer capability lets users on Meta Quest, Apple Vision Pro, Steam VR, and iOS share the same physical-room mixed reality experience.
The product serves primarily XR creators and hobbyists (3D sketching, scene building, physics games), with secondary segments in educators and learners (interactive 3D lessons, molecule and solar system visualization), casual gamers (physics sandbox experiences), and developers building spatial apps via the JavaScript API. Figmin XR has been recognized as UploadVR's Mixed Reality App of the Year in both 2024 and 2025.
The business model is consumer one-time license sales through three major XR storefronts — the Meta Quest Store, Apple App Store (Vision Pro, iOS), and Steam Store — distributed via product-led growth, organic community channels (Discord, Twitter/X, YouTube, Instagram, Facebook), and an active creator community of thousands. Pricing is not publicly disclosed. The company operates with a 1-10 person team based in Portland, United States, with no disclosed outside funding rounds or investor base in the available data.
Figmin XR firmographics
Firmographics- Name
- Figmin XR
- Legal name
- Overlay
- Website
- https://overlaymr.com
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Figmin XR, developed by Overlay, is a cross-platform spatial computing tool that lets XR creators, educators, and developers build, play, and share mixed reality scenes across Meta Quest, Apple Vision Pro, Steam VR, and iOS.
- Ownership category
- akta.pro rank
Figmin XR industry classification
Industry- Product category
- Mixed Reality Software
- NAICS
- Motion Picture and Video Production (512110)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- VR/AR/XR Game Studios (MPAFAAAE), Digital Labs, Simulations & Virtual Practicals (Non-XR) (EDAFACAF)
Keywords
Where Figmin XR is headquartered
LocationHeadquarters
- HQ city
- Portland
- HQ country
- United States
- HQ region
- North America
Markets served
Figmin XR business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- App Store Sales: Revenue generated from selling the Figmin XR application through third-party platform app stores including Meta Quest Store, Apple App Store (Vision Pro, iOS), and Steam Store.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
Figmin XR product offering
Product offeringCore offering
Figmin XR is a spatial computing platform that lets users create, collect, and play in mixed reality on consumer XR headsets. It bundles 3D sketching with audio-reactive brushes, a physics sandbox for building Rube Goldberg machines and gravitational fields, a built-in web browser for importing Sketchfab 3D models, YouTube videos, and GIFs, cross-platform multiplayer across Meta Quest, Apple Vision Pro, Steam VR, and iOS, and a full JavaScript scripting API plus MCP-based AI agent support for building and extending spatial applications.
Product overview
Figmin XR is a single unified spatial computing platform for building, playing, learning, and prototyping in mixed reality. The platform comprises the core Figmin XR application plus integrated feature modules including the 3D Sketch Editor (Tilt Brush-powered), Physics Editor (Rube Goldberg machines, hand physics), Web Browser (Sketchfab, YouTube, GIF import), AI Agent Support via MCP, Digital Twins, Text Editor, and a JavaScript Scripting API for extending functionality. Cross-platform multiplayer allows users on Meta Quest, Apple Vision Pro, iOS, and Steam VR to share the same physical space in mixed reality.
Differentiator
Problem solved
Functional benefit
Products and services
- Figmin XR Spatial computing platform for building, playing, learning, and prototyping in mixed reality. Distributed to individual consumers via Meta Quest, Apple Vision Pro/iOS, and Steam VR app stores; combines 3D sketching, physics sandbox, cross-platform multiplayer, a built-in web browser for 3D model/video/GIF import, a JavaScript scripting API, and AI agent support via MCP.
Companies that use Figmin XR
Customer profileSegments4 records
Ideal customer profiles4 records
Figmin XR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability4 records
Feature6 records
Figmin XR partnerships and signals
Strategic signalScale indicators1 record
Recent moves6 records
Expansion highlights5 records
Figmin XR competitors and assessment
Company assessmentBroad incumbents
- Unity: Dominant real-time 3D engine with first-party XR authoring tools and a massive developer ecosystem. Competes with Figmin XR at the platform layer for XR creators, with a much broader portfolio (gaming, film, simulation) and enterprise sales motion.
- Roblox: Massive UGC platform expanding into spatial/AR experiences and immersive 3D creation. Comparable to Figmin XR as a creator-led 3D experience platform, with vastly larger audience scale and a more closed, game-centric ecosystem.
- Epic Games (Unreal Engine): Unreal Engine is a leading real-time 3D platform with strong XR support and a deep creator/enterprise base. Comparable to Figmin XR on the spatial creation axis, with substantially larger scope (film VFX, AAA games, architecture) and deeper pockets.
- Adobe (Substance 3D / Aero): Adobe's Substance 3D and Aero lines provide 3D creation and AR authoring inside a much broader creative software suite. Comparable to Figmin XR on the 3D creation/AR content axis, with overlap in targeting creative professionals and hobbyists.
Direct peers
- Gravity Sketch: VR-native 3D design and ideation tool used by automotive, industrial design, and creative professionals. Closest direct competitor to Figmin XR on immersive 3D creation across headsets, with overlap in Tilt Brush-style mid-air sketching and cross-platform distribution.
- ShapesXR: XR prototyping and collaboration platform for designing spatial experiences in VR/AR. Directly competes with Figmin XR on the creator/prototyper segment, with overlap in cross-headset support and multiplayer ideation workflows.
- Spatial: Spatial computing collaboration platform supporting Meta Quest, Apple Vision Pro, and web. Competes with Figmin XR in the cross-platform mixed reality creator and collaboration space, with broader enterprise positioning.
- Rec Room: Cross-platform UGC platform with built-in creation tools and multiplayer rooms on Quest, Vision Pro, Steam, mobile, and console. Overlaps Figmin XR on cross-vendor multiplayer user-generated experiences, with a stronger social/gaming orientation.
- Niantic Studio: AR creation tooling from Niantic (parent of Pokémon GO), focused on location-based and AR experiences. Directly comparable to Figmin XR as an AR/MR content authoring tool, though with a stronger AR-first than mixed reality emphasis.
Emerging players
- Mozilla Hubs: Browser-based social VR platform with spatial creation and sharing. Overlaps Figmin XR on cross-platform VR rooms and creator-driven experiences, though with weaker native headset integration and a web-first distribution model.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Figmin XR social profiles
Digital presenceFigmin XR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Figmin XR leadership team
Management profileNumber of profiles
Figmin XR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Figmin XR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Figmin XR
What does Figmin XR do?
Figmin XR is a spatial computing platform that lets users create, collect, and play in mixed reality on consumer XR headsets. It bundles 3D sketching with audio-reactive brushes, a physics sandbox for building Rube Goldberg machines and gravitational fields, a built-in web browser for importing Sketchfab 3D models, YouTube videos, and GIFs, cross-platform multiplayer across Meta Quest, Apple Vision Pro, Steam VR, and iOS, and a full JavaScript scripting API plus MCP-based AI agent support for building and extending spatial applications.
Is Figmin XR a public or private company?
Figmin XR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Figmin XR founded?
Figmin XR was founded in 2022. It employs 1 to 10 people.
Where is Figmin XR based?
Figmin XR is headquartered in Portland, United States, in the North America region.
How does Figmin XR make money?
One revenue line is on record: app Store Sales.
Who are Figmin XR's main competitors?
Broad incumbents on record are Unity, Roblox, Epic Games (Unreal Engine) and Adobe (Substance 3D / Aero). Direct peers are Gravity Sketch, ShapesXR, Spatial, Rec Room and Niantic Studio. Mozilla Hubs is listed as an emerging player.
Does Figmin XR have an API?
Yes. Full JavaScript API for creating interactive spatial applications, multiplayer experiences, and AI-powered tools inside mixed reality. Supports object creation (ObjectType), transform control (position, rotation), event handling (onUpdate, onStart), physics, lighting, and animation control. Multiplayer and networking built-in. Developer documentation is at www.figmin.com/api.
What industry is Figmin XR in?
Figmin XR's product category is Mixed Reality Software. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 512110.