BIBIMBLE
BIBIMBLE is a South Korean technology convergence company (11-50 employees, Seoul) building AI-powered digital human, holographic MR, and metaverse platforms, serving marquee Korean enterprises and government agencies across entertainment, telecom, retail, and cultural heritage projects.
- Company typePrivate
- Founded2018
- HeadquartersMapo, South Korea
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What BIBIMBLE does
BIBIMBLE (legal name Bibim X Able) is a privately held South Korean technology convergence company founded in 2018 and headquartered in Mapo-gu, Seoul, operating with 11-50 employees. The company combines 'BIBIM' (fusion) and 'ABLE' (possibility) in its name and builds AI-powered immersive technology across three integrated product lines: AI digital humans (Aidix, with A2A and MCP protocol integration), holographic and mixed-reality display solutions (proprietary HoloMR platform and the DeepFrame product line distributed under exclusive Korean partnership with Denmark-based Realfiction), and metaverse/digital space platforms (Bicus social place platform and Vibetech Real B2B exhibition platform). Underlying technology relies on Unreal Engine real-time 3D rendering, AI-based 3D scanning, and integrations with third-party models including LG EXAONE LLM and Stable Diffusion.
The company generates revenue through a mix of project-based enterprise content development (e.g., BTS Digital Exhibition, JTBC VIP Concert, Samsung Tech Fair Docent System, LG AI Digital Human Kiosk), hardware sales and rental (HoloMR in three configurations, DeepFrame displays), and enterprise AI transformation consulting via its AX division, which follows a four-step methodology from diagnosis through company-wide expansion. Go-to-market combines direct enterprise field sales for large B2B and B2G projects, a website-driven channel for hardware and educational VR (VR LINK) packages, and self-service platform access for Bicus and Vibetech Real. Government funding has been a notable revenue input, with ₩7.5B cumulative disclosed support across the 2022 E-Land/E-World seed round, the 2023 ICT Fund Business, and the 2024 Leading Technology Project. Customer concentration spans marquee Korean enterprises (HYBE, Samsung, LG, KT, JTBC, Mercedes-Benz Korea, The Hyundai) alongside government and cultural institutions (Cultural Heritage Administration, Korea Cultural Heritage Foundation, LH, LX, Bucheon City, E-Land Museum, Busan International Film Festival, Seoul Fashion Week).
BIBIMBLE firmographics
Firmographics- Name
- BIBIMBLE
- Legal name
- Bibim X Able - BIBIMBLE
- Website
- https://bibimble.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- BIBIMBLE is a South Korean technology convergence company (11-50 employees, Seoul) building AI-powered digital human, holographic MR, and metaverse platforms, serving marquee Korean enterprises and government agencies across entertainment, telecom, retail, and cultural heritage projects.
- Ownership category
- akta.pro rank
BIBIMBLE industry classification
Industry- Product category
- Extended Reality (XR) and AI Platforms
- NAICS
- Software Publishers (5132), Computer and Peripheral Equipment Manufacturing (33411)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industry
- Operational/Real-Time BI & Streaming Analytics (HDAEAMAH)
Keywords
Where BIBIMBLE is headquartered
LocationHeadquarters
- HQ city
- Mapo
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
BIBIMBLE business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
Revenue model
- HoloMR Hardware Sales and Rental: Sale and rental of HoloMR hardware platform in three types (Stage, Booth, Open Performance). Content purchased or rented alongside hardware platform.
- DeepFrame Display Sales: Sale of DeepFrame holographic display devices including DeepFrame One complete solutions and customizable basic kits. Target markets: Museums, Brand Promotions, Shopping Malls, Airports.
- Custom VR/AR/Hologram Content Development: Project-based custom content development for enterprise clients including BTS Digital Exhibition, VIP Concert, Mercedes-Benz VR, Blue House VR, and other immersive experiences.
- AI Transformation (AX) Consulting and Implementation: Enterprise AI transformation services through 4-step implementation process: AI Diagnosis, Custom Development, POC, and Expansion. Services include customer service AI, document automation, predictive analytics, marketing automation, HR AI, quality inspection AI, financial risk AI, logistics optimization, security AI.
- VR LINK Educational Content: Educational VR content packages for schools and experience centers including safety education, career experience, and history education. Available in Local Type, Laptop Type, and Stand Alone Type configurations.
- Bicus Platform Services: Social place platform with digital avatar creation, space customization, and 3D scanning services. Global platform supporting up to 200 simultaneous users with automatic translation.
- Government-Funded R&D Projects: Revenue from government-supported projects including ICT Fund Business (₩2.5B), Leading Technology Project (₩5B), and Korea Creative Content Agency support for advanced convergence game production.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | HoloMR Platform - Stage Type |
| Other | Multi-year contract | HoloMR Platform - Booth Type |
| Other | Multi-year contract | HoloMR Platform - Open Performance Type |
| Other | Multi-year contract | VR LINK Educational Package - Local Type |
| Other | Multi-year contract | VR LINK Educational Package - Laptop Type |
| Other | Multi-year contract | VR LINK Educational Package - TV Stand Type |
Go-to-market motion5 records
Distribution channels6 records
Marketing channels5 records
BIBIMBLE product offering
Product offeringCore offering
BIBIMBLE builds AI-powered extended reality (XR) platforms, digital human solutions, and holographic display systems. The company develops and sells its own platforms (Bicus social metaverse, Aidix AI digital human, HoloMR HMD-free XR, DeepFrame holographic displays, Vibetech Real metaverse platform, VR LINK educational VR) and delivers custom AI/AX consulting and immersive content projects for enterprises and government clients.
Product overview
BIBIMBLE is a technology convergence company offering a portfolio of AI and XR products. The core product line includes four main platforms: Bicus (digital space/social metaverse platform), Aidix (AI digital human), HoloMR (interactive hologram XR solution without VR headsets), and DeepFrame (holographic display hardware). Supporting these are VR LINK (educational VR platform), and the AX (AI Transformation) consulting service for enterprise AI implementation. The company also delivers project-based solutions including LG AI Digital Human Kiosk, Generative AI Kiosk, BTS Digital Exhibition, and Vibetech Real metaverse platform. The products work together to enable AI-driven digital transformation across XR experiences, digital humans, and immersive content.
Differentiator
Problem solved
Functional benefit
Brands
- Bicus: Social place platform enabling users to own digital spaces and express interests through 3D scanning technology. Features include digital avatars (personas), easy space creation with presets, and AI-based 3D conversion. Supports up to 200 simultaneous users with automatic translation.
- Aidix
- DeepFrame
- HoloMR
- AX (AI Transformation)
- Vibetech Real
Products and services
- Bicus Social place platform (bicus.land) enabling users to own digital spaces, build customizable 3D avatars, create themed virtual rooms, and scan real objects into 3D using AI-based 3D conversion. Supports up to 200 simultaneous users with automatic translation for global accessibility. Targets individual consumers and creators.
- Aidix AI-powered digital human platform for creating proactive AI humans capable of interaction. Supports A2A and MCP protocol integration for digital human connectivity. Includes AI consulting assistant, intelligent document automation, and predictive analysis engine. Targets enterprise and government clients.
- HoloMR Interactive hologram XR solution (patented HoloMR technology) that enables virtual reality to be visible as external holograms without requiring audiences to wear VR headsets. Available in three hardware types: Stage Type (large performances/esports), Booth Type (rhythm games/education/exhibitions), and Open Performance Type. Targets entertainment, education, and exhibition operators.
- DeepFrame Holographic display product line (DeepFrame One and customizable basic kit) for generating and controlling holograms without spatial constraints. Complete mixed reality display with optical lenses, housing, speakers, and OLED screens. BIBIMBLE is the official Realfiction sales partner in Korea. Targets museums, brand promotions, shopping malls, and airports.
- AX (AI Transformation) Enterprise AI transformation consulting service using a systematic 4-step process (AI Diagnosis & Consulting, Customized AI Development, POC & Pilot Operation, Company-wide Expansion). Includes verified AI solution library across customer service, document processing, data analysis, marketing, HR, manufacturing, finance, logistics, and security. Targets large enterprises across manufacturing, finance, retail, healthcare, and public sector.
- Vibetech Real B2B metaverse platform for exhibitions and events enabling multi-platform access (Windows, Mac, Android, iOS, VR, Web streaming). Exhibitions can be created in days versus traditional 6-12 months with built-in CMS, video/image management, and analytics. Targets enterprises and event organizers.
- VR LINK Educational VR platform providing turnkey VR experiences for schools, experience centers, and exhibitions. Three deployment types: content-only Local Type, portable Laptop Type, and fixed TV Stand Type installation. Includes safety education, job experience, and history education content. Targets educational institutions and training centers.
Quantifiable outcome
- 2.5x higher revenue growth recorded by companies implementing AI
- +7 more outcomes
Companies that use BIBIMBLE
Customer profileNamed customers19 records
Segments6 records
Ideal customer profiles6 records
BIBIMBLE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
AI capability16 records
Feature6 records
BIBIMBLE partnerships and signals
Strategic signalPartnerships
20 partnerships are on record, tiered core and minor.
- RealfictioncoreOfficial Realfiction sales partner for DeepFrame holographic display products. BIBIMBLE sells, installs, and supports DeepFrame One and DeepFrame basic kits in Korean market.
- LG (LG EXAONE)coreIntegration of LG EXAONE LLM (Large Language Model) for AI Digital Human Kiosk. STT, TTS, and A2F technologies combined for banking consultation AI Agent.
- Studio MetaKcoreTechnology partner for VIP Concert - Korea's first large-scale virtual idol union concert. Provided real-time motion capture and high-quality 3D rendering for virtual idol performances.
- MetaRocketcoreTechnology partner for VIP Concert providing real-time motion capture and facial tracking for broadcast-quality virtual idol performances.
- Dexter StudiocoreTechnology partner for VIP Concert supporting high-quality 3D rendering and real-time broadcast system integration.
- KTcoreOngoing partnership for KT Cloud Showroom (WebRTC streaming, 3D scanning) and KT Songpa Media Wall (8K display, weather API integration). Multiple projects including media wall systems.
- Samsung ElectronicscorePartnership for Samsung Tech Fair Docent System using 400 mobile devices with generative AI narration. Also collaborated on various VR experiences.
- HYBEcoreBTS Digital Exhibition - immersive virtual exhibition built on Unreal Engine with 23 million visitors. Ticket-based private viewing system with multiplayer access.
- Mercedes-Benz KoreacoreMercedes-Benz VR Showroom project using Samsung Gear VR with gaze-controlled navigation. Collaboration extended to Mercedes-Benz Dior collaboration project.
- DiorminorShe Mercedes and Dior project at Cheongdam flagship store - hybrid web app tablet experience for professional women with brand integration.
- JTBCcoreVIP Concert collaboration - Korea's first large-scale virtual idol union concert broadcast on TVING achieving #1 rating in time slot.
- The HyundaiminorGenerative AI Kiosk Exhibition at The Hyundai Pangyo - interactive Stable Diffusion experience for custom basketball shoe design.
- Korea Land and Geospatial Informatix (LX)coreDigital Twin hologram control system for Sejong Smart City and Jeonju City visualization at Smart Land Expo. Government partnership for smart city solutions.
- Korea Land and Housing Corporation (LH)coreLH VR Experience Zone - Sejong Smart City Trip Center hologram showcase with hand gesture control for 13 landmark locations.
- E-Land MuseumminorWorld's first metaverse football special exhibition 'Football, The Legends' featuring 3D scanned World Cup memorabilia with custom automated quad mesh conversion technology.
- Bucheon CityminorBucheon R&D Center Media Wall - 15-20m ceiling media wall with 4-sided LED cube using anamorphic techniques and proprietary CMS.
- Cultural Heritage Administration & Korea Cultural Heritage FoundationcoreChanggyeonggung Palace Media Art exhibition 'Walking Between Moments and Eternity' with tiger-shaped scholar's rock 3D modeling and CG animation.
- Seoul Fashion Weekminor2023 Seoul Fashion Week Bicus brand booth with 3D scanning technology for fashion items and real-time 180-degree capture for digital avatar creation.
- Seoul Art Market (PAMS)minorVirtual PAMS - online RPG-style metaverse platform for 2020 Seoul Performing Arts Market enabling business exchanges during COVID-19.
- Busan International Film FestivalminorHoloMR Theater and HoloBeats rhythm game at Busan Cinema Center Hologram Theater entrance.
Scale indicators7 records
Recent moves2 records
Expansion highlights5 records
BIBIMBLE competitors and assessment
Company assessmentEmerging players
- Mursion: VR-based soft skills and communication training with AI-driven virtual humans; overlaps with BIBIMBLE's AI digital human capabilities and VR LINK educational positioning.
- Talespin: VR enterprise training and immersive learning platform; comparable to BIBIMBLE's VR LINK educational VR offering in the corporate and educational VR content segment.
Direct peers
- DeepBrain AI: Korea-based AI digital human company offering conversational avatars and kiosks; directly comparable to BIBIMBLE's Aidix and LG AI Digital Human Kiosk offerings in the same Korean market.
- Engage XR: Immersive communication and metaverse platform for enterprise and education use cases; comparable to BIBIMBLE's VR LINK and Vibetech Real platforms across XR and virtual event use cases.
- Soul Machines: AI digital human company building autonomous, conversational avatars for enterprise customers; directly comparable to BIBIMBLE's Aidix AI humans and digital human kiosks.
- Virbela: Enterprise virtual worlds and immersive 3D environments for events, training, and collaboration; overlaps with Vibetech Real's exhibition and event metaverse positioning.
- Spatial: 3D metaverse collaboration platform with multi-platform support, comparable to BIBIMBLE's Vibetech Real exhibition and event metaverse platform in terms of technology stack and target use cases.
- Naver Z (ZEPETO): Korea-based metaverse and digital avatar platform competing in the same domestic market with similar immersive avatar and digital-space experiences; BIBIMBLE's Bicus overlaps directly with ZEPETO's social metaverse positioning.
Broad incumbents
- Magic Leap: AR/MR headset maker operating broadly in spatial computing; comparable to BIBIMBLE in the mixed-reality and AR/XR category, with BIBIMBLE building Animal Rescue MR content on Magic Leap hardware.
- Realfiction: Danish holographic display company and creator of DeepFrame; BIBIMBLE is its official Korean sales partner, making it both a technology supplier and the underlying platform provider for BIBIMBLE's hardware line.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat6 records
Key risks5 records
Key highlights7 records
Customer concentration
BIBIMBLE social profiles
Digital presenceBIBIMBLE financial estimates
Financial estimateRevenue estimate
Valuation estimate
BIBIMBLE leadership team
Management profileNumber of profiles
Profiles1 record
BIBIMBLE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
BIBIMBLE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about BIBIMBLE
What does BIBIMBLE do?
BIBIMBLE builds AI-powered extended reality (XR) platforms, digital human solutions, and holographic display systems. The company develops and sells its own platforms (Bicus social metaverse, Aidix AI digital human, HoloMR HMD-free XR, DeepFrame holographic displays, Vibetech Real metaverse platform, VR LINK educational VR) and delivers custom AI/AX consulting and immersive content projects for enterprises and government clients.
Is BIBIMBLE a public or private company?
BIBIMBLE is a private company. It is classified as venture growth investor backed and is currently operating.
When was BIBIMBLE founded?
BIBIMBLE was founded in 2018. It employs 11 to 50 people.
Where is BIBIMBLE based?
BIBIMBLE is headquartered in Mapo, South Korea, in the Asia region.
How does BIBIMBLE make money?
Seven revenue lines are on record. HoloMR Hardware Sales and Rental is the primary driver. The others are deepFrame Display Sales, custom VR/AR/Hologram Content Development, AI Transformation (AX) Consulting and Implementation, VR LINK Educational Content, bicus Platform Services and government-Funded R&D Projects.
Who are BIBIMBLE's main competitors?
Emerging players on record are Mursion and Talespin. Direct peers are DeepBrain AI, Engage XR, Soul Machines, Virbela, Spatial and Naver Z (ZEPETO). Broad incumbents are Magic Leap and Realfiction.
Does BIBIMBLE have an API?
No public API is recorded for BIBIMBLE.
What industry is BIBIMBLE in?
BIBIMBLE's product category is Extended Reality (XR) and AI Platforms. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of HDAEAMAH, Operational/Real-Time BI & Streaming Analytics. Its NAICS code is 5132 and its SIC code is 7373.