Beyond Capture Studios
Beyond Capture Studios is a Canadian motion and performance capture services company operating two specialized facilities in Vancouver and Montréal — including the claimed world's largest motion capture studio — serving AAA video game publishers, major film studios, and sports organizations with end-to-end capture and post-production services.
- Company typePrivate
- Founded2017
- HeadquartersVancouver, Canada
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Beyond Capture Studios does
Beyond Capture Studios (legal entity: Beyond Capture Inc.) is a privately held Canadian motion capture and performance capture services company founded in 2017 and headquartered in Vancouver. It operates two specialized facilities: a 12,000ft² studio in Vancouver powered by Vicon optical cameras, and a 3,716m² (40,000ft²) facility in Montréal — claimed to be the world's largest motion capture studio — powered by Qualisys cameras and featuring multiple capture volumes including a 20m x 50m x 10m mocap volume and a dedicated virtual camera stage. The company provides end-to-end capture services spanning body motion capture, performance capture, facial capture (via FaceWare Mark IV HMC at 720p/60fps), 3D/4D scanning (via Pixel Light Effects), head scanning for Unreal MetaHumans, stunt and wire work, real-time visualization, virtual production with Unreal Engine integration, and a mobile studio offering for on-location shoots.
The business model is project-based professional services with custom quotes on inquiry ("Availability and Rates"). The go-to-motion combines enterprise field sales — direct engagement with AAA game publishers and major film studios via dedicated Vancouver and Montréal contacts — with event-driven demand generation, including specialized client capture experiences such as the October 2024 horse motion capture session. Pre-production support (custom props, travel planning, in-house casting) and post-production services (proprietary solving pipeline for body and face, dual-booth audio recording) are bundled with capture, creating a full-service offering differentiated by scale, dual-vendor camera flexibility, and operational specialization (e.g., animal capture, mobile shoots). The customer base spans AAA video game studios (The Coalition, Capcom, BioWare, 2K, Warner Bros. Games, Insomniac, Obsidian, Meta, Amazon, Krafton, among 25+ others), major film and streaming studios (Marvel Studios, Legendary Pictures, Warner Bros. Pictures, Lionsgate, Netflix), professional sports (Vancouver Canucks), and select non-profit/event engagements (Invictus Foundation).
Beyond Capture Studios firmographics
Firmographics- Name
- Beyond Capture Studios
- Legal name
- Beyond Capture Inc.
- Website
- https://beyond-capture.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Beyond Capture Studios is a Canadian motion and performance capture services company operating two specialized facilities in Vancouver and Montréal — including the claimed world's largest motion capture studio — serving AAA video game publishers, major film studios, and sports organizations with end-to-end capture and post-production services.
- Ownership category
- akta.pro rank
Beyond Capture Studios industry classification
Industry- Product category
- Motion Capture & Performance Capture Services
- NAICS
- Motion Picture and Video Production (51211), Postproduction Services and Other Motion Picture and Video Industries (51219), Sound Recording Studios (512240)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Production (7819)
- akta.pro primary industry
- Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting) (MPADAHAC)
Keywords
Where Beyond Capture Studios is headquartered
LocationHeadquarters
- HQ city
- Vancouver
- HQ country
- Canada
- HQ region
- North America
Offices2 records
Markets served
Beyond Capture Studios business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Infrastructure, Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Motion Capture & Performance Capture Services: Project-based capture services providing body motion capture, facial capture, performance capture, stunt work, wire work, audio recording, and post-production solving. Flexible solutions for projects of any scale from AAA to indie developers.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels8 records
Beyond Capture Studios product offering
Product offeringCore offering
Beyond Capture Studios provides motion capture, performance capture, facial capture, 4D scanning, virtual production, and related production services from two Canadian studio facilities (Vancouver and Montréal). Services span pre-production (casting, travel, props) through capture sessions to post-production (solving, audio recording), delivered to enterprise clients in video games, film, and television on a project basis.
Product overview
Beyond Capture Studios operates as a performance capture and motion capture services company offering a unified portfolio of capture solutions across two studio locations. The core offerings consist of Beyond Vancouver (12,000 ft², Vicon-powered) and Beyond Montréal (40,000 ft², Qualisys-powered, the world's largest facility), supplemented by comprehensive capture services including Motion Capture, Performance Capture, Facial Capture (via FaceWare), 4D Scanning (via Pixel Light Effects), Head Scanning, Real-time Visualization, Stunt/Wire Work, Mobile Studio, and Virtual Production (Unreal Engine). Pre-production support includes Custom Prop Studio, Travel Planning, and Casting. Post-production services encompass Solving (Body and Face) and Audio Recording. The company serves projects of any scale from AAA game developers and film studios to first-time indie developers.
Differentiator
Problem solved
Functional benefit
Products and services
- Beyond Vancouver Studio A 12,000 ft² motion capture and performance capture facility in Vancouver featuring a 24m x 12m x 6m (80' x 40' x 20') performance capture volume, photogrammetry room, dual audio booth, prop workshop, green room, kitchen, and lockers, powered by Vicon camera technology. Targets enterprise video game and film production clients.
- Beyond Montréal Studio The world's largest motion capture facility at 3,716 m² (40,000 ft²), featuring a 20m x 50m x 10m motion capture volume, 20m x 39m x 6m performance capture volume, 9m x 15m x 4m virtual cam/2nd pcap volume, dual audio booth, prop workshop, scanning room, and ROM volume. Powered by Qualisys camera technology. Targets enterprise video game and film production clients.
- Motion Capture Service Large-scale motion capture services using purpose-built soundproof stages sized to accommodate extended run cycles, motion fields, and complex one-shot takes for video game and film production clients.
- Performance Capture Service 1-to-1 capture combining state-of-the-art soundproof stages with cutting-edge facial, body, and finger capture technologies, all time code synced and presented in real-time remotely or in person for video game and film production clients.
- Facial Capture Service Facial capture using FaceWare's Mark IV HMC system, conducted at 720p/60fps with subsequent animation processing through the FaceWare Suite at 60fps for video game and film clients requiring realistic facial animation.
- 4D Scanning Service 4D facial scanning through partnership with Pixel Light Effects, seamlessly integrating 3D and 4D captures with comprehensive full-body scanning capabilities for video game and film clients.
- Head Scanning Service Head scanning services compatible with Unreal's MetaHumans or custom rigs, with collaborative customization to meet specific project requirements for video game and film clients.
- Real-time Visualization Service Real-time feedback through various software interfaces, offering actors and directors a preview of how captured data translates to 3D characters, props, and sets during capture sessions.
- Stunt/Wire Work Service Stunt and wire work services supported by load-bearing stunt beams in all studios, ensuring safe execution of complex stunt sequences for film and game clients.
- Mobile Studio Service Remote capture services deployed to movie/TV sets, ice rinks, stables, racetracks, and other locations with full team support for film and entertainment clients requiring on-location capture.
- Virtual Production Service Virtual production services including pre-visualization, camera tracking, and seamless Unreal Engine integration for film and game clients.
- Solving (Post-Production) Service Body and facial solving services as part of Beyond's proprietary solving pipeline that maximizes fidelity while reducing turnaround time on captured data for video game and film clients.
- Audio Recording Service Dual audio booth recording enabling simultaneous recording of clean, accurate tracks with separate, pristine, time code-synced outputs for two interacting actors during capture sessions.
Companies that use Beyond Capture Studios
Customer profileNamed customers34 records
Segments3 records
Ideal customer profiles3 records
Beyond Capture Studios technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Beyond Capture Studios partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Pixel Light EffectscoreIndustry partner for 4D scanning services. Pixel Light Effects operates a state-of-the-art facial scanning system that seamlessly integrates 3D and 4D captures, complemented by comprehensive full-body scanning capabilities.
- Vancouver Film SchoolminorEducation partnership allowing Beyond Capture to work alongside the next generation of artists, building a strong foundation for the future of the entertainment industry.
- Canucks Autism NetworkminorAnnual participant in Canucks annual Pro-Am Hockey Tournament. To-date helped raise more than $350,000 to support families dealing with autism.
- BC Children's Hospital FoundationminorBeyond has been supporting BCCH since they opened their doors in 2017. This is a foundation close to their hearts.
- FaceWarecoreUses FaceWare's Mark IV HMC system for facial capture, conducted at 720p/60fps with animation processing through the FaceWare Suite at consistent 60fps.
- ViconcoreCamera technology provider for Vancouver studio operations.
- QualisyscoreCamera technology provider for Montréal studio operations.
Scale indicators3 records
Recent moves8 records
Expansion highlights5 records
Beyond Capture Studios competitors and assessment
Company assessmentBroad incumbents
- Framestore: Major global VFX house with internal motion and performance capture capabilities as part of a much broader service portfolio (film, episodic, brand). Captures work that could otherwise go to specialist mocap houses, but is not a dedicated mocap specialist.
- Industrial Light & Magic: Lucasfilm's flagship VFX division, operating internal performance capture stages (e.g., for Star Wars, Marvel-style productions). Represents both a buyer and a competitor of mocap services depending on project structure, with unmatched brand and scale.
Direct peers
- Metastage: Volumetric and performance capture studio based in Los Angeles, offering markerless and marker-based capture for immersive and entertainment applications. Competes for similar AAA and immersive content budgets with a more volumetric-leaning technology stack.
- House of Moves: Veteran Los Angeles motion capture and animation services company serving video games, film, and commercials. Comparable in service mix and target customer base, with established relationships across the AAA game industry.
- Dimension Studios: UK-based performance capture and virtual production studio with significant stage capacity and in-house solving capabilities. Direct competitor for global AAA game and film projects, particularly European-based productions.
- Audiomotion Studios: UK-based motion and performance capture studio offering body, facial, prop, and on-location capture services. Direct comparable to Beyond Capture in service breadth, though smaller in scale and focused on UK/European clients.
- Halon Entertainment: Los Angeles-based VFX and performance capture studio supporting AAA game cinematics, film, and episodic content. Comparable service stack spanning capture through post, with similar target customers in the AAA entertainment space.
- The Imaginarium Studios: Performance capture studio founded by Andy Serkis, specializing in motion and facial capture for film and games. Closest direct peer in terms of integrated capture + performance storytelling offering, competing for the same AAA game and prestige-film projects.
- Giant Studios: Los Angeles-based motion capture and performance capture studio serving AAA game and film clients. Directly comparable service offering and US-time-zone presence, posing a geographic competitor to Beyond Capture's Canadian footprint.
Emerging players
- Arcturus: Digital human and volumetric capture technology company enabling remote, scalable capture workflows. Represents an emerging technology-direction competitor that could change how and where capture work is performed, particularly for remote and indie projects.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
Beyond Capture Studios social profiles
Digital presenceBeyond Capture Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Beyond Capture Studios leadership team
Management profileNumber of profiles
Profiles1 record
Beyond Capture Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Beyond Capture Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Beyond Capture Studios
What does Beyond Capture Studios do?
Beyond Capture Studios provides motion capture, performance capture, facial capture, 4D scanning, virtual production, and related production services from two Canadian studio facilities (Vancouver and Montréal). Services span pre-production (casting, travel, props) through capture sessions to post-production (solving, audio recording), delivered to enterprise clients in video games, film, and television on a project basis.
Is Beyond Capture Studios a public or private company?
Beyond Capture Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Beyond Capture Studios founded?
Beyond Capture Studios was founded in 2017. It employs 11 to 50 people.
Where is Beyond Capture Studios based?
Beyond Capture Studios is headquartered in Vancouver, Canada, in the North America region.
How does Beyond Capture Studios make money?
One revenue line is on record: motion Capture & Performance Capture Services.
Who are Beyond Capture Studios's main competitors?
Broad incumbents on record are Framestore and Industrial Light & Magic. Direct peers are Metastage, House of Moves, Dimension Studios, Audiomotion Studios, Halon Entertainment, The Imaginarium Studios and Giant Studios. Arcturus is listed as an emerging player.
Does Beyond Capture Studios have an API?
No public API is recorded for Beyond Capture Studios.
What industry is Beyond Capture Studios in?
Beyond Capture Studios's product category is Motion Capture & Performance Capture Services. Its primary akta.pro industry code is MPADAHAC, Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting). Its NAICS code is 51211 and its SIC code is 7812.