Developer docs
API playgroundTry for free, no card

Search company profiles

Genetic Moo

Full company profile

uuid00so4gc

Namestring
Genetic Moo
Legal namestring
Genetic Moo
Websiteurl
geneticmoo.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Genetic Moo is a UK-based creative-coding partnership, founded in 2008 and operated by Nicola Schauerman and Tim Pickup from Margate, that designs and produces large-scale interactive digital installations for museums, galleries and cultural venues. Its two signature products are Magic Place, an interactive playspace that translates children's body movements into light, colour and sound effects inspired by 1980s home computing and 8-bit video games, and Microworld, a digital ecosystem of responsive creatures that have toured continuously since 2013. The underlying technology combines creative coding with computer vision for real-time motion tracking, deployed as turnkey touring exhibitions that integrate with host-venue infrastructure.

The company serves primarily public museums, children's museums and university galleries, with a documented exhibition footprint spanning the UK (Eureka! Halifax, Somerset House, Ferens Art Gallery, Herbert Art Gallery, The Amelia Scott, The Word, The Jetty Museum), Norway (Sørlandets Kunstmuseum), Saudi Arabia (Ithra), China (Qianhai Center, Shenzhen), Singapore, and the United States (Millersville University). Over 22 touring exhibitions have been delivered, with cumulative audience reach exceeding 500,000 visitors. Recognition includes the Lumen Prize Founders Award and ongoing sponsorship of the biennial Schauerman Digital Art Prize at The London Group Open.

Genetic Moo generates revenue through exhibition commissions and touring-deployment fees paid by host venues, supplemented by grants and awards from arts councils and cultural organisations. Distribution is direct-to-venue, often in collaboration with production partners such as KitMapper. Pricing for visitor-facing experiences (for example, Magic Place at Eureka!) is typically bundled into standard museum admission rather than charged separately, indicating that the company monetises at the venue contract layer rather than the consumer ticket layer. The firm operates without external institutional investment, and its operating geography is global in scope though concentrated in publicly funded cultural institutions.

Short descriptiontext

Genetic Moo is a UK creative-coding partnership that designs and tours large-scale interactive digital installations — Magic Place and Microworld — for museums, galleries and children's museums across the UK, Europe, the Middle East, Asia and the US.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMargate, United Kingdom
HQ citystring
Margate
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
interactive art installations, creative coding services, museum exhibition design, digital art commissions, generative audiovisual art
Industry3 codes
1Exhibition, Retail & Experiential Design
CodeBPAHAKALPrimaryYes
2Natural History Museums
CodeTHAJADACPrimaryNo
3Performing Arts & Cultural Event Venues (Theaters, Museums)
CodeTHAHAAAGPrimaryNo
NAICS code2 codes
  • Arts, Entertainment, and Recreation71
  • Museums712110
SIC code1 code
  • Services-Mailing, Reproduction, Commercial Art & Photography7330
Product category
Interactive Digital Art Installations
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Exhibition Commissions
TypeProfessional Services
Description

Museums and galleries commission or host touring exhibitions, paying for the deployment of interactive installations like Magic Place and Microworld

geneticmoo.com
2Grants and Awards
TypeLicensing Royalties
Description

The company receives grants and commissions from arts councils, cultural organisations, and industry awards to fund their work

geneticmoo.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details1 tier
1Included with museum admission
ModelOtherBilling cadencePay-as-you-go
Notes

The Magic Place experience is included with standard museum admission or free for Annual Pass holders at Eureka! The National Children's Museum

einpresswire.com
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 2 records shown
1Magic Place
Description

An ever-changing digital environment inspired by the magic of home computing and the golden age of video games. Transforms children's body movements into interactions with light, colour, and sound.

geneticmoo.com
+1 more record
Core offering1 text field

Genetic Moo designs, builds and tours large-scale interactive digital art installations for museums, galleries and cultural venues. Its two flagship works — Magic Place (an 80s-inspired digital playspace that converts children's body movements into light, colour and sound) and Microworld (a digital ecosystem of responsive creatures) — are commissioned by cultural institutions and deployed as touring exhibitions, supported by grants from arts councils and cultural bodies.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Over 500,000 people have experienced Microworld exhibitions
+1 more record
Product overview1 text field

Genetic Moo is a digital art collective that creates large-scale interactive installations for museums and galleries. Their portfolio consists of two core products: Magic Place (an ever-changing digital environment inspired by home computing and 80s video games, transforming body movements into interactive light, color, and sound experiences) and Microworld (a digital ecosystem featuring responsive creatures that react to audience presence and each other). These installations are designed to encourage experimentation and play, targeting family audiences at cultural institutions.

Product and service3 records
1Magic Place
CategoryInteractive digital art installation
Description

An ever-changing digital environment inspired by the magic of home computing and the golden age of 80s 8-bit video games. The interactive playspace transforms children's body movements into real-time interactions with light, colour, and sound. Commissioned and hosted by museums, galleries and children's museums as a touring family-facing exhibition.

2Microworld
CategoryInteractive digital art installation
Description

A digital ecosystem filled with creatures that respond to the audience and to one another through motion sensing. Deployed as touring interactive installations at museums, galleries, children's museums and universities.

3Biocybernetic Universal System Tendency (B.U.S.T.)
CategoryOnline multiplayer art game
Description

An online multiplayer ecological art game developed by Genetic Moo as a digital extension of their Microworld creative-coding practice.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
1Julia Schauerman
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Sound artist who works closely with Genetic Moo on their interactive installations, providing audio design for exhibitions including Microworld@HOME broadcasts and live collaborations.

geneticmoo.com
Strategic tierCoreTypeImplementation/ SI/ Consulting Partner
Description

Jack Addis, Head of Creative Production at KitMapper, produces Genetic Moo's touring exhibitions including Magic Place and Microworld installations at museums and galleries.

3The Computer Arts Society (CAS)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Genetic Moo are members of CAS, a community for computer arts practitioners. CAS commissioned 'Interactive Art with Genetic Moo' as part of their guide series on Computer Art branches.

geneticmoo.com
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Genetic Moo are members of The London Group artists' collective and have sponsored the Schauerman Digital Art Prize at their biennial Open exhibition since 2017.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Eureka! Halifax hosts Magic Place (Jan 2026 to 2027) and PixelPlay (Mar 2024 to Dec 2025) exhibitions. The museum provides physical venue while Genetic Moo provides interactive installations.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Produced THE DIGITAL WILD exhibition at Qianhai Center, Shenzhen, China featuring Genetic Moo alongside Fuse, Huang Wei, Philip Artus, and Wu Ziwei. Mar to Jun 2025.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1Cody Cobb / Onformative
TypeEmerging player
Description

Berlin-based creative technology studio specializing in generative and data-driven art installations exhibited in galleries and museums. Comparable as a small creative-coding studio producing technology-driven art for cultural institutions, though more focused on generative/algorithmic aesthetics.

TypeDirect peer
Description

London-based contemporary art studio known for large-scale interactive and responsive installations (e.g., Rain Room) exhibited in major museums and galleries. Directly comparable as a UK-based creative studio producing interactive installations for cultural institutions.

TypeBroad incumbent
Description

Japanese interdisciplinary digital art collective producing large-scale immersive interactive installations for museums and exhibitions globally. Directly comparable to Genetic Moo in product category (creative-coded interactive installations for cultural venues), though operating at far greater scale and brand recognition.

4Hito Steyerl / Turbulence.org
TypeOthers
Description

Network of digital art commissions and experimental creative-tech practitioners. Related as an ecosystem of artist-led digital-art projects commissioned for museum contexts, though not a direct commercial competitor. Included to capture the broader artist-practitioner community Genetic Moo operates within.

TypeBroad incumbent
Description

Montreal-based multimedia studio creating immersive digital environments and interactive installations for museums, public spaces, and cultural institutions. Comparable in offering and target market (cultural-venue digital installations) but operates at significantly larger scale with broader service portfolio.

TypeEmerging player
Description

US-based operator of permanent and traveling immersive digital art venues featuring technology-driven installations. Comparable in focusing on interactive/immersive digital installations for cultural audiences, though Artechouse operates its own venues rather than touring to museums.

TypeDirect peer
Description

London-based experiential art collective creating immersive installations combining technology, light, and sound for museums and cultural venues. Comparable as a UK creative-tech studio targeting the museum/gallery touring circuit with motion-responsive immersive work.

TypeDirect peer
Description

UK-based digital art and creative technology studio producing generative and interactive installations for galleries, museums, and brand environments. Closely comparable as a UK-headquartered creative-coding studio serving the museum/gallery circuit with motion-driven interactive works.

TypeBroad incumbent
Description

US-based immersive arts and entertainment company producing large-scale interactive art exhibitions. Comparable in delivering interactive immersive art experiences, though Meow Wolf operates its own permanent venues and is significantly larger and better capitalized.

TypeBroad incumbent
Description

Los Angeles-based media artist studio producing large-scale AI-driven data sculptures and immersive installations for museums and galleries worldwide. Comparable in deploying technology-driven interactive art installations at major cultural institutions, though operating at higher price points and larger scale.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Genetic Moo

Interactive Digital Art Installationsgeneticmoo.com

Genetic Moo is a UK creative-coding partnership that designs and tours large-scale interactive digital installations — Magic Place and Microworld — for museums, galleries and children's museums across the UK, Europe, the Middle East, Asia and the US.

What Genetic Moo does

Genetic Moo is a UK-based creative-coding partnership, founded in 2008 and operated by Nicola Schauerman and Tim Pickup from Margate, that designs and produces large-scale interactive digital installations for museums, galleries and cultural venues. Its two signature products are Magic Place, an interactive playspace that translates children's body movements into light, colour and sound effects inspired by 1980s home computing and 8-bit video games, and Microworld, a digital ecosystem of responsive creatures that have toured continuously since 2013. The underlying technology combines creative coding with computer vision for real-time motion tracking, deployed as turnkey touring exhibitions that integrate with host-venue infrastructure.

The company serves primarily public museums, children's museums and university galleries, with a documented exhibition footprint spanning the UK (Eureka! Halifax, Somerset House, Ferens Art Gallery, Herbert Art Gallery, The Amelia Scott, The Word, The Jetty Museum), Norway (Sørlandets Kunstmuseum), Saudi Arabia (Ithra), China (Qianhai Center, Shenzhen), Singapore, and the United States (Millersville University). Over 22 touring exhibitions have been delivered, with cumulative audience reach exceeding 500,000 visitors. Recognition includes the Lumen Prize Founders Award and ongoing sponsorship of the biennial Schauerman Digital Art Prize at The London Group Open.

Genetic Moo generates revenue through exhibition commissions and touring-deployment fees paid by host venues, supplemented by grants and awards from arts councils and cultural organisations. Distribution is direct-to-venue, often in collaboration with production partners such as KitMapper. Pricing for visitor-facing experiences (for example, Magic Place at Eureka!) is typically bundled into standard museum admission rather than charged separately, indicating that the company monetises at the venue contract layer rather than the consumer ticket layer. The firm operates without external institutional investment, and its operating geography is global in scope though concentrated in publicly funded cultural institutions.

Genetic Moo firmographics

Firmographics
Name
Genetic Moo
Legal name
Genetic Moo
Website
https://geneticmoo.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
Genetic Moo is a UK creative-coding partnership that designs and tours large-scale interactive digital installations — Magic Place and Microworld — for museums, galleries and children's museums across the UK, Europe, the Middle East, Asia and the US.
Ownership category
akta.pro rank

Genetic Moo industry classification

Industry
Product category
Interactive Digital Art Installations
NAICS
Arts, Entertainment, and Recreation (71), Museums (712110)
SIC
Services-Mailing, Reproduction, Commercial Art & Photography (7330)
akta.pro primary industry
Exhibition, Retail & Experiential Design (BPAHAKAL)
akta.pro secondary industries
Natural History Museums (THAJADAC), Performing Arts & Cultural Event Venues (Theaters, Museums) (THAHAAAG)

Keywords

  • Interactive art installations
  • Creative coding services
  • Museum exhibition design
  • Digital art commissions
  • Generative audiovisual art

Where Genetic Moo is headquartered

Location

Headquarters

HQ city
Margate
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Genetic Moo business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Exhibition Commissions: Museums and galleries commission or host touring exhibitions, paying for the deployment of interactive installations like Magic Place and Microworld
  2. Grants and Awards: The company receives grants and commissions from arts councils, cultural organisations, and industry awards to fund their work

Pricing tiers

ModelBillingPrice
OtherPay-as-you-goIncluded with museum admission

Go-to-market motion1 record

Distribution channels2 records

Marketing channels6 records

Genetic Moo product offering

Product offering

Core offering

Genetic Moo designs, builds and tours large-scale interactive digital art installations for museums, galleries and cultural venues. Its two flagship works — Magic Place (an 80s-inspired digital playspace that converts children's body movements into light, colour and sound) and Microworld (a digital ecosystem of responsive creatures) — are commissioned by cultural institutions and deployed as touring exhibitions, supported by grants from arts councils and cultural bodies.

Product overview

Genetic Moo is a digital art collective that creates large-scale interactive installations for museums and galleries. Their portfolio consists of two core products: Magic Place (an ever-changing digital environment inspired by home computing and 80s video games, transforming body movements into interactive light, color, and sound experiences) and Microworld (a digital ecosystem featuring responsive creatures that react to audience presence and each other). These installations are designed to encourage experimentation and play, targeting family audiences at cultural institutions.

Differentiator

Problem solved

Functional benefit

Brands

  • Magic Place: An ever-changing digital environment inspired by the magic of home computing and the golden age of video games. Transforms children's body movements into interactions with light, colour, and sound.
  • Microworld

Products and services

  • Magic Place An ever-changing digital environment inspired by the magic of home computing and the golden age of 80s 8-bit video games. The interactive playspace transforms children's body movements into real-time interactions with light, colour, and sound. Commissioned and hosted by museums, galleries and children's museums as a touring family-facing exhibition.
  • Microworld A digital ecosystem filled with creatures that respond to the audience and to one another through motion sensing. Deployed as touring interactive installations at museums, galleries, children's museums and universities.
  • Biocybernetic Universal System Tendency (B.U.S.T.) An online multiplayer ecological art game developed by Genetic Moo as a digital extension of their Microworld creative-coding practice.

Quantifiable outcome

  • Over 500,000 people have experienced Microworld exhibitions
  • +1 more outcomes

Companies that use Genetic Moo

Customer profile

Named customers10 records

Segments2 records

Ideal customer profiles1 record

Genetic Moo technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability4 records

Feature3 records

Genetic Moo partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • Julia SchauermancoreStrategic or Co-development PartnerSound artist who works closely with Genetic Moo on their interactive installations, providing audio design for exhibitions including Microworld@HOME broadcasts and live collaborations.
  • KitMapper / Jack AddiscoreImplementation/ SI/ Consulting PartnerJack Addis, Head of Creative Production at KitMapper, produces Genetic Moo's touring exhibitions including Magic Place and Microworld installations at museums and galleries.
  • The Computer Arts Society (CAS)minorStrategic or Co-development PartnerGenetic Moo are members of CAS, a community for computer arts practitioners. CAS commissioned 'Interactive Art with Genetic Moo' as part of their guide series on Computer Art branches.
  • The London GroupminorStrategic or Co-development PartnerGenetic Moo are members of The London Group artists' collective and have sponsored the Schauerman Digital Art Prize at their biennial Open exhibition since 2017.
  • Eureka! The National Children's MuseumcoreChannel Partner/ Reseller/ DistributorEureka! Halifax hosts Magic Place (Jan 2026 to 2027) and PixelPlay (Mar 2024 to Dec 2025) exhibitions. The museum provides physical venue while Genetic Moo provides interactive installations.
  • Lumen Studios / Gigi HuijunminorStrategic or Co-development PartnerProduced THE DIGITAL WILD exhibition at Qianhai Center, Shenzhen, China featuring Genetic Moo alongside Fuse, Huang Wei, Philip Artus, and Wu Ziwei. Mar to Jun 2025.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Genetic Moo competitors and assessment

Company assessment

Emerging players

  • Cody Cobb / Onformative: Berlin-based creative technology studio specializing in generative and data-driven art installations exhibited in galleries and museums. Comparable as a small creative-coding studio producing technology-driven art for cultural institutions, though more focused on generative/algorithmic aesthetics.
  • Artechouse: US-based operator of permanent and traveling immersive digital art venues featuring technology-driven installations. Comparable in focusing on interactive/immersive digital installations for cultural audiences, though Artechouse operates its own venues rather than touring to museums.

Direct peers

  • Random International: London-based contemporary art studio known for large-scale interactive and responsive installations (e.g., Rain Room) exhibited in major museums and galleries. Directly comparable as a UK-based creative studio producing interactive installations for cultural institutions.
  • Marshmallow Laser Feast: London-based experiential art collective creating immersive installations combining technology, light, and sound for museums and cultural venues. Comparable as a UK creative-tech studio targeting the museum/gallery touring circuit with motion-responsive immersive work.
  • Universal Everything: UK-based digital art and creative technology studio producing generative and interactive installations for galleries, museums, and brand environments. Closely comparable as a UK-headquartered creative-coding studio serving the museum/gallery circuit with motion-driven interactive works.

Broad incumbents

  • teamLab: Japanese interdisciplinary digital art collective producing large-scale immersive interactive installations for museums and exhibitions globally. Directly comparable to Genetic Moo in product category (creative-coded interactive installations for cultural venues), though operating at far greater scale and brand recognition.
  • Moment Factory: Montreal-based multimedia studio creating immersive digital environments and interactive installations for museums, public spaces, and cultural institutions. Comparable in offering and target market (cultural-venue digital installations) but operates at significantly larger scale with broader service portfolio.
  • Meow Wolf: US-based immersive arts and entertainment company producing large-scale interactive art exhibitions. Comparable in delivering interactive immersive art experiences, though Meow Wolf operates its own permanent venues and is significantly larger and better capitalized.
  • Refik Anadol Studio: Los Angeles-based media artist studio producing large-scale AI-driven data sculptures and immersive installations for museums and galleries worldwide. Comparable in deploying technology-driven interactive art installations at major cultural institutions, though operating at higher price points and larger scale.

Others

  • Hito Steyerl / Turbulence.org: Network of digital art commissions and experimental creative-tech practitioners. Related as an ecosystem of artist-led digital-art projects commissioned for museum contexts, though not a direct commercial competitor. Included to capture the broader artist-practitioner community Genetic Moo operates within.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights6 records

Customer concentration

Genetic Moo social profiles

Digital presence

Genetic Moo financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Genetic Moo leadership team

Management profile

Number of profiles

Profiles2 records

Genetic Moo funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Genetic Moo M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Genetic Moo

What does Genetic Moo do?

Genetic Moo designs, builds and tours large-scale interactive digital art installations for museums, galleries and cultural venues. Its two flagship works — Magic Place (an 80s-inspired digital playspace that converts children's body movements into light, colour and sound) and Microworld (a digital ecosystem of responsive creatures) — are commissioned by cultural institutions and deployed as touring exhibitions, supported by grants from arts councils and cultural bodies.

Is Genetic Moo a public or private company?

Genetic Moo is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Genetic Moo founded?

Genetic Moo was founded in 2013. It employs 1 to 10 people.

Where is Genetic Moo based?

Genetic Moo is headquartered in Margate, United Kingdom, in the Europe region.

How does Genetic Moo make money?

Two revenue lines are on record. Exhibition Commissions are the primary driver. The others are grants and Awards.

Who are Genetic Moo's main competitors?

Emerging players on record are Cody Cobb / Onformative and Artechouse. Direct peers are Random International, Marshmallow Laser Feast and Universal Everything. Broad incumbents are teamLab, Moment Factory, Meow Wolf and Refik Anadol Studio. Hito Steyerl / Turbulence.org is listed as an others.

Does Genetic Moo have an API?

No public API is recorded for Genetic Moo.

What industry is Genetic Moo in?

Genetic Moo's product category is Interactive Digital Art Installations. Its primary akta.pro industry code is BPAHAKAL, Exhibition, Retail & Experiential Design, with a secondary code of THAJADAC, Natural History Museums. Its NAICS code is 71 and its SIC code is 7330.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals