VRinSCHOOL
VRinSCHOOL is a Dutch VR education platform that builds curriculum-aligned Unity-based VR modules and Meta Quest hardware bundles for practical-oriented secondary and vocational schools (VMBO, MBO, VO, special education) in the Netherlands, serving over 100 schools through license subscriptions, hardware leasing, and custom content partnerships.
- Company typePrivate
- Founded2013
- HeadquartersEindhoven, Netherlands
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What VRinSCHOOL does
VRinSCHOOL is a Dutch educational technology company that develops a Virtual Reality learning platform targeted at practical-oriented secondary and vocational education (VMBO, MBO, VO, special education, and primary education) in the Netherlands. Founded in 2013 and operating as a trading name under the parent holding Imagine5, the company is headquartered at High Tech Campus 37 in Eindhoven and employs a small team of approximately 5-8 people including Unity VR developers, designers, and customer-facing roles.
The core product is the VRinSCHOOL App — a Unity-based VR application built for Meta Quest 2, Quest 3, and Quest 3S headsets, organized into three learning packages: VR Healthcare Assistant (covering First Aid, Hygiene, Anatomy, Wound Care, and healthcare career orientation), VR Practical Trainer (covering Fire Safety, Electrical Installation, Bricklaying, Solar Panel Installation, Charging Station Installation, Construction Site Safety, Plant Care, and the VR TechChallenge), and VR Digital Skills Trainer (covering Digital Literacy, Human Body Lab, Climate Zones, Language Café, Math Kitchen, and motion/reaction mini-games). The company complements the software with a proprietary VR Tower — a mobile cabinet integrating four touchscreens, a built-in PC, charging for headsets, and classroom connectivity — and offers Meta Quest 3S headsets as part of bundled leasing solutions. A teacher dashboard supports student progress tracking and a practical certificate system that ties VR modules into classroom lesson structures.
VRinSCHOOL generates revenue through three streams: (1) recurring annual software license subscriptions sold in 4-, 8-, or 16-seat packages, with optional multi-year discounts; (2) All-in hardware leasing bundles that combine Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support under minimum 3-year contracts; and (3) Content Partnership engagements priced at €34,500-€75,500/year for co-developed custom VR modules with schools and industry partners. The go-to-market is sales-led for direct enterprise deals with Dutch schools, complemented by a free trial kit ("uitprobeerbox") program and a content/community-led layer leveraging school case studies, the Dutch-language Knowledge Hub, and referral partnerships with educational sector organizations including Sterk Techniek Onderwijs regional networks, WijTechniek, IW Nederland, ZWBT, and WGV Zorg & Welzijn. The company reports deployments at over 100 Dutch schools.
VRinSCHOOL firmographics
Firmographics- Name
- VRinSCHOOL
- Legal name
- Imagine5
- Website
- https://vrinschool.nl
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- VRinSCHOOL is a Dutch VR education platform that builds curriculum-aligned Unity-based VR modules and Meta Quest hardware bundles for practical-oriented secondary and vocational schools (VMBO, MBO, VO, special education) in the Netherlands, serving over 100 schools through license subscriptions, hardware leasing, and custom content partnerships.
- Ownership category
- akta.pro rank
VRinSCHOOL industry classification
Industry- Product category
- Immersive Learning Platforms
- NAICS
- Business Schools and Computer and Management Training (6114), Computer Training (61142), Educational Support Services (61171)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
- akta.pro secondary industries
- Simulation-Based Learning & Virtual Labs (EDAGAEAG), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), AR/VR & Immersive Learning Content Development (EDAGAKAI)
Keywords
Where VRinSCHOOL is headquartered
LocationHeadquarters
- HQ city
- Eindhoven
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
VRinSCHOOL business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Supply Chain, Marketing or Sales, Infrastructure
Revenue model
- Software Licenses: Annual subscription licenses for the VRinSCHOOL app. Schools can purchase total packages (all 3 learning packages) or individual learning packages. Billed annually with multi-year discounts.
- All-in Hardware Leasing: Leasing solution including Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support. Minimum 3-year contract duration.
- Content Partnerships: Custom VR module development in co-creation with schools and industry partners. Annual contracts for module creation, distribution, and updates.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Total Package 4 licenses |
| Subscription | Annual | Total Package 8 licenses |
| Subscription | Annual | Total Package 16 licenses |
| Subscription | Annual | Single Learning Package |
| Subscription | Multi-year contract | All-in Package 4 headsets |
| Subscription | Multi-year contract | All-in Package 8 headsets |
| Subscription | Multi-year contract | All-in Package 12 headsets |
| Subscription | Annual | Content Partner 1 module/year |
| Subscription | Annual | Content Partner 2 modules/year |
| Subscription | Annual | Content Partner 3 modules/year |
Go-to-market motion3 records
Distribution channels2 records
Marketing channels6 records
VRinSCHOOL product offering
Product offeringCore offering
VRinSCHOOL develops and sells a Unity-based VR learning platform for Dutch schools, packaged as the VRinSCHOOL App with three curriculum-aligned learning modules: VR Zorg Assistent (healthcare practice), VR Praktijkvoorbereider (technical/practical skills), and VR Digital Skills Trainer (digital literacy and general subjects). The company sells software-only annual license packages (4/8/16 student licenses) and all-in leasing bundles that combine the app with Meta Quest 3S headsets and its proprietary VR Tower classroom infrastructure on 3-year contracts.
Product overview
VRinSCHOOL is a Dutch VR education platform for practical-oriented learning in VMBO and MBO education. The core offering is the VRinSCHOOL App, which contains three interconnected learning packages: VR Zorg Assistent (VR Healthcare Assistant) for healthcare skills training, VR Praktijkvoorbereider (VR Practical Trainer) for technical skills like electrical installation and bricklaying, and VR Digital Skills Trainer for general education including digital literacy, language, and math. The platform is sold through software-only license packages (4/8/16 licenses) or All-in packages that bundle Meta Quest 3S headsets, VR Tower hardware, and support services. Custom content development partnerships are also available through their Content Partnership program. Additional offerings include trial packages for schools to experience the platform before purchasing.
Differentiator
Problem solved
Functional benefit
Products and services
- VRinSCHOOL App Core VR education platform containing all learning modules across three curriculum-aligned packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer) used by Dutch VMBO and MBO schools to prepare students for practical lessons. Includes a Teacher Dashboard for monitoring progress and a practical certificate system.
- VR Zorg Assistent (VR Healthcare Assistant) VR learning package for healthcare vocational practice covering First Aid, Hygiene, Career Orientation (Elderly Care, Healthcare, Disability Care, Health & Social Care), Anatomy, and Wound Care, designed for VMBO and MBO healthcare students.
- VR Praktijkvoorbereider (VR Practical Trainer) VR learning package for technical and practical vocational skills covering Fire Safety, Residential Electrical Installation, Bricklaying, Construction Site Safety, Solar Panel Installation, Charging Station Installation, Plant Care, and Wood Technology career orientation, targeted at VMBO technical programs such as BWI and PIE.
- VR Digital Skills Trainer VR learning package for digital literacy and general education covering Digital Skills Game, Human Body Lab, Climate Zones, Language Café, Math Kitchen, Motion Game, Math Game, and Reaction Game, designed for VO, primary, and special education students.
- Licentie Totaalpakketten (Total License Packages) Software-only annual subscription licenses providing access to all three learning packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer), sold in 4, 8, or 16 student-license bundles with annual or 3-year billing; single-package licenses for one of the three learning domains also available.
- All-in Pakketten (All-in Hardware + Software Lease) Bundled multi-year (minimum 3-year) leasing solution that combines Meta Quest 3S headsets with premium straps, VR Tower classroom infrastructure, app licenses (Total Package), and ongoing support; available in 4, 8, or 12-headset configurations for full classroom deployment.
- VR Tower Classroom Infrastructure Proprietary mobile cabinet hardware solution offering 4 touchscreens, built-in PC, charging drawer for 4 VR headsets, game controllers, LAN and Wi-Fi connectivity, and play mats, designed for managed classroom VR sessions. Distributed as part of All-in Packages and through XR-klas arrangements.
- Content Partnership (Maatwerk Content) Annual custom VR content development partnership in which schools and industry partners co-create specific learning modules together with VRinSCHOOL, including platform distribution, optional own-app distribution, co-creation ownership, and updates; priced in tiers by modules per year (1, 2, or 3 modules).
Quantifiable outcome
- Independent VR practice for every student
- +1 more outcomes
Companies that use VRinSCHOOL
Customer profileNamed customers12 records
Segments5 records
Ideal customer profiles3 records
VRinSCHOOL technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
VRinSCHOOL partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and flagship.
- Stichting ZWBT (Zorg, Welzijn, Bouw en Techniek)coreStrategic partnership to develop interactive VR modules for career orientation in healthcare and well-being sectors. The modules expose students to realistic job scenarios in elderly care, hospital care, mental health, and social work. VRinSCHOOL develops the modules didactically while ZWBT provides expertise and distributes through their traveling truck.
- WGV Zorg & WelzijncoreCollaboration partner in developing career orientation module covering five healthcare domains. Experts from the sector ensure VR experiences provide accurate understanding of the Care & Welfare sector.
- WijTechniekflagshipCo-development partner for the VR TechChallenge project, inspiring students to explore installer and electrician careers through a unique VR gaming experience.
- IW NederlandflagshipCo-development partner for VR TechChallenge project, working together with WijTechniek to create VR experiences for technical career exploration.
- Sterk Techniek Onderwijs (STO)flagshipRegional STO organizations (Arnhem, Liemers, Almere, Bonaire, Amersfoort) co-invest in VR content development with VRinSCHOOL. 50% investment from 5 STO regions, 50% from VRinSCHOOL. Developed modules including half-brick wall masonry (BWI) and electrical house installation (PIE).
- Graafschap CollegecoreVocational education partner collaborating with STO Arnhem and Liemers on custom charging station installation module. MBO teachers defined the script and VRinSCHOOL team developed the content.
- Imagine5coreParent company of VRinSCHOOL, located at High Tech Campus, building 37, Eindhoven.
Scale indicators2 records
Recent moves6 records
Expansion highlights6 records
VRinSCHOOL competitors and assessment
Company assessmentEmerging players
- Mursion: Mursion provides VR-based soft skills training with AI-powered avatars, focused on professional communication and customer service scenarios. Adjacent to VRinSCHOOL's soft skills and career orientation modules (e.g., Language Café job interviews), though primarily serving workforce/corporate training rather than K-12.
- Prisms VR: Prisms VR provides VR-based STEM learning for middle and high school students with tactile, hands-on math and science experiences. Comparable to VRinSCHOOL's Digital Skills Trainer modules (Math Kitchen, Climate Zones) targeting similar secondary education segments.
- VictoryXR: VictoryXR provides VR content for education including virtual dissections, historical tours, and career exploration modules. Comparable to VRinSCHOOL's career orientation and general VR learning offerings for schools, with similar curriculum-aligned approach.
Direct peers
- Labster: Labster offers virtual lab simulations for science education, used in vocational and higher education. Comparable to VRinSCHOOL's simulation-based learning modules (anatomy, healthcare skills) and similar business model of providing immersive practice environments for educational institutions.
- ClassVR (Avantis Systems): ClassVR by Avantis Systems provides VR headsets and structured educational content libraries for K-12 schools globally. It is a direct competitor to VRinSCHOOL in the VR-for-schools category, offering bundled hardware + curriculum-aligned content with a similar sales motion to educational institutions.
- ENGAGE (by Metaverse Learning): ENGAGE is a VR education and training platform used by universities and colleges for lectures, simulations, and collaborative learning. Comparable to VRinSCHOOL in deploying immersive learning environments for educational institutions with VR headsets.
- zSpace: zSpace provides immersive AR/VR learning stations for K-12 and career technical education with curriculum-aligned STEM and CTE content. Comparable to VRinSCHOOL in targeting vocational and technical education through bundled hardware-software classroom solutions.
Broad incumbents
- Nearpod: Nearpod is a broader K-12 instructional platform offering interactive lessons, VR field trips (through partnerships), and teacher dashboards. It is an incumbent in the same EdTech-for-schools category but lacks VRinSCHOOL's depth in vocational/technical skills simulation modules.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
VRinSCHOOL social profiles
Digital presenceVRinSCHOOL financial estimates
Financial estimateRevenue estimate
Valuation estimate
VRinSCHOOL leadership team
Management profileNumber of profiles
Profiles2 records
VRinSCHOOL funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VRinSCHOOL M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VRinSCHOOL
What does VRinSCHOOL do?
VRinSCHOOL develops and sells a Unity-based VR learning platform for Dutch schools, packaged as the VRinSCHOOL App with three curriculum-aligned learning modules: VR Zorg Assistent (healthcare practice), VR Praktijkvoorbereider (technical/practical skills), and VR Digital Skills Trainer (digital literacy and general subjects). The company sells software-only annual license packages (4/8/16 student licenses) and all-in leasing bundles that combine the app with Meta Quest 3S headsets and its proprietary VR Tower classroom infrastructure on 3-year contracts.
Is VRinSCHOOL a public or private company?
VRinSCHOOL is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was VRinSCHOOL founded?
VRinSCHOOL was founded in 2013. It employs 1 to 10 people.
Where is VRinSCHOOL based?
VRinSCHOOL is headquartered in Eindhoven, Netherlands, in the Europe region.
How does VRinSCHOOL make money?
Three revenue lines are on record. Software Licenses are the primary driver. The others are all-in Hardware Leasing and content Partnerships.
Who are VRinSCHOOL's main competitors?
Emerging players on record are Mursion, Prisms VR and VictoryXR. Direct peers are Labster, ClassVR (Avantis Systems), ENGAGE (by Metaverse Learning) and zSpace. Nearpod is listed as a broad incumbent.
Does VRinSCHOOL have an API?
No public API is recorded for VRinSCHOOL.
What industry is VRinSCHOOL in?
VRinSCHOOL's product category is Immersive Learning Platforms. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its NAICS code is 6114 and its SIC code is 8200.