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VRinSCHOOL

Full company profile

uuid00sqnzj

Namestring
VRinSCHOOL
Legal namestring
Imagine5
Websiteurl
vrinschool.nl
Company typeenum
Private
Founded yearint
2013
Descriptiontext

VRinSCHOOL is a Dutch educational technology company that develops a Virtual Reality learning platform targeted at practical-oriented secondary and vocational education (VMBO, MBO, VO, special education, and primary education) in the Netherlands. Founded in 2013 and operating as a trading name under the parent holding Imagine5, the company is headquartered at High Tech Campus 37 in Eindhoven and employs a small team of approximately 5-8 people including Unity VR developers, designers, and customer-facing roles.

The core product is the VRinSCHOOL App — a Unity-based VR application built for Meta Quest 2, Quest 3, and Quest 3S headsets, organized into three learning packages: VR Healthcare Assistant (covering First Aid, Hygiene, Anatomy, Wound Care, and healthcare career orientation), VR Practical Trainer (covering Fire Safety, Electrical Installation, Bricklaying, Solar Panel Installation, Charging Station Installation, Construction Site Safety, Plant Care, and the VR TechChallenge), and VR Digital Skills Trainer (covering Digital Literacy, Human Body Lab, Climate Zones, Language Café, Math Kitchen, and motion/reaction mini-games). The company complements the software with a proprietary VR Tower — a mobile cabinet integrating four touchscreens, a built-in PC, charging for headsets, and classroom connectivity — and offers Meta Quest 3S headsets as part of bundled leasing solutions. A teacher dashboard supports student progress tracking and a practical certificate system that ties VR modules into classroom lesson structures.

VRinSCHOOL generates revenue through three streams: (1) recurring annual software license subscriptions sold in 4-, 8-, or 16-seat packages, with optional multi-year discounts; (2) All-in hardware leasing bundles that combine Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support under minimum 3-year contracts; and (3) Content Partnership engagements priced at €34,500-€75,500/year for co-developed custom VR modules with schools and industry partners. The go-to-market is sales-led for direct enterprise deals with Dutch schools, complemented by a free trial kit ("uitprobeerbox") program and a content/community-led layer leveraging school case studies, the Dutch-language Knowledge Hub, and referral partnerships with educational sector organizations including Sterk Techniek Onderwijs regional networks, WijTechniek, IW Nederland, ZWBT, and WGV Zorg & Welzijn. The company reports deployments at over 100 Dutch schools.

Short descriptiontext

VRinSCHOOL is a Dutch VR education platform that builds curriculum-aligned Unity-based VR modules and Meta Quest hardware bundles for practical-oriented secondary and vocational schools (VMBO, MBO, VO, special education) in the Netherlands, serving over 100 schools through license subscriptions, hardware leasing, and custom content partnerships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersEindhoven, Netherlands
HQ citystring
Eindhoven
HQ countrystring
Netherlands
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality education, vocational training software, immersive learning platforms, classroom VR hardware, edtech VR solutions
Industry4 codes
1VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryYes
2Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryNo
3Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
4AR/VR & Immersive Learning Content Development
CodeEDAGAKAIPrimaryNo
NAICS code3 codes
  • Business Schools and Computer and Management Training6114
  • Computer Training61142
  • Educational Support Services61171
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
Immersive Learning Platforms
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Software Licenses
TypeSubscription Recurring
Description

Annual subscription licenses for the VRinSCHOOL app. Schools can purchase total packages (all 3 learning packages) or individual learning packages. Billed annually with multi-year discounts.

vrinschool.nl
2All-in Hardware Leasing
TypeManaged Services
Description

Leasing solution including Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support. Minimum 3-year contract duration.

vrinschool.nl
3Content Partnerships
TypeProfessional Services
Description

Custom VR module development in co-creation with schools and industry partners. Annual contracts for module creation, distribution, and updates.

vrinschool.nl
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Operations, Supply Chain, Marketing or Sales, Infrastructure
Pricing details10 tiers
1Total Package 4 licenses
ModelSubscriptionBilling cadenceAnnual
Notes

€3,450/year (1 year) or €3,150/year (3 years) for 4 licenses. Access to all 3 learning packages with VR modules. All prices excl. VAT, billed annually.

vrinschool.nl
2Total Package 8 licenses
ModelSubscriptionBilling cadenceAnnual
Notes

€5,550/year (1 year) or €4,950/year (3 years) for 8 licenses. All prices excl. VAT.

vrinschool.nl
3Total Package 16 licenses
ModelSubscriptionBilling cadenceAnnual
Notes

€6,950/year (1 year) or €6,250/year (3 years) for 16 licenses. All prices excl. VAT.

vrinschool.nl
4Single Learning Package
ModelSubscriptionBilling cadenceAnnual
Notes

€2,450 excl. VAT for 4 licenses of one specific learning package (Healthcare, Practical Trainer, or Digital Skills).

vrinschool.nl
5All-in Package 4 headsets
ModelSubscriptionBilling cadenceMulti-year contract
Notes

€9,950/year. Includes 4x Meta Quest 3S + straps, 4 app licenses (total package), 1x VR Tower (4 screens), leasing arrangement. Minimum 3-year contract.

vrinschool.nl
6All-in Package 8 headsets
ModelSubscriptionBilling cadenceMulti-year contract
Notes

€13,950/year. Includes 8x Meta Quest 3S + straps, 8 app licenses, 2x VR Tower (8 screens).

vrinschool.nl
7All-in Package 12 headsets
ModelSubscriptionBilling cadenceMulti-year contract
Notes

€17,500/year. Includes 12x Meta Quest 3S + straps, 12 app licenses, 3x VR Tower (12 screens).

vrinschool.nl
8Content Partner 1 module/year
ModelSubscriptionBilling cadenceAnnual
Notes

€34,500/year. 1 custom VR module per year, platform distribution + own app, co-creation ownership, updates included.

vrinschool.nl
9Content Partner 2 modules/year
ModelSubscriptionBilling cadenceAnnual
Notes

€59,500/year. 2 custom VR modules per year.

vrinschool.nl
10Content Partner 3 modules/year
ModelSubscriptionBilling cadenceAnnual
Notes

€75,500/year. 3 custom VR modules per year.

vrinschool.nl
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

VRinSCHOOL develops and sells a Unity-based VR learning platform for Dutch schools, packaged as the VRinSCHOOL App with three curriculum-aligned learning modules: VR Zorg Assistent (healthcare practice), VR Praktijkvoorbereider (technical/practical skills), and VR Digital Skills Trainer (digital literacy and general subjects). The company sells software-only annual license packages (4/8/16 student licenses) and all-in leasing bundles that combine the app with Meta Quest 3S headsets and its proprietary VR Tower classroom infrastructure on 3-year contracts.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Independent VR practice for every student
+1 more record
Product overview1 text field

VRinSCHOOL is a Dutch VR education platform for practical-oriented learning in VMBO and MBO education. The core offering is the VRinSCHOOL App, which contains three interconnected learning packages: VR Zorg Assistent (VR Healthcare Assistant) for healthcare skills training, VR Praktijkvoorbereider (VR Practical Trainer) for technical skills like electrical installation and bricklaying, and VR Digital Skills Trainer for general education including digital literacy, language, and math. The platform is sold through software-only license packages (4/8/16 licenses) or All-in packages that bundle Meta Quest 3S headsets, VR Tower hardware, and support services. Custom content development partnerships are also available through their Content Partnership program. Additional offerings include trial packages for schools to experience the platform before purchasing.

Product and service8 records
1VRinSCHOOL App
CategoryImmersive Learning Platforms
Description

Core VR education platform containing all learning modules across three curriculum-aligned packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer) used by Dutch VMBO and MBO schools to prepare students for practical lessons. Includes a Teacher Dashboard for monitoring progress and a practical certificate system.

2VR Zorg Assistent (VR Healthcare Assistant)
CategoryImmersive Learning Platforms
Description

VR learning package for healthcare vocational practice covering First Aid, Hygiene, Career Orientation (Elderly Care, Healthcare, Disability Care, Health & Social Care), Anatomy, and Wound Care, designed for VMBO and MBO healthcare students.

3VR Praktijkvoorbereider (VR Practical Trainer)
CategoryImmersive Learning Platforms
Description

VR learning package for technical and practical vocational skills covering Fire Safety, Residential Electrical Installation, Bricklaying, Construction Site Safety, Solar Panel Installation, Charging Station Installation, Plant Care, and Wood Technology career orientation, targeted at VMBO technical programs such as BWI and PIE.

4VR Digital Skills Trainer
CategoryImmersive Learning Platforms
Description

VR learning package for digital literacy and general education covering Digital Skills Game, Human Body Lab, Climate Zones, Language Café, Math Kitchen, Motion Game, Math Game, and Reaction Game, designed for VO, primary, and special education students.

5Licentie Totaalpakketten (Total License Packages)
CategorySoftware Licensing
Description

Software-only annual subscription licenses providing access to all three learning packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer), sold in 4, 8, or 16 student-license bundles with annual or 3-year billing; single-package licenses for one of the three learning domains also available.

6All-in Pakketten (All-in Hardware + Software Lease)
CategoryBundled Solution (Hardware + Software + Support)
Description

Bundled multi-year (minimum 3-year) leasing solution that combines Meta Quest 3S headsets with premium straps, VR Tower classroom infrastructure, app licenses (Total Package), and ongoing support; available in 4, 8, or 12-headset configurations for full classroom deployment.

7VR Tower Classroom Infrastructure
CategoryHardware Infrastructure
Description

Proprietary mobile cabinet hardware solution offering 4 touchscreens, built-in PC, charging drawer for 4 VR headsets, game controllers, LAN and Wi-Fi connectivity, and play mats, designed for managed classroom VR sessions. Distributed as part of All-in Packages and through XR-klas arrangements.

8Content Partnership (Maatwerk Content)
CategoryCustom Development Services
Description

Annual custom VR content development partnership in which schools and industry partners co-create specific learning modules together with VRinSCHOOL, including platform distribution, optional own-app distribution, co-creation ownership, and updates; priced in tiers by modules per year (1, 2, or 3 modules).

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
1Stichting ZWBT (Zorg, Welzijn, Bouw en Techniek)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-06-07
Description

Strategic partnership to develop interactive VR modules for career orientation in healthcare and well-being sectors. The modules expose students to realistic job scenarios in elderly care, hospital care, mental health, and social work. VRinSCHOOL develops the modules didactically while ZWBT provides expertise and distributes through their traveling truck.

vrinschool.nl
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration partner in developing career orientation module covering five healthcare domains. Experts from the sector ensure VR experiences provide accurate understanding of the Care & Welfare sector.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Co-development partner for the VR TechChallenge project, inspiring students to explore installer and electrician careers through a unique VR gaming experience.

4IW Nederland
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Co-development partner for VR TechChallenge project, working together with WijTechniek to create VR experiences for technical career exploration.

vrinschool.nl
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Regional STO organizations (Arnhem, Liemers, Almere, Bonaire, Amersfoort) co-invest in VR content development with VRinSCHOOL. 50% investment from 5 STO regions, 50% from VRinSCHOOL. Developed modules including half-brick wall masonry (BWI) and electrical house installation (PIE).

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Vocational education partner collaborating with STO Arnhem and Liemers on custom charging station installation module. MBO teachers defined the script and VRinSCHOOL team developed the content.

Strategic tierCoreTypeOthers
Description

Parent company of VRinSCHOOL, located at High Tech Campus, building 37, Eindhoven.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers8 records
TypeEmerging player
Description

Mursion provides VR-based soft skills training with AI-powered avatars, focused on professional communication and customer service scenarios. Adjacent to VRinSCHOOL's soft skills and career orientation modules (e.g., Language Café job interviews), though primarily serving workforce/corporate training rather than K-12.

TypeDirect peer
Description

Labster offers virtual lab simulations for science education, used in vocational and higher education. Comparable to VRinSCHOOL's simulation-based learning modules (anatomy, healthcare skills) and similar business model of providing immersive practice environments for educational institutions.

TypeDirect peer
Description

ClassVR by Avantis Systems provides VR headsets and structured educational content libraries for K-12 schools globally. It is a direct competitor to VRinSCHOOL in the VR-for-schools category, offering bundled hardware + curriculum-aligned content with a similar sales motion to educational institutions.

TypeEmerging player
Description

Prisms VR provides VR-based STEM learning for middle and high school students with tactile, hands-on math and science experiences. Comparable to VRinSCHOOL's Digital Skills Trainer modules (Math Kitchen, Climate Zones) targeting similar secondary education segments.

5ENGAGE (by Metaverse Learning)
TypeDirect peer
Description

ENGAGE is a VR education and training platform used by universities and colleges for lectures, simulations, and collaborative learning. Comparable to VRinSCHOOL in deploying immersive learning environments for educational institutions with VR headsets.

TypeBroad incumbent
Description

Nearpod is a broader K-12 instructional platform offering interactive lessons, VR field trips (through partnerships), and teacher dashboards. It is an incumbent in the same EdTech-for-schools category but lacks VRinSCHOOL's depth in vocational/technical skills simulation modules.

TypeDirect peer
Description

zSpace provides immersive AR/VR learning stations for K-12 and career technical education with curriculum-aligned STEM and CTE content. Comparable to VRinSCHOOL in targeting vocational and technical education through bundled hardware-software classroom solutions.

TypeEmerging player
Description

VictoryXR provides VR content for education including virtual dissections, historical tours, and career exploration modules. Comparable to VRinSCHOOL's career orientation and general VR learning offerings for schools, with similar curriculum-aligned approach.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

VRinSCHOOL

Immersive Learning Platformsvrinschool.nl

VRinSCHOOL is a Dutch VR education platform that builds curriculum-aligned Unity-based VR modules and Meta Quest hardware bundles for practical-oriented secondary and vocational schools (VMBO, MBO, VO, special education) in the Netherlands, serving over 100 schools through license subscriptions, hardware leasing, and custom content partnerships.

What VRinSCHOOL does

VRinSCHOOL is a Dutch educational technology company that develops a Virtual Reality learning platform targeted at practical-oriented secondary and vocational education (VMBO, MBO, VO, special education, and primary education) in the Netherlands. Founded in 2013 and operating as a trading name under the parent holding Imagine5, the company is headquartered at High Tech Campus 37 in Eindhoven and employs a small team of approximately 5-8 people including Unity VR developers, designers, and customer-facing roles.

The core product is the VRinSCHOOL App — a Unity-based VR application built for Meta Quest 2, Quest 3, and Quest 3S headsets, organized into three learning packages: VR Healthcare Assistant (covering First Aid, Hygiene, Anatomy, Wound Care, and healthcare career orientation), VR Practical Trainer (covering Fire Safety, Electrical Installation, Bricklaying, Solar Panel Installation, Charging Station Installation, Construction Site Safety, Plant Care, and the VR TechChallenge), and VR Digital Skills Trainer (covering Digital Literacy, Human Body Lab, Climate Zones, Language Café, Math Kitchen, and motion/reaction mini-games). The company complements the software with a proprietary VR Tower — a mobile cabinet integrating four touchscreens, a built-in PC, charging for headsets, and classroom connectivity — and offers Meta Quest 3S headsets as part of bundled leasing solutions. A teacher dashboard supports student progress tracking and a practical certificate system that ties VR modules into classroom lesson structures.

VRinSCHOOL generates revenue through three streams: (1) recurring annual software license subscriptions sold in 4-, 8-, or 16-seat packages, with optional multi-year discounts; (2) All-in hardware leasing bundles that combine Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support under minimum 3-year contracts; and (3) Content Partnership engagements priced at €34,500-€75,500/year for co-developed custom VR modules with schools and industry partners. The go-to-market is sales-led for direct enterprise deals with Dutch schools, complemented by a free trial kit ("uitprobeerbox") program and a content/community-led layer leveraging school case studies, the Dutch-language Knowledge Hub, and referral partnerships with educational sector organizations including Sterk Techniek Onderwijs regional networks, WijTechniek, IW Nederland, ZWBT, and WGV Zorg & Welzijn. The company reports deployments at over 100 Dutch schools.

VRinSCHOOL firmographics

Firmographics
Name
VRinSCHOOL
Legal name
Imagine5
Website
https://vrinschool.nl
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
VRinSCHOOL is a Dutch VR education platform that builds curriculum-aligned Unity-based VR modules and Meta Quest hardware bundles for practical-oriented secondary and vocational schools (VMBO, MBO, VO, special education) in the Netherlands, serving over 100 schools through license subscriptions, hardware leasing, and custom content partnerships.
Ownership category
akta.pro rank

VRinSCHOOL industry classification

Industry
Product category
Immersive Learning Platforms
NAICS
Business Schools and Computer and Management Training (6114), Computer Training (61142), Educational Support Services (61171)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
akta.pro secondary industries
Simulation-Based Learning & Virtual Labs (EDAGAEAG), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), AR/VR & Immersive Learning Content Development (EDAGAKAI)

Keywords

  • Virtual reality education
  • Vocational training software
  • Immersive learning platforms
  • Classroom VR hardware
  • Edtech VR solutions

Where VRinSCHOOL is headquartered

Location

Headquarters

HQ city
Eindhoven
HQ country
Netherlands
HQ region
Europe

Offices1 record

Markets served

VRinSCHOOL business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Supply Chain, Marketing or Sales, Infrastructure

Revenue model

  1. Software Licenses: Annual subscription licenses for the VRinSCHOOL app. Schools can purchase total packages (all 3 learning packages) or individual learning packages. Billed annually with multi-year discounts.
  2. All-in Hardware Leasing: Leasing solution including Meta Quest 3S headsets, VR Tower infrastructure, app licenses, and support. Minimum 3-year contract duration.
  3. Content Partnerships: Custom VR module development in co-creation with schools and industry partners. Annual contracts for module creation, distribution, and updates.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualTotal Package 4 licenses
SubscriptionAnnualTotal Package 8 licenses
SubscriptionAnnualTotal Package 16 licenses
SubscriptionAnnualSingle Learning Package
SubscriptionMulti-year contractAll-in Package 4 headsets
SubscriptionMulti-year contractAll-in Package 8 headsets
SubscriptionMulti-year contractAll-in Package 12 headsets
SubscriptionAnnualContent Partner 1 module/year
SubscriptionAnnualContent Partner 2 modules/year
SubscriptionAnnualContent Partner 3 modules/year

Go-to-market motion3 records

Distribution channels2 records

Marketing channels6 records

VRinSCHOOL product offering

Product offering

Core offering

VRinSCHOOL develops and sells a Unity-based VR learning platform for Dutch schools, packaged as the VRinSCHOOL App with three curriculum-aligned learning modules: VR Zorg Assistent (healthcare practice), VR Praktijkvoorbereider (technical/practical skills), and VR Digital Skills Trainer (digital literacy and general subjects). The company sells software-only annual license packages (4/8/16 student licenses) and all-in leasing bundles that combine the app with Meta Quest 3S headsets and its proprietary VR Tower classroom infrastructure on 3-year contracts.

Product overview

VRinSCHOOL is a Dutch VR education platform for practical-oriented learning in VMBO and MBO education. The core offering is the VRinSCHOOL App, which contains three interconnected learning packages: VR Zorg Assistent (VR Healthcare Assistant) for healthcare skills training, VR Praktijkvoorbereider (VR Practical Trainer) for technical skills like electrical installation and bricklaying, and VR Digital Skills Trainer for general education including digital literacy, language, and math. The platform is sold through software-only license packages (4/8/16 licenses) or All-in packages that bundle Meta Quest 3S headsets, VR Tower hardware, and support services. Custom content development partnerships are also available through their Content Partnership program. Additional offerings include trial packages for schools to experience the platform before purchasing.

Differentiator

Problem solved

Functional benefit

Products and services

  • VRinSCHOOL App Core VR education platform containing all learning modules across three curriculum-aligned packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer) used by Dutch VMBO and MBO schools to prepare students for practical lessons. Includes a Teacher Dashboard for monitoring progress and a practical certificate system.
  • VR Zorg Assistent (VR Healthcare Assistant) VR learning package for healthcare vocational practice covering First Aid, Hygiene, Career Orientation (Elderly Care, Healthcare, Disability Care, Health & Social Care), Anatomy, and Wound Care, designed for VMBO and MBO healthcare students.
  • VR Praktijkvoorbereider (VR Practical Trainer) VR learning package for technical and practical vocational skills covering Fire Safety, Residential Electrical Installation, Bricklaying, Construction Site Safety, Solar Panel Installation, Charging Station Installation, Plant Care, and Wood Technology career orientation, targeted at VMBO technical programs such as BWI and PIE.
  • VR Digital Skills Trainer VR learning package for digital literacy and general education covering Digital Skills Game, Human Body Lab, Climate Zones, Language Café, Math Kitchen, Motion Game, Math Game, and Reaction Game, designed for VO, primary, and special education students.
  • Licentie Totaalpakketten (Total License Packages) Software-only annual subscription licenses providing access to all three learning packages (VR Zorg Assistent, VR Praktijkvoorbereider, VR Digital Skills Trainer), sold in 4, 8, or 16 student-license bundles with annual or 3-year billing; single-package licenses for one of the three learning domains also available.
  • All-in Pakketten (All-in Hardware + Software Lease) Bundled multi-year (minimum 3-year) leasing solution that combines Meta Quest 3S headsets with premium straps, VR Tower classroom infrastructure, app licenses (Total Package), and ongoing support; available in 4, 8, or 12-headset configurations for full classroom deployment.
  • VR Tower Classroom Infrastructure Proprietary mobile cabinet hardware solution offering 4 touchscreens, built-in PC, charging drawer for 4 VR headsets, game controllers, LAN and Wi-Fi connectivity, and play mats, designed for managed classroom VR sessions. Distributed as part of All-in Packages and through XR-klas arrangements.
  • Content Partnership (Maatwerk Content) Annual custom VR content development partnership in which schools and industry partners co-create specific learning modules together with VRinSCHOOL, including platform distribution, optional own-app distribution, co-creation ownership, and updates; priced in tiers by modules per year (1, 2, or 3 modules).

Quantifiable outcome

  • Independent VR practice for every student
  • +1 more outcomes

Companies that use VRinSCHOOL

Customer profile

Named customers12 records

Segments5 records

Ideal customer profiles3 records

VRinSCHOOL technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

VRinSCHOOL partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and flagship.

  • Stichting ZWBT (Zorg, Welzijn, Bouw en Techniek)coreStrategic or Co-development Partner · 7 June 2025Strategic partnership to develop interactive VR modules for career orientation in healthcare and well-being sectors. The modules expose students to realistic job scenarios in elderly care, hospital care, mental health, and social work. VRinSCHOOL develops the modules didactically while ZWBT provides expertise and distributes through their traveling truck.
  • WGV Zorg & WelzijncoreStrategic or Co-development PartnerCollaboration partner in developing career orientation module covering five healthcare domains. Experts from the sector ensure VR experiences provide accurate understanding of the Care & Welfare sector.
  • WijTechniekflagshipStrategic or Co-development PartnerCo-development partner for the VR TechChallenge project, inspiring students to explore installer and electrician careers through a unique VR gaming experience.
  • IW NederlandflagshipStrategic or Co-development PartnerCo-development partner for VR TechChallenge project, working together with WijTechniek to create VR experiences for technical career exploration.
  • Sterk Techniek Onderwijs (STO)flagshipStrategic or Co-development PartnerRegional STO organizations (Arnhem, Liemers, Almere, Bonaire, Amersfoort) co-invest in VR content development with VRinSCHOOL. 50% investment from 5 STO regions, 50% from VRinSCHOOL. Developed modules including half-brick wall masonry (BWI) and electrical house installation (PIE).
  • Graafschap CollegecoreStrategic or Co-development PartnerVocational education partner collaborating with STO Arnhem and Liemers on custom charging station installation module. MBO teachers defined the script and VRinSCHOOL team developed the content.
  • Imagine5coreOthersParent company of VRinSCHOOL, located at High Tech Campus, building 37, Eindhoven.

Scale indicators2 records

Recent moves6 records

Expansion highlights6 records

VRinSCHOOL competitors and assessment

Company assessment

Emerging players

  • Mursion: Mursion provides VR-based soft skills training with AI-powered avatars, focused on professional communication and customer service scenarios. Adjacent to VRinSCHOOL's soft skills and career orientation modules (e.g., Language Café job interviews), though primarily serving workforce/corporate training rather than K-12.
  • Prisms VR: Prisms VR provides VR-based STEM learning for middle and high school students with tactile, hands-on math and science experiences. Comparable to VRinSCHOOL's Digital Skills Trainer modules (Math Kitchen, Climate Zones) targeting similar secondary education segments.
  • VictoryXR: VictoryXR provides VR content for education including virtual dissections, historical tours, and career exploration modules. Comparable to VRinSCHOOL's career orientation and general VR learning offerings for schools, with similar curriculum-aligned approach.

Direct peers

  • Labster: Labster offers virtual lab simulations for science education, used in vocational and higher education. Comparable to VRinSCHOOL's simulation-based learning modules (anatomy, healthcare skills) and similar business model of providing immersive practice environments for educational institutions.
  • ClassVR (Avantis Systems): ClassVR by Avantis Systems provides VR headsets and structured educational content libraries for K-12 schools globally. It is a direct competitor to VRinSCHOOL in the VR-for-schools category, offering bundled hardware + curriculum-aligned content with a similar sales motion to educational institutions.
  • ENGAGE (by Metaverse Learning): ENGAGE is a VR education and training platform used by universities and colleges for lectures, simulations, and collaborative learning. Comparable to VRinSCHOOL in deploying immersive learning environments for educational institutions with VR headsets.
  • zSpace: zSpace provides immersive AR/VR learning stations for K-12 and career technical education with curriculum-aligned STEM and CTE content. Comparable to VRinSCHOOL in targeting vocational and technical education through bundled hardware-software classroom solutions.

Broad incumbents

  • Nearpod: Nearpod is a broader K-12 instructional platform offering interactive lessons, VR field trips (through partnerships), and teacher dashboards. It is an incumbent in the same EdTech-for-schools category but lacks VRinSCHOOL's depth in vocational/technical skills simulation modules.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

VRinSCHOOL social profiles

Digital presence

VRinSCHOOL financial estimates

Financial estimate

Revenue estimate

Valuation estimate

VRinSCHOOL leadership team

Management profile

Number of profiles

Profiles2 records

VRinSCHOOL funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

VRinSCHOOL M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about VRinSCHOOL

What does VRinSCHOOL do?

VRinSCHOOL develops and sells a Unity-based VR learning platform for Dutch schools, packaged as the VRinSCHOOL App with three curriculum-aligned learning modules: VR Zorg Assistent (healthcare practice), VR Praktijkvoorbereider (technical/practical skills), and VR Digital Skills Trainer (digital literacy and general subjects). The company sells software-only annual license packages (4/8/16 student licenses) and all-in leasing bundles that combine the app with Meta Quest 3S headsets and its proprietary VR Tower classroom infrastructure on 3-year contracts.

Is VRinSCHOOL a public or private company?

VRinSCHOOL is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was VRinSCHOOL founded?

VRinSCHOOL was founded in 2013. It employs 1 to 10 people.

Where is VRinSCHOOL based?

VRinSCHOOL is headquartered in Eindhoven, Netherlands, in the Europe region.

How does VRinSCHOOL make money?

Three revenue lines are on record. Software Licenses are the primary driver. The others are all-in Hardware Leasing and content Partnerships.

Who are VRinSCHOOL's main competitors?

Emerging players on record are Mursion, Prisms VR and VictoryXR. Direct peers are Labster, ClassVR (Avantis Systems), ENGAGE (by Metaverse Learning) and zSpace. Nearpod is listed as a broad incumbent.

Does VRinSCHOOL have an API?

No public API is recorded for VRinSCHOOL.

What industry is VRinSCHOOL in?

VRinSCHOOL's product category is Immersive Learning Platforms. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its NAICS code is 6114 and its SIC code is 8200.

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