megaverse
Megaverse is a Bristol-based interactive studio that designs bespoke AR, VR, mixed-reality and live immersive experiences for clients in healthcare, theatre, education, research and social-good sectors.
- Company typePrivate
- Founded2016
- HeadquartersBristol, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What megaverse does
Megaverse is a Bristol-based interactive studio that designs and delivers bespoke immersive digital experiences for clients across healthcare, theatre, education, government/research and social-good sectors. Founded in 2016 (per company history) and operating with 1–10 employees, the studio combines augmented reality, virtual reality, mixed reality, real-time game-engine technology (Unreal and Unity), full-body motion capture, volumetric capture, LiDAR scanning, depth sensors and spatialised sound into custom-built projects such as VR theatre productions, AR distraction-therapy applications for paediatric care, AR global exhibitions, interactive light installations and live-streamed interactive narrative shows.
Notable technical components include a custom low-latency virtual camera monitor system, a single-gesture hand-tracked locomotion system designed for Oculus Quest, and pipelines that integrate volumetric-captured fight scenes with LiDAR-scanned environments. The studio has produced work for National Youth Theatre of Great Britain (Frankenstein, 230 audience members per show in VR — a world first), Sheffield Children's Hospital (Arctic Escape, Colourwall), Coventry University (Degree Show AR app), UK Research and Innovation (Game Changers, 2023), Goat & Monkey (We Alone VR), BBC, and Adelaide Fringe (Torrent), and has won Design Week Awards 2020, the Broadcast Tech Awards 2022 Technical Innovation in Entertainment, and the John Chataway Innovation Award.
Megaverse generates revenue exclusively through bespoke, project-based professional services engagements negotiated directly with clients — there is no templated product, no public pricing, no disclosed SaaS, licensing or recurring-revenue component. Distribution combines direct enterprise sales (commissioned projects), live performance delivery, and consumer app-store distribution for select experiences (Coventry Degree Show on App Store and Google Play). The company is privately held (Megaverse Ltd, incorporated in England), has no disclosed external funding or institutional investors, and serves markets primarily in the UK with a foothold in Australia.
megaverse firmographics
Firmographics- Name
- megaverse
- Legal name
- Megaverse Ltd
- Website
- https://megaverse.co
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Megaverse is a Bristol-based interactive studio that designs bespoke AR, VR, mixed-reality and live immersive experiences for clients in healthcare, theatre, education, research and social-good sectors.
- Ownership category
- akta.pro rank
megaverse industry classification
Industry- Product category
- Immersive Experience Design Services
- NAICS
- Other Amusement and Recreation Industries (7139), Amusement, Gambling, and Recreation Industries (713)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)
- akta.pro secondary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
Keywords
Where megaverse is headquartered
LocationHeadquarters
- HQ city
- Bristol
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
megaverse business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Bespoke Project Services: Megaverse develops bespoke immersive experiences for clients, working from initial concept through to delivery. Projects include VR theatre experiences, AR healthcare applications, interactive installations, and live performances with XR elements. Revenue is generated through project-based engagements with various clients.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
megaverse product offering
Product offeringCore offering
Megaverse is an interactive studio that designs and develops bespoke immersive experiences using XR technologies (augmented, virtual and mixed reality), game engines (Unreal Engine and Unity), motion capture and volumetric capture. Each engagement is a custom-built project delivered end-to-end from initial concept through delivery, spanning VR theatrical performances, AR healthcare applications, interactive light installations, multi-dimensional live performances and free-to-play live interactive shows.
Product overview
Megaverse is an interactive studio that develops bespoke immersive experiences across multiple platforms and formats. The portfolio includes AR mobile applications (Arctic Escape, Degree Show), VR theatrical experiences (Frankenstein, We Alone), interactive light installations (Colourwall), immersive performances (Surge, Torrent), and live interactive shows (Game Changers). Each project is custom-developed for clients spanning healthcare, theatre, education, and social impact sectors.
Differentiator
Problem solved
Functional benefit
Products and services
- Arctic Escape Distraction therapy adventure application using Augmented Reality to transport children with burn injuries to the Arctic, designed to help reduce stress and anxiety before, during and after treatment at Sheffield Children's Hospital.
- Frankenstein Theatrical VR experience for the National Youth Theatre of Great Britain that takes 230 audience members per show inside the brain of Mary Shelley's monster through virtual reality headsets.
- Colourwall Large interactive wall of lights inspired by colouring books, using a hidden depth sensor to control 50 LED smart lights housed within a custom designed lightbox, designed to encourage play and provide distraction for patients and families.
- We Alone VR adventure developed in collaboration with Goat & Monkey set in dystopian rural England, featuring hand tracking for Oculus Quest, motion captured performers and interactive narrative with glowing particle text.
- Degree Show AR exhibition platform for Coventry University that transforms a phone into a virtual gallery, allowing users to access graduate work from around the world through a 'Minority Report' style AR experience featuring eight thematic rooms.
- Surge Multi-dimensional immersive performance bringing to life the lost connection with water, fusing real-time game-engine technology with live performance, spatialised sound and full body motion capture, featuring music by Anna Meredith and spoken word by Vanessa Kisuule.
- Torrent Immersive journey told through the eyes of indigenous Yankunytjatjara/Kokatha poet Ali Cobby Eckermann, combining live performance with motion capture and real-time games engine technology to bring to life the poem reflecting on pain of separation, healing power of water and search for self.
- Game Changers Free-to-play live interactive show about climate activism for UK Research and Innovation, combining game engine and live broadcast technologies streamed in real-time with audiences choosing narrative direction and interacting with characters through chat.
Quantifiable outcome
- World's first VR theatre experience - 230 audience members per show inside the brain of Mary Shelley's monster
- +4 more outcomes
Companies that use megaverse
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
megaverse technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
megaverse partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered minor and core.
- Pitstop ProductionsminorCollaboration partner on the Arctic Escape project at Sheffield Children's Hospital. Pitstop Productions worked with Megaverse on this distraction therapy AR application.
- The University of Sheffield AdAMminorAcademic partner collaborating on the Arctic Escape healthcare project. AdAM (Art, Design, and Media research group) contributed to the development of the distraction therapy application.
- Goat & MonkeycoreTheatrical partner with whom Megaverse collaborated on the VR adventure experience 'We Alone'. Megaverse led all digital aspects while Goat & Monkey provided the theatrical storytelling, blurring lines between gaming and theatre for the fairytale narrative.
- University of LeedsminorAcademic research partner on the Game Changers project, contributing research expertise to the climate action collective narrative.
- BBCminorBBC VR Commissioning editor Zillah Watson provided commentary on the Frankenstein VR theatre project, indicating a commissioning relationship for VR content.
Scale indicators2 records
Recent moves6 records
Expansion highlights3 records
megaverse competitors and assessment
Company assessmentDirect peers
- INVR.SPACE: UK VR content studio building immersive narrative and entertainment experiences (e.g., Doctor Who: The Runaway VR, BBC commissions). Closest direct competitor on VR theatre and broadcast immersive storytelling.
- Dotdotdash: UK immersive experience studio producing interactive installations, XR activations and live digital experiences for brands and cultural institutions. Overlaps Megaverse's arts/theatre/experiential mix.
- Marshmallow Laser Feast: London-based immersive art studio creating multi-sensory XR experiences using Unreal Engine, motion capture and real-time rendering. Direct peer in the bespoke immersive-experience space serving arts, brand and cultural clients.
- Universal Everything: UK digital art and immersive experience studio working at the intersection of art, design and technology. Comparable scale and creative-tech positioning for cultural and brand commissions.
- REWIND: UK-based XR studio delivering AR/VR experiences and immersive content for enterprise brands. Direct peer competing for similar bespoke XR commissions across entertainment, retail and cultural verticals.
Broad incumbents
- Meow Wolf: US-based large-scale immersive art company operating permanent exhibition venues. Much larger and venue-based, but competes for the same 'immersive experience' cultural-sector budgets and audience attention.
- Framestore: Major global VFX and immersive content house (Harry Potter, Marvel) with a growing XR and experiential division. Competes for high-end immersive commissions and absorbs scarce Unreal/Unity talent from small studios like Megaverse.
- Niantic: US AR platform company behind Pokémon GO and 8th Wall. Operates at much larger scale in AR experiences; overlaps Megaverse's mobile AR use cases (e.g., Coventry Degree Show) but with a platform rather than bespoke-services model.
- Disguise: UK-listed real-time production platform powering immersive live performances (e.g., ABBA Voyage, Sphere). Provides the underlying broadcast/game-engine tech stack that Megaverse integrates on its SURGE and Game Changers projects.
Emerging players
- Zappar: UK AR/WebAR platform offering tools for accessible AR experiences. Emerging competitor in the mobile-AR content layer, potentially overlapping Megaverse's AR exhibition and healthcare AR applications.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
megaverse social profiles
Digital presencemegaverse financial estimates
Financial estimateRevenue estimate
Valuation estimate
megaverse leadership team
Management profileNumber of profiles
megaverse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
megaverse M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about megaverse
What does megaverse do?
Megaverse is an interactive studio that designs and develops bespoke immersive experiences using XR technologies (augmented, virtual and mixed reality), game engines (Unreal Engine and Unity), motion capture and volumetric capture. Each engagement is a custom-built project delivered end-to-end from initial concept through delivery, spanning VR theatrical performances, AR healthcare applications, interactive light installations, multi-dimensional live performances and free-to-play live interactive shows.
Is megaverse a public or private company?
megaverse is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was megaverse founded?
megaverse was founded in 2016. It employs 1 to 10 people.
Where is megaverse based?
megaverse is headquartered in Bristol, United Kingdom, in the Europe region.
How does megaverse make money?
One revenue line is on record: bespoke Project Services.
Who are megaverse's main competitors?
Direct peers on record are INVR.SPACE, Dotdotdash, Marshmallow Laser Feast, Universal Everything and REWIND. Broad incumbents are Meow Wolf, Framestore, Niantic and Disguise. Zappar is listed as an emerging player.
Does megaverse have an API?
No public API is recorded for megaverse.
What industry is megaverse in?
megaverse's product category is Immersive Experience Design Services. Its primary akta.pro industry code is MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces), with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 7139 and its SIC code is 7990.