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Siriusgame

Full company profile

uuid00ya9d6

Namestring
Siriusgame
Legal namestring
Sirius Game S.r.l. Società Benefit
Websiteurl
siriusgame.it
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Sirius Game S.r.l. Società Benefit is an Italian EdTech company headquartered in Bressanone (South Tyrol) that builds a portfolio of Playful Learning products targeting K-12 schools, young adults, and corporate learners. Its product line comprises Joy (a primary-school learning ecosystem built on storytelling, digital exploration, and Project-Based Learning), Sirius (a secondary-school platform reimagining humanities — Italian, Latin, Ancient Greek, History, Philosophy, Art History — through mission-based journeys), Financial Literacy (a young-adult program covering budgeting, saving, digital payments, investing, and financial wellbeing, co-developed with Italian banking foundations), and Lumia (an AI Literacy professional-development product for businesses built on OECD-aligned frameworks covering critical thinking, bias detection, ethical reasoning, and responsible AI use). Underlying technology consists of web-based learning management systems, mobile applications, and interactive digital exploration tools hosted on app-sirius.it, joyesploravventure.it, and lumialearn.com, combined with the proprietary Multiple EdTech Impact Index (MEII) for outcome measurement.

The company operates a B2B sales-led go-to-market, with direct engagement of Italian school administrators and teachers for Joy, Sirius, and Financial Literacy, and an enterprise/professional sales motion for Lumia aimed at businesses globally. Pricing is quote-based and not publicly disclosed, with annual billing cadence. Revenue streams are structured as institutional subscription licenses for schools and as recurring corporate training subscriptions for Lumia, supplemented by foundation-funded Financial Literacy programs delivered via partnerships with FEduF and Fondazione Tertio Millennio. Distribution is augmented through a channel partnership with Gruppo Editoriale La Scuola and credibility is reinforced through research collaborations with Harvard Innovation Labs, NYU, University of Bolzano, University of Riga, and Göttingen University. To date the company reports 10,000+ students engaged and 100+ schools involved across Italy.

Short descriptiontext

Sirius Game is an Italian EdTech company that delivers Playful Learning platforms — Joy for primary schools, Sirius for secondary humanities, Financial Literacy for young adults, and Lumia for corporate AI literacy — to schools, foundations, and businesses through B2B subscriptions and channel partnerships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBressanone, Italy
HQ citystring
Bressanone
HQ countrystring
Italy
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational technology software, playful learning platform, school digital licensing, AI literacy training, humanities education tools
Industry3 codes
PRIMARYEDAGALAL
Interactive Learning Games & Gamified Courseware
Education/Educational Publishing & Learning Content/Educational Media & Multimedia (Video, Audio, Interactive)
SECONDARYMPAFAAAI
Educational Games & Kids/Families Game Studios
SECONDARYEDAGAKAH
Simulation, Scenario & Serious Games Design
Education/Educational Publishing & Learning Content/Instructional Design & Content Development Services
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Educational Technology Software
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1School Licensing/Subscription
TypeSubscription Recurring
Description

B2B licensing model to schools and educational institutions for Joy, Sirius, and Financial Literacy products. Products appear to be sold as institutional licenses for classroom use.

siriusgame.it
2Corporate Training - Lumia
TypeSubscription Recurring
Description

AI Literacy product for businesses sold as professional development/training solutions to enterprise clients globally. Customizable content adapted to different roles and organizational needs.

siriusgame.it
3Banking Foundation Partnerships
TypeProfessional Services
Description

Financial Literacy programs developed in partnership with banking foundations (Feduf, Tertio Millennio) for young adult education, suggesting foundation-funded or co-developed program revenue.

siriusgame.it
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1No public pricing tiers disclosed
ModelOtherBilling cadenceAnnual
Notes

Quote-based / Not publicly disclosed. Contact sales for school and enterprise pricing.

siriusgame.it
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 4 records shown
1Joy
Description

Playful Learning ecosystem for primary school children, combining storytelling, digital exploration, and hands-on experiences to nurture curiosity, collaboration, and reflection.

siriusgame.it
+3 more records
Core offering1 text field

Sirius Game develops and licenses a portfolio of Playful Learning educational software platforms sold primarily through B2B subscriptions to schools and enterprises. The four product lines — Joy (primary school), Sirius (secondary school humanities), Financial Literacy (young adults), and Lumia (corporate AI literacy) — combine storytelling, mission-based learning, and interactive digital exploration with evidence-based impact measurement (MEII). Products are deployed in 100+ Italian schools engaging over 10,000 students, with Lumia scaling globally to enterprise clients.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 10,000+ students engaged with platform
+2 more records
Product overview1 text field

Sirius Game is an Italian EdTech company offering a portfolio of Playful Learning products designed for different educational levels and professional audiences. The product suite includes Joy (for primary school), Sirius (for secondary school humanities education), Financial Literacy (for young adults), and Lumia (for professional AI literacy in businesses). All products are built on evidence-based pedagogical principles and share a Playful Learning methodology that combines curiosity, collaboration, and reflection to make learning meaningful and lasting.

Product and service1 record
1Joy
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic partnership for educational framework validation, research supervision, and credibility building. Founder Laura Cesaro is M.Ed. graduate from Harvard Graduate School of Education.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Innovation and technology park partnership in South Tyrol, Italy. Supports technology development and regional innovation ecosystem.

3University of Bolzano (Free University of Bozen-Bolzano)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic partnership with Department of Education for pedagogical validation and research. Multiple EdTech Impact Index (MEII) research collaboration.

siriusgame.it
4University of Riga
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic partnership with Riga Technical University for international research collaboration and educational framework validation.

siriusgame.it
Strategic tierMinorTypeGTM or Marketing Partner
Description

Italian digital innovation partner supporting go-to-market activities and business development.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Education-focused accelerator and innovation partner for market access and growth.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Major Italian educational publisher partnership for content distribution through established educational publishing channels.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Banking foundation partnership for Financial Literacy product development and distribution to young adults.

9Fondazione Tertio Millennio
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Cooperative banking foundation partnership for financial education programs targeting young people and communities.

siriusgame.it
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic research collaboration for EdTech impact measurement and pedagogical framework validation.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic research partnership for EdTech evidence validation and international research collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Italian online university partnership for SIRIUS platform and educational content collaboration.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

EdTech platform delivering instructional content (primarily reading/writing) to K-12 schools with a focus on engagement and differentiation. Comparable on B2B school subscription model and humanities-adjacent content delivery.

TypeDirect peer
Description

Public Norwegian edtech platform offering game-based learning tools for schools and corporate training. Direct comparable on game-based pedagogy and school/corporate dual GTM, though Kahoot operates at significantly larger scale and is more general-purpose than Sirius Game's humanities-focused approach.

TypeDirect peer
Description

Canada-based game-based learning platform for K-12 math, sold via school subscriptions. Highly comparable B2B school subscription model, gamified content delivery, and primary/secondary school buyer profile, though focused on math rather than humanities.

TypeDirect peer
Description

Public gamified language-learning platform with strong K-12 and consumer presence. Directly comparable to Sirius Game's gamified Latin/Ancient Greek learning missions and similar playful-learning pedagogical approach, though focused specifically on languages and at much greater scale.

TypeBroad incumbent
Description

Public online learning platform with significant enterprise (Coursera for Business) and academic offerings. Direct comparable to Lumia on the enterprise AI training side, though operating at vastly larger scale and across all professional domains.

TypeDirect peer
Description

K-12 game-based learning platform for coding and STEM, sold via school and consumer subscriptions. Comparable on playful learning design, K-12 school GTM, and subscription-based monetization, though content focus is coding rather than humanities.

TypeDirect peer
Description

Classroom communication and engagement platform used by K-12 teachers worldwide. Comparable on playful learning ethos and primary school adoption, though focused on classroom management rather than curriculum content.

TypeBroad incumbent
Description

Broad K-12 learning platform with classroom, content, and communication tools. Overlaps with Sirius Game on school GTM but operates as a broader incumbent platform rather than a humanities-focused content specialist.

TypeDirect peer
Description

Peer-to-peer learning platform serving K-12 students with homework help across subjects including humanities. Comparable on consumer/school hybrid model and humanities subject coverage, though crowdsourced rather than content-authored.

TypeDirect peer
Description

Educational game studio behind award-winning math learning games (now part of Kahoot!). Closely comparable on game-based learning design for primary/secondary schools and playful pedagogy.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors5 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Siriusgame

Educational Technology Softwaresiriusgame.it

Sirius Game is an Italian EdTech company that delivers Playful Learning platforms — Joy for primary schools, Sirius for secondary humanities, Financial Literacy for young adults, and Lumia for corporate AI literacy — to schools, foundations, and businesses through B2B subscriptions and channel partnerships.

What Siriusgame does

Sirius Game S.r.l. Società Benefit is an Italian EdTech company headquartered in Bressanone (South Tyrol) that builds a portfolio of Playful Learning products targeting K-12 schools, young adults, and corporate learners. Its product line comprises Joy (a primary-school learning ecosystem built on storytelling, digital exploration, and Project-Based Learning), Sirius (a secondary-school platform reimagining humanities — Italian, Latin, Ancient Greek, History, Philosophy, Art History — through mission-based journeys), Financial Literacy (a young-adult program covering budgeting, saving, digital payments, investing, and financial wellbeing, co-developed with Italian banking foundations), and Lumia (an AI Literacy professional-development product for businesses built on OECD-aligned frameworks covering critical thinking, bias detection, ethical reasoning, and responsible AI use). Underlying technology consists of web-based learning management systems, mobile applications, and interactive digital exploration tools hosted on app-sirius.it, joyesploravventure.it, and lumialearn.com, combined with the proprietary Multiple EdTech Impact Index (MEII) for outcome measurement.

The company operates a B2B sales-led go-to-market, with direct engagement of Italian school administrators and teachers for Joy, Sirius, and Financial Literacy, and an enterprise/professional sales motion for Lumia aimed at businesses globally. Pricing is quote-based and not publicly disclosed, with annual billing cadence. Revenue streams are structured as institutional subscription licenses for schools and as recurring corporate training subscriptions for Lumia, supplemented by foundation-funded Financial Literacy programs delivered via partnerships with FEduF and Fondazione Tertio Millennio. Distribution is augmented through a channel partnership with Gruppo Editoriale La Scuola and credibility is reinforced through research collaborations with Harvard Innovation Labs, NYU, University of Bolzano, University of Riga, and Göttingen University. To date the company reports 10,000+ students engaged and 100+ schools involved across Italy.

Siriusgame firmographics

Firmographics
Name
Siriusgame
Legal name
Sirius Game S.r.l. Società Benefit
Website
https://siriusgame.it
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Sirius Game is an Italian EdTech company that delivers Playful Learning platforms — Joy for primary schools, Sirius for secondary humanities, Financial Literacy for young adults, and Lumia for corporate AI literacy — to schools, foundations, and businesses through B2B subscriptions and channel partnerships.
Ownership category
akta.pro rank

Siriusgame industry classification

Industry
Product category
Educational Technology Software
NAICS
Software Publishers (5132)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro industry
PRIMARYEDAGALAL
Interactive Learning Games & Gamified Courseware
Education/Educational Publishing & Learning Content/Educational Media & Multimedia (Video, Audio, Interactive)
SECONDARYMPAFAAAI
Educational Games & Kids/Families Game Studios
SECONDARYEDAGAKAH
Simulation, Scenario & Serious Games Design
Education/Educational Publishing & Learning Content/Instructional Design & Content Development Services

Keywords

  • Educational technology software
  • Playful learning platform
  • School digital licensing
  • AI literacy training
  • Humanities education tools

Where Siriusgame is headquartered

Location

Headquarters

HQ city
Bressanone
HQ country
Italy
HQ region
Europe

Offices1 record

Markets served

Siriusgame business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. School Licensing/Subscription: B2B licensing model to schools and educational institutions for Joy, Sirius, and Financial Literacy products. Products appear to be sold as institutional licenses for classroom use.
  2. Corporate Training - Lumia: AI Literacy product for businesses sold as professional development/training solutions to enterprise clients globally. Customizable content adapted to different roles and organizational needs.
  3. Banking Foundation Partnerships: Financial Literacy programs developed in partnership with banking foundations (Feduf, Tertio Millennio) for young adult education, suggesting foundation-funded or co-developed program revenue.

Pricing tiers

ModelBillingPrice
OtherAnnualNo public pricing tiers disclosed

Go-to-market motion2 records

Distribution channels4 records

Marketing channels7 records

Siriusgame product offering

Product offering

Core offering

Sirius Game develops and licenses a portfolio of Playful Learning educational software platforms sold primarily through B2B subscriptions to schools and enterprises. The four product lines — Joy (primary school), Sirius (secondary school humanities), Financial Literacy (young adults), and Lumia (corporate AI literacy) — combine storytelling, mission-based learning, and interactive digital exploration with evidence-based impact measurement (MEII). Products are deployed in 100+ Italian schools engaging over 10,000 students, with Lumia scaling globally to enterprise clients.

Product overview

Sirius Game is an Italian EdTech company offering a portfolio of Playful Learning products designed for different educational levels and professional audiences. The product suite includes Joy (for primary school), Sirius (for secondary school humanities education), Financial Literacy (for young adults), and Lumia (for professional AI literacy in businesses). All products are built on evidence-based pedagogical principles and share a Playful Learning methodology that combines curiosity, collaboration, and reflection to make learning meaningful and lasting.

Differentiator

Problem solved

Functional benefit

Brands

  • Joy: Playful Learning ecosystem for primary school children, combining storytelling, digital exploration, and hands-on experiences to nurture curiosity, collaboration, and reflection.
  • Sirius
  • Financial Literacy
  • Lumia

Products and services

  • Joy

Quantifiable outcome

  • 10,000+ students engaged with platform
  • +2 more outcomes

Companies that use Siriusgame

Customer profile

Named customers14 records

Segments4 records

Ideal customer profiles4 records

Siriusgame technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Siriusgame partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core and minor.

  • Harvard Innovation LabscoreStrategic or Co-development PartnerAcademic partnership for educational framework validation, research supervision, and credibility building. Founder Laura Cesaro is M.Ed. graduate from Harvard Graduate School of Education.
  • NOI TechparkcoreStrategic or Co-development PartnerInnovation and technology park partnership in South Tyrol, Italy. Supports technology development and regional innovation ecosystem.
  • University of Bolzano (Free University of Bozen-Bolzano)coreStrategic or Co-development PartnerAcademic partnership with Department of Education for pedagogical validation and research. Multiple EdTech Impact Index (MEII) research collaboration.
  • University of RigacoreStrategic or Co-development PartnerAcademic partnership with Riga Technical University for international research collaboration and educational framework validation.
  • AddValueminorGTM or Marketing PartnerItalian digital innovation partner supporting go-to-market activities and business development.
  • FuturEDminorGTM or Marketing PartnerEducation-focused accelerator and innovation partner for market access and growth.
  • Gruppo Editoriale La ScuolacoreChannel Partner/ Reseller/ DistributorMajor Italian educational publisher partnership for content distribution through established educational publishing channels.
  • FEduF (Fondazione per l'Educazione Finanziaria e al Risparmio)coreStrategic or Co-development PartnerBanking foundation partnership for Financial Literacy product development and distribution to young adults.
  • Fondazione Tertio MillenniocoreStrategic or Co-development PartnerCooperative banking foundation partnership for financial education programs targeting young people and communities.
  • NYU (New York University)coreStrategic or Co-development PartnerAcademic research collaboration for EdTech impact measurement and pedagogical framework validation.
  • Göttingen UniversitycoreStrategic or Co-development PartnerAcademic research partnership for EdTech evidence validation and international research collaboration.
  • Pegaso UniversityminorStrategic or Co-development PartnerItalian online university partnership for SIRIUS platform and educational content collaboration.

Scale indicators4 records

Recent moves6 records

Expansion highlights6 records

Siriusgame competitors and assessment

Company assessment

Direct peers

  • Newsela: EdTech platform delivering instructional content (primarily reading/writing) to K-12 schools with a focus on engagement and differentiation. Comparable on B2B school subscription model and humanities-adjacent content delivery.
  • Kahoot!: Public Norwegian edtech platform offering game-based learning tools for schools and corporate training. Direct comparable on game-based pedagogy and school/corporate dual GTM, though Kahoot operates at significantly larger scale and is more general-purpose than Sirius Game's humanities-focused approach.
  • Prodigy Education: Canada-based game-based learning platform for K-12 math, sold via school subscriptions. Highly comparable B2B school subscription model, gamified content delivery, and primary/secondary school buyer profile, though focused on math rather than humanities.
  • Duolingo: Public gamified language-learning platform with strong K-12 and consumer presence. Directly comparable to Sirius Game's gamified Latin/Ancient Greek learning missions and similar playful-learning pedagogical approach, though focused specifically on languages and at much greater scale.
  • Tynker: K-12 game-based learning platform for coding and STEM, sold via school and consumer subscriptions. Comparable on playful learning design, K-12 school GTM, and subscription-based monetization, though content focus is coding rather than humanities.
  • ClassDojo: Classroom communication and engagement platform used by K-12 teachers worldwide. Comparable on playful learning ethos and primary school adoption, though focused on classroom management rather than curriculum content.
  • Brainly: Peer-to-peer learning platform serving K-12 students with homework help across subjects including humanities. Comparable on consumer/school hybrid model and humanities subject coverage, though crowdsourced rather than content-authored.
  • DragonBox: Educational game studio behind award-winning math learning games (now part of Kahoot!). Closely comparable on game-based learning design for primary/secondary schools and playful pedagogy.

Broad incumbents

  • Coursera: Public online learning platform with significant enterprise (Coursera for Business) and academic offerings. Direct comparable to Lumia on the enterprise AI training side, though operating at vastly larger scale and across all professional domains.
  • Edmodo: Broad K-12 learning platform with classroom, content, and communication tools. Overlaps with Sirius Game on school GTM but operates as a broader incumbent platform rather than a humanities-focused content specialist.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Siriusgame social profiles

Digital presence

Siriusgame financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Siriusgame leadership team

Management profile

Number of profiles

Profiles4 records

Siriusgame funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors5 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Siriusgame M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Siriusgame

What does Siriusgame do?

Sirius Game develops and licenses a portfolio of Playful Learning educational software platforms sold primarily through B2B subscriptions to schools and enterprises. The four product lines — Joy (primary school), Sirius (secondary school humanities), Financial Literacy (young adults), and Lumia (corporate AI literacy) — combine storytelling, mission-based learning, and interactive digital exploration with evidence-based impact measurement (MEII). Products are deployed in 100+ Italian schools engaging over 10,000 students, with Lumia scaling globally to enterprise clients.

Is Siriusgame a public or private company?

Siriusgame is a private company. It is classified as venture growth investor backed and is currently operating.

When was Siriusgame founded?

Siriusgame was founded in -1. It employs 1 to 10 people.

Where is Siriusgame based?

Siriusgame is headquartered in Bressanone, Italy, in the Europe region.

How does Siriusgame make money?

Three revenue lines are on record. School Licensing/Subscription is the primary driver. The others are corporate Training - Lumia and banking Foundation Partnerships.

Who are Siriusgame's main competitors?

Direct peers on record are Newsela, Kahoot!, Prodigy Education, Duolingo, Tynker, ClassDojo, Brainly and DragonBox. Broad incumbents are Coursera and Edmodo.

Does Siriusgame have an API?

No public API is recorded for Siriusgame.

What industry is Siriusgame in?

Siriusgame's product category is Educational Technology Software. Its primary akta.pro industry code is EDAGALAL, Interactive Learning Games & Gamified Courseware, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 5132 and its SIC code is 7990.

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Live signals
Education WeekSirius Game Raises €1.3M; JoAcademy Acquires NoNerdsSirius Game closed a €1.3M funding round led by Cassa Depositi e Prestiti, and JoAcademy acquired AI startup NoNerds for $140,000. Sirius Game will use the funds to develop its technology and expand in education and corporate training, while JoAcademy will integrate NoNerds' AI tutoring into its regional platform.Tech.euSirius Game closes €1.3M round to expand game-based learningSirius Game closed a €1.3 million funding round led by Cassa Depositi e Prestiti to expand its game-based learning platform. The funds will support technology development, expansion in Italian and international education, and corporate training growth. The company also launched JOY, a primary school product developed with Il Gruppo Editoriale La Scuola and the Free University of Bozen-Bolzano.Forbes ItaliaLa EdTech fondata da tre imprenditrici ha raccolto 1,3 milioni di euro per crescere in tutto il mondoSiriusGame, an EdTech startup from Südtirol, raised €1.3 million in a round led by FuturED. The funds will support expansion in Italian and international schools and corporate training, and the company launched Joy, a primary school product. The founding team is entirely female.FinSMEsSirius Game Raises €1.3M in FundingSirius Game, an Italian game-based educational and corporate training platform, raised €1.3M in funding led by Cassa Depositi e Prestiti. The company will use the funds to strengthen its organizational structure, develop its core software, and expand in Italian and international school and corporate training segments.