Virtual Decisions
Virtual Decisions is a Birmingham, UK-based VR developer creating decision-led immersive simulations for behavioural change. It serves UK youth justice services, police forces, and educational institutions with VR programmes addressing knife crime, gang involvement, antisocial behaviour, and reoffending, operating as a trading brand of Round Midnight Ltd.
- Company typePrivate
- Founded1992
- HeadquartersBirmingham, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Virtual Decisions does
Virtual Decisions is a Birmingham, UK-based developer of decision-led virtual reality experiences designed to drive behavioural change. It operates as a trading subsidiary of Round Midnight Ltd, a private limited company registered in England (company number 04126458), and is headquartered at Innovation Birmingham. The company produces a portfolio of seven immersive VR titles — Knives, Identity, Reconnect, Gangs, Reachout, Influence, and Antisocial Behaviour — that place users inside realistic high-stakes scenarios and let them experience the consequences of difficult decisions in a risk-free simulated environment. Target outcomes include reducing reoffending, knife crime, gang involvement, and antisocial behaviour.
The core technology stack is virtual reality simulation with human-centred scenario design. While no proprietary AI/ML, patents, SDKs, or APIs are disclosed, the product is differentiated by its content architecture — narrative-driven, choice-based immersive experiences aimed at engagement and behaviour change rather than passive viewing. The company cites a 21% reoffending rate among Birmingham Youth Offending Service Out of Court Disposal participants as primary outcome evidence, and has accumulated awards including the National Tech Awards 2024 Year Winner, Education Awards 2023, Digital Content Awards 2021, and Tech Security Awards 2021.
Virtual Decisions monetises via professional-services delivery of VR programmes, likely through direct contracts, licensing, or service agreements with public-sector customers. Pricing is not publicly disclosed and is handled on a contact-quoted basis. The go-to-market is sales-led and direct: the company markets through its website, downloadable info packs, events, and earned media from its awards, targeting UK youth justice services, police forces, and educational institutions. Geographic scope is currently single-country (UK), distribution is via direct on-site programme delivery with VR headsets and facilitator support, and no external funding or strategic investors are disclosed.
Virtual Decisions firmographics
Firmographics- Name
- Virtual Decisions
- Legal name
- Round Midnight Ltd
- Website
- https://roundmidnight.org.uk
- Company type
- Private
- Founded year
- 1992
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Virtual Decisions is a Birmingham, UK-based VR developer creating decision-led immersive simulations for behavioural change. It serves UK youth justice services, police forces, and educational institutions with VR programmes addressing knife crime, gang involvement, antisocial behaviour, and reoffending, operating as a trading brand of Round Midnight Ltd.
- Ownership category
- akta.pro rank
Virtual Decisions industry classification
Industry- Product category
- Immersive VR Behavior Change Solutions
- NAICS
- All Other Amusement and Recreation Industries (71399)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where Virtual Decisions is headquartered
LocationHeadquarters
- HQ city
- Birmingham
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Virtual Decisions business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- VR Experience Programs: Virtual Decisions creates and delivers VR programs for behavior change, likely through direct engagement with government agencies, educational institutions, and justice services. Revenue appears to come from program delivery, licensing, or service contracts with public sector organizations.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels3 records
Virtual Decisions product offering
Product offeringCore offering
Virtual Decisions creates and delivers decision-led immersive virtual reality experiences that place users in realistic scenarios where they control outcomes and witness consequences without real-world risk. The portfolio includes seven distinct VR titles (Knives, Identity, Reconnect, Gangs, Reachout, Influence, Antisocial Behaviour) targeting behavior change outcomes such as knife crime prevention, gang involvement reduction, and antisocial behaviour intervention for youth justice, police, and education clients.
Product overview
Virtual Decisions is a decision-led VR platform that provides immersive virtual reality experiences for education and behaviour change. The portfolio consists of multiple individual VR titles including Knives, Identity, Reconnect, Gangs, Reachout, Influence, and Antisocial Behaviour. These experiences work together as a unified solution, placing users in realistic scenarios where they control decisions and witness consequences without real-world risk. The platform targets youth services, educational institutions, and criminal justice agencies (such as Youth Offending Services) to reduce negative outcomes including knife crime, gang involvement, and antisocial behaviour.
Differentiator
Problem solved
Functional benefit
Products and services
- VD Knives
Quantifiable outcome
- Reoffending rate reduced to 21% for those who completed Virtual Decisions Out of Court Disposal sessions
Companies that use Virtual Decisions
Customer profileNamed customers1 record
Segments2 records
Ideal customer profiles2 records
Virtual Decisions technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Virtual Decisions partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights4 records
Virtual Decisions competitors and assessment
Company assessmentDirect peers
- Immerse: Immerse offers a VR platform for language learning and corporate training, with a marketplace of VR experiences. It is comparable because it shares the VR content-platform and B2B sales model with Virtual Decisions, although the application focus is different (language acquisition vs. behaviour change).
- Mursion: Mursion delivers VR simulation-based training for interpersonal skills, healthcare communication, and education. It is comparable because both companies use immersive role-play scenarios to drive behavior change in high-stakes environments, with Mursion's K-12 and clinical markets overlapping Virtual Decisions' education and youth services customers.
- STRIVR: STRIVR provides immersive VR training and analytics for enterprise and sports performance. It is comparable because it shares the same enterprise VR training model as Virtual Decisions, though it focuses on operational/procedural training rather than decision-led behaviour change.
- Talespin: Talespin provides an immersive VR platform for enterprise soft-skills and behavioral training, including diversity & inclusion, leadership, and difficult-conversation scenarios. It is the closest direct competitor to Virtual Decisions because both sell VR-based behaviour-change experiences to organizations seeking measurable training outcomes, although Talespin focuses on corporate/enterprise while Virtual Decisions targets public sector.
Regional players
- Avatar Cognition: Avatar Cognition develops VR-based behavioral and social-cognition training tools geared toward clinical and educational use cases. It is comparable as a regional VR-training peer addressing behaviour and decision-making outcomes, similar in product approach to Virtual Decisions.
Emerging players
- VRtuoso: VRtuoso provides a VR platform for enterprise training and authoring, enabling organizations to create their own immersive training. It is comparable as a peer in the VR-based enterprise training category, though it offers an authoring platform while Virtual Decisions delivers packaged experiences.
- FundamentalVR: FundamentalVR uses VR with haptics for surgical training and education. It is an emerging peer because both companies build immersive scenario-based training for behavior/skill outcomes, but it focuses on the healthcare vertical instead of youth justice.
- Wonda VR: Wonda VR is a collaborative VR learning and training platform for education and enterprise. It is comparable as an emerging VR-based education/training peer, with overlapping customer segments in educational institutions, though lacking the specific behaviour-change positioning of Virtual Decisions.
- Ovation VR (Ovation): Ovation provides VR-based soft-skills and presentation training for enterprise use. It is comparable as an emerging player in VR-based behaviour/skill training, with a similar sales-led motion into organizations, though aimed at corporate rather than public sector buyers.
Broad incumbents
- EON Reality: EON Reality is a long-established VR/AR knowledge-transfer platform used across education, industry, and government. It is comparable as a broad incumbent providing VR-based learning and training content to institutions, similar to Virtual Decisions' education and public sector customers, though at much larger scale and with a much broader scope.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks5 records
Key highlights5 records
Customer concentration
Virtual Decisions social profiles
Digital presenceVirtual Decisions financial estimates
Financial estimateRevenue estimate
Valuation estimate
Virtual Decisions leadership team
Management profileNumber of profiles
Virtual Decisions funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Virtual Decisions M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Virtual Decisions
What does Virtual Decisions do?
Virtual Decisions creates and delivers decision-led immersive virtual reality experiences that place users in realistic scenarios where they control outcomes and witness consequences without real-world risk. The portfolio includes seven distinct VR titles (Knives, Identity, Reconnect, Gangs, Reachout, Influence, Antisocial Behaviour) targeting behavior change outcomes such as knife crime prevention, gang involvement reduction, and antisocial behaviour intervention for youth justice, police, and education clients.
Is Virtual Decisions a public or private company?
Virtual Decisions is a private company. It is classified as corporate owned and is currently operating.
When was Virtual Decisions founded?
Virtual Decisions was founded in 1992. It employs 1 to 10 people.
Where is Virtual Decisions based?
Virtual Decisions is headquartered in Birmingham, United Kingdom, in the Europe region.
How does Virtual Decisions make money?
One revenue line is on record: VR Experience Programs.
Who are Virtual Decisions's main competitors?
Direct peers on record are Immerse, Mursion, STRIVR and Talespin. Avatar Cognition is listed as a regional player. Emerging players are VRtuoso, FundamentalVR, Wonda VR and Ovation VR (Ovation). EON Reality is listed as a broad incumbent.
Does Virtual Decisions have an API?
No public API is recorded for Virtual Decisions.
What industry is Virtual Decisions in?
Virtual Decisions's product category is Immersive VR Behavior Change Solutions. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 71399 and its SIC code is 7900.