Shocap Entertainment Ltd
Shocap Entertainment Ltd is a Vancouver-based multichannel XR entertainment company that produces live cross-reality performances combining real-time motion capture and Unreal Engine environments, delivered simultaneously to in-venue, livestream, gaming, and VR audiences via its proprietary 4-Audience Model.
- Company typePrivate
- Founded2020
- HeadquartersBurnaby, Canada
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Shocap Entertainment Ltd does
Shocap Entertainment Ltd is a Vancouver-based, privately held multichannel XR entertainment company founded in April 2020 by Brett Ineson (founder of Animatrik Film Design, ex-Weta Digital) and Athomas Goldberg (founder of Lifelike & Believable Animation Design, ex-EA, Relic Entertainment, Microsoft Studios). The company produces live cross-reality (XR) performances that blend on-stage human performance with real-time motion capture, Unreal Engine-rendered virtual environments, and synchronized digital lighting cues. Its proprietary RingMaster software unifies motion capture (Optitrack), camera tracking (Ncam), NVIDIA rendering, and Unreal Engine into a single control layer, enabling the company's signature '4-Audience Model' — a single live event experienced simultaneously by in-venue spectators, 2D livestream viewers, 3D gaming multiplayer platform users, and fully immersed VR headset audiences.
Shocap's product surface is anchored by the LiViCi (Live & Virtual) hybrid XR platform, with flagship productions including Carry Me Home (a circus show co-created with The 7 Fingers, awarded Numix 2024 'Best VR Experience'), Maamawi: Together Through the Fire (an Indigenous Futurist VR/AR/live collaboration with O.Dela Arts), The Orchard (hybrid off-Broadway at Baryshnikov Arts Center with Igor Golyak), and the Jill Barber Phantom Jazz Band XR jazz performance broadcast on BBC Click. The company operates from Vancouver with performance capture facilities in Burnaby (via partner Animatrik Film Design) and an LA presence. Operations are supported by an episodic event-driven business model combining ticket sales, creative production partnerships, and technology licensing, plus non-dilutive grant funding from Epic Games MegaGrants, Canada Media Fund, and Creative BC. Customers span live entertainment venues, performing arts collectives, and VR/gaming audiences; visible personnel also include Managing Director Neil Chakravarti (ex-WOW Unlimited Media, JPMorgan) and Executive Producer Stefanie Ineson (ex-Animatrik Film Design).
Shocap Entertainment Ltd firmographics
Firmographics- Name
- Shocap Entertainment Ltd
- Legal name
- Shocap Entertainment, Ltd.
- Website
- https://shocap.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Shocap Entertainment Ltd is a Vancouver-based multichannel XR entertainment company that produces live cross-reality performances combining real-time motion capture and Unreal Engine environments, delivered simultaneously to in-venue, livestream, gaming, and VR audiences via its proprietary 4-Audience Model.
- Ownership category
- akta.pro rank
Shocap Entertainment Ltd industry classification
Industry- Product category
- Live XR Entertainment
- NAICS
- Motion Picture and Video Industries (5121), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking) (MPADAHAB)
- akta.pro secondary industries
- Virtual Events & Conferences Live Streaming Platforms (MPACACAL), Metaverse & Social Virtual Worlds (BPAMAKAF)
Keywords
Where Shocap Entertainment Ltd is headquartered
LocationHeadquarters
- HQ city
- Burnaby
- HQ country
- Canada
- HQ region
- North America
Offices3 records
Markets served
Shocap Entertainment Ltd business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Live Event Ticket Sales: Ticket sales for live hybrid XR performances accessible via in-person attendance, online streaming, VR headsets, and gaming platforms.
- Production Partnerships and Collaborations: Revenue generated through creative partnerships with entertainment companies, producing hybrid live/virtual performances for third-party artists and productions.
- Licensing of Technology and Platform: Technology platform licensing for real-time virtual production and XR experiences.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Individual event tickets |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels4 records
Shocap Entertainment Ltd product offering
Product offeringCore offering
Shocap Entertainment produces multichannel extended reality (XR) live shows that blend on-stage human performance with real-time motion-capture, CG animation, and Unreal Engine virtual environments. Each production is delivered simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences through the company's proprietary LiViCi (Live & Virtual) platform and RingMaster control software. The company partners with entertainment companies and artists to co-produce these hybrid XR shows, supplying virtual production infrastructure, mocap facilities, and multi-channel distribution.
Product overview
Shocap Entertainment Ltd is a multichannel XR entertainment company producing cross-reality live events. The core product is the LiViCi (Live & Virtual) platform which delivers a single live event simultaneously to four audience types: (1) in-venue spectators, (2) 2D livestream viewers, (3) 3D gaming multiplayer platforms, and (4) fully immersed VR headset users. Major productions include Carry Me Home (LiViCi hybrid XR circus), Maamawi: Together Through the Fire (Indigenous dance/VR/AR hybrid), The Orchard (hybrid off-Broadway), Jill Barber XR performances, and the proprietary RingMaster software. Productions combine real-time motion capture, animation, game engine environments, and virtual reality technology with live performances.
Differentiator
Problem solved
Functional benefit
Brands
- LiViCi: Live and Virtual hybrid XR circus production platform combining real-time motion capture with circus performance
- RingMaster
Products and services
- LiViCi (Live & Virtual) Platform LiViCi is Shocap's hybrid live-and-virtual production platform that delivers a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. It is targeted at entertainment companies and production partners seeking multi-channel audience reach for live shows.
- Carry Me Home (LiViCi hybrid XR circus production) Hybrid XR circus production created in collaboration with The 7 Fingers, blending on-stage circus performance with real-time game-engine animation. Targeted at live entertainment audiences and the partner collective The 7 Fingers.
- Maamawi: Together Through the Fire Multichannel XR live production co-created with O.Dela Arts (Peppers Ghost theatre company), featuring Indigenous performing arts fused with real-time CG animation. Targeted at live entertainment audiences and the O.Dela Arts collective.
- The Orchard Hybrid XR live production leveraging LiViCi's 4-Audience Model to deliver an immersive performance experience across in-venue, livestream, gaming, and VR audiences. Targeted at live entertainment audiences.
- Jill Barber and The Phantom Jazz Band (Hybrid XR Performance) Hybrid XR music performance produced with Canadian singer-songwriter Jill Barber and The Phantom Jazz Band, extending the live concert into virtual environments. Targeted at Jill Barber's fans and live entertainment audiences.
- 4-Audience Presentation Presentation production demonstrating LiViCi's 4-Audience Model, distributing a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. Targeted at live entertainment partners and industry audiences evaluating the multi-channel format.
- Live Virtual Production Workshop Behind-the-scenes workshop allowing circus performers to interact with real-time game-engine graphics live on stage during live virtual production. Targeted at performing arts professionals and audiences interested in the mechanics of hybrid XR shows.
- RingMaster Proprietary Control Software Proprietary control software used inside the LiViCi production pipeline to orchestrate mocap, game-engine animation, and multi-channel live distribution. Targeted at internal productions and licensable to external virtual production operators.
Companies that use Shocap Entertainment Ltd
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
Shocap Entertainment Ltd technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability1 record
Feature2 records
Shocap Entertainment Ltd partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core, flagship and minor.
- AMPD Ventures Inc.coreStrategic technology partnership focused on virtual production technologies and high-performance computing infrastructure for live performance. Joint R&D initiatives including exploring predictive motion capture technology in low-latency, high-performance computing pipelines with Simon Fraser University researchers.
- Live Nation CanadacoreCollaboration on Jill Barber's Palomar Supper Club XR performance, providing live event promotion and distribution across Live Nation Canada's venue network.
- Les 7 Doigts (The 7 Fingers)flagshipWorld-renowned contemporary circus arts collective collaborating on LiViCi hybrid XR circus productions. Partner since 2021, co-creating live performances featuring real-time motion capture and circus performers. Major productions include Carry Me Home.
- Animatrik Film DesignflagshipCo-founding partner company providing performance capture facilities in Burnaby, BC. Animatrik is a leader in virtual production and real-time filmmaking with credits including Aquaman, Spider-Man: Homecoming, and Avengers: Endgame.
- Lifelike & Believable Animation DesignflagshipCo-founding partner company founded by Athomas Goldberg, experts in interactive 3D character tools and technologies for triple-A games and virtual reality experiences.
- BBC ClickminorBroadcast partnership for Jill Barber's XR jazz performance, featuring the first broadcasted XR jazz show on BBC television globally.
Scale indicators1 record
Recent moves6 records
Expansion highlights6 records
Shocap Entertainment Ltd competitors and assessment
Company assessmentDirect peers
- Moment Factory: Montreal-based multimedia entertainment studio producing immersive live experiences, projection mapping, and XR environments for live audiences—directly comparable to Shocap's hybrid live/virtual production model with significant overlap in circus, music, and cultural productions.
- Within (formerly VRSE): VR storytelling and immersive content platform that distributes VR experiences (including concert/live event content) to headset users; comparable to Shocap on the VR distribution/audience side of its 4-Audience Model.
- Felix & Paul Studios: Montreal-based immersive VR/AR content studio producing cinematic VR experiences and live VR event capture; comparable to Shocap in its Canadian base, VR-first content strategy, and partnerships with cultural institutions and artists.
- WAVE (music VR concerts): Virtual concert platform producing live VR/AR music performances with major label artists; directly comparable on the VR headset music-performance angle of Shocap's portfolio (e.g., Jill Barber XR jazz show).
Broad incumbents
- PIXOMONDO: Global virtual production and VFX studio with LED volume stage operations and ICVFX capabilities serving film, episodic, and live events; comparable as a broader incumbent in the virtual production services space Shocap operates in.
- Disguise: Established UK-based provider of virtual production and LED volume technology powering large-scale stage productions globally (e.g., ABBA Voyage, Sphere); comparable as the incumbent enabling platform for the kind of real-time XR stage operations Shocap performs.
- The Third Floor: Previsualization and virtual production studio serving blockbuster film and episodic; comparable as a broader incumbent in the real-time/virtual production services space where Shocap's RingMaster and motion-capture workflow sit.
- Sphere Entertainment / MSG Sphere Studios: Operator of the Las Vegas Sphere and Big Sky studio for immersive LED-volume content and live XR experiences; comparable as a large-scale venue/platform validating the market for hybrid live immersive entertainment that Shocap targets.
Emerging players
- Stageverse: Metaverse platform for immersive live events, concerts, and virtual venues; comparable as an emerging player targeting the same intersection of live entertainment and VR/spatial audiences that Shocap's 4-Audience Model serves.
Others
- Arlekin Players Theatre / Igor Golyak: Boston-based theatre company pioneering hybrid virtual/in-person productions including The Orchard with Shocap; comparable as a forward-deploying creative collaborator and as a representative example of the performing-arts partners Shocap serves.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Shocap Entertainment Ltd financial estimates
Financial estimateRevenue estimate
Valuation estimate
Shocap Entertainment Ltd leadership team
Management profileNumber of profiles
Profiles4 records
Shocap Entertainment Ltd funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Shocap Entertainment Ltd M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Shocap Entertainment Ltd
What does Shocap Entertainment Ltd do?
Shocap Entertainment produces multichannel extended reality (XR) live shows that blend on-stage human performance with real-time motion-capture, CG animation, and Unreal Engine virtual environments. Each production is delivered simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences through the company's proprietary LiViCi (Live & Virtual) platform and RingMaster control software. The company partners with entertainment companies and artists to co-produce these hybrid XR shows, supplying virtual production infrastructure, mocap facilities, and multi-channel distribution.
Is Shocap Entertainment Ltd a public or private company?
Shocap Entertainment Ltd is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Shocap Entertainment Ltd founded?
Shocap Entertainment Ltd was founded in 2020. It employs 1 to 10 people.
Where is Shocap Entertainment Ltd based?
Shocap Entertainment Ltd is headquartered in Burnaby, Canada, in the North America region.
How does Shocap Entertainment Ltd make money?
Three revenue lines are on record. Live Event Ticket Sales are the primary driver. The others are production Partnerships and Collaborations and licensing of Technology and Platform.
Who are Shocap Entertainment Ltd's main competitors?
Direct peers on record are Moment Factory, Within (formerly VRSE), Felix & Paul Studios and WAVE (music VR concerts). Broad incumbents are PIXOMONDO, Disguise, The Third Floor and Sphere Entertainment / MSG Sphere Studios. Stageverse is listed as an emerging player. Arlekin Players Theatre / Igor Golyak is listed as an others.
Does Shocap Entertainment Ltd have an API?
No public API is recorded for Shocap Entertainment Ltd.
What industry is Shocap Entertainment Ltd in?
Shocap Entertainment Ltd's product category is Live XR Entertainment. Its primary akta.pro industry code is MPADAHAB, Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking), with a secondary code of MPACACAL, Virtual Events & Conferences Live Streaming Platforms. Its NAICS code is 5121 and its SIC code is 7373.