Developer docs
API playgroundTry for free, no card

Search company profiles

Shocap Entertainment Ltd

Full company profile

uuid00yp7zm

Namestring
Shocap Entertainment Ltd
Legal namestring
Shocap Entertainment, Ltd.
Websiteurl
shocap.com
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Shocap Entertainment Ltd is a Vancouver-based, privately held multichannel XR entertainment company founded in April 2020 by Brett Ineson (founder of Animatrik Film Design, ex-Weta Digital) and Athomas Goldberg (founder of Lifelike & Believable Animation Design, ex-EA, Relic Entertainment, Microsoft Studios). The company produces live cross-reality (XR) performances that blend on-stage human performance with real-time motion capture, Unreal Engine-rendered virtual environments, and synchronized digital lighting cues. Its proprietary RingMaster software unifies motion capture (Optitrack), camera tracking (Ncam), NVIDIA rendering, and Unreal Engine into a single control layer, enabling the company's signature '4-Audience Model' — a single live event experienced simultaneously by in-venue spectators, 2D livestream viewers, 3D gaming multiplayer platform users, and fully immersed VR headset audiences.

Shocap's product surface is anchored by the LiViCi (Live & Virtual) hybrid XR platform, with flagship productions including Carry Me Home (a circus show co-created with The 7 Fingers, awarded Numix 2024 'Best VR Experience'), Maamawi: Together Through the Fire (an Indigenous Futurist VR/AR/live collaboration with O.Dela Arts), The Orchard (hybrid off-Broadway at Baryshnikov Arts Center with Igor Golyak), and the Jill Barber Phantom Jazz Band XR jazz performance broadcast on BBC Click. The company operates from Vancouver with performance capture facilities in Burnaby (via partner Animatrik Film Design) and an LA presence. Operations are supported by an episodic event-driven business model combining ticket sales, creative production partnerships, and technology licensing, plus non-dilutive grant funding from Epic Games MegaGrants, Canada Media Fund, and Creative BC. Customers span live entertainment venues, performing arts collectives, and VR/gaming audiences; visible personnel also include Managing Director Neil Chakravarti (ex-WOW Unlimited Media, JPMorgan) and Executive Producer Stefanie Ineson (ex-Animatrik Film Design).

Short descriptiontext

Shocap Entertainment Ltd is a Vancouver-based multichannel XR entertainment company that produces live cross-reality performances combining real-time motion capture and Unreal Engine environments, delivered simultaneously to in-venue, livestream, gaming, and VR audiences via its proprietary 4-Audience Model.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBurnaby, Canada
HQ citystring
Burnaby
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
XR live entertainment, virtual production services, hybrid live performance, motion capture production, extended reality experiences
Industry3 codes
1Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking)
CodeMPADAHABPrimaryYes
2Virtual Events & Conferences Live Streaming Platforms
CodeMPACACALPrimaryNo
3Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryNo
NAICS code2 codes
  • Motion Picture and Video Industries5121
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers51621
SIC code1 code
  • Services-Computer Integrated Systems Design7373
Product category
Live XR Entertainment
No data
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Live Event Ticket Sales
TypeOne Time License
Description

Ticket sales for live hybrid XR performances accessible via in-person attendance, online streaming, VR headsets, and gaming platforms.

shocap.com
2Production Partnerships and Collaborations
TypeProfessional Services
Description

Revenue generated through creative partnerships with entertainment companies, producing hybrid live/virtual performances for third-party artists and productions.

shocap.com
3Licensing of Technology and Platform
TypeLicensing Royalties
Description

Technology platform licensing for real-time virtual production and XR experiences.

shocap.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details1 tier
1Individual event tickets
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$16 CDN per ticket including service charge for Jill Barber XR performance on November 20, 2020

shocap.com
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 2 records shown
1LiViCi
Description

Live and Virtual hybrid XR circus production platform combining real-time motion capture with circus performance

shocap.com
+1 more record
Core offering1 text field

Shocap Entertainment produces multichannel extended reality (XR) live shows that blend on-stage human performance with real-time motion-capture, CG animation, and Unreal Engine virtual environments. Each production is delivered simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences through the company's proprietary LiViCi (Live & Virtual) platform and RingMaster control software. The company partners with entertainment companies and artists to co-produce these hybrid XR shows, supplying virtual production infrastructure, mocap facilities, and multi-channel distribution.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Shocap Entertainment Ltd is a multichannel XR entertainment company producing cross-reality live events. The core product is the LiViCi (Live & Virtual) platform which delivers a single live event simultaneously to four audience types: (1) in-venue spectators, (2) 2D livestream viewers, (3) 3D gaming multiplayer platforms, and (4) fully immersed VR headset users. Major productions include Carry Me Home (LiViCi hybrid XR circus), Maamawi: Together Through the Fire (Indigenous dance/VR/AR hybrid), The Orchard (hybrid off-Broadway), Jill Barber XR performances, and the proprietary RingMaster software. Productions combine real-time motion capture, animation, game engine environments, and virtual reality technology with live performances.

Product and service8 records
1LiViCi (Live & Virtual) Platform
CategoryLive XR Production Platform
Description

LiViCi is Shocap's hybrid live-and-virtual production platform that delivers a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. It is targeted at entertainment companies and production partners seeking multi-channel audience reach for live shows.

2Carry Me Home (LiViCi hybrid XR circus production)
CategoryXR Live Show Production
Description

Hybrid XR circus production created in collaboration with The 7 Fingers, blending on-stage circus performance with real-time game-engine animation. Targeted at live entertainment audiences and the partner collective The 7 Fingers.

3Maamawi: Together Through the Fire
CategoryXR Live Show Production
Description

Multichannel XR live production co-created with O.Dela Arts (Peppers Ghost theatre company), featuring Indigenous performing arts fused with real-time CG animation. Targeted at live entertainment audiences and the O.Dela Arts collective.

4The Orchard
CategoryXR Live Show Production
Description

Hybrid XR live production leveraging LiViCi's 4-Audience Model to deliver an immersive performance experience across in-venue, livestream, gaming, and VR audiences. Targeted at live entertainment audiences.

5Jill Barber and The Phantom Jazz Band (Hybrid XR Performance)
CategoryXR Live Show Production
Description

Hybrid XR music performance produced with Canadian singer-songwriter Jill Barber and The Phantom Jazz Band, extending the live concert into virtual environments. Targeted at Jill Barber's fans and live entertainment audiences.

64-Audience Presentation
CategoryXR Live Show Production
Description

Presentation production demonstrating LiViCi's 4-Audience Model, distributing a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. Targeted at live entertainment partners and industry audiences evaluating the multi-channel format.

7Live Virtual Production Workshop
CategoryXR Production Service
Description

Behind-the-scenes workshop allowing circus performers to interact with real-time game-engine graphics live on stage during live virtual production. Targeted at performing arts professionals and audiences interested in the mechanics of hybrid XR shows.

8RingMaster Proprietary Control Software
CategoryXR Production Software
Description

Proprietary control software used inside the LiViCi production pipeline to orchestrate mocap, game-engine animation, and multi-channel live distribution. Targeted at internal productions and licensable to external virtual production operators.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership6 partners
1AMPD Ventures Inc.
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2020-11-03
Description

Strategic technology partnership focused on virtual production technologies and high-performance computing infrastructure for live performance. Joint R&D initiatives including exploring predictive motion capture technology in low-latency, high-performance computing pipelines with Simon Fraser University researchers.

shocap.com
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2020-10-19
Description

Collaboration on Jill Barber's Palomar Supper Club XR performance, providing live event promotion and distribution across Live Nation Canada's venue network.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2020-09-29
Description

World-renowned contemporary circus arts collective collaborating on LiViCi hybrid XR circus productions. Partner since 2021, co-creating live performances featuring real-time motion capture and circus performers. Major productions include Carry Me Home.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Co-founding partner company providing performance capture facilities in Burnaby, BC. Animatrik is a leader in virtual production and real-time filmmaking with credits including Aquaman, Spider-Man: Homecoming, and Avengers: Endgame.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Co-founding partner company founded by Athomas Goldberg, experts in interactive 3D character tools and technologies for triple-A games and virtual reality experiences.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Broadcast partnership for Jill Barber's XR jazz performance, featuring the first broadcasted XR jazz show on BBC television globally.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Montreal-based multimedia entertainment studio producing immersive live experiences, projection mapping, and XR environments for live audiences—directly comparable to Shocap's hybrid live/virtual production model with significant overlap in circus, music, and cultural productions.

2Within (formerly VRSE)
TypeDirect peer
Description

VR storytelling and immersive content platform that distributes VR experiences (including concert/live event content) to headset users; comparable to Shocap on the VR distribution/audience side of its 4-Audience Model.

TypeBroad incumbent
Description

Global virtual production and VFX studio with LED volume stage operations and ICVFX capabilities serving film, episodic, and live events; comparable as a broader incumbent in the virtual production services space Shocap operates in.

TypeEmerging player
Description

Metaverse platform for immersive live events, concerts, and virtual venues; comparable as an emerging player targeting the same intersection of live entertainment and VR/spatial audiences that Shocap's 4-Audience Model serves.

TypeDirect peer
Description

Montreal-based immersive VR/AR content studio producing cinematic VR experiences and live VR event capture; comparable to Shocap in its Canadian base, VR-first content strategy, and partnerships with cultural institutions and artists.

TypeBroad incumbent
Description

Established UK-based provider of virtual production and LED volume technology powering large-scale stage productions globally (e.g., ABBA Voyage, Sphere); comparable as the incumbent enabling platform for the kind of real-time XR stage operations Shocap performs.

TypeBroad incumbent
Description

Previsualization and virtual production studio serving blockbuster film and episodic; comparable as a broader incumbent in the real-time/virtual production services space where Shocap's RingMaster and motion-capture workflow sit.

TypeBroad incumbent
Description

Operator of the Las Vegas Sphere and Big Sky studio for immersive LED-volume content and live XR experiences; comparable as a large-scale venue/platform validating the market for hybrid live immersive entertainment that Shocap targets.

TypeDirect peer
Description

Virtual concert platform producing live VR/AR music performances with major label artists; directly comparable on the VR headset music-performance angle of Shocap's portfolio (e.g., Jill Barber XR jazz show).

TypeOthers
Description

Boston-based theatre company pioneering hybrid virtual/in-person productions including The Orchard with Shocap; comparable as a forward-deploying creative collaborator and as a representative example of the performing-arts partners Shocap serves.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability1 record

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Shocap Entertainment Ltd

Live XR Entertainmentshocap.com

Shocap Entertainment Ltd is a Vancouver-based multichannel XR entertainment company that produces live cross-reality performances combining real-time motion capture and Unreal Engine environments, delivered simultaneously to in-venue, livestream, gaming, and VR audiences via its proprietary 4-Audience Model.

What Shocap Entertainment Ltd does

Shocap Entertainment Ltd is a Vancouver-based, privately held multichannel XR entertainment company founded in April 2020 by Brett Ineson (founder of Animatrik Film Design, ex-Weta Digital) and Athomas Goldberg (founder of Lifelike & Believable Animation Design, ex-EA, Relic Entertainment, Microsoft Studios). The company produces live cross-reality (XR) performances that blend on-stage human performance with real-time motion capture, Unreal Engine-rendered virtual environments, and synchronized digital lighting cues. Its proprietary RingMaster software unifies motion capture (Optitrack), camera tracking (Ncam), NVIDIA rendering, and Unreal Engine into a single control layer, enabling the company's signature '4-Audience Model' — a single live event experienced simultaneously by in-venue spectators, 2D livestream viewers, 3D gaming multiplayer platform users, and fully immersed VR headset audiences.

Shocap's product surface is anchored by the LiViCi (Live & Virtual) hybrid XR platform, with flagship productions including Carry Me Home (a circus show co-created with The 7 Fingers, awarded Numix 2024 'Best VR Experience'), Maamawi: Together Through the Fire (an Indigenous Futurist VR/AR/live collaboration with O.Dela Arts), The Orchard (hybrid off-Broadway at Baryshnikov Arts Center with Igor Golyak), and the Jill Barber Phantom Jazz Band XR jazz performance broadcast on BBC Click. The company operates from Vancouver with performance capture facilities in Burnaby (via partner Animatrik Film Design) and an LA presence. Operations are supported by an episodic event-driven business model combining ticket sales, creative production partnerships, and technology licensing, plus non-dilutive grant funding from Epic Games MegaGrants, Canada Media Fund, and Creative BC. Customers span live entertainment venues, performing arts collectives, and VR/gaming audiences; visible personnel also include Managing Director Neil Chakravarti (ex-WOW Unlimited Media, JPMorgan) and Executive Producer Stefanie Ineson (ex-Animatrik Film Design).

Shocap Entertainment Ltd firmographics

Firmographics
Name
Shocap Entertainment Ltd
Legal name
Shocap Entertainment, Ltd.
Website
https://shocap.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
Shocap Entertainment Ltd is a Vancouver-based multichannel XR entertainment company that produces live cross-reality performances combining real-time motion capture and Unreal Engine environments, delivered simultaneously to in-venue, livestream, gaming, and VR audiences via its proprietary 4-Audience Model.
Ownership category
akta.pro rank

Shocap Entertainment Ltd industry classification

Industry
Product category
Live XR Entertainment
NAICS
Motion Picture and Video Industries (5121), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621)
SIC
Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking) (MPADAHAB)
akta.pro secondary industries
Virtual Events & Conferences Live Streaming Platforms (MPACACAL), Metaverse & Social Virtual Worlds (BPAMAKAF)

Keywords

  • XR live entertainment
  • Virtual production services
  • Hybrid live performance
  • Motion capture production
  • Extended reality experiences

Where Shocap Entertainment Ltd is headquartered

Location

Headquarters

HQ city
Burnaby
HQ country
Canada
HQ region
North America

Offices3 records

Markets served

Shocap Entertainment Ltd business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Live Event Ticket Sales: Ticket sales for live hybrid XR performances accessible via in-person attendance, online streaming, VR headsets, and gaming platforms.
  2. Production Partnerships and Collaborations: Revenue generated through creative partnerships with entertainment companies, producing hybrid live/virtual performances for third-party artists and productions.
  3. Licensing of Technology and Platform: Technology platform licensing for real-time virtual production and XR experiences.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goIndividual event tickets

Go-to-market motion1 record

Distribution channels5 records

Marketing channels4 records

Shocap Entertainment Ltd product offering

Product offering

Core offering

Shocap Entertainment produces multichannel extended reality (XR) live shows that blend on-stage human performance with real-time motion-capture, CG animation, and Unreal Engine virtual environments. Each production is delivered simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences through the company's proprietary LiViCi (Live & Virtual) platform and RingMaster control software. The company partners with entertainment companies and artists to co-produce these hybrid XR shows, supplying virtual production infrastructure, mocap facilities, and multi-channel distribution.

Product overview

Shocap Entertainment Ltd is a multichannel XR entertainment company producing cross-reality live events. The core product is the LiViCi (Live & Virtual) platform which delivers a single live event simultaneously to four audience types: (1) in-venue spectators, (2) 2D livestream viewers, (3) 3D gaming multiplayer platforms, and (4) fully immersed VR headset users. Major productions include Carry Me Home (LiViCi hybrid XR circus), Maamawi: Together Through the Fire (Indigenous dance/VR/AR hybrid), The Orchard (hybrid off-Broadway), Jill Barber XR performances, and the proprietary RingMaster software. Productions combine real-time motion capture, animation, game engine environments, and virtual reality technology with live performances.

Differentiator

Problem solved

Functional benefit

Brands

  • LiViCi: Live and Virtual hybrid XR circus production platform combining real-time motion capture with circus performance
  • RingMaster

Products and services

  • LiViCi (Live & Virtual) Platform LiViCi is Shocap's hybrid live-and-virtual production platform that delivers a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. It is targeted at entertainment companies and production partners seeking multi-channel audience reach for live shows.
  • Carry Me Home (LiViCi hybrid XR circus production) Hybrid XR circus production created in collaboration with The 7 Fingers, blending on-stage circus performance with real-time game-engine animation. Targeted at live entertainment audiences and the partner collective The 7 Fingers.
  • Maamawi: Together Through the Fire Multichannel XR live production co-created with O.Dela Arts (Peppers Ghost theatre company), featuring Indigenous performing arts fused with real-time CG animation. Targeted at live entertainment audiences and the O.Dela Arts collective.
  • The Orchard Hybrid XR live production leveraging LiViCi's 4-Audience Model to deliver an immersive performance experience across in-venue, livestream, gaming, and VR audiences. Targeted at live entertainment audiences.
  • Jill Barber and The Phantom Jazz Band (Hybrid XR Performance) Hybrid XR music performance produced with Canadian singer-songwriter Jill Barber and The Phantom Jazz Band, extending the live concert into virtual environments. Targeted at Jill Barber's fans and live entertainment audiences.
  • 4-Audience Presentation Presentation production demonstrating LiViCi's 4-Audience Model, distributing a single live XR performance simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences. Targeted at live entertainment partners and industry audiences evaluating the multi-channel format.
  • Live Virtual Production Workshop Behind-the-scenes workshop allowing circus performers to interact with real-time game-engine graphics live on stage during live virtual production. Targeted at performing arts professionals and audiences interested in the mechanics of hybrid XR shows.
  • RingMaster Proprietary Control Software Proprietary control software used inside the LiViCi production pipeline to orchestrate mocap, game-engine animation, and multi-channel live distribution. Targeted at internal productions and licensable to external virtual production operators.

Companies that use Shocap Entertainment Ltd

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles3 records

Shocap Entertainment Ltd technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability1 record

Feature2 records

Shocap Entertainment Ltd partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core, flagship and minor.

  • AMPD Ventures Inc.coreTechnology or Integration · 3 November 2020Strategic technology partnership focused on virtual production technologies and high-performance computing infrastructure for live performance. Joint R&D initiatives including exploring predictive motion capture technology in low-latency, high-performance computing pipelines with Simon Fraser University researchers.
  • Live Nation CanadacoreChannel Partner/ Reseller/ Distributor · 19 October 2020Collaboration on Jill Barber's Palomar Supper Club XR performance, providing live event promotion and distribution across Live Nation Canada's venue network.
  • Les 7 Doigts (The 7 Fingers)flagshipStrategic or Co-development Partner · 29 September 2020World-renowned contemporary circus arts collective collaborating on LiViCi hybrid XR circus productions. Partner since 2021, co-creating live performances featuring real-time motion capture and circus performers. Major productions include Carry Me Home.
  • Animatrik Film DesignflagshipStrategic or Co-development PartnerCo-founding partner company providing performance capture facilities in Burnaby, BC. Animatrik is a leader in virtual production and real-time filmmaking with credits including Aquaman, Spider-Man: Homecoming, and Avengers: Endgame.
  • Lifelike & Believable Animation DesignflagshipStrategic or Co-development PartnerCo-founding partner company founded by Athomas Goldberg, experts in interactive 3D character tools and technologies for triple-A games and virtual reality experiences.
  • BBC ClickminorGTM or Marketing PartnerBroadcast partnership for Jill Barber's XR jazz performance, featuring the first broadcasted XR jazz show on BBC television globally.

Scale indicators1 record

Recent moves6 records

Expansion highlights6 records

Shocap Entertainment Ltd competitors and assessment

Company assessment

Direct peers

  • Moment Factory: Montreal-based multimedia entertainment studio producing immersive live experiences, projection mapping, and XR environments for live audiences—directly comparable to Shocap's hybrid live/virtual production model with significant overlap in circus, music, and cultural productions.
  • Within (formerly VRSE): VR storytelling and immersive content platform that distributes VR experiences (including concert/live event content) to headset users; comparable to Shocap on the VR distribution/audience side of its 4-Audience Model.
  • Felix & Paul Studios: Montreal-based immersive VR/AR content studio producing cinematic VR experiences and live VR event capture; comparable to Shocap in its Canadian base, VR-first content strategy, and partnerships with cultural institutions and artists.
  • WAVE (music VR concerts): Virtual concert platform producing live VR/AR music performances with major label artists; directly comparable on the VR headset music-performance angle of Shocap's portfolio (e.g., Jill Barber XR jazz show).

Broad incumbents

  • PIXOMONDO: Global virtual production and VFX studio with LED volume stage operations and ICVFX capabilities serving film, episodic, and live events; comparable as a broader incumbent in the virtual production services space Shocap operates in.
  • Disguise: Established UK-based provider of virtual production and LED volume technology powering large-scale stage productions globally (e.g., ABBA Voyage, Sphere); comparable as the incumbent enabling platform for the kind of real-time XR stage operations Shocap performs.
  • The Third Floor: Previsualization and virtual production studio serving blockbuster film and episodic; comparable as a broader incumbent in the real-time/virtual production services space where Shocap's RingMaster and motion-capture workflow sit.
  • Sphere Entertainment / MSG Sphere Studios: Operator of the Las Vegas Sphere and Big Sky studio for immersive LED-volume content and live XR experiences; comparable as a large-scale venue/platform validating the market for hybrid live immersive entertainment that Shocap targets.

Emerging players

  • Stageverse: Metaverse platform for immersive live events, concerts, and virtual venues; comparable as an emerging player targeting the same intersection of live entertainment and VR/spatial audiences that Shocap's 4-Audience Model serves.

Others

  • Arlekin Players Theatre / Igor Golyak: Boston-based theatre company pioneering hybrid virtual/in-person productions including The Orchard with Shocap; comparable as a forward-deploying creative collaborator and as a representative example of the performing-arts partners Shocap serves.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Shocap Entertainment Ltd financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Shocap Entertainment Ltd leadership team

Management profile

Number of profiles

Profiles4 records

Shocap Entertainment Ltd funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Shocap Entertainment Ltd M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Shocap Entertainment Ltd

What does Shocap Entertainment Ltd do?

Shocap Entertainment produces multichannel extended reality (XR) live shows that blend on-stage human performance with real-time motion-capture, CG animation, and Unreal Engine virtual environments. Each production is delivered simultaneously to in-venue, 2D livestream, 3D gaming platform, and VR headset audiences through the company's proprietary LiViCi (Live & Virtual) platform and RingMaster control software. The company partners with entertainment companies and artists to co-produce these hybrid XR shows, supplying virtual production infrastructure, mocap facilities, and multi-channel distribution.

Is Shocap Entertainment Ltd a public or private company?

Shocap Entertainment Ltd is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Shocap Entertainment Ltd founded?

Shocap Entertainment Ltd was founded in 2020. It employs 1 to 10 people.

Where is Shocap Entertainment Ltd based?

Shocap Entertainment Ltd is headquartered in Burnaby, Canada, in the North America region.

How does Shocap Entertainment Ltd make money?

Three revenue lines are on record. Live Event Ticket Sales are the primary driver. The others are production Partnerships and Collaborations and licensing of Technology and Platform.

Who are Shocap Entertainment Ltd's main competitors?

Direct peers on record are Moment Factory, Within (formerly VRSE), Felix & Paul Studios and WAVE (music VR concerts). Broad incumbents are PIXOMONDO, Disguise, The Third Floor and Sphere Entertainment / MSG Sphere Studios. Stageverse is listed as an emerging player. Arlekin Players Theatre / Igor Golyak is listed as an others.

Does Shocap Entertainment Ltd have an API?

No public API is recorded for Shocap Entertainment Ltd.

What industry is Shocap Entertainment Ltd in?

Shocap Entertainment Ltd's product category is Live XR Entertainment. Its primary akta.pro industry code is MPADAHAB, Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking), with a secondary code of MPACACAL, Virtual Events & Conferences Live Streaming Platforms. Its NAICS code is 5121 and its SIC code is 7373.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales