KOMMON.IO INC.
KOMMON.IO INC. is a Montréal-based, privately-held boutique studio founded in 2017 that designs and delivers immersive multimedia experiences, interactive installations, and turnkey virtual reality solutions for events, exhibits, and experiential marketing clients, with a team of 1–10 employees.
- Company typePrivate
- Founded2017
- HeadquartersMontréal, Canada
- Headcount1–10
- GTM typeB2B
- OfferingServices
What KOMMON.IO INC. does
KOMMON.IO INC. is a privately-held, Montréal-headquartered company founded in 2017 that designs and delivers immersive multimedia experiences, interactive installations, and turnkey virtual reality (VR) solutions targeted at events and exhibits. The firm operates with a small team of 1–10 employees, indicating a boutique studio model focused on experiential, project-based deliverables for clients in the events, exhibitions, and experiential marketing sectors. The legal entity name uses a U.S.-style "Inc." suffix while operational headquarters are listed in Montréal, Canada, which suggests either a Canadian operating presence within a U.S.-domiciled parent or cross-border corporate structuring; the available sources do not resolve this.
Core products and technology are described only at a category level (immersive multimedia, interactive installations, turnkey VR) — no proprietary platform, technology stack, product catalog, or integration details are disclosed in the source material. Substantive inputs that would normally inform a technology assessment — products_and_services list, technology block, and integrations — are empty in the provided data, and the company website returned only a loading/verification page with no substantive content.
Business model specifics are likewise not disclosed: no pricing models, no revenue model entries, no marketing or distribution channels, no customer logos, and no customer segment breakdown are present. The implied model is service/project-based delivery of experiential installations, but contract structure (one-off project fees vs. retainers), pricing, and customer concentration cannot be characterized with the available evidence. As a result, GTM motion, customer segments, and revenue mechanics are characterized here as inferred from the offering description rather than confirmed by source data.
KOMMON.IO INC. firmographics
Firmographics- Name
- KOMMON.IO INC.
- Legal name
- KOMMON.IO INC.
- Website
- https://kommon.io
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- KOMMON.IO INC. is a Montréal-based, privately-held boutique studio founded in 2017 that designs and delivers immersive multimedia experiences, interactive installations, and turnkey virtual reality solutions for events, exhibits, and experiential marketing clients, with a team of 1–10 employees.
- Ownership category
- akta.pro rank
KOMMON.IO INC. industry classification
Industry- Product category
- Immersive Experience Design
- NAICS
- Computer Systems Design Services (541512)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI)
- akta.pro secondary industries
- Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL), Virtual Trade Shows & Expos (Digital Booths, Lead Capture) (MPAGAOAB)
Keywords
Where KOMMON.IO INC. is headquartered
LocationHeadquarters
- HQ city
- Montréal
- HQ country
- Canada
- HQ region
- North America
Markets served
KOMMON.IO INC. business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
KOMMON.IO INC. product offering
Product offeringCore offering
Kommon.io designs and delivers immersive multimedia experiences, interactive installations, and turnkey virtual reality (VR) solutions tailored for events and exhibits. The studio builds bespoke experiential content and physical/digital installations that clients use at trade shows, brand activations, and exhibit spaces. Each engagement is a custom-built experiential deployment rather than an off-the-shelf product.
Differentiator
Problem solved
Functional benefit
Products and services
- Immersive Multimedia Experiences Bespoke immersive multimedia experiences designed and delivered for events and exhibits, targeted at brands and event organizers seeking differentiated activations.
- Interactive Installations Custom interactive installations built for events and exhibits, delivered as turnkey deployments for clients.
- Turnkey VR Solutions Turnkey virtual reality solutions for events and exhibits, providing end-to-end VR experience design and delivery for client activations.
Companies that use KOMMON.IO INC.
Customer profileIdeal customer profiles1 record
KOMMON.IO INC. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
KOMMON.IO INC. partnerships and signals
Strategic signalRecent moves1 record
KOMMON.IO INC. competitors and assessment
Company assessmentDirect peers
- Magnopus: Magnopus is an immersive technology studio that designs and builds VR/AR experiences and real-time 3D projects for brands, entertainment, and events. It directly competes with Kommon.io in turnkey immersive activations for exhibits and events.
- Groove Jones: Groove Jones is a creative technology agency specialising in AR/VR, interactive installations, and gamified experiences for live events and brand activations. Highly comparable to Kommon.io's immersive-event focus.
- Mesh Experience: Mesh Experience (formerly MESH) builds multi-sensory, immersive event experiences and installations for agencies and brands. Closely overlaps with Kommon.io's interactive-experiential delivery model.
- Zoan: Zoan is a Nordic VR/AR studio producing immersive experiences for events, marketing, and enterprise training. Comparable in offering turnkey VR experiences for marketing and events.
- Active Theory: Active Theory is an immersive digital studio creating interactive real-time 3D, WebGL, and VR experiences for brands and events. It is a direct comparable in immersive multimedia content production.
- MAS Event Design: MAS Event Design builds turnkey event environments, tradeshow exhibits, and immersive installations. Comparable in offering customised, end-to-end physical and digital experiential builds.
Emerging players
- Strivr: Strivr develops immersive VR training and interactive experiences for enterprises and sports organisations. Comparable in VR experience delivery but is more productised around training rather than events.
- Talespin: Talespin is a VR/AR platform focused on immersive enterprise learning and workforce experiences. Comparable in immersive content production but with a stronger learning-and-training focus rather than events.
Broad incumbents
- Sparks: Sparks is a large global experiential marketing agency delivering event experiences, exhibits, and brand activations. It overlaps with Kommon.io at the event activation/exhibit level but operates at a much broader scale.
- WorldStage: WorldStage is an established event-technology provider supplying AV, lighting, and interactive exhibits for live events. A broader incumbent with overlapping interactive-installations capabilities.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat2 records
Key risks5 records
Key highlights5 records
Customer concentration
KOMMON.IO INC. financial estimates
Financial estimateRevenue estimate
Valuation estimate
KOMMON.IO INC. leadership team
Management profileNumber of profiles
KOMMON.IO INC. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
KOMMON.IO INC. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about KOMMON.IO INC.
What does KOMMON.IO INC. do?
Kommon.io designs and delivers immersive multimedia experiences, interactive installations, and turnkey virtual reality (VR) solutions tailored for events and exhibits. The studio builds bespoke experiential content and physical/digital installations that clients use at trade shows, brand activations, and exhibit spaces. Each engagement is a custom-built experiential deployment rather than an off-the-shelf product.
Is KOMMON.IO INC. a public or private company?
KOMMON.IO INC. is a private company. It is classified as unknown and is currently operating.
When was KOMMON.IO INC. founded?
KOMMON.IO INC. was founded in 2017. It employs 1 to 10 people.
Where is KOMMON.IO INC. based?
KOMMON.IO INC. is headquartered in Montréal, Canada, in the North America region.
Who are KOMMON.IO INC.'s main competitors?
Direct peers on record are Magnopus, Groove Jones, Mesh Experience, Zoan, Active Theory and MAS Event Design. Emerging players are Strivr and Talespin. Broad incumbents are Sparks and WorldStage.
Does KOMMON.IO INC. have an API?
No public API is recorded for KOMMON.IO INC..
What industry is KOMMON.IO INC. in?
KOMMON.IO INC.'s product category is Immersive Experience Design. Its primary akta.pro industry code is MPAAAGAI, Mobile/Digital Experiential (AR/VR, Interactive Installations), with a secondary code of THAHAOAE, Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos). Its NAICS code is 541512 and its SIC code is 7373.