status
Status is a New York-based consumer AI company whose mobile app lets Gen Z users create personas, build AI-driven worlds, and role-play in immersive narrative simulations. Operated by WishRoll Inc., the platform also serves entertainment studios and brands seeking continuous IP-driven audience engagement.
- Company typePrivate
- Founded2024
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What status does
Status, operating as WishRoll Inc., is a New York-based consumer AI company that builds a mobile social simulation app branded "Status — Sims but Social Media." The app lets users craft personas, build or enter user-generated AI-driven worlds (often tied to existing IP such as shows and books), and engage in role-played narrative experiences where AI characters respond to events and user inputs in real time. The product is distributed exclusively via the Apple App Store and Google Play and is positioned for Gen Z consumers, with a secondary commercial channel aimed at entertainment studios, streamers, and brands seeking to license continuous engagement around their IP franchises.
The underlying platform is a custom AI architecture built on large language models, augmented with specialized prompts and player-driven feedback loops that tune in-character response quality. Status treats the non-deterministic behavior of LLMs as a product feature rather than a bug, and reportedly rebuilt its AI stack from scratch, achieving a 95% reduction in model inference costs. By May 2026 the platform had facilitated creation of more than 13 million worlds and more than 5 million character profiles, with the company citing "tens of millions" across both metrics, and average daily engagement of roughly 35 minutes per user (over 90 minutes for power users). The Privacy Policy (Spinoff AI) and Terms of Use (WishRoll Inc.) suggest a product-line evolution from an earlier Spinoff AI entity into the current Status product.
Status operates a hybrid monetization model. Consumer revenue is generated through in-app purchases billed by Apple and Google under their standard marketplace terms, with specific price points not publicly disclosed. A secondary B2B revenue stream is described as coming from partnerships with media companies, streamers, and brands that license immersion in their IP worlds; the company characterizes this combined activity as producing "millions of revenue." The company is privately held, headquartered in Long Island City, New York, with a stated headcount of 1–10 employees, and in May 2026 announced a combined $17 million Seed and Series A funding round led by Abstract, General Catalyst, and Union Square Ventures, with participation from Y Combinator, LightShed Ventures, Creator Ventures, Parable, and individual angels including Zach Sims and Julie Young.
status firmographics
Firmographics- Name
- status
- Legal name
- WishRoll Inc.
- Website
- https://statusai.com
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Status is a New York-based consumer AI company whose mobile app lets Gen Z users create personas, build AI-driven worlds, and role-play in immersive narrative simulations. Operated by WishRoll Inc., the platform also serves entertainment studios and brands seeking continuous IP-driven audience engagement.
- Ownership category
- akta.pro rank
status industry classification
Industry- Product category
- Social Simulation Software
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- Creator Economy & Monetization Tools for UGC (tips, subs, rev share, payouts) (MPAFAIAI)
- akta.pro secondary industry
- User-Generated Content (UGC) & Short-Form Video Platforms (BPAMAJAH)
Keywords
Where status is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
status business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Infrastructure, Personnel, Marketing or Sales, Operations
Revenue model
- In-app purchases: Billing and transactions are handled by the App Store Provider (Apple App Store / Google Play) under their terms. Users can make in-app purchases within the Status app.
- B2B partnerships with studios, streamers, and brands: Status is generating revenue (described as "millions of revenue") from media companies, streamers, and brands seeking to engage audiences continuously inside immersive AI worlds tied to their IP franchises.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | In-app purchases via App Store / Google Play (App Store Provider governs billing) |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
status product offering
Product offeringCore offering
Status (operated by WishRoll Inc.) is a mobile social simulations app that lets Gen Z users create personas, build or enter AI-powered worlds, and play characters inside user-generated interactive stories driven by a custom AI architecture. The product is delivered exclusively on iOS and Android via the App Store and Google Play, monetized through in-app purchases and supplemented by B2B engagements with studios, streamers, and brands seeking continuous audience engagement tied to their IP franchises.
Product overview
Status is a single unified mobile app — a social simulations platform branded 'Sims but Social Media' — rather than a multi-product platform with separately sold modules. The app is delivered as one integrated product on iOS App Store and Google Play and is composed of tightly coupled in-app experiences: AI-Powered Worlds (user-generated immersive environments), Character Personas (the 'Be anyone' identity layer with 5M+ profiles created), and a Social Timeline & Drama Engine (the AI-driven 'Break the internet' posting and 'Survive the drama' viral-event-response gameplay). All three modules sit on a proprietary AI architecture that powers immersive social worlds at scale, treating LLM non-determinism as a feature, and the product is operated by WishRoll Inc. (doing business as Status / Spinoff AI).
Differentiator
Problem solved
Functional benefit
Products and services
- Status (Sims but Social Media) mobile app Mobile social simulations app for Gen Z where users create personas, build or enter AI-powered worlds, and play characters inside user-generated interactive stories; distributed via Apple App Store and Google Play with in-app purchases.
- B2B immersive IP engagement for studios, streamers, and brands Managed-service offering where Status partners with entertainment studios, streamers, and media brands to build immersive AI-driven continuations of their IP franchises, enabling continuous audience engagement outside any single show or film.
Quantifiable outcome
- Reached 1M+ users within 19 days of launch, making it one of the fastest growing AI apps since ChatGPT's debut.
- +4 more outcomes
Companies that use status
Customer profileSegments2 records
Ideal customer profiles2 records
status technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature4 records
status partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered press / earned-media partner, press / founder-interview partner and core b2b ecosystem (counterparties not publicly named).
- TechCrunchpress / earned-media partnerTier-1 tech publisher that broke the news of Status's $17M funding round; Status's own press page links to TechCrunch's coverage as a primary external source.
- TBPNpress / founder-interview partnerLive tech-news show that hosted CEO Fai Nur for a founder interview; the interview is linked directly from Status's press page as a primary external asset.
- Studios, streamers, and brands (unnamed)core b2b ecosystem (counterparties not publicly named)Status has attracted unnamed studios, streamers, and brands seeking to continuously engage their audiences inside immersive AI worlds tied to their IP franchises. Specific counterparty names are not disclosed.
Scale indicators8 records
Recent moves6 records
Expansion highlights5 records
status competitors and assessment
Company assessmentEmerging players
- SillyTavern: SillyTavern is an emerging open-source frontend for advanced LLM-based roleplay and character chat, popular with power users. It is comparable to Status as a peer in the AI roleplay / social-simulation space, but is desktop/PC-oriented and community-driven rather than a polished mobile consumer product.
- Inworld AI: Inworld AI is an emerging player building AI character engines for games and immersive experiences, including NPCs and narrative agents. It overlaps with Status on the underlying AI-character/social-simulation technology, though it focuses on developer/enterprise licensing rather than a direct consumer app.
Direct peers
- Janitor AI: Janitor AI is a direct competitor in user-generated AI character chat and roleplay, particularly popular with Gen Z. It overlaps with Status on persona creation, fictional-IP roleplay, and the freemium/IAP monetization model, and competes for similar fandom-driven use cases.
- Replika: Replika is a direct competitor in AI-driven persona/social experiences, offering a personalized AI companion with avatar and roleplay features. It shares Status's IAP subscription model and consumer-AI category, though it leans more toward one-to-one companionship than multi-character world simulation.
- PolyBuzz: PolyBuzz (formerly Poly.AI) is a direct competitor offering AI character chat and roleplay with a mobile-first, Gen Z-targeted experience. It competes with Status on the same fandoms, persona creation loops, and IAP-driven engagement monetization.
- Talkie AI: Talkie AI is a direct competitor in AI character social chat, with persona-driven roleplay, IAP/subscription monetization, and a Gen Z user base. It overlaps with Status on character creation, fandom immersion, and the broader "social simulations as entertainment" thesis.
- Crushon AI: Crushon AI is a direct competitor in unfiltered AI character chat and roleplay, popular with Gen Z for fandom-driven scenarios. It shares Status's IAP model, persona/character creation mechanics, and reliance on LLM-driven immersive conversations.
- Character.AI: Character.AI is a direct competitor: an AI-character platform where users create and converse with persona-driven AI agents, with a Gen Z-skewing user base and mobile-first experience. Both products monetize via engagement, IAP, and character creation, and compete for the same social-AI consumer mindshare.
Broad incumbents
- The Sims (Electronic Arts / Maxis): The Sims is a broad incumbent in the life-simulation category, explicitly invoked by Status's "Sims but Social Media" positioning. It shares the persona-creation and virtual-life mechanics but lacks the social-network and AI-native world generation that Status emphasizes.
- Roblox: Roblox is a broad incumbent in user-generated immersive worlds with a strong Gen Z user base and a creator economy. It competes with Status for Gen Z's entertainment time and is investing in AI-generated content, making it the most strategically relevant incumbent in Status's wedge.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
status social profiles
Digital presencestatus compliance and trust
Trust signalCompliance3 records
status financial estimates
Financial estimateRevenue estimate
Valuation estimate
status leadership team
Management profileNumber of profiles
Profiles3 records
status funding detail
Funding detailFunding overview
Funding rounds6 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
status M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about status
What does status do?
Status (operated by WishRoll Inc.) is a mobile social simulations app that lets Gen Z users create personas, build or enter AI-powered worlds, and play characters inside user-generated interactive stories driven by a custom AI architecture. The product is delivered exclusively on iOS and Android via the App Store and Google Play, monetized through in-app purchases and supplemented by B2B engagements with studios, streamers, and brands seeking continuous audience engagement tied to their IP franchises.
Is status a public or private company?
status is a private company. It is classified as venture growth investor backed and is currently operating.
When was status founded?
status was founded in 2024. It employs 1 to 10 people.
Where is status based?
status is headquartered in New York, United States, in the North America region.
How does status make money?
Two revenue lines are on record. In-app purchases are the primary driver. The others are B2B partnerships with studios, streamers, and brands.
Who are status's main competitors?
Emerging players on record are SillyTavern and Inworld AI. Direct peers are Janitor AI, Replika, PolyBuzz, Talkie AI, Crushon AI and Character.AI. Broad incumbents are The Sims (Electronic Arts / Maxis) and Roblox.
Does status have an API?
No public API is recorded for status.
What industry is status in?
status's product category is Social Simulation Software. Its primary akta.pro industry code is MPAFAIAI, Creator Economy & Monetization Tools for UGC (tips, subs, rev share, payouts), with a secondary code of BPAMAJAH, User-Generated Content (UGC) & Short-Form Video Platforms. Its NAICS code is 51621 and its SIC code is 7900.