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HEALTHYGAMING UK LTD

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uuid02f89d4

Namestring
HEALTHYGAMING UK LTD
Legal namestring
HealthyGaming Limited
Company typeenum
Private
Founded yearint
2018
Descriptiontext

HealthyGaming is a B2B/B2G digital well-being platform that serves governments, esports federations, and educational institutions across more than 150 countries. The company was founded in 2018 by Christoffer Johansson (Founder & CEO) and is headquartered in Hong Kong S.A.R., with a UK office in Sheffield operating through HEALTHYGAMING UK LTD in partnership with Sheffield Hallam University. Operations are organized around three program pillars: Development, Education, and Well-being. The company maintains "Sole Health & Development Partner" status with the Asian Esports Federation (AESF) for Asia and the European Esports Federation (EEF) for Europe, and has secured additional federation partnerships including the Jordan Esports Federation and EDGE.

The product portfolio comprises AESF co-developed certification programs (12 credentials across three tracks), proprietary assessments including the AIDAT (AI Dependency Assessment Tool) and GDAT-14 (Gambling Disorder Assessment Tool), and intervention programs built on evidence-based therapeutic frameworks. The platform integrates small and large language models (SLMs/LLMs) for real-time mental health support, a recommendation engine for expert matching, anomaly detection for risk assessment, and predictive analytics for behavioral tracking. There is no consumer-facing app or public API; delivery is channeled through federation and institutional partners. Research collaborations with the University of Edinburgh, Blekinge Institute of Technology (BTH), and Karolinska Institutet, plus the mindGAME Data initiative and HINTS research profile, support the evidence base.

The business model combines individual credential sales ($99-$249 per credential), enterprise program licensing with federations and public-sector buyers, and research partnerships. Go-to-market is channel-led rather than direct-to-consumer, leveraging federation distribution networks across 40+ national bodies. The team is described as a compact group of former esports world champions, academic researchers, and licensed mental health professionals. No revenue, funding, headcount, or financial figures have been publicly disclosed.

Short descriptiontext

HealthyGaming is a B2B/B2G digital well-being platform serving governments, esports federations, and educational institutions across 150+ countries. It delivers evidence-based programs, AESF co-developed certifications, and proprietary behavioral health assessments built on validated therapeutic frameworks.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
digital wellbeing programs, gaming mental health, esports health certification, school digital wellness, evidence-based assessments
Industry2 codes
1Gaming Trust & Safety (UGC, Chat, Anti-toxicity)
CodeBPAAALAFPrimaryYes
2Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory)
CodeMPAFAKAOPrimaryNo
NAICS code1 code
  • Sports and Recreation Instruction611620
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Digital Well-being & Gaming Mental Health Services
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1AESF Certifications and Credentials
TypeOne Time License
Description

One-day credential courses co-developed with Asian Electronic Sports Federation (AESF). Standard price $249 per credential, $99 with AESF federation subsidy. 12 credentials across 3 tracks: HealthyGaming (4 credentials), Esports Coaches & Professionals (4 credentials), Online Safety (4 credentials). Full 4-day in-person certifications also available.

healthygaming.info
2Development Programs
TypeProfessional Services
Description

Multi-year, customized development programs for organizations, federations, governing bodies, and government agencies. Programs address large-scale societal or industry challenges with comprehensive implementation support. Pricing and engagement terms customized per client.

healthygaming.info
3Education Programs
TypeProfessional Services
Description

Evidence-based curricula and academic well-being services for schools and institutions. Includes educator training, student workshops, and parent education programs. Customized content and delivery modes (teacher-led, digitalized, or blended).

healthygaming.info
4Well-being Programs
TypeSubscription Recurring
Description

Prevention and intervention programs delivered through institutional partners including schools, federations, and public sector bodies. Includes Healthy Gaming Habits (11 modules, 4 weeks), Device and Social Media Balance (15 modules, 6 weeks), and First Device Onboarding (8 modules, 8 weeks).

healthygaming.info
5Bulk/Enterprise Certification Programs
TypeProfessional Services
Description

Volume pricing and group enrollment for organizations and cohorts seeking multiple certifications. Customized full certification programs for federations and institutions.

healthygaming.info
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Pricing details3 tiers
1Individual Credentials - Standard Global
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$249 per credential (1-day course). Available across all 12 credentials in HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks. Credential format: ~6 hours self-paced online, verifiable digital certificate, listed on public registry.

healthygaming.info
2Individual Credentials - AESF Subsidized
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$99 per credential (50% subsidized by AESF). Available to nominees from 40+ AESF member federations. Automatic subsidy applied when selecting country at checkout. Covers same 12 credentials as standard pricing.

healthygaming.info
3Full International Certification (4 days, in-person)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Internationally recognized certification requiring 4 consecutive days of training with certification exam administered in controlled exam environments under supervision by qualified educators. Valid for 3 years. Certifications relating to Online Safety valid for 1 year.

healthygaming.info
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

HealthyGaming designs and delivers evidence-based digital well-being and gaming mental health programs across three pillars: Development Programs for governments, federations, and public sector organizations; Education Programs integrated into school curricula; and Well-being Programs for clinical, family, and institutional settings. Offerings are grounded in CBT, ACT, Motivational Psychology, and Gaming Psychology frameworks and include 12 AESF co-developed certifications, proprietary WHO ICD-11 aligned assessment tools, and an integrated platform with dashboards and digital workbooks.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Longitudinal monitoring and measurable impact through pilot, validation, and scaling programs
+2 more records
Product overview1 text field

HealthyGaming operates as a platform-plus-programs organization offering three interconnected core programs: Development Programs for governments, federations, and public sector bodies; Education Programs for schools with curriculum-integrated digital well-being content; and Well-being Programs delivering clinical prevention and intervention through institutions. The product portfolio includes AESF co-developed certifications (12 one-day credentials across HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks), free assessment tools (Gaming Disorder, Device Dependency, Social Media, AI Dependency, Gambling Disorder assessments), a 36-question Gaming Personality Test, Goal Setting Test, and integrated platform infrastructure (Education Dashboard, Digital Workbook, Parent Portal, Family Space with shared goals and digital agreements). The Well-being Programs include specific intervention modules: Healthy Gaming Habits (11 modules/4 weeks), Digital & Social Media Balance (15 modules/6 weeks), and First Device Onboarding (8 modules/8 weeks). All offerings are evidence-based, clinically informed, and delivered through institutional partners globally.

Product and service7 records
1Development Programs
CategoryInstitutional Development Services
Description

Comprehensive multi-phase programs for esports federations, governments, and organizations addressing large-scale societal or industry challenges through customized solutions and implementation services. Engagements range from short-term sprints to 2-5 year initiatives with longitudinal monitoring, pilot-validation-scaling methodology, and measurable impact assessment.

2Education Programs
CategoryEducational Services
Description

Evidence-based digital well-being curriculum integrated into school curricula with age-appropriate content, educator training, student workshops, and parent education including the First Device Onboarding Program. Delivered through teacher-led, digitalized, or blended delivery modes for primary, secondary, and higher education institutions.

3Well-being Programs
CategoryClinical & Institutional Well-being Services
Description

Clinical prevention and intervention programs delivered through schools, federations, ministries, and public sector partners for gaming disorder, device addiction, social media addiction, AI dependency, and gambling concerns. Programs use CBT, ACT, and Motivational Psychology approaches including Healthy Gaming Habits (11 modules, 4 weeks), Digital & Social Media Balance (15 modules, 6 weeks), and First Device Onboarding (8 modules, 8 weeks).

4AESF HealthyGaming Certifications (12 one-day credentials)
CategoryProfessional Certification
Description

Twelve one-day internationally accredited credentials co-developed with AESF covering HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks. Available from $99 with AESF federation subsidy or $249 standard price per credential; ~6 hours self-paced online, verifiable digital certificate, listed on public registry. Distributed through 40+ AESF member federation national portals.

5HealthyGaming Certification (4-day in-person)
CategoryProfessional Certification
Description

Full 4-day in-person international certification in healthy gaming practices, digital wellness, responsible gaming frameworks, and evidence-based approaches. Includes certification exam administered in controlled exam environments under supervision by qualified educators. Valid for 3 years with continuing education requirement.

6Esports Coaches & Professionals Certification (4-day in-person)
CategoryProfessional Certification
Description

Full 4-day in-person international certification covering esports organization infrastructure (DEI, safeguarding, sustainable design), personal development, health and well-being, and performance at individual, team, and organizational levels. Valid for 3 years with continuing education requirement.

7Online Safety Certification (4-day in-person)
CategoryProfessional Certification
Description

Full 4-day in-person international certification covering four pillars: Online Safety 101, Safety in Gaming, Social Media Safety, and AI Safety. Valid for 1 year due to rapidly evolving nature of online safety landscape.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierFlagship/CoreTypeStrategic or Co-development PartnerAnnounced on2026-02-11
Description

HealthyGaming is the Sole Health & Development Partner of EEF, the continental body representing national esports federations in Europe. Partnership focuses on capacity building development programs, health, and safeguarding to strengthen the European esports ecosystem. Announced February 2026.

2Game Development Research Centre (GDRC)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-19
Description

GDRC is being established as a national centre for game development research in Sweden to strengthen Sweden's position in the global games industry. HealthyGaming is a partner in this research hub.

healthygaming.info
3Jordan Esports Federation
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-10-01
Description

Ongoing industry development work in the Middle East. First cohort of Esports Coaches & Professionals certified in Amman, Jordan (October 2025). First HealthyGaming Certifications awarded at JEF Awards (January 2026).

healthygaming.info
Strategic tierFlagship/CoreTypeStrategic or Co-development PartnerAnnounced on2025-09-16
Description

Renewed partnership to further strengthen efforts to improve well-being of athletes and individuals in the esports community through awareness campaigns and educational initiatives.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-05-30
Description

KI Internship Program hosting HealthyGaming intern Leo Kowalski starting September 2025. Karolinska Institutet is a leading medical university.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-27
Description

Strategic partnership aimed at supporting students, educators, and institutions by promoting healthy digital habits and advancing esports education.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-26
Description

Research collaboration to collectively work on questions relating to workplace well-being at gaming industry workplaces. Combines HealthyGaming's behavioral health expertise with real-time market intelligence for digital wellness in gaming environments.

8HINTS (Human-Centered Intelligent Realities)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-03-01
Description

HealthyGaming joined HINTS, a research profile on Human-Centered Intelligent Realities hosted by Blekinge Institute of Technology (BTH) with Software Engineering Research previously ranking #2 in the world. Focuses on developing concepts, methods, and tools for human-centered intelligent realities.

healthygaming.info
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-10-01
Description

Collaborator since October 2024 working on integrating safeguarding in gaming and digital adjacent environments for enrolled students engaged in esports education.

Strategic tierFlagship/CoreTypeStrategic or Co-development Partner
Description

HealthyGaming is the Sole Health & Development Partner of AESF, the continental governing body recognized by the Olympic Council of Asia. Partnership covers health and well-being, safeguarding, development, and capacity building to strengthen the Asian esports ecosystem. Jointly developed 12 AESF-accredited credentials across HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks. Partnership renewed September 2025.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic research collaboration focusing on gaining comprehensive understanding of gaming's cognitive and psychological effects, leveraging world-class neuroscience expertise. University of Edinburgh is Top 30 University Worldwide (QS, 2025).

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic collaboration with BTH (#2 worldwide in Software Engineering Research) focusing on technical aspects of gaming systems and human psychology interaction. Expertise in software engineering, game design, development, and human-centered intelligent realities.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers8 records
1CheckPoint
TypeDirect peer
Description

Nonprofit dedicated to mental health awareness and support for gamers, streaming communities, and content creators. Directly comparable in mission to address mental health in gaming ecosystems through education, peer support, and partnerships.

TypeBroad incumbent
Description

Online therapy platform serving individuals and B2B enterprise clients with mental health support. Comparable as a broader incumbent in digital mental health services with institutional partnerships, though consumer-direct rather than federation-driven.

TypeDirect peer
Description

Nonprofit organization providing mental health support, education, and resources within gaming communities. Highly comparable as a mission-aligned peer addressing gaming-related mental health concerns through institutional partnerships and awareness programs.

TypeBroad incumbent
Description

Large online therapy platform providing accessible mental health services across a broad population. Comparable as an adjacent incumbent in digital mental health services, though with consumer-direct monetization rather than HealthyGaming's B2B/B2G model.

TypeEmerging player
Description

Digital therapeutics company developing clinically validated software-based treatments for cognitive and mental health conditions. Comparable as an emerging player applying technology to evidence-based mental health intervention, though focused on specific clinical indications.

TypeDirect peer
Description

Provides digital wellness, media literacy, and online safety education for families and schools, including curriculum-integrated programs and educator resources. Highly comparable to HealthyGaming's Education Programs segment serving schools and districts.

TypeEmerging player
Description

Nonprofit using games and interactive experiences to support teen mental health and emotional well-being. Comparable as an emerging player at the intersection of gaming and mental health, with a narrower focus on game-based therapeutic experiences.

TypeBroad incumbent
Description

Major mental wellness platform with B2B enterprise and education partnerships (Headspace for Work, Headspace for Education). Comparable as a broader incumbent in digital mental wellness delivering institutional programs.

Market position
Strengths4 records

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Weaknesses4 records

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Competitive moat6 records

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Named customers7 records

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Segment4 records

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Ideal customer profile4 records

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Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability6 records

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Type, Description, Source

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Has app

Feature6 records

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Profiles1 record

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Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

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Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

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Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

HEALTHYGAMING UK LTD

Digital Well-being & Gaming Mental Health Serviceshealthygaming.info

HealthyGaming is a B2B/B2G digital well-being platform serving governments, esports federations, and educational institutions across 150+ countries. It delivers evidence-based programs, AESF co-developed certifications, and proprietary behavioral health assessments built on validated therapeutic frameworks.

What HEALTHYGAMING UK LTD does

HealthyGaming is a B2B/B2G digital well-being platform that serves governments, esports federations, and educational institutions across more than 150 countries. The company was founded in 2018 by Christoffer Johansson (Founder & CEO) and is headquartered in Hong Kong S.A.R., with a UK office in Sheffield operating through HEALTHYGAMING UK LTD in partnership with Sheffield Hallam University. Operations are organized around three program pillars: Development, Education, and Well-being. The company maintains "Sole Health & Development Partner" status with the Asian Esports Federation (AESF) for Asia and the European Esports Federation (EEF) for Europe, and has secured additional federation partnerships including the Jordan Esports Federation and EDGE.

The product portfolio comprises AESF co-developed certification programs (12 credentials across three tracks), proprietary assessments including the AIDAT (AI Dependency Assessment Tool) and GDAT-14 (Gambling Disorder Assessment Tool), and intervention programs built on evidence-based therapeutic frameworks. The platform integrates small and large language models (SLMs/LLMs) for real-time mental health support, a recommendation engine for expert matching, anomaly detection for risk assessment, and predictive analytics for behavioral tracking. There is no consumer-facing app or public API; delivery is channeled through federation and institutional partners. Research collaborations with the University of Edinburgh, Blekinge Institute of Technology (BTH), and Karolinska Institutet, plus the mindGAME Data initiative and HINTS research profile, support the evidence base.

The business model combines individual credential sales ($99-$249 per credential), enterprise program licensing with federations and public-sector buyers, and research partnerships. Go-to-market is channel-led rather than direct-to-consumer, leveraging federation distribution networks across 40+ national bodies. The team is described as a compact group of former esports world champions, academic researchers, and licensed mental health professionals. No revenue, funding, headcount, or financial figures have been publicly disclosed.

HEALTHYGAMING UK LTD firmographics

Firmographics
Name
HEALTHYGAMING UK LTD
Legal name
HealthyGaming Limited
Website
https://healthygaming.info
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
1–10 employees
Short description
HealthyGaming is a B2B/B2G digital well-being platform serving governments, esports federations, and educational institutions across 150+ countries. It delivers evidence-based programs, AESF co-developed certifications, and proprietary behavioral health assessments built on validated therapeutic frameworks.
Ownership category
akta.pro rank

HEALTHYGAMING UK LTD industry classification

Industry
Product category
Digital Well-being & Gaming Mental Health Services
NAICS
Sports and Recreation Instruction (611620)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Gaming Trust & Safety (UGC, Chat, Anti-toxicity) (BPAAALAF)
akta.pro secondary industry
Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory) (MPAFAKAO)

Keywords

  • Digital wellbeing programs
  • Gaming mental health
  • Esports health certification
  • School digital wellness
  • Evidence-based assessments

Where HEALTHYGAMING UK LTD is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices2 records

Markets served

HEALTHYGAMING UK LTD business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. AESF Certifications and Credentials: One-day credential courses co-developed with Asian Electronic Sports Federation (AESF). Standard price $249 per credential, $99 with AESF federation subsidy. 12 credentials across 3 tracks: HealthyGaming (4 credentials), Esports Coaches & Professionals (4 credentials), Online Safety (4 credentials). Full 4-day in-person certifications also available.
  2. Development Programs: Multi-year, customized development programs for organizations, federations, governing bodies, and government agencies. Programs address large-scale societal or industry challenges with comprehensive implementation support. Pricing and engagement terms customized per client.
  3. Education Programs: Evidence-based curricula and academic well-being services for schools and institutions. Includes educator training, student workshops, and parent education programs. Customized content and delivery modes (teacher-led, digitalized, or blended).
  4. Well-being Programs: Prevention and intervention programs delivered through institutional partners including schools, federations, and public sector bodies. Includes Healthy Gaming Habits (11 modules, 4 weeks), Device and Social Media Balance (15 modules, 6 weeks), and First Device Onboarding (8 modules, 8 weeks).
  5. Bulk/Enterprise Certification Programs: Volume pricing and group enrollment for organizations and cohorts seeking multiple certifications. Customized full certification programs for federations and institutions.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goIndividual Credentials - Standard Global
One time/ perpetual licensePay-as-you-goIndividual Credentials - AESF Subsidized
One time/ perpetual licensePay-as-you-goFull International Certification (4 days, in-person)

Go-to-market motion3 records

Distribution channels4 records

Marketing channels4 records

HEALTHYGAMING UK LTD product offering

Product offering

Core offering

HealthyGaming designs and delivers evidence-based digital well-being and gaming mental health programs across three pillars: Development Programs for governments, federations, and public sector organizations; Education Programs integrated into school curricula; and Well-being Programs for clinical, family, and institutional settings. Offerings are grounded in CBT, ACT, Motivational Psychology, and Gaming Psychology frameworks and include 12 AESF co-developed certifications, proprietary WHO ICD-11 aligned assessment tools, and an integrated platform with dashboards and digital workbooks.

Product overview

HealthyGaming operates as a platform-plus-programs organization offering three interconnected core programs: Development Programs for governments, federations, and public sector bodies; Education Programs for schools with curriculum-integrated digital well-being content; and Well-being Programs delivering clinical prevention and intervention through institutions. The product portfolio includes AESF co-developed certifications (12 one-day credentials across HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks), free assessment tools (Gaming Disorder, Device Dependency, Social Media, AI Dependency, Gambling Disorder assessments), a 36-question Gaming Personality Test, Goal Setting Test, and integrated platform infrastructure (Education Dashboard, Digital Workbook, Parent Portal, Family Space with shared goals and digital agreements). The Well-being Programs include specific intervention modules: Healthy Gaming Habits (11 modules/4 weeks), Digital & Social Media Balance (15 modules/6 weeks), and First Device Onboarding (8 modules/8 weeks). All offerings are evidence-based, clinically informed, and delivered through institutional partners globally.

Differentiator

Problem solved

Functional benefit

Products and services

  • Development Programs Comprehensive multi-phase programs for esports federations, governments, and organizations addressing large-scale societal or industry challenges through customized solutions and implementation services. Engagements range from short-term sprints to 2-5 year initiatives with longitudinal monitoring, pilot-validation-scaling methodology, and measurable impact assessment.
  • Education Programs Evidence-based digital well-being curriculum integrated into school curricula with age-appropriate content, educator training, student workshops, and parent education including the First Device Onboarding Program. Delivered through teacher-led, digitalized, or blended delivery modes for primary, secondary, and higher education institutions.
  • Well-being Programs Clinical prevention and intervention programs delivered through schools, federations, ministries, and public sector partners for gaming disorder, device addiction, social media addiction, AI dependency, and gambling concerns. Programs use CBT, ACT, and Motivational Psychology approaches including Healthy Gaming Habits (11 modules, 4 weeks), Digital & Social Media Balance (15 modules, 6 weeks), and First Device Onboarding (8 modules, 8 weeks).
  • AESF HealthyGaming Certifications (12 one-day credentials) Twelve one-day internationally accredited credentials co-developed with AESF covering HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks. Available from $99 with AESF federation subsidy or $249 standard price per credential; ~6 hours self-paced online, verifiable digital certificate, listed on public registry. Distributed through 40+ AESF member federation national portals.
  • HealthyGaming Certification (4-day in-person) Full 4-day in-person international certification in healthy gaming practices, digital wellness, responsible gaming frameworks, and evidence-based approaches. Includes certification exam administered in controlled exam environments under supervision by qualified educators. Valid for 3 years with continuing education requirement.
  • Esports Coaches & Professionals Certification (4-day in-person) Full 4-day in-person international certification covering esports organization infrastructure (DEI, safeguarding, sustainable design), personal development, health and well-being, and performance at individual, team, and organizational levels. Valid for 3 years with continuing education requirement.
  • Online Safety Certification (4-day in-person) Full 4-day in-person international certification covering four pillars: Online Safety 101, Safety in Gaming, Social Media Safety, and AI Safety. Valid for 1 year due to rapidly evolving nature of online safety landscape.

Quantifiable outcome

  • Longitudinal monitoring and measurable impact through pilot, validation, and scaling programs
  • +2 more outcomes

Companies that use HEALTHYGAMING UK LTD

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles4 records

HEALTHYGAMING UK LTD technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability6 records

Feature6 records

HEALTHYGAMING UK LTD partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered flagship/core, core and minor.

  • European Esports Federation (EEF)flagship/coreStrategic or Co-development Partner · 11 February 2026HealthyGaming is the Sole Health & Development Partner of EEF, the continental body representing national esports federations in Europe. Partnership focuses on capacity building development programs, health, and safeguarding to strengthen the European esports ecosystem. Announced February 2026.
  • Game Development Research Centre (GDRC)coreStrategic or Co-development Partner · 19 December 2025GDRC is being established as a national centre for game development research in Sweden to strengthen Sweden's position in the global games industry. HealthyGaming is a partner in this research hub.
  • Jordan Esports FederationcoreStrategic or Co-development Partner · 1 October 2025Ongoing industry development work in the Middle East. First cohort of Esports Coaches & Professionals certified in Amman, Jordan (October 2025). First HealthyGaming Certifications awarded at JEF Awards (January 2026).
  • Asian Electronic Sports Federation (AESF) - Partnership Renewalflagship/coreStrategic or Co-development Partner · 16 September 2025Renewed partnership to further strengthen efforts to improve well-being of athletes and individuals in the esports community through awareness campaigns and educational initiatives.
  • Karolinska InstitutetminorStrategic or Co-development Partner · 30 May 2025KI Internship Program hosting HealthyGaming intern Leo Kowalski starting September 2025. Karolinska Institutet is a leading medical university.
  • EDGE (Esports Development and Growth Enterprise)coreStrategic or Co-development Partner · 27 May 2025Strategic partnership aimed at supporting students, educators, and institutions by promoting healthy digital habits and advancing esports education.
  • mindGAME DatacoreStrategic or Co-development Partner · 26 May 2025Research collaboration to collectively work on questions relating to workplace well-being at gaming industry workplaces. Combines HealthyGaming's behavioral health expertise with real-time market intelligence for digital wellness in gaming environments.
  • HINTS (Human-Centered Intelligent Realities)coreStrategic or Co-development Partner · 1 March 2025HealthyGaming joined HINTS, a research profile on Human-Centered Intelligent Realities hosted by Blekinge Institute of Technology (BTH) with Software Engineering Research previously ranking #2 in the world. Focuses on developing concepts, methods, and tools for human-centered intelligent realities.
  • Squid AcademyminorStrategic or Co-development Partner · 1 October 2024Collaborator since October 2024 working on integrating safeguarding in gaming and digital adjacent environments for enrolled students engaged in esports education.
  • Asian Electronic Sports Federation (AESF)flagship/coreStrategic or Co-development PartnerHealthyGaming is the Sole Health & Development Partner of AESF, the continental governing body recognized by the Olympic Council of Asia. Partnership covers health and well-being, safeguarding, development, and capacity building to strengthen the Asian esports ecosystem. Jointly developed 12 AESF-accredited credentials across HealthyGaming, Esports Coaches & Professionals, and Online Safety tracks. Partnership renewed September 2025.
  • University of EdinburghcoreStrategic or Co-development PartnerAcademic research collaboration focusing on gaining comprehensive understanding of gaming's cognitive and psychological effects, leveraging world-class neuroscience expertise. University of Edinburgh is Top 30 University Worldwide (QS, 2025).
  • Blekinge Institute of Technology (BTH)coreStrategic or Co-development PartnerAcademic collaboration with BTH (#2 worldwide in Software Engineering Research) focusing on technical aspects of gaming systems and human psychology interaction. Expertise in software engineering, game design, development, and human-centered intelligent realities.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

HEALTHYGAMING UK LTD competitors and assessment

Company assessment

Direct peers

  • CheckPoint: Nonprofit dedicated to mental health awareness and support for gamers, streaming communities, and content creators. Directly comparable in mission to address mental health in gaming ecosystems through education, peer support, and partnerships.
  • Take This: Nonprofit organization providing mental health support, education, and resources within gaming communities. Highly comparable as a mission-aligned peer addressing gaming-related mental health concerns through institutional partnerships and awareness programs.
  • Common Sense Media: Provides digital wellness, media literacy, and online safety education for families and schools, including curriculum-integrated programs and educator resources. Highly comparable to HealthyGaming's Education Programs segment serving schools and districts.

Broad incumbents

  • Talkspace: Online therapy platform serving individuals and B2B enterprise clients with mental health support. Comparable as a broader incumbent in digital mental health services with institutional partnerships, though consumer-direct rather than federation-driven.
  • BetterHelp: Large online therapy platform providing accessible mental health services across a broad population. Comparable as an adjacent incumbent in digital mental health services, though with consumer-direct monetization rather than HealthyGaming's B2B/B2G model.
  • Headspace: Major mental wellness platform with B2B enterprise and education partnerships (Headspace for Work, Headspace for Education). Comparable as a broader incumbent in digital mental wellness delivering institutional programs.

Emerging players

  • Akili Interactive: Digital therapeutics company developing clinically validated software-based treatments for cognitive and mental health conditions. Comparable as an emerging player applying technology to evidence-based mental health intervention, though focused on specific clinical indications.
  • iThrive Games: Nonprofit using games and interactive experiences to support teen mental health and emotional well-being. Comparable as an emerging player at the intersection of gaming and mental health, with a narrower focus on game-based therapeutic experiences.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks5 records

Key highlights5 records

Customer concentration

HEALTHYGAMING UK LTD social profiles

Digital presence

HEALTHYGAMING UK LTD financial estimates

Financial estimate

Revenue estimate

Valuation estimate

HEALTHYGAMING UK LTD leadership team

Management profile

Number of profiles

Profiles1 record

HEALTHYGAMING UK LTD funding detail

Funding detail

Funding overview

Funding rounds

Investors

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HEALTHYGAMING UK LTD M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about HEALTHYGAMING UK LTD

What does HEALTHYGAMING UK LTD do?

HealthyGaming designs and delivers evidence-based digital well-being and gaming mental health programs across three pillars: Development Programs for governments, federations, and public sector organizations; Education Programs integrated into school curricula; and Well-being Programs for clinical, family, and institutional settings. Offerings are grounded in CBT, ACT, Motivational Psychology, and Gaming Psychology frameworks and include 12 AESF co-developed certifications, proprietary WHO ICD-11 aligned assessment tools, and an integrated platform with dashboards and digital workbooks.

Is HEALTHYGAMING UK LTD a public or private company?

HEALTHYGAMING UK LTD is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was HEALTHYGAMING UK LTD founded?

HEALTHYGAMING UK LTD was founded in 2018. It employs 1 to 10 people.

Where is HEALTHYGAMING UK LTD based?

HEALTHYGAMING UK LTD is headquartered in London, United Kingdom, in the Europe region.

How does HEALTHYGAMING UK LTD make money?

Five revenue lines are on record. AESF Certifications and Credentials are the primary driver. The others are development Programs, education Programs, well-being Programs and bulk/Enterprise Certification Programs.

Who are HEALTHYGAMING UK LTD's main competitors?

Direct peers on record are CheckPoint, Take This and Common Sense Media. Broad incumbents are Talkspace, BetterHelp and Headspace. Emerging players are Akili Interactive and iThrive Games.

Does HEALTHYGAMING UK LTD have an API?

No public API is recorded for HEALTHYGAMING UK LTD.

What industry is HEALTHYGAMING UK LTD in?

HEALTHYGAMING UK LTD's product category is Digital Well-being & Gaming Mental Health Services. Its primary akta.pro industry code is BPAAALAF, Gaming Trust & Safety (UGC, Chat, Anti-toxicity), with a secondary code of MPAFAKAO, Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory). Its NAICS code is 611620 and its SIC code is 7900.

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