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ALL SEEING EYE LTD.

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uuid02i735w

Namestring
ALL SEEING EYE LTD.
Legal namestring
All Seeing Eye Ltd.
Websiteurl
allseeingeye.co
Company typeenum
Private
Founded yearint
2009
Descriptiontext

All Seeing Eye Ltd. is a UK-registered creative technology studio that designs, builds, and delivers immersive XR experiences and location-based entertainment for cultural institutions, museums, theatres, and film festivals. Founded in 2009 as an early pioneer in augmented reality for web and mobile, the company has accumulated 14+ years of specialization in real-time interaction design and rendering, blending VR, AR, volumetric capture, motion capture, projection mapping, and spatial audio. Its client portfolio includes the Royal Opera House, National Theatre, Royal Shakespeare Company, Illinois Holocaust Museum, RAF Museum London, Barbican Centre, and English Touring Theatre, with productions recognised at IDFA, Tribeca, Sundance, Venice, and SXSW, including the 2021 DocLab Immersive Non-Fiction prize for Museum of Austerity.

The studio operates two product lines alongside core production services. Showrunner, a proprietary show-control suite launched commercially in 2025, manages, monitors, and runs multiple instances of real-time software across XR headsets, mobile devices, and computers via a browser-based controller, standalone server, and C++/C# Client SDK with Unity Package and Unreal Engine plugin support. Seed is an in-development procedural VR plantlife game built in Unreal Engine, originally funded through Epic Games and Wellcome's $500,000 Developing Beyond competition. Supporting technology includes a VOLA point cloud volumetric rendering pipeline co-developed with Intel Studios and real-time depth-sensing using ZED cameras for visitor capture in interactive installations.

All Seeing Eye generates revenue through two streams: bespoke immersive experience production for institutional clients, and Showrunner licensing. Showrunner pricing is variable, scaled to ticket price, volume, application, and features, with multi-year contract cadences; production services carry no public pricing. Distribution occurs through permanent museum installations, touring mixed-reality exhibitions, festival screenings, Quest AppLab and mobile app stores, and direct enterprise licensing. Public funding from Innovate UK, MyWorld, Arts Council England, BFI, Epic Games, Wellcome, and CreativeXR/Digital Catapult has supported individual projects, and deployed infrastructure scales up to 24 concurrent XR headsets as demonstrated at the Barbican Centre.

Short descriptiontext

All Seeing Eye Ltd. is a UK creative technology studio that designs, builds, and licenses immersive XR experiences and real-time show-control software for cultural institutions, museums, theatres, and film festivals.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersStroud, United Kingdom
HQ citystring
Stroud
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive experience production, XR development services, real-time rendering, virtual reality content, location-based entertainment
Industry4 codes
1Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryYes
2VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
3XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
4VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code1 code
  • Motion Picture and Video Industries5121
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Immersive Experience Production / XR Media Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Immersive Experience Production
TypeProfessional Services
Description

Project-based production services for creating bespoke immersive and location-based experiences. Clients include cultural institutions, museums, theatres, and film festivals. Revenue earned through production fees for commissioned works.

allseeingeye.co
2Showrunner Licensing
TypeLicensing Royalties
Description

Showrunner, the company's proprietary show control suite, is available to license and integrate into other projects. Pricing is variable based on ticketing price, volume, application and features. Available as SDK and Server for in-house integration or company can integrate into existing projects.

showrunner.allseeingeye.co
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Custom licensing based on project requirements
ModelOtherBilling cadenceMulti-year contract
Notes

Pricing is variable based on ticketing price, volume, application and features. Please get in touch to discuss unique requirements, or for a demo.

showrunner.allseeingeye.co
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 2 records shown
1Showrunner
Description

A suite of tools for the management, control and monitoring of real-time installations and experiences. Showrunner is a flexible, highly-configurable and simple-to-use show control system for managing, monitoring and running multiple instances of software and real-time experiences for anywhere from one to hundreds of simultaneous users across multiple device platforms.

showrunner.allseeingeye.co
+1 more record
Core offering1 text field

All Seeing Eye designs, builds and delivers bespoke immersive and location-based XR experiences — including VR, AR, mixed reality, volumetric capture, projection mapping and motion-capture installations — for cultural institutions, museums, theatres and film festivals. It also develops and licenses Showrunner, a proprietary real-time show-control platform (browser-based controller, standalone server, C++/C# Client SDK) used to manage multi-user, multi-device live installations, and creates original VR titles such as Seed.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Repeatedly selected and won awards at major festivals including IDFA, Tribeca, Sundance, Venice, and SXSW
+2 more records
Product overview1 text field

All Seeing Eye Ltd is a creative technology studio offering two primary commercial products: Showrunner (a proprietary show control platform for managing real-time installations) and Seed (a VR game project), alongside comprehensive immersive experience production services. Showrunner is available as a licensable software suite with a browser-based controller, standalone server, and SDK components (C++/C#, Unity Package, Unreal Plugin) that can be integrated into third-party experiences. The company produces immersive experiences for clients including museums, theaters, and film festivals, using technologies such as VR, AR, volumetric capture, motion capture, and projection mapping. Their work spans standalone VR games (Seed), commercial show control tools (Showrunner), and client-commissioned immersive productions.

Product and service3 records
1Showrunner
CategoryShow control software / Real-time experience management
Description

Suite of tools for the management, control and monitoring of real-time installations and experiences. Provides a browser-based show control interface, standalone server, and C++/C# Client SDK (Unity Package available; Unreal Plugin and Swift Library in development). Manages multiple concurrent users across XR headsets (Quest, Vive Focus, Pico, HoloLens 2), Android, iOS, Windows and macOS, with client grouping, wired/wireless connections, zero-config auto-discovery, and QLab integration for synchronised lighting, sound and projection cues. Licensed to other immersive production companies and XR studios running location-based experiences.

2Seed
CategoryVR game / Interactive entertainment
Description

Virtual reality game in which players discover, grow and engineer procedural plant life in a biotech-workshop sandbox environment, featuring a proprietary hybridiser for mixing plant attributes, mutation capabilities, and real-time growth simulation. Influenced by garage biotech from the early 1900s; built with Unreal Engine. Targeted at consumer VR players on headsets such as Meta Quest.

3Immersive Experience Production Services
CategoryImmersive media production services
Description

End-to-end design, build and delivery of bespoke immersive and location-based experiences for cultural institutions, museums, theatres, opera houses and film festivals. Capabilities span real-time rendering, 360° film, interaction design, game design, projection mapping, motion capture, volumetric capture and mixed reality. Examples include Letters from Drancy, Museum of Austerity, Dream, Here, Fabulous Wonder.land and In Pursuit of Repetitive Beats. Revenue is earned through project-based production fees for commissioned works.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership35 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Research partnership for Showrunner development in conjunction with MyWorld S.T.R.E.A.M. co-production.

2National Science and Media Museum
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Commissioned YOU:MATTER for Bradford 2025 UK City of Culture - interactive projection installation Tree of Life.

allseeingeye.co
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Venue for In Pursuit of Repetitive Beats Multiplayer - LBE interactive VR experience managing 24 concurrent headsets.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Ongoing collaboration with award-winning production company East City Films on VR documentary projects. Commissioned trilogy of VR documentaries for Illinois Holocaust Museum sharing Holocaust survivor stories - Letters from Drancy, Walk to Westerbork, and Escape to Shanghai. Also collaborating on In Pursuit of Repetitive Beats and its multiplayer update.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Commissioned to develop VR documentaries sharing survivor stories for the museum's VR Cinema, installed on HTC Vive Pro with Nvidia RTX 4080s using Unity's High-Definition Render Pipeline.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Partnership for All Kinds of Limbo public release on Quest AppLab Store, iPhone, Android and Desktop. Also involved in Museum of Austerity using Microsoft HoloLens 2.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Co-producing immersive experiences including Dream (with RSC, MIF, and Philharmonia Orchestra) and Sweet Dreams. Also collaborated on YOU:MATTER for Bradford 2025. Jointly developed Showrunner technology as part of MyWorld S.T.R.E.A.M. co-production.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Collaboration on Dream - a major piece of cutting-edge R&D exploring how audiences could experience live performance. Part of Audience of the Future Demonstrator projects supported by Industrial Strategy Challenge Fund.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Partner in Dream - a major piece of cutting-edge R&D exploring how audiences could experience live performance in the future.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Collaborated on Dream - exploring how audiences could experience live orchestral performance in VR and online.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Collaboration on Museum of Austerity since inception as part of Digital Catapults' CreativeXR programme, debuting at LFF 2021 and IDFA where it won DocLab Immersive Non-Fiction prize.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Produced Museum of Austerity as a mixed reality exhibition merging physical museum setting with virtual memorials.

13National Theatre Immersive Storytelling Studio
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Co-produced Museum of Austerity and Draw Me Close. NT Immersive Storytelling Studio provides resources and development support for immersive productions.

allseeingeye.co
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Motion capture services for VR productions including Dream and In Pursuit of Repetitive Beats Multiplayer.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Co-production on The Shadow - VR installation based on Operation Carthage, companion piece to Netflix film Shadow in My Eye.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Co-production on The Shadow alongside Miso Films and All Seeing Eye.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Concept and interactive experience design for On These Streets - 90-minute immersive audio journey.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Long-term collaboration on multiple projects including Here (Intel Studios Original), My Name is Peter Stillman, Fabulous Wonder.land, and Guide to Our Orchestra. 59 Productions conceived and created major projects with All Seeing Eye providing VR development and technical implementation.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2020-01-01
Description

Technical collaboration on Here - an Intel Studios Original. All Seeing Eye developed VOLA point cloud volumetric rendering pipeline for Unity, realtime NLE editing tools, advanced rendering techniques for VR.

20DreamThinkSpeak
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Collaboration on Unreal City - hybrid performance/location-based experience in development with Access All Areas for Battersea Arts Centre.

allseeingeye.co
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Collaboration on Unreal City exploring what personal connection means in a digital world, blending live performance by learning disabled artists with VR and mixed reality.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Originally commissioned Unreal City, developed at National Theatre Immersive Storytelling Studio.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2019-01-01
Description

Created #EnterRekorderland - Mixed Reality experience for Magic Leap One showcasing cider flavors.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2019-01-01
Description

Created #FuelYourLivingRoom - location-based AR experience for Magic Leap One showcasing 5G applications.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2019-01-01
Description

Commissioned On These Streets - interactive audio experience through the streets of Brixton.

26Tycho Brahe Planetarium
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Commissioned Made in Space interactive floor projection for Made in Space - Your Cosmic History exhibition in Copenhagen.

allseeingeye.co
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

5G Showcase producer for The Layered Realities Weekend featuring Our Dancing Shadows collaborative VR performance.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Research collaboration on 5G network potential through The Layered Realities Weekend.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Project concept by Kaleider for Our Dancing Shadows - collaborative VR performance exploring 5G network potential.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Historical consultation for Immersive Histories: Dambusters - accurate portrayal of Operation Chastise.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Partner and installation location for Immersive Histories: Dambusters at RAF Museum London.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-01-01
Description

Co-production partner on Draw Me Close alongside National Theatre, collaborating with All Seeing Eye on VR production.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Early AR campaigns work for major studios during company's founding years (2009) as pioneers in Augmented Reality for Web and Mobile.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Early AR campaigns work for major studios during company's founding years.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Early AR campaigns work for major studios during company's founding years.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Volumetric capture and immersive content studio that has provided capture services for All Seeing Eye projects (All Kinds of Limbo, Museum of Austerity) and competes in the same immersive content production pipeline.

2National Theatre Immersive Storytelling Studio
TypeBroad incumbent
Description

In-house immersive R&D unit within the National Theatre that co-produces VR and mixed-reality work (Museum of Austerity, Draw Me Close). Functions as both collaborator and a broader incumbent commissioning XR work.

3Dream Think Speak
TypeDirect peer
Description

Immersive theatre and location-based experience studio collaborating with All Seeing Eye on Unreal City; comparable in scale and project type, with overlapping institutional and festival clients.

TypeDirect peer
Description

London immersive experience studio behind major VR and location-based projects (e.g., War Horse VR, The Climb). Directly comparable in producing commissioned immersive experiences for cultural and commercial clients.

TypeDirect peer
Description

Multi-disciplinary studio creating immersive experiences, film, projection and theatre work. Long-term collaborator with All Seeing Eye on Here, My Name is Peter Stillman and Fabulous Wonder.land, and a primary competitor for performing-arts XR briefs.

TypeEmerging player
Description

UK studio designing location-based and immersive audio experiences; co-creator of On These Streets with All Seeing Eye and a comparable emerging peer in the immersive narrative category.

TypeDirect peer
Description

London-based immersive studio producing VR, AR and large-scale installation work. Direct collaborator with All Seeing Eye on Showrunner, Dream and Sweet Dreams, and an obvious head-to-head peer for cultural-institution XR commissions.

TypeBroad incumbent
Description

Montreal-based immersive studio producing VR documentary and narrative work for institutions and festivals. Comparable as a larger, established immersive documentary competitor with similar festival footprint (Sundance, Venice, Tribeca).

TypeDirect peer
Description

Award-winning VR documentary producer partnering with All Seeing Eye on In Pursuit of Repetitive Beats and the Illinois Holocaust Museum VR trilogy; competes for immersive documentary commissions in the UK.

10Trail and Error Studio
TypeDirect peer
Description

Mixed-reality and immersive narrative studio, co-producer of Museum of Austerity with All Seeing Eye; directly comparable in project scale, technology stack and target cultural clients.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers11 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration9 records

Each record includes

Title, Type, Description, Source

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ALL SEEING EYE LTD.

Immersive Experience Production / XR Media Servicesallseeingeye.co

All Seeing Eye Ltd. is a UK creative technology studio that designs, builds, and licenses immersive XR experiences and real-time show-control software for cultural institutions, museums, theatres, and film festivals.

What ALL SEEING EYE LTD. does

All Seeing Eye Ltd. is a UK-registered creative technology studio that designs, builds, and delivers immersive XR experiences and location-based entertainment for cultural institutions, museums, theatres, and film festivals. Founded in 2009 as an early pioneer in augmented reality for web and mobile, the company has accumulated 14+ years of specialization in real-time interaction design and rendering, blending VR, AR, volumetric capture, motion capture, projection mapping, and spatial audio. Its client portfolio includes the Royal Opera House, National Theatre, Royal Shakespeare Company, Illinois Holocaust Museum, RAF Museum London, Barbican Centre, and English Touring Theatre, with productions recognised at IDFA, Tribeca, Sundance, Venice, and SXSW, including the 2021 DocLab Immersive Non-Fiction prize for Museum of Austerity.

The studio operates two product lines alongside core production services. Showrunner, a proprietary show-control suite launched commercially in 2025, manages, monitors, and runs multiple instances of real-time software across XR headsets, mobile devices, and computers via a browser-based controller, standalone server, and C++/C# Client SDK with Unity Package and Unreal Engine plugin support. Seed is an in-development procedural VR plantlife game built in Unreal Engine, originally funded through Epic Games and Wellcome's $500,000 Developing Beyond competition. Supporting technology includes a VOLA point cloud volumetric rendering pipeline co-developed with Intel Studios and real-time depth-sensing using ZED cameras for visitor capture in interactive installations.

All Seeing Eye generates revenue through two streams: bespoke immersive experience production for institutional clients, and Showrunner licensing. Showrunner pricing is variable, scaled to ticket price, volume, application, and features, with multi-year contract cadences; production services carry no public pricing. Distribution occurs through permanent museum installations, touring mixed-reality exhibitions, festival screenings, Quest AppLab and mobile app stores, and direct enterprise licensing. Public funding from Innovate UK, MyWorld, Arts Council England, BFI, Epic Games, Wellcome, and CreativeXR/Digital Catapult has supported individual projects, and deployed infrastructure scales up to 24 concurrent XR headsets as demonstrated at the Barbican Centre.

ALL SEEING EYE LTD. firmographics

Firmographics
Name
ALL SEEING EYE LTD.
Legal name
All Seeing Eye Ltd.
Website
https://allseeingeye.co
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
1–10 employees
Short description
All Seeing Eye Ltd. is a UK creative technology studio that designs, builds, and licenses immersive XR experiences and real-time show-control software for cultural institutions, museums, theatres, and film festivals.
Ownership category
akta.pro rank

ALL SEEING EYE LTD. industry classification

Industry
Product category
Immersive Experience Production / XR Media Services
NAICS
Motion Picture and Video Industries (5121)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
akta.pro secondary industries
VR/AR/XR Game Studios (MPAFAAAE), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • Immersive experience production
  • XR development services
  • Real-time rendering
  • Virtual reality content
  • Location-based entertainment

Where ALL SEEING EYE LTD. is headquartered

Location

Headquarters

HQ city
Stroud
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

ALL SEEING EYE LTD. business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Immersive Experience Production: Project-based production services for creating bespoke immersive and location-based experiences. Clients include cultural institutions, museums, theatres, and film festivals. Revenue earned through production fees for commissioned works.
  2. Showrunner Licensing: Showrunner, the company's proprietary show control suite, is available to license and integrate into other projects. Pricing is variable based on ticketing price, volume, application and features. Available as SDK and Server for in-house integration or company can integrate into existing projects.

Pricing tiers

ModelBillingPrice
OtherMulti-year contractCustom licensing based on project requirements

Go-to-market motion1 record

Distribution channels5 records

Marketing channels6 records

ALL SEEING EYE LTD. product offering

Product offering

Core offering

All Seeing Eye designs, builds and delivers bespoke immersive and location-based XR experiences — including VR, AR, mixed reality, volumetric capture, projection mapping and motion-capture installations — for cultural institutions, museums, theatres and film festivals. It also develops and licenses Showrunner, a proprietary real-time show-control platform (browser-based controller, standalone server, C++/C# Client SDK) used to manage multi-user, multi-device live installations, and creates original VR titles such as Seed.

Product overview

All Seeing Eye Ltd is a creative technology studio offering two primary commercial products: Showrunner (a proprietary show control platform for managing real-time installations) and Seed (a VR game project), alongside comprehensive immersive experience production services. Showrunner is available as a licensable software suite with a browser-based controller, standalone server, and SDK components (C++/C#, Unity Package, Unreal Plugin) that can be integrated into third-party experiences. The company produces immersive experiences for clients including museums, theaters, and film festivals, using technologies such as VR, AR, volumetric capture, motion capture, and projection mapping. Their work spans standalone VR games (Seed), commercial show control tools (Showrunner), and client-commissioned immersive productions.

Differentiator

Problem solved

Functional benefit

Brands

  • Showrunner: A suite of tools for the management, control and monitoring of real-time installations and experiences. Showrunner is a flexible, highly-configurable and simple-to-use show control system for managing, monitoring and running multiple instances of software and real-time experiences for anywhere from one to hundreds of simultaneous users across multiple device platforms.
  • Seed

Products and services

  • Showrunner Suite of tools for the management, control and monitoring of real-time installations and experiences. Provides a browser-based show control interface, standalone server, and C++/C# Client SDK (Unity Package available; Unreal Plugin and Swift Library in development). Manages multiple concurrent users across XR headsets (Quest, Vive Focus, Pico, HoloLens 2), Android, iOS, Windows and macOS, with client grouping, wired/wireless connections, zero-config auto-discovery, and QLab integration for synchronised lighting, sound and projection cues. Licensed to other immersive production companies and XR studios running location-based experiences.
  • Seed Virtual reality game in which players discover, grow and engineer procedural plant life in a biotech-workshop sandbox environment, featuring a proprietary hybridiser for mixing plant attributes, mutation capabilities, and real-time growth simulation. Influenced by garage biotech from the early 1900s; built with Unreal Engine. Targeted at consumer VR players on headsets such as Meta Quest.
  • Immersive Experience Production Services End-to-end design, build and delivery of bespoke immersive and location-based experiences for cultural institutions, museums, theatres, opera houses and film festivals. Capabilities span real-time rendering, 360° film, interaction design, game design, projection mapping, motion capture, volumetric capture and mixed reality. Examples include Letters from Drancy, Museum of Austerity, Dream, Here, Fabulous Wonder.land and In Pursuit of Repetitive Beats. Revenue is earned through project-based production fees for commissioned works.

Quantifiable outcome

  • Repeatedly selected and won awards at major festivals including IDFA, Tribeca, Sundance, Venice, and SXSW
  • +2 more outcomes

Companies that use ALL SEEING EYE LTD.

Customer profile

Named customers11 records

Segments3 records

Ideal customer profiles3 records

ALL SEEING EYE LTD. technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration9 records

AI capability6 records

Feature5 records

ALL SEEING EYE LTD. partnerships and signals

Strategic signal

Partnerships

35 partnerships are on record, tiered minor and core.

  • UWE BristolminorStrategic or Co-development Partner · 1 January 2025Research partnership for Showrunner development in conjunction with MyWorld S.T.R.E.A.M. co-production.
  • National Science and Media MuseumcoreStrategic or Co-development Partner · 1 January 2025Commissioned YOU:MATTER for Bradford 2025 UK City of Culture - interactive projection installation Tree of Life.
  • Barbican CentrecoreStrategic or Co-development Partner · 1 January 2025Venue for In Pursuit of Repetitive Beats Multiplayer - LBE interactive VR experience managing 24 concurrent headsets.
  • East City FilmscoreStrategic or Co-development Partner · 1 January 2023Ongoing collaboration with award-winning production company East City Films on VR documentary projects. Commissioned trilogy of VR documentaries for Illinois Holocaust Museum sharing Holocaust survivor stories - Letters from Drancy, Walk to Westerbork, and Escape to Shanghai. Also collaborating on In Pursuit of Repetitive Beats and its multiplayer update.
  • Illinois Holocaust MuseumcoreStrategic or Co-development Partner · 1 January 2023Commissioned to develop VR documentaries sharing survivor stories for the museum's VR Cinema, installed on HTC Vive Pro with Nvidia RTX 4080s using Unity's High-Definition Render Pipeline.
  • MicrosoftminorStrategic or Co-development Partner · 1 January 2022Partnership for All Kinds of Limbo public release on Quest AppLab Store, iPhone, Android and Desktop. Also involved in Museum of Austerity using Microsoft HoloLens 2.
  • Marshmallow Laser FeastcoreStrategic or Co-development Partner · 1 January 2021Co-producing immersive experiences including Dream (with RSC, MIF, and Philharmonia Orchestra) and Sweet Dreams. Also collaborated on YOU:MATTER for Bradford 2025. Jointly developed Showrunner technology as part of MyWorld S.T.R.E.A.M. co-production.
  • Royal Shakespeare Company (RSC)coreStrategic or Co-development Partner · 1 January 2021Collaboration on Dream - a major piece of cutting-edge R&D exploring how audiences could experience live performance. Part of Audience of the Future Demonstrator projects supported by Industrial Strategy Challenge Fund.
  • Manchester International Festival (MIF)coreStrategic or Co-development Partner · 1 January 2021Partner in Dream - a major piece of cutting-edge R&D exploring how audiences could experience live performance in the future.
  • Philharmonia OrchestracoreStrategic or Co-development Partner · 1 January 2021Collaborated on Dream - exploring how audiences could experience live orchestral performance in VR and online.
  • Trial and Error StudiocoreStrategic or Co-development Partner · 1 January 2021Collaboration on Museum of Austerity since inception as part of Digital Catapults' CreativeXR programme, debuting at LFF 2021 and IDFA where it won DocLab Immersive Non-Fiction prize.
  • English Touring Theatre (ETT)coreStrategic or Co-development Partner · 1 January 2021Produced Museum of Austerity as a mixed reality exhibition merging physical museum setting with virtual memorials.
  • National Theatre Immersive Storytelling StudiocoreStrategic or Co-development Partner · 1 January 2021Co-produced Museum of Austerity and Draw Me Close. NT Immersive Storytelling Studio provides resources and development support for immersive productions.
  • University of Portsmouth CCIXRminorStrategic or Co-development Partner · 1 January 2021Motion capture services for VR productions including Dream and In Pursuit of Repetitive Beats Multiplayer.
  • Miso FilmminorStrategic or Co-development Partner · 1 January 2021Co-production on The Shadow - VR installation based on Operation Carthage, companion piece to Netflix film Shadow in My Eye.
  • MakropolminorStrategic or Co-development Partner · 1 January 2021Co-production on The Shadow alongside Miso Films and All Seeing Eye.
  • Non Zero OneminorStrategic or Co-development Partner · 1 January 2021Concept and interactive experience design for On These Streets - 90-minute immersive audio journey.
  • 59 ProductionscoreStrategic or Co-development Partner · 1 January 2020Long-term collaboration on multiple projects including Here (Intel Studios Original), My Name is Peter Stillman, Fabulous Wonder.land, and Guide to Our Orchestra. 59 Productions conceived and created major projects with All Seeing Eye providing VR development and technical implementation.
  • Intel StudioscoreTechnology or Integration · 1 January 2020Technical collaboration on Here - an Intel Studios Original. All Seeing Eye developed VOLA point cloud volumetric rendering pipeline for Unity, realtime NLE editing tools, advanced rendering techniques for VR.
  • DreamThinkSpeakminorStrategic or Co-development Partner · 1 January 2020Collaboration on Unreal City - hybrid performance/location-based experience in development with Access All Areas for Battersea Arts Centre.
  • Access All AreasminorStrategic or Co-development Partner · 1 January 2020Collaboration on Unreal City exploring what personal connection means in a digital world, blending live performance by learning disabled artists with VR and mixed reality.
  • Battersea Arts CentreminorStrategic or Co-development Partner · 1 January 2020Originally commissioned Unreal City, developed at National Theatre Immersive Storytelling Studio.
  • Rekorderlig CiderminorStrategic or Co-development Partner · 1 January 2019Created #EnterRekorderland - Mixed Reality experience for Magic Leap One showcasing cider flavors.
  • Three MobileminorStrategic or Co-development Partner · 1 January 2019Created #FuelYourLivingRoom - location-based AR experience for Magic Leap One showcasing 5G applications.
  • Brixton HouseminorStrategic or Co-development Partner · 1 January 2019Commissioned On These Streets - interactive audio experience through the streets of Brixton.
  • Tycho Brahe PlanetariumminorStrategic or Co-development Partner · 1 January 2018Commissioned Made in Space interactive floor projection for Made in Space - Your Cosmic History exhibition in Copenhagen.
  • WatershedminorStrategic or Co-development Partner · 1 January 20185G Showcase producer for The Layered Realities Weekend featuring Our Dancing Shadows collaborative VR performance.
  • University of Bristol - Smart Internet LabminorStrategic or Co-development Partner · 1 January 2018Research collaboration on 5G network potential through The Layered Realities Weekend.
  • KaleiderminorStrategic or Co-development Partner · 1 January 2018Project concept by Kaleider for Our Dancing Shadows - collaborative VR performance exploring 5G network potential.
  • Imperial War MuseumscoreStrategic or Co-development Partner · 1 January 2018Historical consultation for Immersive Histories: Dambusters - accurate portrayal of Operation Chastise.
  • RAF MuseumcoreStrategic or Co-development Partner · 1 January 2018Partner and installation location for Immersive Histories: Dambusters at RAF Museum London.
  • National Film Board of Canada (NFB)coreStrategic or Co-development Partner · 1 January 2016Co-production partner on Draw Me Close alongside National Theatre, collaborating with All Seeing Eye on VR production.
  • Warner BrosminorStrategic or Co-development Partner · 1 January 2009Early AR campaigns work for major studios during company's founding years (2009) as pioneers in Augmented Reality for Web and Mobile.
  • SonyminorStrategic or Co-development Partner · 1 January 2009Early AR campaigns work for major studios during company's founding years.
  • Paramount PicturesminorStrategic or Co-development Partner · 1 January 2009Early AR campaigns work for major studios during company's founding years.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

ALL SEEING EYE LTD. competitors and assessment

Company assessment

Emerging players

  • Dimension Studio: Volumetric capture and immersive content studio that has provided capture services for All Seeing Eye projects (All Kinds of Limbo, Museum of Austerity) and competes in the same immersive content production pipeline.
  • Non Zero One: UK studio designing location-based and immersive audio experiences; co-creator of On These Streets with All Seeing Eye and a comparable emerging peer in the immersive narrative category.

Broad incumbents

  • National Theatre Immersive Storytelling Studio: In-house immersive R&D unit within the National Theatre that co-produces VR and mixed-reality work (Museum of Austerity, Draw Me Close). Functions as both collaborator and a broader incumbent commissioning XR work.
  • Felix & Paul Studios: Montreal-based immersive studio producing VR documentary and narrative work for institutions and festivals. Comparable as a larger, established immersive documentary competitor with similar festival footprint (Sundance, Venice, Tribeca).

Direct peers

  • Dream Think Speak: Immersive theatre and location-based experience studio collaborating with All Seeing Eye on Unreal City; comparable in scale and project type, with overlapping institutional and festival clients.
  • Factory 42: London immersive experience studio behind major VR and location-based projects (e.g., War Horse VR, The Climb). Directly comparable in producing commissioned immersive experiences for cultural and commercial clients.
  • 59 Productions: Multi-disciplinary studio creating immersive experiences, film, projection and theatre work. Long-term collaborator with All Seeing Eye on Here, My Name is Peter Stillman and Fabulous Wonder.land, and a primary competitor for performing-arts XR briefs.
  • Marshmallow Laser Feast: London-based immersive studio producing VR, AR and large-scale installation work. Direct collaborator with All Seeing Eye on Showrunner, Dream and Sweet Dreams, and an obvious head-to-head peer for cultural-institution XR commissions.
  • East City Films: Award-winning VR documentary producer partnering with All Seeing Eye on In Pursuit of Repetitive Beats and the Illinois Holocaust Museum VR trilogy; competes for immersive documentary commissions in the UK.
  • Trail and Error Studio: Mixed-reality and immersive narrative studio, co-producer of Museum of Austerity with All Seeing Eye; directly comparable in project scale, technology stack and target cultural clients.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

ALL SEEING EYE LTD. social profiles

Digital presence

ALL SEEING EYE LTD. financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ALL SEEING EYE LTD. leadership team

Management profile

Number of profiles

Profiles4 records

ALL SEEING EYE LTD. funding detail

Funding detail

Funding overview

Funding rounds

Investors

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ALL SEEING EYE LTD. M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about ALL SEEING EYE LTD.

What does ALL SEEING EYE LTD. do?

All Seeing Eye designs, builds and delivers bespoke immersive and location-based XR experiences — including VR, AR, mixed reality, volumetric capture, projection mapping and motion-capture installations — for cultural institutions, museums, theatres and film festivals. It also develops and licenses Showrunner, a proprietary real-time show-control platform (browser-based controller, standalone server, C++/C# Client SDK) used to manage multi-user, multi-device live installations, and creates original VR titles such as Seed.

Is ALL SEEING EYE LTD. a public or private company?

ALL SEEING EYE LTD. is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was ALL SEEING EYE LTD. founded?

ALL SEEING EYE LTD. was founded in 2009. It employs 1 to 10 people.

Where is ALL SEEING EYE LTD. based?

ALL SEEING EYE LTD. is headquartered in Stroud, United Kingdom, in the Europe region.

How does ALL SEEING EYE LTD. make money?

Two revenue lines are on record. Immersive Experience Production is the primary driver. The others are showrunner Licensing.

Who are ALL SEEING EYE LTD.'s main competitors?

Emerging players on record are Dimension Studio and Non Zero One. Broad incumbents are National Theatre Immersive Storytelling Studio and Felix & Paul Studios. Direct peers are Dream Think Speak, Factory 42, 59 Productions, Marshmallow Laser Feast, East City Films and Trail and Error Studio.

Does ALL SEEING EYE LTD. have an API?

No public API is recorded for ALL SEEING EYE LTD..

What industry is ALL SEEING EYE LTD. in?

ALL SEEING EYE LTD.'s product category is Immersive Experience Production / XR Media Services. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 5121 and its SIC code is 7812.

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