Mechanistry
Mechanistry is a Polish independent game studio that develops and operates Timberborn, a post-apocalyptic beaver city-building simulation game sold to PC and Mac gamers across Steam, GOG, Epic, and Humble storefronts.
- Company typePrivate
- Founded2018
- HeadquartersWarsaw, Poland
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Mechanistry does
Mechanistry sp. z o.o. is a privately held Polish independent game development studio founded in 2018 and headquartered in Warsaw, with team members working remotely across multiple Polish cities. The company operates as a bootstrapped, founder-owned entity with registered share capital of 500,000 PLN and approximately 13-14 employees as of late 2023. Its sole commercial product is Timberborn, a post-apocalyptic beaver city-building simulation game built on the Unity engine and distributed across PC and Mac via Steam, GOG, Epic Games Store, and Humble Store. Mechanistry developed Timberborn over a multi-year Early Access period (September 2021 to March 2026), shipping seven major content updates that introduced proprietary mechanics including water physics with a dual-fluid contamination system, vertical stacking architecture, terraforming, individually simulated units with day-night cycles, and faction-specific robotic workers.
Mechanistry firmographics
Firmographics- Name
- Mechanistry
- Legal name
- Mechanistry sp. z o.o.
- Website
- https://mechanistry.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Mechanistry is a Polish independent game studio that develops and operates Timberborn, a post-apocalyptic beaver city-building simulation game sold to PC and Mac gamers across Steam, GOG, Epic, and Humble storefronts.
- Ownership category
- akta.pro rank
Where Mechanistry is headquartered
LocationHeadquarters
- HQ city
- Warsaw
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
Mechanistry business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Sales: One-time purchase of Timberborn on PC and Mac through multiple digital storefronts including Steam, GOG, Epic Games Store, and Humble Store. Early Access launched September 15, 2021 at $24.99 USD with 10% launch week discount. Full 1.0 release launched March 12, 2026.
- Merchandise Sales: Dedicated merch store (merch.timberborn.com) selling t-shirts, mugs, posters, and wooden beaver figurines launched alongside Update 5 in January 2024.
- Contest Prize Sponsorships: Monetary prizes and merchandise vouchers awarded to contest winners. Funded by Mechanistry as promotional activity. Prize pools ranging from EUR 250-750 per winner in mod competitions.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Timberborn Early Access/Full Release - Standard Edition |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels8 records
Mechanistry product offering
Product offeringCore offering
Mechanistry develops and sells Timberborn, a post-apocalyptic beaver city-building simulation game for PC and Mac. The game is sold as a one-time purchase through major digital storefronts (Steam, GOG, Epic Games Store, Humble Store) and features water physics, vertical architecture, terraforming, two playable factions, and modding support. The studio also sells branded merchandise through a dedicated online store.
Product overview
Mechanistry is a Polish independent game studio that has developed a single core product, Timberborn, a lumberpunk beaver city-building game. The game was released into Early Access on September 15, 2021 and has received seven major content updates (Update 1 through Update 7) leading to its 1.0 full release in 2026. Timberborn is available across multiple distribution platforms (Steam, GOG, Epic Games Store, Humble Store) and supports modding through mod.io. The company also operates a merchandise store and maintains community engagement through Discord, an official newsletter called the 'Eager Beaver,' and regular contests for players and modders. The product portfolio centers entirely on Timberborn with supporting services for community engagement and merchandise.
Differentiator
Problem solved
Functional benefit
Products and services
- Timberborn Timberborn is a post-apocalyptic beaver city-building game for PC and Mac where players control evolved beaver factions (Folktails and Iron Teeth) to survive deadly droughts through dam-building, water physics, terraforming, vertical architecture, and mechanized construction. Sold as a one-time purchase on Steam, GOG, Epic Games Store, and Humble Store.
- Timberborn Merch Store Official online merchandise store selling Timberborn-branded physical products including t-shirts, mugs, posters, and collectibles such as wooden beaver figurines.
Quantifiable outcome
- Over 1 million copies sold within 2 years of Early Access launch
- +2 more outcomes
Companies that use Mechanistry
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles2 records
Mechanistry technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
Feature7 records
Mechanistry partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- mod.iocorePlatform partner for Timberborn modding competitions and mod distribution. Manages prize payments and contest logistics for Build-a-Map contests and Mod Competition. Provides mod.io platform infrastructure for mod hosting.
- Slug DiscocoreCo-organizer of the annual Earth Appreciation Festival sale on Steam, along with Stray Fawn and Mechanistry. The festival is timed with Earth Day and features nature-themed and eco-dystopian games. Slug Disco is the developer of Empires of the Undergrowth.
- Stray FawncoreCo-organizer of the annual Earth Appreciation Festival sale on Steam, along with Slug Disco and Mechanistry. The festival is timed with Earth Day and features nature-themed and eco-dystopian games. Stray Fawn is the developer of The Wandering Village.
- Cool EarthminorOfficial charity partner for Steam's Earth Appreciation Festival sale in 2026. Cool Earth is a charity organization focused on rainforest conservation.
Scale indicators8 records
Recent moves6 records
Expansion highlights5 records
Mechanistry competitors and assessment
Company assessmentBroad incumbents
- Paradox Interactive: Publisher of major strategy and city-builder franchises including Cities: Skylines, Surviving Mars, and the Europa Universalis series. Comparable as the publisher/incumbent that distributes and monetizes premium PC strategy/city-builder games with ongoing DLC.
- Colossal Order: Finnish developer of the Cities: Skylines franchise, the dominant modern PC city-builder. Comparable as the category-defining incumbent whose mechanics and audience Mechanistry competes with; significantly larger studio but operates in the same genre with similar Steam distribution.
Emerging players
- Klei Entertainment: Developer of survival/city-builder titles like Don't Starve and Oxygen Not Included. Comparable as a mid-sized studio that combines survival mechanics with base/city-building on PC, distributed via Steam with strong community and long content update cadence.
- Frozenbyte: Finnish indie studio known for the Trine series and Starbase development. Comparable as a small Nordic indie studio shipping premium PC titles via Steam with long content update cycles and a strong community focus.
- 11 bit studios: Polish game developer and publisher (Frostpunk, This War of Mine) headquartered in Warsaw. Comparable as a Poland-based game studio with city-builder/survival DNA; could be a relevant peer for hiring market, talent pool, and potential partnership.
Regional players
- Hooded Horse: US-based publisher of premium strategy and simulation indie games including Manor Lords, Against the Storm, and Farthest Frontier. Comparable as a publisher active in the city-builder/survival genre that partners with small indie developers to bring premium strategy games to Steam.
Direct peers
- Stray Fawn Studio: Independent Swiss game studio developing The Wandering Village, a city-builder with ecological and survival themes. Co-organizes the Earth Appreciation Festival on Steam with Mechanistry. Comparable as a similarly-sized indie studio building niche city-builders with strong community engagement.
- Motion Twin: French indie cooperative studio behind Dead Cells and the recent co-op city-builder Empire of the Ants. Comparable as a small, profitable indie developer publishing premium games on Steam with strong community engagement and post-launch content updates.
- Re-Logic: Developer of Terraria, a long-tail indie hit with sandbox/city-building-adjacent mechanics. Comparable as a small independent studio that built a multi-million selling premium PC title with sustained modding community and post-launch content for over a decade.
- Slug Disco: Developer of Empires of the Undergrowth, an indie simulation/strategy title. Co-organizer of the Earth Appreciation Festival with Mechanistry and Stray Fawn. Comparable as a small indie studio with a niche nature-themed game sold via Steam with community-driven content cadence.
Market position
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Mechanistry social profiles
Digital presenceMechanistry compliance and trust
Trust signalCompliance2 records
Mechanistry financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mechanistry leadership team
Management profileNumber of profiles
Profiles4 records
Mechanistry funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mechanistry M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mechanistry
What does Mechanistry do?
Mechanistry develops and sells Timberborn, a post-apocalyptic beaver city-building simulation game for PC and Mac. The game is sold as a one-time purchase through major digital storefronts (Steam, GOG, Epic Games Store, Humble Store) and features water physics, vertical architecture, terraforming, two playable factions, and modding support. The studio also sells branded merchandise through a dedicated online store.
Is Mechanistry a public or private company?
Mechanistry is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Mechanistry founded?
Mechanistry was founded in 2018. It employs 1 to 10 people.
Where is Mechanistry based?
Mechanistry is headquartered in Warsaw, Poland, in the Europe region.
How does Mechanistry make money?
Three revenue lines are on record. Game Sales are the primary driver. The others are merchandise Sales and contest Prize Sponsorships.
Who are Mechanistry's main competitors?
Broad incumbents on record are Paradox Interactive and Colossal Order. Emerging players are Klei Entertainment, Frozenbyte and 11 bit studios. Hooded Horse is listed as a regional player. Direct peers are Stray Fawn Studio, Motion Twin, Re-Logic and Slug Disco.
Does Mechanistry have an API?
No public API is recorded for Mechanistry.