either
Either operates a free, ad-supported web-based "would-you-rather" voting game serving general consumers aged 13 and older. Users vote on binary dilemma questions across 22 topic categories, submit their own prompts, and play real-time Live Sessions in groups or streams.
- Company typePrivate
- Founded2009
- Headquarters—
- Headcount—
- GTM typeB2C
- OfferingDigital Commerce or Content
What either does
Either operates a free, web-based "would-you-rather" voting game at either.io where users choose between two options on dilemma-style questions, view aggregated community results, and discuss in comments. The platform, originally launched in 2009, reached peak engagement in the 2010s with cumulative votes exceeding one billion, went offline in the early 2020s, and has since been relaunched on a rebuilt web stack. Core features span 22 topic categories (Life, Pop Culture, Sports, Food & Drink, etc.), a leaderboard, a user question submission flow with duplicate detection, and a Live Sessions mode for real-time, link-shareable multiplayer voting aimed at groups, chat rooms, and streamers. The product supports both anonymous guest usage and authenticated accounts, with standard session management, content moderation, and abuse-reporting infrastructure, and targets a horizontal consumer base aged 13 and older seeking casual entertainment and social discussion prompts.
The technical footprint is a web-only application using third-party providers for search and duplicate detection, with consent management tools for compliance and analytics instrumentation that the operator explicitly states is not used for advertising or marketing profiling. The platform is operated as a private for-profit entity under a single legal name (DBA Either), with no disclosed headcount, no funding rounds, no investors, and no mobile app presence — the favicon and app metadata indicate no native iOS or Android distribution. Go-to-market is strictly product-led: no paid marketing channels are used, and growth depends on organic SEO, social sharing of dilemma questions, and word-of-mouth virality.
Either monetizes exclusively through advertising, consisting of display ads, sponsored questions, and sponsored placements, with advertiser inquiries handled via a dedicated [email protected] inbox. There are no premium tiers, subscriptions, virtual goods, or B2B offerings disclosed. The absence of in-product commerce, paid features, or enterprise contracts means revenue is fully dependent on general consumer traffic and programmatic or direct ad sales, and the operator has not disclosed any advertising partnerships, scale figures, or revenue metrics that would allow for triangulation.
either firmographics
Firmographics- Name
- either
- Legal name
- Either
- Website
- https://either.io
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Short description
- Either operates a free, ad-supported web-based "would-you-rather" voting game serving general consumers aged 13 and older. Users vote on binary dilemma questions across 22 topic categories, submit their own prompts, and play real-time Live Sessions in groups or streams.
- Ownership category
- akta.pro rank
either industry classification
Industry- Product category
- Casual Social Gaming
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621)
- SIC
- Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Virtual & Hybrid Event Platforms (Webinars, Virtual Venues, Event Hubs) (THAHAOAA)
Keywords
either business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Technology or R&D, Operations, Marketing or Sales
Revenue model
- Advertising: Display advertising on the platform, including sponsored content and sponsored questions. The company offers advertising and partnership inquiries via [email protected].
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
either product offering
Product offeringCore offering
Either operates a free, web-based would-you-rather voting game where users cast votes on binary dilemma questions, view aggregate results across 22 topic categories, save favorites, post comments, submit their own questions for review, and participate in real-time Live sessions for synchronized group voting with shared links. The platform, originally founded in 2009, was relaunched in the 2020s after a period offline and is monetized through display and sponsored advertising rather than user fees.
Product overview
Either is a single-product platform offering a public would-you-rather voting game. The core platform centers on user-voted dilemma questions organized across 22 topic categories, supported by a leaderboard ranking system, live multiplayer sessions for real-time group play, and a question submission system for user-generated content. All features operate within the unified Either platform without separate product tiers or modules.
Differentiator
Problem solved
Functional benefit
Products and services
- Either (Core Platform) Free public would-you-rather voting game accessible via either.io where users pick a side on dilemma questions, view aggregated vote results, save favorites, and discuss in comments across 22 topic categories such as Life, Pop Culture, Sports, Food & Drink, and TV & Movies.
- Live Sessions Real-time multiplayer mode where hosts create private rooms, share links via streams or group chats, and watch votes roll in live as participants respond simultaneously to the same question.
Companies that use either
Customer profileSegments1 record
Ideal customer profiles1 record
either technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
either partnerships and signals
Strategic signalScale indicators1 record
Recent moves4 records
Expansion highlights4 records
either competitors and assessment
Company assessmentBroad incumbents
- Reddit: Reddit operates massive user-generated community and poll/prompt subreddits (e.g. r/WouldYouRather). It is a broad incumbent in social UGC, competes with Either for "casual voting/entertainment" attention, and dwarfs Either's reach but lacks Either's streamlined single-mechanic focus.
- BuzzFeed Quizzes: BuzzFeed built a large audience around shareable quizzes, polls, and "would-you-rather"-style entertainment content. It is a broad incumbent in consumer interactive entertainment that competes with Either for share-of-attention and social sharing on the same casual-vote mechanic.
Direct peers
- Mentimeter: Mentimeter offers live polls, word clouds, and interactive presentations for meetings and events. Its real-time audience-voting model mirrors Either's Live Sessions, and both target presenters and trainers who want shared, synchronized group input.
- Straw Poll: Strawpoll is a lightweight public polling site where users create simple binary-choice votes and share results. It is the closest direct peer to Either's core would-you-rather engine: minimalist text voting, public results, and shareable links.
- Poll Everywhere: Poll Everywhere enables live audience polling via web and mobile for classrooms, trainings, and presentations. It is a comparable live-voting product aimed at educators and corporate trainers, directly overlapping with Either's Live Sessions use case.
- Kahoot: Kahoot is a live, interactive quiz and polling platform used by educators, trainers, and event hosts to drive group participation. It overlaps directly with Either's Live Sessions feature, where hosts run synchronized voting/prompt rooms for an audience, and competes for the same "lightweight live engagement" use case.
- Playbuzz: Playbuzz is a content platform for interactive polls, quizzes, and personality tests used by publishers and brands. It overlaps with Either on interactive voting/entertainment content for general consumers, with a stronger publisher-monetisation angle.
- Slido: Slido (now part of Cisco/Webex) provides live Q&A, polling, and quizzes for meetings, webinars, and virtual events. Either's Live Sessions compete for the same live audience-engagement wallet, particularly among streamers, educators, and corporate event organisers running synchronized group voting.
Emerging players
- Tellonym: Tellonym is an anonymous social Q&A app popular with Gen Z. It competes with Either for the same "casual social entertainment" attention among younger consumers, though it is mobile-first and Q&A based rather than binary voting.
- Curious Cat: Curious Cat is a social Q&A platform where users ask followers anonymous or public questions. It overlaps with Either on the social/UGC question-and-answer format for consumer entertainment, though its core mechanic is Q&A rather than binary choice.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key highlights6 records
Customer concentration
either financial estimates
Financial estimateRevenue estimate
Valuation estimate
either leadership team
Management profileNumber of profiles
either funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
either M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about either
What does either do?
Either operates a free, web-based would-you-rather voting game where users cast votes on binary dilemma questions, view aggregate results across 22 topic categories, save favorites, post comments, submit their own questions for review, and participate in real-time Live sessions for synchronized group voting with shared links. The platform, originally founded in 2009, was relaunched in the 2020s after a period offline and is monetized through display and sponsored advertising rather than user fees.
Is either a public or private company?
either is a private company. It is classified as unknown and is currently operating.
When was either founded?
either was founded in 2009.
How does either make money?
One revenue line is on record: advertising.
Who are either's main competitors?
Broad incumbents on record are Reddit and BuzzFeed Quizzes. Direct peers are Mentimeter, Straw Poll, Poll Everywhere, Kahoot, Playbuzz and Slido. Emerging players are Tellonym and Curious Cat.
Does either have an API?
No public API is recorded for either.
What industry is either in?
either's product category is Casual Social Gaming. Its primary akta.pro industry code is THAHAOAA, Virtual & Hybrid Event Platforms (Webinars, Virtual Venues, Event Hubs). Its NAICS code is 516210 and its SIC code is 7372.