Reflex
Reflex is an adaptive, game-based math fact fluency program for grades 2+ students, sold to K-12 schools and districts via subscriptions by ExploreLearning as part of a broader K-12 STEM portfolio including Frax, Gizmos, and Science4Us.
- Company typePrivate
- Founded-
- HeadquartersCharlottesville, United States
- Headcount—
- GTM typeB2B
- OfferingSoftware
What Reflex does
Reflex is an adaptive, game-based math fact fluency program designed for students in grades 2 through middle school. Developed by ExploreLearning, LLC, the platform continuously monitors individual student performance and adjusts difficulty to build automaticity in addition, subtraction, multiplication, and division using a fact-family architecture. Engagement is driven through gamified mechanics (tokens, achievements, milestones, character-driven missions) and supported by real-time teacher, school, and district reporting. The program is positioned as a Response-to-Intervention (RTI) tool across all achievement tiers, meeting ESSA Tier 4 and 3 evidence criteria and carrying Digital Promise Learner Variability certification.
Reflex is one of four core products in the ExploreLearning K-12 STEM portfolio, alongside Frax (fractions mastery for grades 3+), Gizmos (virtual math and science simulations for grades 3-12, with over 550 simulations drawing on 100+ research studies), and Science4Us (early childhood science for K-2). All products operate under common ownership of LAZEL, Inc., which also controls Learning A-Z. Effective October 15, 2025, ExploreLearning and Learning A-Z began integrating operations, with unified account management scheduled for January 2026 to deliver a combined reading and math solutions suite to K-12 districts.
The business model is subscription-based, sold primarily through direct enterprise sales to K-12 schools and districts via site licenses, with supplemental individual classroom subscriptions and a grant program that offers free classroom access (valued at $2,100+ per classroom, up to 40 students) to qualifying teachers in grades 2-8. Go-to-market combines enterprise field sales with product-led growth through free trials, self-service pilots, and a content marketing engine (insights blog, webinars, social channels, professional development catalog). Reflex and the broader portfolio serve U.S. and Canadian K-12 markets, with reported usage in thousands of classrooms and documented efficacy including 60% higher likelihood of meeting typical growth goals and an average 11 percentile-point gain for frequent 2nd-grade users.
Reflex firmographics
Firmographics- Name
- Reflex
- Legal name
- ExploreLearning, LLC
- Website
- https://explorelearning.com
- Company type
- Private
- Operating status
- Operating
- Short description
- Reflex is an adaptive, game-based math fact fluency program for grades 2+ students, sold to K-12 schools and districts via subscriptions by ExploreLearning as part of a broader K-12 STEM portfolio including Frax, Gizmos, and Science4Us.
- Ownership category
- akta.pro rank
Reflex industry classification
Industry- Product category
- K-12 Educational Software
- NAICS
- Exam Preparation and Tutoring (611691)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Intelligent Practice & Mastery Learning Platforms (Spaced Repetition, Skill Drills) (EDAFAFAD)
Keywords
Where Reflex is headquartered
LocationHeadquarters
- HQ city
- Charlottesville
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Reflex business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- School/District Subscriptions: Schools and districts purchase site licenses providing Reflex to all teachers and students. Subscription-based model with annual billing.
- Individual Classroom Subscriptions: Individual classrooms can access Reflex programs, particularly through grant programs for qualifying teachers.
- Flexible Purchasing Options: Frax (sister product) offers flexible purchasing based on subscription type and number of students. Most popular option is school site license.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Reflex and Frax Math Grant Program - Free classroom access |
| Subscription | Annual | School Site License |
| Per seat | Annual | Customized Quote |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
Reflex product offering
Product offeringCore offering
Reflex is an adaptive, game-based math fact fluency program designed for students in grades 2 and above. It continuously monitors student performance to deliver individualized instruction in basic math facts (addition, subtraction, multiplication, division), using a research-proven fact-family approach with engaging games, rewards, and milestones. The platform provides real-time reporting for teachers, schools, and districts, and supports differentiated instruction including Response to Intervention (RTI) across achievement levels.
Product overview
ExploreLearning is an education technology company offering a portfolio of K-12 STEM solutions including Reflex (math fact fluency), Frax (fractions mastery), Gizmos (math and science simulations), and Science4Us (early childhood science). The products work together as supplemental math and science resources, with Reflex and Frax addressing foundational math skills (math fact fluency and fractions) while Gizmos and Science4Us provide science curriculum coverage from K-2 through grade 12.
Differentiator
Problem solved
Functional benefit
Products and services
- Reflex Adaptive and individualized math fact fluency solution for mastering basic math facts in addition, subtraction, multiplication, and division for grades 2+. Uses a research-proven fact-family approach with game-based engagement and real-time reporting for teachers, schools, and districts.
- Frax Adaptive, game-based fractions solution for grades 3+ that helps students build skills, knowledge, and understanding of fractions through space-themed missions.
- Gizmos Virtual math and science simulations bringing interactive STEM learning experiences to grade 3-12 classrooms, with over 550 Gizmos available.
- Science4Us Early childhood STEM program with 1000s of online and offline science activities introducing foundational science concepts to K-2 learners through 28 modules covering physical, life, and earth/space science.
Quantifiable outcome
- Students who used Reflex with high fidelity outscored their peers on assessments
- +5 more outcomes
Companies that use Reflex
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles2 records
Reflex technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Reflex partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Learning A-ZflagshipExploreLearning and Learning A-Z are integrating business operations under common control of parent company LAZEL, Inc. Effective October 15, 2025, authorized team members from both companies will work together to support products and services. Customers will be able to access offerings from both companies through dedicated account representatives beginning January 2026.
Scale indicators7 records
Recent moves3 records
Expansion highlights6 records
Reflex competitors and assessment
Company assessmentDirect peers
- Sumdog: Sumdog provides game-based adaptive math (and reading) practice for grades K-8, with multiplayer elements and school licenses. It competes directly with Reflex on engagement-driven fact fluency.
- Freckle (formerly Front Row): Freckle provides differentiated K-9 math (and ELA) practice with adaptive technology, sold into schools and districts. It targets the same use cases of fact fluency and intervention that Reflex addresses.
- Zearn: Zearn delivers adaptive math practice and small-group lesson software for grades K-8, often used in math intervention. It overlaps with Reflex on differentiated math fact practice for elementary and middle school students.
- MobyMax: MobyMax offers adaptive K-8 math fact fluency and intervention tools, including game-based practice, sold primarily through school and district licenses. It is a focused direct competitor in math fact fluency.
- IXL Learning: IXL provides supplemental K-12 math and ELA practice with adaptive question generation, serving schools, districts and families. It is the largest direct competitor in the supplemental math fact fluency category with comparable school-district sales motion.
- Prodigy Education: Prodigy offers a game-based adaptive math platform for grades 1-8 with a freemium model that funnels into school/district subscriptions. It competes directly with Reflex on engagement and math fact fluency at the same grade levels.
- DreamBox Learning: DreamBox is an adaptive K-8 math platform serving schools and districts, directly competing with Reflex in adaptive math practice and intervention. It targets the same buyer (district math coordinators) and emphasizes individualized instruction.
Emerging players
- Khan Academy: Khan Academy offers free adaptive math practice for K-12 plus Khan Academy Kids for younger learners, increasingly used in classrooms. While free and broader in scope, it competes with Reflex on math fact fluency at no cost to districts.
Broad incumbents
- Imagine Learning: Imagine Learning is a broader K-12 supplemental EdTech suite (math, literacy, assessment) serving schools and districts. It overlaps with Reflex through its math intervention portfolio but operates as a wider incumbent.
- Renaissance Learning: Renaissance provides K-12 assessment, practice and data analytics (e.g., Star Math, Accelerated Reader) sold to schools and districts. It is a broad incumbent with overlapping math practice and intervention capabilities.
Market position
Weaknesses4 records
Competitive moat6 records
Key risks2 records
Key highlights6 records
Customer concentration
Reflex social profiles
Digital presenceReflex financial estimates
Financial estimateRevenue estimate
Valuation estimate
Reflex leadership team
Management profileNumber of profiles
Reflex funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Reflex M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Reflex
What does Reflex do?
Reflex is an adaptive, game-based math fact fluency program designed for students in grades 2 and above. It continuously monitors student performance to deliver individualized instruction in basic math facts (addition, subtraction, multiplication, division), using a research-proven fact-family approach with engaging games, rewards, and milestones. The platform provides real-time reporting for teachers, schools, and districts, and supports differentiated instruction including Response to Intervention (RTI) across achievement levels.
Is Reflex a public or private company?
Reflex is a private company. It is classified as corporate owned and is currently operating.
When was Reflex founded?
Reflex was founded in -1.
Where is Reflex based?
Reflex is headquartered in Charlottesville, United States, in the North America region.
How does Reflex make money?
Three revenue lines are on record. School/District Subscriptions are the primary driver. The others are individual Classroom Subscriptions and flexible Purchasing Options.
Who are Reflex's main competitors?
Direct peers on record are Sumdog, Freckle (formerly Front Row), Zearn, MobyMax, IXL Learning, Prodigy Education and DreamBox Learning. Khan Academy is listed as an emerging player. Broad incumbents are Imagine Learning and Renaissance Learning.
Does Reflex have an API?
No public API is recorded for Reflex.
What industry is Reflex in?
Reflex's product category is K-12 Educational Software. Its primary akta.pro industry code is EDAFAFAD, Intelligent Practice & Mastery Learning Platforms (Spaced Repetition, Skill Drills). Its NAICS code is 611691 and its SIC code is 8200.