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Immersive Gamebox

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uuid0000vw8

Namestring
Immersive Gamebox
Legal namestring
Immersive Gamebox Ltd
Company typeenum
Private
Founded yearint
2019
Descriptiontext

Immersive Gamebox operates a proprietary location-based immersive entertainment platform centered on its smart-room Gamebox — a 3.6m × 3.6m × 3.6m interactive space that uses motion tracking, Lidar software, touch-sensitive wall displays, and projection mapping to deliver headset-free, socially shared group gaming for 2–6 players. The company runs a content engine of 13+ titles spanning competitive (Box Party, Soccer Arcade), teamwork (Squid Game, Batman, Floor Is Lava, Ghostbusters, Escape AI), and family (Paw Patrol, Angry Birds, Junior Bundle) experiences, refreshed with roughly four new games per year, and underpinned by AI-driven real-time difficulty adaptation. A Unity-based SDK and partnerships with Netflix, Sony, Paramount, Warner Bros, and Rovio give the platform a recurring blockbuster IP cadence.

The business operates three commercial layers. First, a B2C direct-to-consumer layer of owned-and-operated venues and a website booking engine (3.6M annual visitors) selling per-experience tickets starting around $19, plus Game Pass subscriptions (1- and 3-month unlimited play) and party/event packages. Second, a B2B corporate events and team-building channel (GameBOSS) with named enterprise clients including Amazon, Bloomberg, Deloitte, HSBC, J.P. Morgan, PwC, and Spotify. Third, a capital-light expansion engine comprising a franchise program (£30K fee + £30K location package + £35K per Gamebox) and a plug-and-play concession model targeting FECs, cinemas, malls, and theme parks with stated 4–8 month payback; master franchise deals with Apparel Group (GCC) and Beyond Box Operations (UK, 30 sites) anchor regional scaling.

The company is headquartered in London, was founded by Tough Mudder's Will Dean (originally as Electronic Theatre in 2019, rebranded to Electric Gamebox and then Immersive Gamebox), and was acquired by Harlan Capital Partners in February 2025 in a $90 million PE recapitalization following venture debt funding of $20 million in November 2022. As of early 2025, the platform operates across seven countries (UK, US, Germany, France, Canada, Australia, UAE/GCC), has served 2M+ players, and accumulates 50,000+ five-star reviews across Google, Yelp, and TripAdvisor.

Short descriptiontext

Immersive Gamebox is a London-based location-based entertainment operator that runs proprietary headset-free smart-room gaming experiences for families, corporate teams, and franchise venue partners across 7 countries, monetizing through tickets, subscriptions, events, and franchise/concession deals.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices31 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive group gaming, location-based entertainment, interactive smart rooms, entertainment venue franchise, headset-free immersive experiences
Industry2 codes
1Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryYes
2Gaming & Interactive Entertainment Personalization
CodeHDAAAGAFPrimaryNo
NAICS code2 codes
  • Amusement Arcades71312
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Immersive Location-Based Entertainment
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model8 records
1Per-Experience Ticket Sales
TypeOne Time License
Description

Core revenue from individual game bookings at per-person, per-experience pricing. Tickets vary by venue, date, time (peak vs off-peak), and player age (General Admission vs Junior pricing). Booking via website with dynamic pricing based on demand.

immersivegamebox.com
2Game Pass Subscriptions
TypeSubscription Recurring
Description

Recurring subscription revenue from 1-Month and 3-Month Unlimited Play Passes offering unlimited gameplay with up to 6 players per session. 3-Month pass includes 20% discount on food/beverage and birthday parties.

immersivegamebox.com
3Corporate Events & Team Building
TypeProfessional Services
Description

B2B revenue from corporate team building, work parties, client entertainment, and meetings. Packages include Level 1-3 options with gameplay, food, drinks, and venue hire. Full venue private hire at $1,500 fixed price on Mondays/Tuesdays.

immersivegamebox.com
4Birthday Party Packages
TypeOne Time License
Description

All-inclusive kids birthday party packages with gameplay, food, drinks, decorations, and party bags. Minimum 7 players required. Additional options for custom cakes ($25) and extra gameplay time.

immersivegamebox.com
5Franchise Fees
TypeOne Time License
Description

One-time franchise fee of £30,000 plus Location Package of £30,000 (central tech/software) per venue. Variable cost of £35,000 per Gamebox. Exclusivity fees for international markets.

immersivegamebox.com
6Concession Revenue Share
TypeTransaction Fee
Description

Venue operators host Gamebox units and share revenue. Low capex model with rapid payback (4-8 months cited). Partners include FECs, cinemas, malls, and other entertainment venues.

immersivegamebox.com
7Food & Beverage
TypeOne Time License
Description

Drinks service at venues including soft drinks, beer, wine, cocktails, and spirits. Most venues offer Game & Drink packages pre-ordered. Food available through party packages with pizza and other options.

immersivegamebox.com
8Gift Cards
TypeOne Time License
Description

Digital gift cards/vouchers sold online, delivered via email. Can be for specific monetary value or number of tickets. Non-refundable, expire 18 months (UK) or no expiration (US).

immersivegamebox.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Technology or R&D, Operations, Personnel, Marketing or Sales, Supply Chain, Infrastructure
Pricing details10 tiers
1General Admission - Standard gameplay for ages 12+
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Full price tickets for adults and children aged 12+. Price varies by venue and selected time slot.

immersivegamebox.com
2Junior Admission - Discounted tickets for ages 3-11
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Reduced price for children 11 and under. Available on standard experiences.

immersivegamebox.com
3Student/Military Discount - Off-peak 60-minute experiences
ModelUnit PricingBilling cadencePay-as-you-go
Notes

UK: Student/Blue Light Card holders (NUS/Totem, University ID, ISIC, NHS ID). US: Military/College Student. Valid for off-peak times and 60-minute experiences only.

immersivegamebox.com
4Weekday Win - Save 25% Monday-Thursday
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Prices from $19 on weekdays. Limited-time promotional pricing.

immersivegamebox.com
51-Month Unlimited Play Pass
ModelSubscriptionBilling cadenceMonthly
Notes

Unlimited 30/60 min games for up to 6 players, 7 days a week. No blackout dates. Access to 30 or 60 minute games.

immersivegamebox.com
63-Month Unlimited Play Pass - Best Value
ModelSubscriptionBilling cadenceAnnual
Notes

Everything in 1-month pass plus 20% off drinks and birthday parties. 30, 60, 90, 120 min games Mon-Fri; 30 or 60 min on weekends. Currently offering 3 months for price of 1 with code 3MONTSFOR1.

immersivegamebox.com
7Franchise Fee per Venue
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

Franchise Fee: £30,000 + Location Package (tech/software): £30,000. Variable cost: £35,000 per Gamebox. Venue preparation costs vary. Exclusivity fees for international territories.

immersivegamebox.com
8Corporate Event Packages (Level 1-3)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Level 1: Play, Sip & Have a Blast. Level 2: Play, Chill & Cheers. Level 3: Game, Gather & Feast. Pricing varies by venue and package selected.

immersivegamebox.com
9Full Venue Private Hire
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$1,500 fixed price for 2-hour VIP full-venue private hire on Mondays and Tuesdays. Up to 70% saving vs standard rates. Capacity dependent on venue.

immersivegamebox.com
10Kids Birthday Party Packages
ModelUnit PricingBilling cadencePay-as-you-go
Notes

All-inclusive packages for 7+ players including gameplay, food, drinks, decorations, and party bags. Custom cake available for additional $25.

immersivegamebox.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Immersive Gamebox operates interactive smart rooms (3.6m x 3.6m x 3.6m) that combine motion tracking, Lidar software, touch-sensitive walls, and projection mapping to deliver headset-free immersive group gaming experiences for 2-6 players. The company licenses a library of 13+ titles built on blockbuster IP partnerships (Netflix's Squid Game, Warner Bros' Batman, Sony, Paramount, Rovio's Angry Birds) and proprietary IGB Originals, supported by AI-driven real-time gameplay adaptation. Distribution is delivered through owned venues, franchise locations, and plug-and-play concession units hosted inside third-party entertainment venues.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 4-8 month payback period for concession partners
+5 more records
Product overview1 text field

Immersive Gamebox is a location-based entertainment platform centered on its proprietary Gamebox technology — interactive smart rooms (3.6m x 3.6m x 3.6m) that use motion tracking, Lidar software, touch-sensitive wall displays, and projection mapping to create immersive group gaming experiences without headsets. The core offering includes 13+ games spanning competitive (Box Party, Soccer Arcade), teamwork (Squid Game, Batman, Floor Is Lava, Escape AI, Ghostbusters), and family-friendly (Paw Patrol, Angry Birds, Junior Bundle) categories, all powered by AI-driven real-time dynamic gameplay that adapts to player skills. The company operates on a platform-plus-services model: the core Gamebox experience is complemented by Game Pass subscriptions (1-month and 3-month unlimited play), party packages (kids birthdays, corporate events, school trips), franchise and concession business opportunities, a Unity SDK for third-party developers, creator programs, and STEM educational field trips. The platform delivers 30, 60, and 120-minute experiences for 2-6 players, with content from IP partnerships with Netflix, Sony, Paramount, Warner Bros, and Rovio, plus IGB Original titles.

Product and service22 records
1Squid Game
CategoryGame
2Batman
CategoryGame
3Floor Is Lava
CategoryGame
4Escape AI
CategoryGame
5Ghostbusters
CategoryGame
6Alien Aptitude Test
CategoryGame
7Ticket to Mars
CategoryGame
8Psychedelic Mansion
CategoryGame
9Paw Patrol
CategoryGame
10Angry Birds
CategoryGame
11Box Party
CategoryGame
12Soccer Arcade
CategoryGame
13Temple of Coins
CategoryGame
14Tetris
CategoryGame
15Junior Bundle
CategoryGame
16Game Pass
CategorySubscription
17Kids Birthday Party Packages
CategoryService
18Corporate Events & Team Building
CategoryService
19STEM Field Trips
CategoryService
20Franchise Program
CategoryBusiness Opportunity
21Concession Program
CategoryBusiness Opportunity
22Unity SDK
CategoryDeveloper Tool
Scale indicator16 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-03-24
Description

Multi-million pound franchise agreement to open 30 sites across the UK over 5 years. Beyond Box leadership previously drove UK expansion of lifestyle brand MINISO to over 60 locations. Strategic partnership for franchise growth strategy in UK market.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-04-29
Description

Multi-million dollar master franchise agreement to bring interactive group gaming to shopping malls throughout GCC region (UAE, Saudi Arabia, Qatar, Bahrain, Oman, Kuwait). Locations planned over 5 years starting 2025. Apparel Group operates 85+ brands across 2,300+ retail stores across Gulf region.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Partnership announced in 2023 between Merlin Entertainments (owner of Legoland, Sea Life, and other attractions) and Immersive Gamebox. Part of Legoland owner's augmented reality launch initiatives. Gravity venues (owned by Peel Entertainment, not Merlin) also host IGB locations.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Family Entertainment Centre operator with IGB locations across UK. CEO Harvey Jenkinson cited high occupancy 7 days a week with range of games attracting wide audience and encouraging repeat business. Locations include Gravity MAX venues at Liverpool One, Stratford City, Wandsworth, Xscape Yorkshire, and Gravity Active at Bluewater.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

San Antonio, Texas cinema chain. Executive Director Dan Fonseca cited IGB representing 'legacy of innovation' fitting with trailblazing spirit. First IGB location for San Antonio market at Cibolo venue. Part of NCM (National CineMedia) cinema network partnership.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Cinema advertising and content network enabling IGB integration into movie theater environments. NCM model image shown on concession page indicating partnership for cinema venue expansion.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partnership for Squid Game immersive experience. Full-scale interactive Squid Game launch in 2022. Licensed content creates major marketing events and drives consumer demand. Squid Game experience includes six challenging games from the Netflix series.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partnership for Sony PlayStation and other Sony content. Logo displayed on concession page indicating content partnership. Contributes to quarterly blockbuster releases.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partnership for Paramount content. Logo displayed on concession page indicating content partnership. Part of A-list content library driving footfall.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partnership for Warner Bros content including Batman. Batman immersive experience one of the flagship games. Logo displayed on concession page.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

IP partnership for Angry Birds experience. Life-size digital version of the game responding to body movement and touch. First multiplayer Angry Birds slingshot game. Part of global brand expansion efforts.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight8 records

Each record includes

Type, Description

Peers9 records
TypeDirect peer
Description

Activate operates tech-enabled interactive game rooms where teams solve challenges using sensors, lights, and digital walls — a near-direct analogue to Immersive Gamebox's smart room format, targeting similar family and group entertainment use cases.

TypeDirect peer
Description

Sandbox VR delivers immersive group gaming experiences in dedicated venues, comparable to Immersive Gamebox's location-based multiplayer model, though it uses VR headsets rather than headset-free smart rooms.

TypeDirect peer
Description

Two Bit Circus operates immersive micro-amusement parks with interactive digital games and social attractions — directly comparable to Immersive Gamebox's smart room concept, serving similar family and group audiences.

TypeDirect peer
Description

Meow Wolf creates large-scale immersive art and entertainment experiences with interactive environments, comparable to IGB's themed interactive rooms and serving overlapping experiential entertainment audiences.

TypeDirect peer
Description

AREA15 is an immersive entertainment and retail district featuring interactive digital art and VR experiences — overlapping with IGB's location-based immersive entertainment positioning.

TypeEmerging player
Description

Puttshack combines tech-enabled mini-golf with social drinking/dining venues, competing for the same group/family/corporate occasion-based entertainment spend as Immersive Gamebox.

TypeEmerging player
Description

Electric Shuffle is a UK-based tech-enabled shuffleboard and social gaming bar — competing for the same group entertainment occasions in the UK market where Immersive Gamebox has its HQ and strongest presence.

TypeBroad incumbent
Description

Dave & Buster's is a large-format FEC chain combining arcade gaming with food and beverage — a broader incumbent that competes for the same group/family entertainment occasions and increasingly incorporates immersive attractions.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment7 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

AI capability1 record

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds4 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Immersive Gamebox

Immersive Location-Based Entertainmentimmersivegamebox.com

Immersive Gamebox is a London-based location-based entertainment operator that runs proprietary headset-free smart-room gaming experiences for families, corporate teams, and franchise venue partners across 7 countries, monetizing through tickets, subscriptions, events, and franchise/concession deals.

What Immersive Gamebox does

Immersive Gamebox operates a proprietary location-based immersive entertainment platform centered on its smart-room Gamebox — a 3.6m × 3.6m × 3.6m interactive space that uses motion tracking, Lidar software, touch-sensitive wall displays, and projection mapping to deliver headset-free, socially shared group gaming for 2–6 players. The company runs a content engine of 13+ titles spanning competitive (Box Party, Soccer Arcade), teamwork (Squid Game, Batman, Floor Is Lava, Ghostbusters, Escape AI), and family (Paw Patrol, Angry Birds, Junior Bundle) experiences, refreshed with roughly four new games per year, and underpinned by AI-driven real-time difficulty adaptation. A Unity-based SDK and partnerships with Netflix, Sony, Paramount, Warner Bros, and Rovio give the platform a recurring blockbuster IP cadence.

The business operates three commercial layers. First, a B2C direct-to-consumer layer of owned-and-operated venues and a website booking engine (3.6M annual visitors) selling per-experience tickets starting around $19, plus Game Pass subscriptions (1- and 3-month unlimited play) and party/event packages. Second, a B2B corporate events and team-building channel (GameBOSS) with named enterprise clients including Amazon, Bloomberg, Deloitte, HSBC, J.P. Morgan, PwC, and Spotify. Third, a capital-light expansion engine comprising a franchise program (£30K fee + £30K location package + £35K per Gamebox) and a plug-and-play concession model targeting FECs, cinemas, malls, and theme parks with stated 4–8 month payback; master franchise deals with Apparel Group (GCC) and Beyond Box Operations (UK, 30 sites) anchor regional scaling.

The company is headquartered in London, was founded by Tough Mudder's Will Dean (originally as Electronic Theatre in 2019, rebranded to Electric Gamebox and then Immersive Gamebox), and was acquired by Harlan Capital Partners in February 2025 in a $90 million PE recapitalization following venture debt funding of $20 million in November 2022. As of early 2025, the platform operates across seven countries (UK, US, Germany, France, Canada, Australia, UAE/GCC), has served 2M+ players, and accumulates 50,000+ five-star reviews across Google, Yelp, and TripAdvisor.

Immersive Gamebox firmographics

Firmographics
Name
Immersive Gamebox
Legal name
Immersive Gamebox Ltd
Website
https://immersivegamebox.com
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
11–50 employees
Short description
Immersive Gamebox is a London-based location-based entertainment operator that runs proprietary headset-free smart-room gaming experiences for families, corporate teams, and franchise venue partners across 7 countries, monetizing through tickets, subscriptions, events, and franchise/concession deals.
Ownership category
akta.pro rank

Immersive Gamebox industry classification

Industry
Product category
Immersive Location-Based Entertainment
NAICS
Amusement Arcades (71312), Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
akta.pro secondary industry
Gaming & Interactive Entertainment Personalization (HDAAAGAF)

Keywords

  • Immersive group gaming
  • Location-based entertainment
  • Interactive smart rooms
  • Entertainment venue franchise
  • Headset-free immersive experiences

Where Immersive Gamebox is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices31 records

Markets served

Immersive Gamebox business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Technology or R&D, Operations, Personnel, Marketing or Sales, Supply Chain, Infrastructure

Revenue model

  1. Per-Experience Ticket Sales: Core revenue from individual game bookings at per-person, per-experience pricing. Tickets vary by venue, date, time (peak vs off-peak), and player age (General Admission vs Junior pricing). Booking via website with dynamic pricing based on demand.
  2. Game Pass Subscriptions: Recurring subscription revenue from 1-Month and 3-Month Unlimited Play Passes offering unlimited gameplay with up to 6 players per session. 3-Month pass includes 20% discount on food/beverage and birthday parties.
  3. Corporate Events & Team Building: B2B revenue from corporate team building, work parties, client entertainment, and meetings. Packages include Level 1-3 options with gameplay, food, drinks, and venue hire. Full venue private hire at $1,500 fixed price on Mondays/Tuesdays.
  4. Birthday Party Packages: All-inclusive kids birthday party packages with gameplay, food, drinks, decorations, and party bags. Minimum 7 players required. Additional options for custom cakes ($25) and extra gameplay time.
  5. Franchise Fees: One-time franchise fee of £30,000 plus Location Package of £30,000 (central tech/software) per venue. Variable cost of £35,000 per Gamebox. Exclusivity fees for international markets.
  6. Concession Revenue Share: Venue operators host Gamebox units and share revenue. Low capex model with rapid payback (4-8 months cited). Partners include FECs, cinemas, malls, and other entertainment venues.
  7. Food & Beverage: Drinks service at venues including soft drinks, beer, wine, cocktails, and spirits. Most venues offer Game & Drink packages pre-ordered. Food available through party packages with pizza and other options.
  8. Gift Cards: Digital gift cards/vouchers sold online, delivered via email. Can be for specific monetary value or number of tickets. Non-refundable, expire 18 months (UK) or no expiration (US).

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goGeneral Admission - Standard gameplay for ages 12+
Unit PricingPay-as-you-goJunior Admission - Discounted tickets for ages 3-11
Unit PricingPay-as-you-goStudent/Military Discount - Off-peak 60-minute experiences
Unit PricingPay-as-you-goWeekday Win - Save 25% Monday-Thursday
SubscriptionMonthly1-Month Unlimited Play Pass
SubscriptionAnnual3-Month Unlimited Play Pass - Best Value
One time/ perpetual licenseMulti-year contractFranchise Fee per Venue
Unit PricingPay-as-you-goCorporate Event Packages (Level 1-3)
One time/ perpetual licensePay-as-you-goFull Venue Private Hire
Unit PricingPay-as-you-goKids Birthday Party Packages

Go-to-market motion4 records

Distribution channels7 records

Marketing channels8 records

Immersive Gamebox product offering

Product offering

Core offering

Immersive Gamebox operates interactive smart rooms (3.6m x 3.6m x 3.6m) that combine motion tracking, Lidar software, touch-sensitive walls, and projection mapping to deliver headset-free immersive group gaming experiences for 2-6 players. The company licenses a library of 13+ titles built on blockbuster IP partnerships (Netflix's Squid Game, Warner Bros' Batman, Sony, Paramount, Rovio's Angry Birds) and proprietary IGB Originals, supported by AI-driven real-time gameplay adaptation. Distribution is delivered through owned venues, franchise locations, and plug-and-play concession units hosted inside third-party entertainment venues.

Product overview

Immersive Gamebox is a location-based entertainment platform centered on its proprietary Gamebox technology — interactive smart rooms (3.6m x 3.6m x 3.6m) that use motion tracking, Lidar software, touch-sensitive wall displays, and projection mapping to create immersive group gaming experiences without headsets. The core offering includes 13+ games spanning competitive (Box Party, Soccer Arcade), teamwork (Squid Game, Batman, Floor Is Lava, Escape AI, Ghostbusters), and family-friendly (Paw Patrol, Angry Birds, Junior Bundle) categories, all powered by AI-driven real-time dynamic gameplay that adapts to player skills. The company operates on a platform-plus-services model: the core Gamebox experience is complemented by Game Pass subscriptions (1-month and 3-month unlimited play), party packages (kids birthdays, corporate events, school trips), franchise and concession business opportunities, a Unity SDK for third-party developers, creator programs, and STEM educational field trips. The platform delivers 30, 60, and 120-minute experiences for 2-6 players, with content from IP partnerships with Netflix, Sony, Paramount, Warner Bros, and Rovio, plus IGB Original titles.

Differentiator

Problem solved

Functional benefit

Products and services

  • Squid Game
  • Batman
  • Floor Is Lava
  • Escape AI
  • Ghostbusters
  • Alien Aptitude Test
  • Ticket to Mars
  • Psychedelic Mansion
  • Paw Patrol
  • Angry Birds
  • Box Party
  • Soccer Arcade
  • Temple of Coins
  • Tetris
  • Junior Bundle
  • Game Pass
  • Kids Birthday Party Packages
  • Corporate Events & Team Building
  • STEM Field Trips
  • Franchise Program
  • Concession Program
  • Unity SDK

Quantifiable outcome

  • 4-8 month payback period for concession partners
  • +5 more outcomes

Companies that use Immersive Gamebox

Customer profile

Named customers12 records

Segments7 records

Ideal customer profiles5 records

Immersive Gamebox technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

AI capability1 record

Feature5 records

Immersive Gamebox partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and major.

  • Beyond Box OperationscoreChannel Partner/ Reseller/ Distributor · 24 March 2026Multi-million pound franchise agreement to open 30 sites across the UK over 5 years. Beyond Box leadership previously drove UK expansion of lifestyle brand MINISO to over 60 locations. Strategic partnership for franchise growth strategy in UK market.
  • Apparel GroupcoreChannel Partner/ Reseller/ Distributor · 29 April 2025Multi-million dollar master franchise agreement to bring interactive group gaming to shopping malls throughout GCC region (UAE, Saudi Arabia, Qatar, Bahrain, Oman, Kuwait). Locations planned over 5 years starting 2025. Apparel Group operates 85+ brands across 2,300+ retail stores across Gulf region.
  • Merlin EntertainmentscoreChannel Partner/ Reseller/ DistributorPartnership announced in 2023 between Merlin Entertainments (owner of Legoland, Sea Life, and other attractions) and Immersive Gamebox. Part of Legoland owner's augmented reality launch initiatives. Gravity venues (owned by Peel Entertainment, not Merlin) also host IGB locations.
  • GravitycoreChannel Partner/ Reseller/ DistributorFamily Entertainment Centre operator with IGB locations across UK. CEO Harvey Jenkinson cited high occupancy 7 days a week with range of games attracting wide audience and encouraging repeat business. Locations include Gravity MAX venues at Liverpool One, Stratford City, Wandsworth, Xscape Yorkshire, and Gravity Active at Bluewater.
  • SantikosmajorChannel Partner/ Reseller/ DistributorSan Antonio, Texas cinema chain. Executive Director Dan Fonseca cited IGB representing 'legacy of innovation' fitting with trailblazing spirit. First IGB location for San Antonio market at Cibolo venue. Part of NCM (National CineMedia) cinema network partnership.
  • NCM (National CineMedia)majorChannel Partner/ Reseller/ DistributorCinema advertising and content network enabling IGB integration into movie theater environments. NCM model image shown on concession page indicating partnership for cinema venue expansion.
  • NetflixcoreStrategic or Co-development PartnerIP partnership for Squid Game immersive experience. Full-scale interactive Squid Game launch in 2022. Licensed content creates major marketing events and drives consumer demand. Squid Game experience includes six challenging games from the Netflix series.
  • SonycoreStrategic or Co-development PartnerIP partnership for Sony PlayStation and other Sony content. Logo displayed on concession page indicating content partnership. Contributes to quarterly blockbuster releases.
  • ParamountcoreStrategic or Co-development PartnerIP partnership for Paramount content. Logo displayed on concession page indicating content partnership. Part of A-list content library driving footfall.
  • Warner BroscoreStrategic or Co-development PartnerIP partnership for Warner Bros content including Batman. Batman immersive experience one of the flagship games. Logo displayed on concession page.
  • Rovio EntertainmentcoreStrategic or Co-development PartnerIP partnership for Angry Birds experience. Life-size digital version of the game responding to body movement and touch. First multiplayer Angry Birds slingshot game. Part of global brand expansion efforts.

Scale indicators16 records

Recent moves8 records

Expansion highlights8 records

Immersive Gamebox competitors and assessment

Company assessment

Peers

Direct peers

  • Activate: Activate operates tech-enabled interactive game rooms where teams solve challenges using sensors, lights, and digital walls — a near-direct analogue to Immersive Gamebox's smart room format, targeting similar family and group entertainment use cases.
  • Sandbox VR: Sandbox VR delivers immersive group gaming experiences in dedicated venues, comparable to Immersive Gamebox's location-based multiplayer model, though it uses VR headsets rather than headset-free smart rooms.
  • Two Bit Circus: Two Bit Circus operates immersive micro-amusement parks with interactive digital games and social attractions — directly comparable to Immersive Gamebox's smart room concept, serving similar family and group audiences.
  • Meow Wolf: Meow Wolf creates large-scale immersive art and entertainment experiences with interactive environments, comparable to IGB's themed interactive rooms and serving overlapping experiential entertainment audiences.
  • AREA15: AREA15 is an immersive entertainment and retail district featuring interactive digital art and VR experiences — overlapping with IGB's location-based immersive entertainment positioning.

Emerging players

  • Puttshack: Puttshack combines tech-enabled mini-golf with social drinking/dining venues, competing for the same group/family/corporate occasion-based entertainment spend as Immersive Gamebox.
  • Electric Shuffle: Electric Shuffle is a UK-based tech-enabled shuffleboard and social gaming bar — competing for the same group entertainment occasions in the UK market where Immersive Gamebox has its HQ and strongest presence.

Broad incumbents

  • Dave & Buster's: Dave & Buster's is a large-format FEC chain combining arcade gaming with food and beverage — a broader incumbent that competes for the same group/family entertainment occasions and increasingly incorporates immersive attractions.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

Immersive Gamebox social profiles

Digital presence

Immersive Gamebox financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Immersive Gamebox leadership team

Management profile

Number of profiles

Profiles2 records

Immersive Gamebox funding detail

Funding detail

Funding overview

Funding rounds4 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Immersive Gamebox M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Immersive Gamebox

What does Immersive Gamebox do?

Immersive Gamebox operates interactive smart rooms (3.6m x 3.6m x 3.6m) that combine motion tracking, Lidar software, touch-sensitive walls, and projection mapping to deliver headset-free immersive group gaming experiences for 2-6 players. The company licenses a library of 13+ titles built on blockbuster IP partnerships (Netflix's Squid Game, Warner Bros' Batman, Sony, Paramount, Rovio's Angry Birds) and proprietary IGB Originals, supported by AI-driven real-time gameplay adaptation. Distribution is delivered through owned venues, franchise locations, and plug-and-play concession units hosted inside third-party entertainment venues.

Is Immersive Gamebox a public or private company?

Immersive Gamebox is a private company. It is classified as private equity controlled and is currently operating.

When was Immersive Gamebox founded?

Immersive Gamebox was founded in 2019. It employs 11 to 50 people.

Where is Immersive Gamebox based?

Immersive Gamebox is headquartered in London, United Kingdom, in the Europe region.

How does Immersive Gamebox make money?

Eight revenue lines are on record. Per-Experience Ticket Sales are the primary driver. The others are game Pass Subscriptions, corporate Events & Team Building, birthday Party Packages, franchise Fees, concession Revenue Share, food & Beverage and gift Cards.

Who are Immersive Gamebox's main competitors?

Main Event Entertainment is listed as a peer. Direct peers are Activate, Sandbox VR, Two Bit Circus, Meow Wolf and AREA15. Emerging players are Puttshack and Electric Shuffle. Dave & Buster's is listed as a broad incumbent.

Does Immersive Gamebox have an API?

Yes. Immersive Gamebox offers a Unity-based SDK that provides third-party developers access to their proprietary hardware platform for building games on the Gamebox system. The SDK enables developers to create games for the Immersive Gamebox platform. No public API documentation URL, rate limits, or authentication details are provided on the developer page.

What industry is Immersive Gamebox in?

Immersive Gamebox's product category is Immersive Location-Based Entertainment. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like), with a secondary code of HDAAAGAF, Gaming & Interactive Entertainment Personalization. Its NAICS code is 71312 and its SIC code is 7900.

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Live signals
GeekWireImmersive Gamebox brings controller-free gaming to new location south of Seattle this weekImmersive Gamebox, a UK-founded interactive gaming company, is opening its first Pacific Northwest location at Westfield Southcenter mall in Tukwila, south of Seattle, this week. The venue uses projection mapping, touch-sensitive walls, 3D motion tracking and spatial audio for controller-free play of titles including "Squid Game" and "Floor Is Lava," with pricing from $23.99 to $31.99. The company operates roughly 20 U.S. venues and more than 35 worldwide.UkImmersive Gamebox Signs New Expansion DealImmersive Gamebox, a global leader in interactive group gaming, has signed a multi-million pound franchise agreement with Beyond Box Operations to open 30 sites across the UK over the next five years. The deal pairs Immersive Gamebox's proprietary gaming technology with the retail scaling expertise of Beyond Box Operations' leadership, who previously drove the UK expansion of lifestyle brand MINISO to over 60 locations. The partnership marks a milestone in Immersive Gamebox's franchise growth strategy and reflects growing investor confidence in immersive, experience-led entertainment as a driver of retail footfall.GlobeNewswireImmersive Technology in Gaming Industry Analysis Report 2026: $66.59 Bn Market Opportunities, Trends, Competitive Landscape, Strategies, and Forecasts, 2020-2025, 2025-2030F, 2035FResearchAndMarkets.com released its 'Immersive Technology in Gaming Industry Market Report 2026', projecting the market to grow from $18.37 billion in 2025 to $66.59 billion by 2030, representing a 29.3% CAGR. The growth is driven by VR/AR adoption, gaming hardware advancements, metaverse investments, and 5G deployment enabling real-time cloud-based XR streaming. In February 2025, Harlan Capital Partners acquired Immersive Gamebox to accelerate its global expansion in group immersive experiences, while Sony Interactive Entertainment's 2023 release of PlayStation VR2 exemplifies the focus on lifelike digital experiences.PR NewswireAs Retail Experiences Evolve Immersive Gamebox and Apparel Group Join Forces to Bring High-Tech Gaming to the Middle East's Shopping CentersImmersive Gamebox announced a multi-million dollar master franchise agreement with Apparel Group to bring its interactive group gaming experiences to shopping malls throughout the GCC region, with locations planned over the next five years starting in 2025. Apparel Group operates over 85 brands across 2,300 retail stores across the Gulf region, making it a major retail operator in the Middle East. The partnership aims to position immersive gaming as a key entertainment feature in high-footfall retail environments as shopping centers evolve into cultural and entertainment hubs.PR NewswireImmersive Gamebox Acquired and Recapitalized Amid New Leadership and Sales MomentumImmersive Gamebox was acquired and recapitalized by funds controlled by Harlan Capital Partners, with Lisa Paton named CEO. The deal follows record revenues in December 2024 and January 2025, and aims to expand its 32 global locations. The company plans to grow into new markets and develop new content.YahooImmersive Gamebox Acquired and Recapitalized Amid New Leadership and Sales MomentumImmersive Gamebox was acquired and recapitalized by funds controlled by Harlan Capital Partners, aimed at accelerating its growth and expansion in the global social gaming industry. The company recently achieved record-breaking revenue milestones and opened new locations in France and Canada, with new leadership including CEO Lisa Paton.AwesomealpharettaElevate Your Alpharetta Summer with These 4 Interactive ExperiencesAlpharetta's summer attractions include Immersive Gamebox, Alpha Loop, Adventure Air, and Fermented Wine Tasting. The city also offers 31 luxury hotels for accommodation. The article promotes these interactive experiences for families and groups.ReplaymagBob Cooney – Interactive Gaming Rooms – RePlay MagazineInteractive gaming rooms are emerging as a popular immersive entertainment format, with companies like Immersive Gamebox, QBIX, and ValoMotion introducing distinct multiplayer experiences using VR technology. Dave & Buster's is expanding its footprint in this sector by rolling out its exclusive 'Arena' concept across multiple US locations following its initial launch in Texas.BlooloopImmersive GameboxImmersive Gamebox secured third place in the Immersive Attraction 2023 awards, highlighting its interactive gaming venues that utilize projection mapping and sensors. The company reported a 115% revenue increase and a $200 million valuation, driven by strategic partnerships with major studios like Netflix, Paramount, and Sony Pictures. With plans to expand from approximately 30 owned venues to 1,000 globally by 2027 through franchise agreements, the firm aims to become a leader in social entertainment.Cincinnati CityBeatImmersive Gaming Experience Coming to Newport on the LeveeImmersive Gamebox has signed a lease to open an immersive entertainment venue at Newport on the Levee, with operations expected to begin in late summer. The 3,000-square-foot location will feature interactive smart rooms where players use motion-tracking visors and body movements to collaborate in digital adventures.