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Mightier

Full company profile

uuid0000wbt

Namestring
Mightier
Legal namestring
Neuromotion Inc.
Websiteurl
mightier.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Mightier (operated by Neuromotion Inc.) is a Boston-based digital therapeutics company that builds a biofeedback-driven gaming platform for children ages 6-14 experiencing emotional dysregulation, including anxiety, ADHD, autism, anger, outbursts, and oppositional defiant disorder (ODD). The platform consists of the Mightier Game App played on a tablet, a wearable Heart Sensor that streams real-time heart rate data into the gameplay, a Parent App for progress tracking and family resources, and monthly mailed Skill Packs of offline crafts, games, and stories that extend the curriculum outside the screen. The system was developed and clinically validated at Harvard and Boston Children's Hospital over more than a decade, with published outcome studies including school counseling programs in Brookline, MA and Quebec. The company claims 87% of families see positive behavior change in 90 days, 73% report less family conflict, and 68% report less stress.

The platform's commercial model is hybrid. Direct-to-consumer revenue comes from a recurring family subscription that bundles app access, the heart sensor hardware, and monthly Skill Packs, supported by a 90-day money-back guarantee. Institutional revenue is generated through a sales-led motion targeting four B2B segments: clinicians and mental health practices (Clinician Starter Kit for up to 4 clients and a Custom Program for 5+ clients with HIPAA Business Associate Agreement availability), K-12 schools (site licensing plus mental health curriculum and send-home materials), health plans (Mightier offered as a covered pediatric mental health benefit), and employers (offered as an employee benefit supporting working parents, with cited $300-$600+ per-employee-per-year savings). HIPAA compliance is a documented requirement across clinical and health plan channels. Total lifetime funding is $29 million, including a $17 million Series B closed in December 2021 led by DigiTx Partners with participation from Sony Innovation Fund and PBJ Capital, plus a $2 million NIMH grant in February 2021. The company is led by co-founder and CEO Craig Lund, with co-founder Jason Kahn serving as Chief Science Officer and co-founder Trevor Stricker as VP of Technology.

Short descriptiontext

Mightier is a Boston-based digital therapeutics company that sells a biofeedback gaming platform — heart sensor, game app, parent app, and monthly mailed skill packs — clinically validated at Harvard and Boston Children's Hospital to help children ages 6-14 regulate emotions tied to anxiety, ADHD, autism, anger, and ODD. Revenue comes from family subscriptions plus B2B licensing to clinicians, schools, health plans, and employers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersBoston, United States
HQ citystring
Boston
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
pediatric mental health, digital therapeutics, biofeedback games, emotional regulation, children mental wellness
Industry2 codes
1Pediatrics & Adolescent Therapeutics (Digital)
CodeHLACANALPrimaryYes
2Social-Emotional Learning (SEL) & Behavior Support Apps
CodeEDACANADPrimaryNo
NAICS code1 code
  • Child and Youth Services62411
SIC code1 code
  • Electromedical & Electrotherapeutic Apparatus3845
Product category
Pediatric Digital Therapeutics
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Family Subscription
TypeSubscription Recurring
Description

Recurring subscription for families covering app access, heart rate sensor hardware, and monthly Skill Packs. Includes 90-day money-back guarantee. Revenue is primarily recurring (monthly or annual billing).

mightier.com
2Clinician / Practice Licensing
TypeSubscription Recurring
Description

Clinician Starter Kit (up to 4 clients) and Custom Program (5+ clients) sold to clinical practices. Includes hardware kits (GamePad + Heart Sensor), Professional Toolkit, and Dashboard access. HIPAA BAA available on Custom Program. Revenue is likely one-time hardware plus recurring licensing.

mightier.com
3School Licensing
TypeOne Time License
Description

License and equipment pricing for schools, including biofeedback game hardware, mental health curriculum, and send-home materials. Revenue is institutional, likely one-time licensing with hardware procurement.

mightier.com
4Health Plan / Employer Benefits
TypeSubscription Recurring
Description

Mightier is offered as a covered benefit to health plan members and as an employee benefit through employers. Revenue likely flows through negotiated per-member-per-month (PMPM) or per-employee arrangements with health plans and employers.

mightier.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain, Infrastructure
Pricing details3 tiers
1Family subscription for children ages 6-14 with biofeedback games, heart sensor, and monthly Skill Packs
ModelSubscriptionBilling cadenceMonthly
Notes

Full pricing not publicly disclosed on the website; 'See Plans' CTA directs to /plans page without listing specific price points.

mightier.com
2Clinician Starter Kit — up to 4 active clients, 1 GamePad + Heart Sensor kit, Professional Toolkit, Dashboard, email support, self-service onboarding
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available for purchase via Shopify link; price not shown in source.

mightier.com
3Custom Program — 5+ clients, custom number of kits, staff training, multiple payment options including Purchase Order, BAA available
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Institutional pricing; requires 'Request more info' / sales contact. BAA (HIPAA Business Associate Agreement) available.

mightier.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Mightier sells a biofeedback-based digital therapeutic platform for children ages 6-14, comprising the Mightier Game App, a wearable Heart Sensor, and the Mightier Parent App, supplemented by monthly mailed Skill Packs. Children wear the heart sensor while playing games; their physiological arousal level is integrated into gameplay so practicing calming strategies directly affects in-game outcomes and rewards. The company also offers separate clinical programs (Stinician Starter Kit, Custom Program) for mental health practitioners and institutional licensing for schools, health plans, and employers.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 87% of families whose children use Mightier see positive behavior change in 90 days
+6 more records
Product overview1 text field

Mightier is a clinically validated, play-based digital therapeutic platform designed for children ages 6-14 with emotional regulation challenges (anxiety, ADHD, anger, autism, ODD, outbursts). The core system comprises the Mightier Game App (biofeedback video games), Heart Sensor (wearable heart rate monitor), and Mightier Parent App, all unified through a single child account accessible via tablet. The platform is supplemented by Skill Packs (mailed monthly offline activity kits with crafts, games, and stories). For clinical and institutional settings, Mightier offers Clinician Starter Kits and Custom Programs, each bundling the GamePad hardware, Heart Sensor, Professional Toolkit (digital CBT resources), and Progress Tracking Dashboard. The company (Neuromotion Inc.) operates from Boston, was developed and tested at Harvard and Boston Children's Hospital, and maintains HIPAA compliance.

Product and service7 records
1Mightier Game App
CategoryCore digital therapeutic application
Description

Core biofeedback video game platform for children ages 6-14 where players wear a heart rate sensor during gameplay; their physiological arousal level influences in-game outcomes so practicing calming techniques directly affects and is rewarded by the game. Targets emotional regulation for anxiety, ADHD, autism, anger, outbursts, and ODD.

2Heart Sensor (wearable)
CategoryHardware accessory
Description

Wearable heart rate monitor that children wear while playing Mightier games, enabling real-time biofeedback by measuring physiological arousal and feeding it into the game's adaptive mechanics.

3Mightier Parent App
CategoryCompanion application
Description

Companion mobile application for parents to track their child's progress on Mightier, access tips, activities, and resources, and engage with the family-centered program.

4Skill Packs (monthly mailed kits)
CategorySubscription add-on / offline curriculum
Description

Monthly mailed physical activity kits containing crafts, games, and stories that extend Mightier's digital program into offline family play, reinforcing emotional regulation skills learned during gameplay.

5Clinician Starter Kit
CategoryClinical offering
Description

Clinical program for licensed mental health practitioners serving up to 4 clients, including one GamePad hardware kit with heart sensor, Professional Toolkit digital resource library, Progress Tracking Dashboard, email support, and self-service onboarding. Sold to clinical psychologists and child therapists for in-clinic use.

6Custom Program (clinical practice, 5+ clients)
CategoryClinical offering
Description

Scaled clinical program for mental health practices with 5 or more clients, offering custom hardware kits, staff training, multiple payment options including Purchase Order, and HIPAA Business Associate Agreement (BAA) availability.

7Mightier for Schools (K-12 licensing)
CategoryInstitutional offering
Description

Site licensing program for K-12 schools and districts that bundles biofeedback game hardware, mental health curriculum, and send-home materials for family engagement within counseling sessions, classrooms, and SEL programs.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Mightier was developed and clinically validated in partnership with Harvard researchers. Harvard affiliation is prominently featured across all marketing materials as a credibility marker, indicating deep research collaboration and academic validation of the platform's efficacy for pediatric emotional regulation.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Mightier was tested and developed at Boston Children's Hospital, one of the leading pediatric hospitals globally. This institutional partnership provides clinical credibility and research validation, with published outcome studies and white papers on ADHD, school counseling, and real-life calming strategy application.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Lyra Health is a scaled mental health benefits platform sold to employers, with growing pediatric and family offerings. It competes for the same employer benefit dollars as Mightier but offers a much broader therapy and coaching catalog rather than a single-product platform.

TypeBroad incumbent
Description

Spring Health is a mental health benefits platform sold to enterprises, with expanding pediatric and family care offerings. It overlaps with Mightier in employer benefit channels and represents an incumbent risk to single-product pediatric platforms.

TypeEmerging player
Description

Wysa is an AI-driven mental health chatbot app that includes teen/young-adult content and is sold through health plans and employers. It overlaps with Mightier in payer channels and digital mental health positioning, though its modality (chatbot CBT) is different.

TypeDirect peer
Description

Akili Interactive is the closest direct peer: an FDA-cleared prescription digital therapeutic video game (EndeavorRx) for children with ADHD. Both companies sell game-based pediatric mental health interventions validated through clinical trials, targeting overlap of the same payer and clinician channels.

TypeEmerging player
Description

Calm offers family and kids content for sleep and anxiety, sold via subscription and employer benefits. It is a competing mindfulness-for-kids consumer app that targets an adjacent slice of Mightier's pediatric emotional wellness market.

TypeEmerging player
Description

Little Otter is a pediatric mental health platform combining clinician services, family coaching, and digital tools for children up to age 14. It targets a near-identical pediatric emotional regulation population via a hybrid clinical + digital model.

TypeOthers
Description

BetterHelp and its Teen Counseling brand provide teletherapy services for adolescents, often reimbursed through employer benefits and health plans. They are an adjacent substitute rather than a direct competitor, but compete for the same pediatric mental health benefit spend.

TypeDirect peer
Description

Cogmed offers a working-memory training program delivered through digital exercises for children with attention and self-regulation challenges. It is a comparable digital cognitive/behavioral training platform sold through clinicians and healthcare channels.

TypeEmerging player
Description

SuperBetter is a game-based mental resilience and emotional well-being app built on positive psychology and CBT principles. It overlaps with Mightier in using game mechanics to drive emotional and mental health outcomes.

TypeEmerging player
Description

Headspace offers a children's mindfulness and emotional well-being subscription, targeting families and employer benefits. While broader in scope and consumer-grade rather than clinically validated, it competes for the same parental mental health wallet share and employer benefit slots.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds8 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors18 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Mightier

Pediatric Digital Therapeuticsmightier.com

Mightier is a Boston-based digital therapeutics company that sells a biofeedback gaming platform — heart sensor, game app, parent app, and monthly mailed skill packs — clinically validated at Harvard and Boston Children's Hospital to help children ages 6-14 regulate emotions tied to anxiety, ADHD, autism, anger, and ODD. Revenue comes from family subscriptions plus B2B licensing to clinicians, schools, health plans, and employers.

What Mightier does

Mightier (operated by Neuromotion Inc.) is a Boston-based digital therapeutics company that builds a biofeedback-driven gaming platform for children ages 6-14 experiencing emotional dysregulation, including anxiety, ADHD, autism, anger, outbursts, and oppositional defiant disorder (ODD). The platform consists of the Mightier Game App played on a tablet, a wearable Heart Sensor that streams real-time heart rate data into the gameplay, a Parent App for progress tracking and family resources, and monthly mailed Skill Packs of offline crafts, games, and stories that extend the curriculum outside the screen. The system was developed and clinically validated at Harvard and Boston Children's Hospital over more than a decade, with published outcome studies including school counseling programs in Brookline, MA and Quebec. The company claims 87% of families see positive behavior change in 90 days, 73% report less family conflict, and 68% report less stress.

The platform's commercial model is hybrid. Direct-to-consumer revenue comes from a recurring family subscription that bundles app access, the heart sensor hardware, and monthly Skill Packs, supported by a 90-day money-back guarantee. Institutional revenue is generated through a sales-led motion targeting four B2B segments: clinicians and mental health practices (Clinician Starter Kit for up to 4 clients and a Custom Program for 5+ clients with HIPAA Business Associate Agreement availability), K-12 schools (site licensing plus mental health curriculum and send-home materials), health plans (Mightier offered as a covered pediatric mental health benefit), and employers (offered as an employee benefit supporting working parents, with cited $300-$600+ per-employee-per-year savings). HIPAA compliance is a documented requirement across clinical and health plan channels. Total lifetime funding is $29 million, including a $17 million Series B closed in December 2021 led by DigiTx Partners with participation from Sony Innovation Fund and PBJ Capital, plus a $2 million NIMH grant in February 2021. The company is led by co-founder and CEO Craig Lund, with co-founder Jason Kahn serving as Chief Science Officer and co-founder Trevor Stricker as VP of Technology.

Mightier firmographics

Firmographics
Name
Mightier
Legal name
Neuromotion Inc.
Website
https://mightier.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
11–50 employees
Short description
Mightier is a Boston-based digital therapeutics company that sells a biofeedback gaming platform — heart sensor, game app, parent app, and monthly mailed skill packs — clinically validated at Harvard and Boston Children's Hospital to help children ages 6-14 regulate emotions tied to anxiety, ADHD, autism, anger, and ODD. Revenue comes from family subscriptions plus B2B licensing to clinicians, schools, health plans, and employers.
Ownership category
akta.pro rank

Mightier industry classification

Industry
Product category
Pediatric Digital Therapeutics
NAICS
Child and Youth Services (62411)
SIC
Electromedical & Electrotherapeutic Apparatus (3845)
akta.pro primary industry
Pediatrics & Adolescent Therapeutics (Digital) (HLACANAL)
akta.pro secondary industry
Social-Emotional Learning (SEL) & Behavior Support Apps (EDACANAD)

Keywords

  • Pediatric mental health
  • Digital therapeutics
  • Biofeedback games
  • Emotional regulation
  • Children mental wellness

Where Mightier is headquartered

Location

Headquarters

HQ city
Boston
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Mightier business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain, Infrastructure

Revenue model

  1. Family Subscription: Recurring subscription for families covering app access, heart rate sensor hardware, and monthly Skill Packs. Includes 90-day money-back guarantee. Revenue is primarily recurring (monthly or annual billing).
  2. Clinician / Practice Licensing: Clinician Starter Kit (up to 4 clients) and Custom Program (5+ clients) sold to clinical practices. Includes hardware kits (GamePad + Heart Sensor), Professional Toolkit, and Dashboard access. HIPAA BAA available on Custom Program. Revenue is likely one-time hardware plus recurring licensing.
  3. School Licensing: License and equipment pricing for schools, including biofeedback game hardware, mental health curriculum, and send-home materials. Revenue is institutional, likely one-time licensing with hardware procurement.
  4. Health Plan / Employer Benefits: Mightier is offered as a covered benefit to health plan members and as an employee benefit through employers. Revenue likely flows through negotiated per-member-per-month (PMPM) or per-employee arrangements with health plans and employers.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyFamily subscription for children ages 6-14 with biofeedback games, heart sensor, and monthly Skill Packs
One time/ perpetual licensePay-as-you-goClinician Starter Kit — up to 4 active clients, 1 GamePad + Heart Sensor kit, Professional Toolkit, Dashboard, email support, self-service onboarding
SubscriptionMulti-year contractCustom Program — 5+ clients, custom number of kits, staff training, multiple payment options including Purchase Order, BAA available

Go-to-market motion2 records

Distribution channels5 records

Marketing channels6 records

Mightier product offering

Product offering

Core offering

Mightier sells a biofeedback-based digital therapeutic platform for children ages 6-14, comprising the Mightier Game App, a wearable Heart Sensor, and the Mightier Parent App, supplemented by monthly mailed Skill Packs. Children wear the heart sensor while playing games; their physiological arousal level is integrated into gameplay so practicing calming strategies directly affects in-game outcomes and rewards. The company also offers separate clinical programs (Stinician Starter Kit, Custom Program) for mental health practitioners and institutional licensing for schools, health plans, and employers.

Product overview

Mightier is a clinically validated, play-based digital therapeutic platform designed for children ages 6-14 with emotional regulation challenges (anxiety, ADHD, anger, autism, ODD, outbursts). The core system comprises the Mightier Game App (biofeedback video games), Heart Sensor (wearable heart rate monitor), and Mightier Parent App, all unified through a single child account accessible via tablet. The platform is supplemented by Skill Packs (mailed monthly offline activity kits with crafts, games, and stories). For clinical and institutional settings, Mightier offers Clinician Starter Kits and Custom Programs, each bundling the GamePad hardware, Heart Sensor, Professional Toolkit (digital CBT resources), and Progress Tracking Dashboard. The company (Neuromotion Inc.) operates from Boston, was developed and tested at Harvard and Boston Children's Hospital, and maintains HIPAA compliance.

Differentiator

Problem solved

Functional benefit

Products and services

  • Mightier Game App Core biofeedback video game platform for children ages 6-14 where players wear a heart rate sensor during gameplay; their physiological arousal level influences in-game outcomes so practicing calming techniques directly affects and is rewarded by the game. Targets emotional regulation for anxiety, ADHD, autism, anger, outbursts, and ODD.
  • Heart Sensor (wearable) Wearable heart rate monitor that children wear while playing Mightier games, enabling real-time biofeedback by measuring physiological arousal and feeding it into the game's adaptive mechanics.
  • Mightier Parent App Companion mobile application for parents to track their child's progress on Mightier, access tips, activities, and resources, and engage with the family-centered program.
  • Skill Packs (monthly mailed kits) Monthly mailed physical activity kits containing crafts, games, and stories that extend Mightier's digital program into offline family play, reinforcing emotional regulation skills learned during gameplay.
  • Clinician Starter Kit Clinical program for licensed mental health practitioners serving up to 4 clients, including one GamePad hardware kit with heart sensor, Professional Toolkit digital resource library, Progress Tracking Dashboard, email support, and self-service onboarding. Sold to clinical psychologists and child therapists for in-clinic use.
  • Custom Program (clinical practice, 5+ clients) Scaled clinical program for mental health practices with 5 or more clients, offering custom hardware kits, staff training, multiple payment options including Purchase Order, and HIPAA Business Associate Agreement (BAA) availability.
  • Mightier for Schools (K-12 licensing) Site licensing program for K-12 schools and districts that bundles biofeedback game hardware, mental health curriculum, and send-home materials for family engagement within counseling sessions, classrooms, and SEL programs.

Quantifiable outcome

  • 87% of families whose children use Mightier see positive behavior change in 90 days
  • +6 more outcomes

Companies that use Mightier

Customer profile

Named customers6 records

Segments5 records

Ideal customer profiles5 records

Mightier technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Mightier partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • HarvardcoreStrategic or Co-development PartnerMightier was developed and clinically validated in partnership with Harvard researchers. Harvard affiliation is prominently featured across all marketing materials as a credibility marker, indicating deep research collaboration and academic validation of the platform's efficacy for pediatric emotional regulation.
  • Boston Children's HospitalcoreStrategic or Co-development PartnerMightier was tested and developed at Boston Children's Hospital, one of the leading pediatric hospitals globally. This institutional partnership provides clinical credibility and research validation, with published outcome studies and white papers on ADHD, school counseling, and real-life calming strategy application.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Mightier competitors and assessment

Company assessment

Broad incumbents

  • Lyra Health: Lyra Health is a scaled mental health benefits platform sold to employers, with growing pediatric and family offerings. It competes for the same employer benefit dollars as Mightier but offers a much broader therapy and coaching catalog rather than a single-product platform.
  • Spring Health: Spring Health is a mental health benefits platform sold to enterprises, with expanding pediatric and family care offerings. It overlaps with Mightier in employer benefit channels and represents an incumbent risk to single-product pediatric platforms.

Emerging players

  • Wysa: Wysa is an AI-driven mental health chatbot app that includes teen/young-adult content and is sold through health plans and employers. It overlaps with Mightier in payer channels and digital mental health positioning, though its modality (chatbot CBT) is different.
  • Calm (Calm Kids): Calm offers family and kids content for sleep and anxiety, sold via subscription and employer benefits. It is a competing mindfulness-for-kids consumer app that targets an adjacent slice of Mightier's pediatric emotional wellness market.
  • Little Otter: Little Otter is a pediatric mental health platform combining clinician services, family coaching, and digital tools for children up to age 14. It targets a near-identical pediatric emotional regulation population via a hybrid clinical + digital model.
  • SuperBetter: SuperBetter is a game-based mental resilience and emotional well-being app built on positive psychology and CBT principles. It overlaps with Mightier in using game mechanics to drive emotional and mental health outcomes.
  • Headspace (Headspace for Kids): Headspace offers a children's mindfulness and emotional well-being subscription, targeting families and employer benefits. While broader in scope and consumer-grade rather than clinically validated, it competes for the same parental mental health wallet share and employer benefit slots.

Direct peers

  • Akili Interactive (EndeavorRx): Akili Interactive is the closest direct peer: an FDA-cleared prescription digital therapeutic video game (EndeavorRx) for children with ADHD. Both companies sell game-based pediatric mental health interventions validated through clinical trials, targeting overlap of the same payer and clinician channels.
  • Cogmed (Pear Therapeutics): Cogmed offers a working-memory training program delivered through digital exercises for children with attention and self-regulation challenges. It is a comparable digital cognitive/behavioral training platform sold through clinicians and healthcare channels.

Others

  • BetterHelp / Teen Counseling: BetterHelp and its Teen Counseling brand provide teletherapy services for adolescents, often reimbursed through employer benefits and health plans. They are an adjacent substitute rather than a direct competitor, but compete for the same pediatric mental health benefit spend.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Mightier social profiles

Digital presence

Mightier compliance and trust

Trust signal

Compliance1 record

Mightier financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Mightier leadership team

Management profile

Number of profiles

Profiles3 records

Mightier funding detail

Funding detail

Funding overview

Funding rounds8 records

Investors18 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Mightier M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Mightier

What does Mightier do?

Mightier sells a biofeedback-based digital therapeutic platform for children ages 6-14, comprising the Mightier Game App, a wearable Heart Sensor, and the Mightier Parent App, supplemented by monthly mailed Skill Packs. Children wear the heart sensor while playing games; their physiological arousal level is integrated into gameplay so practicing calming strategies directly affects in-game outcomes and rewards. The company also offers separate clinical programs (Stinician Starter Kit, Custom Program) for mental health practitioners and institutional licensing for schools, health plans, and employers.

Is Mightier a public or private company?

Mightier is a private company. It is classified as venture growth investor backed and is currently operating.

When was Mightier founded?

Mightier was founded in 2016. It employs 11 to 50 people.

Where is Mightier based?

Mightier is headquartered in Boston, United States, in the North America region.

How does Mightier make money?

Four revenue lines are on record. Family Subscription is the primary driver. The others are clinician / Practice Licensing, school Licensing and health Plan / Employer Benefits.

Who are Mightier's main competitors?

Broad incumbents on record are Lyra Health and Spring Health. Emerging players are Wysa, Calm (Calm Kids), Little Otter, SuperBetter and Headspace (Headspace for Kids). Direct peers are Akili Interactive (EndeavorRx) and Cogmed (Pear Therapeutics). BetterHelp / Teen Counseling is listed as an others.

Does Mightier have an API?

No public API is recorded for Mightier.

What industry is Mightier in?

Mightier's product category is Pediatric Digital Therapeutics. Its primary akta.pro industry code is HLACANAL, Pediatrics & Adolescent Therapeutics (Digital), with a secondary code of EDACANAD, Social-Emotional Learning (SEL) & Behavior Support Apps. Its NAICS code is 62411 and its SIC code is 3845.

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BhbusinessAfter Scoring $17M, Mightier Seeks to Improve Youth Emotional Health through Its Gaming SolutionsMightier, a Boston-based gaming platform for youth emotional health, is scaling its services following a $17 million Series B funding round led by DigiTx Partners. The company plans to expand into school systems and partner with mainstream developers, having already raised over $29.3 million total since its founding in 2016.Pulse 2.0Mightier Closes $17 Million To Help Kids With Emotional HealthMightier raised $17 million in a Series B led by DigiTx Partners, bringing total funding to $29 million. The video game system has helped over 50,000 families with children struggling with anxiety, ADHD, and autism. The funds will support team expansion and a partnership with Magellan Health to scale the program.FinSMEsMightier Raises $17M in Series B FundingMightier, a Boston-based provider of a clinically proven video game system for children's emotional health, raised $17 million in Series B funding led by DigiTx Partners. The company intends to use the capital to expand its team, scale its technology, and enter the healthcare industry through strategic partnerships.PR NewswireMightier Raises $17 Million to Support Growing Number of Kids Struggling with Emotional Health due to PandemicMightier raised $17 million in a Series B round led by DigiTx Partners, bringing total funding to $29 million. The video game system has helped over 50,000 families with children struggling with anxiety, ADHD, and autism. The funds will support team expansion and a partnership with Magellan Health to reach more children.MobiHealthNewsMightier scores $17M for video games teaching emotional regulation to kidsMightier, a video game system for children's emotional regulation, raised $17 million in Series B funding led by DigiTx Partners. The round brings its total financing to $29 million, following a $6.6 million Series A. The company plans to scale its program with new investors.PR NewswireMightier Video Game Pilot Program with Magellan Healthcare Leads to 45% Improvement in Symptoms for Children with AutismMightier and Magellan Healthcare released results from a pilot program demonstrating that adding Mightier's video game system to Applied Behavior Analysis (ABA) therapy resulted in a 45% improvement in symptoms for children with autism compared to ABA alone. The study, conducted during the pandemic, involved children playing one hour per week and showed significant reductions in aggressive behavior and family stress. Following these positive outcomes, Magellan has begun recruiting 200 members across its network to expand access to the technology.PR NewswireMightier and Magellan Health Launch NIMH-Funded Research to Improve Outcomes in Children's Mental Health through the Use of Video GamesMightier and Magellan Health have launched a $2 million, 24-month clinical study funded by the National Institute of Mental Health to evaluate how video games improve mental health outcomes for children. The research aims to validate digital tools as a means to increase access to care, reduce costs, and treat disorders such as ADHD, anxiety, and oppositional defiant disorder within Magellan's network.Business InsiderKids' heart rates have been rising since the coronavirus pandemic startedData from Mightier shows average heart rate among 17,000 children aged 6-14 rose from 90 to 92 beats per minute between March and July. The increase is statistically significant, though pediatric cardiologist Mark Alexander said it's hard to distinguish between anxiety and physical health effects.news.cision.comMightier-box-contentsMTG's venture capital fund has invested in Mightier, a video game program designed to help children manage symptoms commonly associated with ADHD. The investment supports the development of this interactive health technology aimed at improving patient outcomes through gaming.FinSMEsMightier Raises $6.6M In FundingMightier, a Boston-based kids behavioral health company, raised $6.6M in Series A funding led by Foxkiser, bringing total funding to over $10.1M. The company will use the funds to grow product, marketing, and engineering teams, and invest in new consumer acquisition strategies. It offers 25 bioresponsive video games for children aged 6-14.