BEAT THE BOMB
Beat The Bomb is a Brooklyn-based immersive social video game company operating location-based entertainment venues across seven U.S. cities, where teams of 4-6 navigate high-tech game rooms using RFID wristbands, sensors, and touchscreens to disarm giant paint, foam, or slime bombs. The company serves corporate groups, birthday parties, social celebrations, schools, and remote teams via Zoom.
- Company typePrivate
- Founded2017
- HeadquartersBrooklyn, United States
- Headcount11–50
- GTM typeB2C
- OfferingServices
What BEAT THE BOMB does
Beat The Bomb is an immersive social video game company operating location-based entertainment venues across seven U.S. cities (Brooklyn, Atlanta, Washington D.C., Philadelphia, Charlotte, Houston, and Denver), with the company incorporated in New York as Task Force Zero LLC. Founded in 2017 by Alex Patterson, a former Tough Mudder executive, the company has served more than 750,000 customers and accumulated over 40,000 five-star reviews. Its core product is the Bomb Mission, a 60-minute cooperative experience in which teams of 2-6 players navigate five interconnected game rooms using RFID wristbands, motion sensors, multi-screen interfaces, a laser maze, a sound-pattern recognition room, and a motion-sensor floor grid to disarm a giant 6-gallon paint, foam, or slime bomb; teams that fail are sprayed with non-toxic food-grade materials as a finale effect. Adjacent products include Arcade Bomb Battle (a 90-minute competitive tournament for 3-12 players), seasonal missions like Summer Mission: America250 Edition, and Beat The Bomb Virtual, a Zoom-hosted team-building product for 2-150 remote or hybrid players.
The company's business model is ticket-based and direct-to-consumer, with per-person pricing of $39.95 weekday / $49.95 weekend for Bomb Mission, $26.50 per person for virtual experiences, and package tiers ranging from $14.95 (Summer Mission) to $59.95 (Kids Party Package) per player. Distribution runs through three channels: location-specific subdomain booking portals via Roller for individual/small-group bookings, a dedicated events sales team handling corporate and large-group bookings of 13+, and walk-in availability for weekly promotional offers. Ancillary revenue is generated through The Bomb Bar (full-service food and beverage at most locations; limited snacks at Brooklyn) and merchandise. Customer segments include corporate team-building and outings (primary), social celebrations such as birthdays and bachelor/bachelorette parties (primary), schools and youth groups, and remote/hybrid teams via the virtual product. A 10-level loyalty program (Beat The Bomb Rewards) and the $99 Summer Blast Pass support repeat engagement. The company has raised $22 million total across a $7M Series A (July 2022, led by CVC2 and Otium Capital) and a $15M Series B (September 2023, led by Otium Capital with Conversion Venture Capital), with stated ambition to reach 100 cities globally by 2030.
BEAT THE BOMB firmographics
Firmographics- Name
- BEAT THE BOMB
- Legal name
- Task Force Zero LLC
- Website
- https://beatthebomb.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Beat The Bomb is a Brooklyn-based immersive social video game company operating location-based entertainment venues across seven U.S. cities, where teams of 4-6 navigate high-tech game rooms using RFID wristbands, sensors, and touchscreens to disarm giant paint, foam, or slime bombs. The company serves corporate groups, birthday parties, social celebrations, schools, and remote teams via Zoom.
- Ownership category
- akta.pro rank
BEAT THE BOMB industry classification
Industry- Product category
- Location-Based Immersive Entertainment
- NAICS
- Amusement Arcades (71312), Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Amusement/Redemption Arcade Machines (Ticket & Prize) (MPAEAJAD)
- akta.pro secondary industry
- Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards) (MPAEAJAF)
Keywords
Where BEAT THE BOMB is headquartered
LocationHeadquarters
- HQ city
- Brooklyn
- HQ country
- United States
- HQ region
- North America
Offices8 records
Markets served
BEAT THE BOMB business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Infrastructure, Marketing or Sales, Technology or R&D, Supply Chain
Revenue model
- In-Person Ticket Sales: The primary revenue stream comes from ticket sales for Bomb Mission experiences (Paint, Foam, Slime), Arcade Bomb Battle, Summer Mission (seasonal), and VIP Packages. Tickets are priced per person with weekday and weekend rates. A $10 deposit is required at booking with the balance charged 48 hours before the experience. Also includes Kids Birthday Party Packages.
- Virtual Experience Tickets: Beat The Bomb Virtual tickets sold at $26.50 per person ($25.00 + booking fee) for 1-hour hosted team-building experiences delivered via Zoom. Additional players can spectate at no extra cost. Preferred pricing available for groups larger than 25.
- Food, Beverage, and Merchandise: Revenue from The Bomb Bar at each location offering drinks (alcoholic and non-alcoholic), food items (hot dogs, pizzas, salads, wings), and merchandise including t-shirts, hats, and limited-edition collectibles. Brooklyn location has limited food (snacks only) while other locations feature full-service bars.
- Premium Content Upsells: Additional paid content including in-game CCTV-style video footage ($30 per team), professionally edited 90-second highlight reels ($100 per team), and game room video footage for Kids Birthday and VIP Packages.
- Seasonal Passes and Gift Cards: Summer Blast Pass sold at $99 for unlimited game play valid for 90 days from purchase, including 1 bomb mission per month, unlimited arcade battle (up to 1 per day), and 10% off food and merchandise. Gift cards available in denominations from $25 to $500.
- Large Group Events and Packages: Revenue from large group event bookings (groups of 13+) coordinated through the events sales team, including corporate outings, birthday parties, bachelor/bachelorette parties, school field trips with catering and package options.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Bomb Mission - Weekday (In-Person) |
| Unit Pricing | Pay-as-you-go | Bomb Mission - Weekend (In-Person) |
| Unit Pricing | Pay-as-you-go | Bomb Mission (Denver) |
| Unit Pricing | Pay-as-you-go | Summer Mission: America250 Edition (Denver) |
| Unit Pricing | Pay-as-you-go | Arcade Bomb Battle (Denver) |
| Unit Pricing | Pay-as-you-go | Kids Party Package (Denver) |
| Unit Pricing | Pay-as-you-go | VIP Package (Denver) |
| Unit Pricing | One time/ perpetual license | Summer Blast Pass |
| Unit Pricing | Pay-as-you-go | Virtual Experience Ticket |
| Unit Pricing | Pay-as-you-go | Philly Location Pricing |
| Unit Pricing | Pay-as-you-go | In-Game Video Footage Add-On |
| Unit Pricing | Pay-as-you-go | Custom Video Highlight Reel Add-On |
| Subscription | Pay-as-you-go | Loyalty Reward - Level 1 (25% Off Next Booking) |
| Unit Pricing | Pay-as-you-go | Gift Cards |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels8 records
BEAT THE BOMB product offering
Product offeringCore offering
Beat The Bomb operates location-based immersive entertainment venues where teams of 2–6 players suit up in hazmat gear and advance through five high-tech game rooms using RFID wristbands, motion sensors, and touchscreens to disarm a 6-gallon Paint, Foam, or Slime bomb within 60 minutes. The company also offers a competitive Arcade Bomb Battle tournament (3–12 players), seasonal missions, party and VIP packages, and a Zoom-delivered virtual team-building product. Revenue is generated through per-person ticket sales, on-site food and beverage (The Bomb Bar), merchandise, and event packages for groups of 13+.
Product overview
Beat The Bomb is an immersive social video game company operating location-based entertainment experiences. The core product is the Bomb Mission (offered in Paint, Foam, and Slime variants), a 60-minute cooperative team game where 2-6 players advance through five high-tech video game rooms using RFID wristbands, motion sensors, and touchscreens to earn time and disarm a giant explosive before getting blasted with paint, foam, or slime. Adjacent products include Arcade Bomb Battle (competitive tournament for 3-12 players) and Beat The Bomb Virtual (Zoom-based team building for remote teams). The company also offers seasonal missions like Summer Mission: America250 Edition, and packages including Kids Party Package and VIP Package. A loyalty program called Beat The Bomb Rewards offers level-based perks from 10 locations across the US.
Differentiator
Problem solved
Functional benefit
Brands
- Beat The Bomb Rewards: Loyalty program offering points and perks to players who participate in Missions and Game Bays.
- Beat The Bomb Virtual
- The Bomb Bar
Products and services
- Paint Bomb Mission
Quantifiable outcome
- Only 20% of teams beat the Paint Bomb Mission; 16% beat the Foam Bomb Mission; 5% beat the Slime Bomb Mission — creating high replay value and competitive stakes.
- +3 more outcomes
Companies that use BEAT THE BOMB
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles4 records
BEAT THE BOMB technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature8 records
BEAT THE BOMB partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- Roller (Booking Platform)coreRoller Software provides the booking and ticketing platform that governs the collection of financial information and booking terms for in-person Mission and Game Bay bookings. The Master Terms of Roller govern the checkout process for all physical location bookings.
- Xola (Booking Platform)coreXola is the booking platform for Beat The Bomb Virtual experiences. The Xola Terms govern checkout for virtual team-building game bookings, including collection of financial information for virtual ticket purchases.
- Zoom (Video Conferencing)coreBeat The Bomb Virtual uses Zoom video conferencing for delivering its 1-hour hosted team-building experiences. The Privacy Policy notes that video conferences may be recorded for service improvement purposes with prior notice and consent.
Scale indicators8 records
Recent moves12 records
Expansion highlights6 records
BEAT THE BOMB competitors and assessment
Company assessmentEmerging players
- Swingers: Indoor mini-golf and cocktail bar concept with immersive theming. Competes for the same adult group/corporate entertainment occasion and shares the integrated bar-plus-game positioning.
Broad incumbents
- Tough Mudder: Obstacle/adventure-based experiential entertainment company where Beat The Bomb's founder Alex Patterson previously worked as in-house counsel. Comparable as a live, location-based experiential brand targeting group/corporate participation and social media shareability.
- Dave & Buster's: National location-based entertainment chain combining arcade gaming with full-service food and beverage. Competes for the same corporate group, birthday, and casual entertainment occasions across major U.S. markets.
- Main Event Entertainment: Family entertainment centers offering bowling, laser tag, billiards, and arcade games. Targets the same group/corporate/family birthday use cases as Beat The Bomb at overlapping price points.
- Andretti Indoor Karting & Games: Multi-city indoor karting and entertainment complex with dining, arcade, and group event offerings. Directly comparable venue-based group entertainment model targeting corporate and social occasions.
- Bowlero: Large-scale bowling and entertainment centers with bars, arcades, and event spaces. Targets the same corporate event, birthday, and group outing occasions with national footprint.
Direct peers
- Two Bit Circus: Tech-enabled immersive entertainment venue combining digital games, RFID, and social experiences in a physical venue. Most directly comparable to Beat The Bomb's multi-screen, RFID-wristband-driven game room model.
- Activate: Tech-forward immersive gaming venue with RFID wristbands, sensor-based rooms, and team challenges. Direct competitor in the next-gen location-based entertainment category targeting group and corporate play.
- The Escape Game: Operates multi-city escape room venues targeting corporate team-building, birthdays, and group outings—directly competing with Beat The Bomb for the same group-entertainment occasion and corporate event budget.
- Puttshack: Tech-enabled indoor mini-golf and bar concept with multi-city venues, combining immersive gameplay with full F&B. Competes for similar group, corporate, and date-night occasions at similar price points.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
BEAT THE BOMB social profiles
Digital presenceBEAT THE BOMB compliance and trust
Trust signalCompliance2 records
BEAT THE BOMB financial estimates
Financial estimateRevenue estimate
Valuation estimate
BEAT THE BOMB leadership team
Management profileNumber of profiles
Profiles2 records
BEAT THE BOMB funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
BEAT THE BOMB M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about BEAT THE BOMB
What does BEAT THE BOMB do?
Beat The Bomb operates location-based immersive entertainment venues where teams of 2–6 players suit up in hazmat gear and advance through five high-tech game rooms using RFID wristbands, motion sensors, and touchscreens to disarm a 6-gallon Paint, Foam, or Slime bomb within 60 minutes. The company also offers a competitive Arcade Bomb Battle tournament (3–12 players), seasonal missions, party and VIP packages, and a Zoom-delivered virtual team-building product. Revenue is generated through per-person ticket sales, on-site food and beverage (The Bomb Bar), merchandise, and event packages for groups of 13+.
Is BEAT THE BOMB a public or private company?
BEAT THE BOMB is a private company. It is classified as venture growth investor backed and is currently operating.
When was BEAT THE BOMB founded?
BEAT THE BOMB was founded in 2017. It employs 11 to 50 people.
Where is BEAT THE BOMB based?
BEAT THE BOMB is headquartered in Brooklyn, United States, in the North America region.
How does BEAT THE BOMB make money?
Six revenue lines are on record. In-Person Ticket Sales are the primary driver. The others are virtual Experience Tickets, food, Beverage, and Merchandise, premium Content Upsells, seasonal Passes and Gift Cards and large Group Events and Packages.
Who are BEAT THE BOMB's main competitors?
Swingers is listed as an emerging player. Broad incumbents are Tough Mudder, Dave & Buster's, Main Event Entertainment, Andretti Indoor Karting & Games and Bowlero. Direct peers are Two Bit Circus, Activate, The Escape Game and Puttshack.
Does BEAT THE BOMB have an API?
No public API is recorded for BEAT THE BOMB.
What industry is BEAT THE BOMB in?
BEAT THE BOMB's product category is Location-Based Immersive Entertainment. Its primary akta.pro industry code is MPAEAJAD, Amusement/Redemption Arcade Machines (Ticket & Prize), with a secondary code of MPAEAJAF, Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards). Its NAICS code is 71312 and its SIC code is 7900.