HTC
HTC Corporation is a Taiwanese consumer electronics firm (TAIEX: 2498) designing smartphones, VIVE VR/XR headsets, and VIVE Eagle AI smart glasses, and operating the VIVERSE metaverse platform for enterprise, consumer, telecom, and defense customers globally.
- Company typePublic
- Founded1997
- HeadquartersTaoyüan, Taiwan
- Headcount1,001–5,000
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What HTC does
HTC Corporation is a Taiwanese consumer electronics and immersive technology company publicly listed on the Taiwan Stock Exchange (TAIEX: 2498) with global headquarters in Taoyuan, Taiwan. Once the third-largest global smartphone manufacturer in 2011, HTC has refocused on three operating pillars: VIVE branded VR/XR hardware (VIVE Focus Vision, VIVE XR Elite, VIVE Pro 2, VIVE Focus 3), the VIVE Eagle line of AI smart glasses launched in 2025, and the VIVERSE web-based metaverse platform hosting location-based VR experiences, creator monetization, and 3D content publishing. Adjacent operations include G REIGNS (5G Open RAN/Cloud RAN infrastructure), DeepQ (AI services), EXODUS (blockchain smartphones), and VIVE Arts/VIVE Originals (XR content divisions). Regional operations span Taiwan, the United States (Berkeley, Bellevue), the United Kingdom (Slough), Poland (Warsaw), China (Shanghai, Beijing), Hong Kong, and Japan, with hiring portals active across APAC, China, NAM, and EMEA.
The company's revenue model blends hardware sales (smartphones $469-$525; VR headsets $999-$1,034; AI smart glasses $480-$825), content subscriptions (Viveport Infinity), enterprise solutions through VIVE Business (training, simulation, design, healthcare, defense), OEM/whitelabel design services (exemplified by the Trump Mobile T1 rebranded U24 Pro), marketplace commissions (VIVERSE Partner Program engagement-based creator payouts with a $50 minimum), and minority strategic investments. Distribution combines direct-to-consumer regional htc.com storefronts, Viveport, and business.vive.com with carrier and optical-retail partners (KDDI au Style stores, Paris Miki, Taiwan Mobile, 2020EYEhaus, Etisalat, Jarir Bookstore) plus big-box retail (Walmart). Customer segments span enterprise (defense via Virtuix VTW; automotive via Hololight/BMW; healthcare; education), telecom carriers (KDDI, NTT DOCOMO BUSINESS, Etisalat), creators and developers (VIVERSE), and emerging-market smartphone buyers in LATAM (MiMedia) and Africa (Shenzhen Brands World Technology).
The current strategic posture is one of pivot and selective divestment. In January 2025 HTC sold a significant portion of its XR business to Google for $250 million, transferring VIVE engineering teams and licensing XR IP non-exclusively, while retaining the VIVE brand, VIVERSE platform, and consumer hardware franchise. The offensive roadmap from late 2025 through 2026 centers on VIVE Eagle's Asian-first global rollout (Taiwan → Hong Kong → Japan → SE Asia → US/Europe), co-produced location-based VR experiences with NHK and NTT DOCOMO BUSINESS (Samurai's Dream at Osaka Castle; The Little Prince at Es Con Field Hokkaido), the €5M strategic investment in Atlas V Group for content, and OEM-driven smartphone relaunches in LATAM and the US. Defensive moves include the discontinuation of the HTC Weather app (December 2025) and continued reliance on Chinese contract manufacturing for Wildfire and whitelabel production.
HTC firmographics
Firmographics- Name
- HTC
- Legal name
- HTC Corporation
- Website
- http://www.htc.com
- Company type
- Public
- Founded year
- 1997
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Short description
- HTC Corporation is a Taiwanese consumer electronics firm (TAIEX: 2498) designing smartphones, VIVE VR/XR headsets, and VIVE Eagle AI smart glasses, and operating the VIVERSE metaverse platform for enterprise, consumer, telecom, and defense customers globally.
- Ownership category
- akta.pro rank
HTC industry classification
Industry- Product category
- Consumer Electronics
- NAICS
- Electronics and Appliance Retailers (44921), Hobby, Toy, and Game Retailers (45912)
- SIC
- Retail-Radio, Tv & Consumer Electronics Stores (5731)
- akta.pro primary industry
- VR Headsets & Accessories Retail (CRACAFAE)
- akta.pro secondary industries
- VR Headsets & Accessories (CRACAOAE), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), Metaverse & Social Virtual Worlds (BPAMAKAF)
Keywords
Where HTC is headquartered
LocationHeadquarters
- HQ city
- Taoyüan
- HQ country
- Taiwan
- HQ region
- Asia
Offices9 records
Markets served
HTC business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations
Revenue model
- Hardware Sales - Smartphones & Mobile Devices: One-time sale of HTC smartphones (U24 Pro, Desire series, Wildfire series via licensed manufacturer Shenzhen Brands World Technology), the HTC 5G Hub, and accessories through htc.com regional storefronts and partners. HTC U24 Pro launched at $469.99 and is sold at ~$524.99 at Walmart; Wildfire series targets emerging markets.
- Hardware Sales - VR/XR Headsets: One-time sale of VIVE XR Elite (~$999), VIVE Focus Vision (~$1,034), VIVE Pro 2, and other VIVE headsets to consumers and enterprise through vive.com and VIVE Business channels.
- Viveport Content Subscriptions: Viveport Infinity subscription service offering access to hundreds of VR games and apps on a recurring basis.
- VIVERSE Creator Economy / Partner Program: Performance-based rewards paying creators based on unique views and engagement time (at least 30 seconds per view, $50 USD minimum payout), non-exclusive, with creators retaining content ownership and AI/ML training rights excluded.
- OEM / Whitelabel Design & Manufacturing: Licensing/sale of hardware design IP and contract manufacturing services; exemplified by Trump Mobile's T1 Phone (rebranded HTC U24 Pro, $499 promotional pricing) and MiMedia's native media gallery integration on Latin America HTC phones.
- Strategic Investments / Venture Capital: Minority equity investments in XR ecosystem partners such as a €5 million ($6 million) investment in Atlas V Group (European VR/immersive content producer) to expand into gaming and location-based experiences.
- VIVE Business Enterprise Solutions: Enterprise sales of VR hardware, software, and managed services for training, simulation, design, healthcare and industrial use cases through business.vive.com.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | VIVE Eagle AI Smart Glasses - Hong Kong launch |
| One time/ perpetual license | Pay-as-you-go | VIVE Eagle - Japan launch tiers |
| One time/ perpetual license | Pay-as-you-go | VIVE Eagle - Taiwan launch |
| One time/ perpetual license | Pay-as-you-go | HTC U24 Pro (Smartphone) |
| One time/ perpetual license | Pay-as-you-go | VIVE Focus Vision |
| One time/ perpetual license | Pay-as-you-go | VIVE XR Elite |
| Subscription | Monthly | Viveport Infinity |
| Outcome Based/ Performance | Pay-as-you-go | VIVERSE Partner Program (Creator Payouts) |
| Other | Pay-as-you-go | VIVERSE x Open Brush Art Jam 2026 (Prizes) |
Go-to-market motion6 records
Distribution channels12 records
Marketing channels10 records
HTC product offering
Product offeringCore offering
HTC Corporation designs, manufactures, and sells virtual reality and XR hardware (VIVE Focus Vision, VIVE XR Elite, VIVE Pro 2), AI smart glasses (VIVE Eagle), smartphones (U24 Pro, Wildfire, Desire series), 5G networking products (HTC 5G Hub, G REIGNS Open RAN), and operates the VIVERSE metaverse platform for immersive content distribution. The company sells through direct-to-consumer htc.com storefronts, Viveport VR marketplace, VIVE Business enterprise channel, telecom carrier partnerships, and OEM/whitelabel licensing arrangements globally.
Product overview
HTC Corporation operates as a mobile and immersive technology company with a platform-plus-modules architecture centered on three core pillars: VIVE (its XR hardware and ecosystem brand spanning VR headsets such as VIVE Focus Vision, VIVE XR Elite, VIVE Pro 2, and VIVE Focus 3, plus AI smart glasses like VIVE Eagle), VIVERSE (its web content distribution and metaverse platform powering experiences like The Little Prince: Call to Adventure VR and Samurai's Dream: The Ghosts of Osaka Castle VR), and smartphones (HTC U24 Pro, HTC U12+, HTC Desire 22 pro, HTC Wildfire E7 Plus). The VIVE portfolio is supported by VIVEPORT Infinity (VR content store), while the smartphone and connectivity portfolio is anchored by the HTC 5G Hub (5G smart hub). Adjacent business lines include G REIGNS (5G Open RAN/Cloud RAN infrastructure), EXODUS (blockchain smartphones), DeepQ (AI services), and VIVE Arts and VIVE Originals (XR content divisions). In January 2025, Google acquired a significant portion of HTC's XR business for $250 million, with HTC retaining and expanding its consumer hardware presence through the VIVE Eagle smart glasses and VIVERSE platform.
Differentiator
Problem solved
Functional benefit
Brands
- VIVE: Virtual reality headset and ecosystem product line including VIVE Focus Vision, VIVE XR Elite, VIVE Pro 2, VIVE Cosmos and related accessories
- VIVERSE
- G REIGNS
- EXODUS
- DeepQ
- VIVE Arts
- VIVE Originals
- VIVE Focus
- VIVE Eagle
Products and services
- VIVE Eagle AI Smart Glasses AI-powered wearable smart glasses featuring a 12MP ultra-wide camera, open-ear audio, voice assistant powered by OpenAI GPT and Google Gemini, smart photography, real-time translation in 13 languages, weighing under 49g with ZEISS lenses. Targeted at consumers and prosumers seeking AI-augmented daily computing.
- VIVE Focus Vision Standalone VR headset targeting prosumer and business markets with high-resolution display, inside-out tracking, and Snapdragon XR2+ Gen 2 chipset, priced at approximately $1,034. Designed for PC-VR streaming, training, simulation, and mixed reality applications.
- VIVE XR Elite Convertible VR and mixed reality headset supporting full-body tracking and wireless PC VR streaming, designed for both consumer and business applications at approximately $999. Lightweight form factor with Snapdragon XR2 chipset.
- VIVE Pro 2 High-resolution tethered VR headset targeting enterprise and high-end consumer markets with premium display specifications. Used in healthcare, defense, and training deployments including Yokota AFB and West Point.
- VIVE Focus 3 Standalone enterprise-grade VR headset designed for business deployment, training applications, and large-scale management through platforms like ArborXR. Targets enterprise customers for workforce training and simulation.
- HTC U24 Pro Mid-range smartphone with Snapdragon 7 Gen 3 chipset, 6.78-inch AMOLED display, 12GB RAM, 512GB storage, three 50MP cameras, and 5,000 mAh battery. Sold at Walmart for ~$524.99 and serves as basis for Trump Mobile T1 rebranded phone.
- HTC Wildfire E7 Plus Mid-range Android 14.0 smartphone with 6.78-inch FHD+ in-cell display at 120Hz, 16GB total RAM (8GB + 8GB virtual), 64MP AI main rear camera, MTK G99 chipset, 5,000 mAh battery with 18W quick charge, and NFC. Targeted at emerging markets including Africa.
- HTC 5G Hub World's first 5G smart hub for home, business, and mobile use, featuring Qualcomm Snapdragon 855 with Snapdragon X50 5G modem, Android 9.0, 5-inch HD touchscreen, 7,660 mAh battery, and support for up to 20 Wi-Fi connections. Enables 4K video streaming, low-latency gaming, and cloud VR streaming via VIVE headsets.
- VIVERSE Web-based metaverse and content distribution platform owned by HTC, enabling immersive 3D experiences, location-based VR deployments, content monetization through the VIVERSE Partner Program, and integration with Open Brush app for 3D art creation. Powers experiences like The Little Prince: Call to Adventure and Samurai's Dream.
- VIVEPORT Infinity Subscription-based VR content store offering hundreds of VR games and apps for VIVE headset users through viveport.com/infinity.
- G REIGNS 5G ecosystem solution enabling robust Open RAN and Cloud RAN deployments for enterprise and telecom applications through Reign Technology. Targeted at mobile network operators and 5G service providers.
- Samurai's Dream: The Ghosts of Osaka Castle VR World's first free-roam VR experience set inside Osaka Castle, recreating Toyotomi Hideyoshi's 16th-century castle using over 90% of assets sourced from NHK's historical archives. Joint production with NHK, NHK Promotions, and NTT DOCOMO Studio & Live.
- The Little Prince: Call to Adventure VR World's first location-based multiplayer VR experience based on Antoine de Saint-Exupéry's The Little Prince, allowing dozens of participants wearing HTC VR headsets to walk freely through a stadium while immersed in the story's world. 45-minute experience.
- VIVERSE Partner Program Performance-based rewards initiative paying creators based on unique views and engagement time (minimum 30 seconds per view, $50 USD minimum payout). Non-exclusive program allowing creators to retain content ownership and ensuring content is not used for AI/ML training.
Quantifiable outcome
- VIVE Eagle priced at HK$3,988 (~$512) at Hong Kong launch with plans to expand to Japan, Southeast Asia in Q1 2026 and Europe/US later in 2026
- +4 more outcomes
Companies that use HTC
Customer profileNamed customers6 records
Segments8 records
Ideal customer profiles7 records
HTC technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration10 records
AI capability7 records
Feature8 records
HTC partnerships and signals
Strategic signalPartnerships
22 partnerships are on record, tiered major, flagship, core and minor.
- MiMedia Holdings Ltd.majorMiMedia partnered with HTC to feature its platform as the native media gallery on HTC smartphones shipped to Latin America, with the first batch shipping to Mexico. The partnership supports HTC's relaunch of its smartphone brand in the LATAM region after being the third largest global smartphone manufacturer in 2011.
- Microsoft CorporationmajorHTC Corporation partnered with Microsoft for enterprise VR solutions in April 2025 per Axisq Global VR market coverage, integrating HTC VIVE hardware with Microsoft enterprise software and cloud platforms for training, simulation and collaboration use cases.
- GoogleflagshipIn early 2025 Google acquired a significant portion of HTC's XR business for $250 million, with HTC's VIVE engineering teams transferring to Google and HTC granting non-exclusive rights to its XR intellectual property. The deal bolsters Google's Android XR platform and positions HTC to remain active in the broader XR ecosystem while Google expands enterprise XR capabilities in healthcare, defense and industrial training.
- KDDI (au Style Stores)majorHTC NIPPON partnered with Japanese telecom carrier KDDI for VIVE Eagle AI smart glasses distribution through approximately 70 au Style stores nationwide at ¥82,500 (clear/sunglass) and ¥98,000 (photochromic) pricing tiers at launch on April 24, 2026.
- Paris Miki (Eyewear Retailer)corePartnered with Japanese eyewear retailer Paris Miki for domestic distribution of VIVE Eagle AI smart glasses, leveraging optical retail expertise for AI wearables featuring ZEISS lenses and ISO-standard privacy design.
- ZEISScoreZEISS lenses are integrated into the VIVE Eagle AI smart glasses as a core optical component supporting the under-49g lightweight design and Japanese-market launch through KDDI and Paris Miki channels.
- NHK & NHK PromotionsmajorJoint production of 'Samurai's Dream: The Ghosts of Osaka Castle' world-premiere free-roam VR experience premiered in Tokyo on March 20, 2026 using HTC's VIVERSE XR ecosystem and over 90% of assets sourced from NHK's historical archives to recreate Toyotomi Hideyoshi's 16th-century castle.
- NTT DOCOMO BUSINESS / NTT DOCOMO Studio & LivemajorNTT DOCOMO BUSINESS served as operator for 'The Little Prince: Call to Adventure' at Es Con Field in Hokkaido, Japan; NTT DOCOMO Studio & Live co-produced Samurai's Dream VR with NHK and VIVERSE; demonstrates deep collaboration with Japan telecom and live entertainment infrastructure.
- POMASEcoreCo-collaborator with VIVERSE on 'The Little Prince: Call to Adventure' location-based multiplayer VR experience at Es Con Field, Hokkaido alongside Medialink Group and Whateversmiles.
- Medialink GroupcorePartnered with VIVERSE on 'The Little Prince: Call to Adventure' Japanese location-based VR experience alongside POMASE and Whateversmiles, with Wevr handling content adaptation.
- WhateversmilescoreCo-production partner with VIVERSE for the world-first location-based multiplayer VR adaptation of The Little Prince at Es Con Field, Hokkaido.
- WevrcoreImmersive content studio Wevr handled the content adaptation for 'The Little Prince: Call to Adventure' location-based multiplayer VR experience produced by VIVERSE in Japan.
- HololightmajorHololight has partnered with HTC to deliver a turnkey 5G VR streaming solution combining Hololight's XR streaming technology with HTC's private 5G infrastructure, enabling enterprises to offload rendering to edge infrastructure for complex AR/VR applications running on mobile devices. German automaker BMW uses the Hololight tech (accelerating design by up to 12 months).
- Virtuix Inc.coreVirtuix showcased its AI-driven Virtual Terrain Walk (VTW) defense VR training system alongside partners Cesium and HTC at the I/ITSEC tradeshow in December; system pairs AI Gaussian splatting terrain reconstruction with omni-directional treadmills and HTC VR headsets, with early customers including Yokota AFB, USAF Academy and West Point. Virtuix debuted on Nasdaq as VTIX on January 27, 2026.
- Trump Mobile / Trump OrganizationcoreThe Trump Mobile T1 Phone is a rebranded HTC U24 Pro (2024) with only cosmetic differences including gold paint, Trump branding, larger 5,000mAh battery (vs 4,600mAh) and 30W charging. Per iFixit teardown analysis, HTC either sold U24 Pro hardware design rights to Trump Mobile or a Chinese contract manufacturer already had the production line configured; final assembly occurs in Miami/Florida.
- Shenzhen Brands World Technology Co., Ltd.coreLicensed manufacturer of HTC Wildfire E7 Plus and other HTC-branded smartphones for African markets under trademark license from HTC Corporation; provides OEM/whitelabel production and regional distribution capability for emerging market smartphone business.
- Taiwan Mobile Experience StorescoreExclusive Taiwan retail partner for VIVE Eagle AI smart glasses pre-orders through August 31, 2025 at NT$15,600 launch pricing.
- 2020EYEhaus (Optical Retailer)coreExclusive Taiwan optical retail partner for VIVE Eagle AI smart glasses pre-orders through August 31, 2025 at NT$15,600 launch pricing alongside Taiwan Mobile Experience Stores.
- Luzern Technology Solutions Ltd.coreOperates HTC's e-store as a third-party data controller; shares user transaction data with HTC for sales reports, customer behavioral analysis and other legitimate purposes under HTC's Privacy Policy. Customers purchasing through the e-store enter separate terms with Luzern.
- Etisalat (UAE)coreDistributes HTC 5G Hub through Etisalat UAE eShop in the United Arab Emirates with localized Middle East product page and carrier-specific configuration.
- Jarir BookstoreminorRetail distributor of HTC 5G Hub in Saudi Arabia/Middle East via Jarir.com with localized Arabic product page and direct purchase link.
- Major League Baseball (MLB)coreHTC develops VR sports experiences in partnership with MLB as part of Taiwan's national Sports x Technology Action Plan (2023-2026), showcasing VR-based sports viewing and training under the Sports Technology Innovation initiative.
Scale indicators7 records
Recent moves7 records
Expansion highlights7 records
HTC competitors and assessment
Company assessmentEmerging players
- Pimax: Pimax is an emerging PC VR headset maker competing with VIVE Pro 2 and VIVE Focus Vision at the high-fidelity enthusiast tier. As a smaller niche player, Pimax serves the same prosumer VR enthusiast segment but lacks HTC's enterprise channel (VIVE Business) and content platform (VIVERSE).
- Magic Leap: Magic Leap is an emerging enterprise AR/MR headset maker competing with VIVE XR Elite and VIVE Focus Vision in the enterprise mixed reality segment. Both companies target enterprise training, healthcare, and industrial use cases through specialized sales motions rather than mass-market consumer positioning.
Direct peers
- Snap Inc. Snap's Spectacles smart glasses compete directly with HTC's VIVE Eagle in the consumer AI/AR glasses category, with a strong social-platform content loop (Snapchat) and a developer-facing AR glasses program. Both companies target the same early-adopter consumer segment for wearable AI glasses.
- Meta (Reality Labs): Meta's Reality Labs division is the dominant smart glasses player (Meta Ray-Ban) with 73% global market share and the Quest VR headset line. It is HTC's primary competitor in both AI smart glasses and VR headsets and sets the consumer pricing and feature baseline that HTC's VIVE Eagle and VIVE Focus Vision must beat on differentiation (e.g., privacy, open AI platform).
- Sony Group (PlayStation VR): Sony's PlayStation VR2 competes with VIVE XR Elite and VIVE Focus Vision in consumer VR headsets, with the structural advantage of the PlayStation 5 install base. Both companies serve the prosumer/consumer VR gaming market via Viveport Infinity and the PlayStation Store respectively.
- ByteDance (Pico): Pico, owned by ByteDance, is the leading Chinese VR headset maker and a direct competitor to HTC's VIVE Focus line in the mass-market standalone VR category. Pico's pricing aggressiveness and parent-company content ecosystem (TikTok, Douyin) position it as a primary threat in Asia-Pacific consumer VR.
Broad incumbents
- Apple: Apple competes directly with the HTC U24 Pro in smartphones and with the VIVE XR Elite / VIVE Focus Vision through the Apple Vision Pro in mixed reality. As a broad incumbent with massive R&D, developer ecosystem, and brand premium, Apple defines the premium tier against which HTC positions itself.
- Samsung Electronics: Samsung competes in both smartphones and XR (via the Galaxy XR headset partnership with Google and Qualcomm, and the legacy Gear VR). As a broad incumbent, Samsung's manufacturing scale and global carrier relationships (mirroring HTC's KDDI partnership) make it a structural competitor across HTC's flagship product lines.
- Google: Google acquired HTC's XR division in January 2025 for $250M and now controls Android XR, the operating system layer that HTC's VIVE devices run on. Google also produces Pixel smartphones (competing with HTC's U24 Pro) and provides Gemini AI (integrated into VIVE Eagle). It is both a critical partner and a horizontal competitor.
- Microsoft: Microsoft's HoloLens and Mesh enterprise XR platforms directly compete with VIVE Business for enterprise training, simulation, and collaboration deployments. HTC and Microsoft partnered in April 2025 for enterprise VR solutions but Microsoft remains a broader incumbent in productivity and cloud XR infrastructure.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
HTC social profiles
Digital presenceHTC compliance and trust
Trust signalCompliance9 records
HTC financial estimates
Financial estimateRevenue estimate
Valuation estimate
HTC leadership team
Management profileNumber of profiles
Profiles16 records
HTC subsidiaries and ownership
Company hierarchySubsidiaries8 records
HTC funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
HTC M&A and investment
M&A and investmentM&A7 records
Investments43 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about HTC
What does HTC do?
HTC Corporation designs, manufactures, and sells virtual reality and XR hardware (VIVE Focus Vision, VIVE XR Elite, VIVE Pro 2), AI smart glasses (VIVE Eagle), smartphones (U24 Pro, Wildfire, Desire series), 5G networking products (HTC 5G Hub, G REIGNS Open RAN), and operates the VIVERSE metaverse platform for immersive content distribution. The company sells through direct-to-consumer htc.com storefronts, Viveport VR marketplace, VIVE Business enterprise channel, telecom carrier partnerships, and OEM/whitelabel licensing arrangements globally.
Is HTC a public or private company?
HTC is a public company. It is classified as public and is currently operating.
When was HTC founded?
HTC was founded in 1997. It employs 1,001 to 5,000 people.
Where is HTC based?
HTC is headquartered in Taoyüan, Taiwan, in the Asia region.
How does HTC make money?
Seven revenue lines are on record. Hardware Sales - Smartphones & Mobile Devices are the primary driver. The others are hardware Sales - VR/XR Headsets, viveport Content Subscriptions, VIVERSE Creator Economy / Partner Program, OEM / Whitelabel Design & Manufacturing, strategic Investments / Venture Capital and VIVE Business Enterprise Solutions.
Who are HTC's main competitors?
Emerging players on record are Pimax and Magic Leap. Direct peers are Snap Inc., Meta (Reality Labs), Sony Group (PlayStation VR) and ByteDance (Pico). Broad incumbents are Apple, Samsung Electronics, Google and Microsoft.
Does HTC have an API?
Yes. HTC provides a developer platform (HTC Dev) along with the Open Sense SDK and open source code for HTC Android devices, enabling third-party developers to build applications for VIVE VR headsets and HTC smartphones. The developer portal hosts SDKs, tools, and resources for VIVE Business and Android development. Developer documentation is at www.htcdev.com.
What industry is HTC in?
HTC's product category is Consumer Electronics. Its primary akta.pro industry code is CRACAFAE, VR Headsets & Accessories Retail, with a secondary code of CRACAOAE, VR Headsets & Accessories. Its NAICS code is 44921 and its SIC code is 5731.