Victoria VR
Victoria VR is a Prague-based AI platform company building no-code 3D world creation tools, adaptive AI avatars, and a tokenized metaverse, serving creators, brands, and gamers across PC VR, Meta Quest, Apple Vision Pro, and Telegram.
- Company typePrivate
- Founded2018
- HeadquartersPrague, Czechia
- Headcount101–250
- GTM typeB2B and B2C
- OfferingSoftware
What Victoria VR does
Victoria VR is a Prague- and Sunnyvale-based AI platform company building tools and content for the open metaverse. Founded in 2018, the company develops three core pillars: VR AI Builder (no-code prompt-to-3D-world creation), AI Avatars Platform (interactive agents with adaptive memory and mood), and AI Verse (runtime, hosting, and distribution layer). These sit on top of Unreal Engine 5.7 with OpenXR cross-platform support and are integrated with the $VR token and blockchain-based VR Lands virtual real estate system on Solana.
The company monetizes through a diversified stack: one-time game licenses and battle passes (Magic Madness VR on Steam), freemium Telegram mini-apps (VR Tap), free Meta Quest titles (CQB Training Arena with 100,000+ players), NFT land transactions, and token-based transaction fees across the AI Verse economy. A 7-track Rewards Pool converts participation across creation, gaming, token, and community activities into proportional VR token allocations. Distribution spans Steam, Meta Quest App Lab, SideQuest, Apple Vision Pro, Telegram, and the company's own web platform (vrai168.com).
Victoria VR targets creators, brands, and enterprises across eight verticals — entertainment, retail, real estate, education, advertising, tourism, healthcare, and city planning — using a horizontal product-led growth motion anchored by AI-powered accessibility. To date the company has disclosed $13.5 million in total funding (most recently a $5.5M round in November 2021) from blockchain and gaming investors including Dominance Ventures and Wave Financial, and operates with a 101–250 person team headquartered at Wenceslas Square in Prague. Revenue, ARR, and headcount financial detail are not publicly disclosed.
Victoria VR firmographics
Firmographics- Name
- Victoria VR
- Legal name
- Victoria VR Group, a.s.
- Website
- https://victoriavr.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Victoria VR is a Prague-based AI platform company building no-code 3D world creation tools, adaptive AI avatars, and a tokenized metaverse, serving creators, brands, and gamers across PC VR, Meta Quest, Apple Vision Pro, and Telegram.
- Ownership category
- akta.pro rank
Victoria VR industry classification
Industry- Product category
- VR/AI Metaverse Platform
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- VR/AR Gaming Platforms (BPAMAKAG)
- akta.pro secondary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
Keywords
Where Victoria VR is headquartered
LocationHeadquarters
- HQ city
- Prague
- HQ country
- Czechia
- HQ region
- Europe
Offices2 records
Markets served
Victoria VR business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Revenue model
- Game Sales and Battle Passes: Magic Madness VR generates revenue through game sales on Steam, battle passes with Season 0: Traces of Five offering purchasable tracks, cosmetic skins, and in-game items. Players can purchase progression resources and currency for character unlocks.
- VR Lands and Virtual Real Estate: VR Lands are blockchain-powered virtual land NFTs that provide ownership, mining performance, building power, and hosting capacity. Land owners can host or rent VR Lands, brand venues, run events, and build recurring visits. Transaction fees from land sales and rentals.
- $VR Token Economy: The $VR token fuels creation, access, and growth inside the Victoria VR world. Token is used for building and publishing virtual worlds, trading digital assets and collectibles, creating and upgrading AI Avatars, and accessing exclusive tools and features.
- VR Tap Telegram Mini-App: VR Tap is a Telegram-based app where users earn VR tokens through mining (active or passive), elemental battles, special quests, daily tasks, and community participation. Includes in-game store for boosting mining, training champions, and unlocking skins.
- Season-based Rewards System: Victoria VR operates a Season-based Rewards Points System across seven tracks (Social & Community, VR Lands, VR Token Economy, VR AI Builder, Magic Madness, AI Platform, VR Tap) that converts verified participation into proportional share of VR Rewards Pool.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-play Telegram mini-app with earning mechanics |
| Freemium | Pay-as-you-go | Free VR training simulation on Meta Quest |
| One time/ perpetual license | One time/ perpetual license | PC VR game sold on Steam |
| Transaction based/ take rate | Pay-as-you-go | VR Lands as blockchain-based virtual real estate NFTs |
Go-to-market motion1 record
Distribution channels6 records
Marketing channels6 records
Victoria VR product offering
Product offeringCore offering
Victoria VR develops and operates a blockchain-based VR/AI metaverse platform consisting of the VR AI Builder (no-code AI-generated 3D world creation), the AI Avatars Platform (memory-enabled virtual agents), and the AI Verse runtime. The company also publishes consumer VR games (Magic Madness VR, CQB Training Arena, Asugea), supports a Telegram-based VR Tap mini-app, and operates a Solana-based $VR utility token economy with NFT virtual real estate (VR Lands).
Product overview
Victoria VR is an open-source AI-powered platform that enables mass creation of immersive virtual experiences. The product portfolio consists of three core pillars: VR AI Builder (no-code creation engine for 3D worlds), AI Avatars Platform (interactive intelligent characters), and AI Verse (runtime, hosting, and distribution layer). The ecosystem is powered by the $VR token and VR Lands virtual real estate system. Victoria VR publishes its own flagship games including Magic Madness VR (4-player elemental PvP), CQB Training Arena (tactical simulation), Asugea (Feng Shui-inspired RPG), Victoria VR: HQ Office (Apple Vision Pro app), and VR Tap (Telegram mini-app). AI Hub enables creation of autonomous AI Gaming Agents for Magic Madness VR. The platform targets creators, brands, enterprises, and gamers across entertainment, business, education, retail, and real estate use cases.
Differentiator
Problem solved
Functional benefit
Brands
- AI Verse: All-in-one platform for immersive 3D that connects Builder apps and Victoria VR titles, uniting creators, players, explorers, brands, and enterprises
- VR AI Builder
- AI Avatars Platform
- Magic Madness VR
- CQB Training Arena
- Asugea
- VR Tap
- AI HUB
- VR AI Hub
Products and services
- VR AI Builder
Quantifiable outcome
- Build time reduced from months to days
- +2 more outcomes
Companies that use Victoria VR
Customer profileNamed customers1 record
Segments8 records
Ideal customer profiles3 records
Victoria VR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
AI capability9 records
Feature4 records
Victoria VR partnerships and signals
Strategic signalScale indicators5 records
Recent moves6 records
Expansion highlights7 records
Victoria VR competitors and assessment
Company assessmentDirect peers
- Decentraland: Decentraland is a blockchain-based virtual world where users buy NFT land, build experiences, and monetize via the MANA token - structurally analogous to Victoria VR's VR Lands + $VR token model, with overlapping users in the AR/VR crypto sector (Decentraland is explicitly listed in the same $4.22B market-cap group referenced in the data).
- The Sandbox: The Sandbox is a blockchain-based user-generated content gaming metaverse using LAND NFTs and the SAND token. It competes directly with Victoria VR on no-code world building, NFT land ownership, and a token-driven creator economy.
- Highstreet: Highstreet is a crypto-native metaverse combining NFT commerce with VR experiences and tokenized land, explicitly grouped with Victoria VR in the AR/VR crypto market-cap snapshot. It targets overlapping use cases in immersive retail and brand showrooms.
- CEEK VR: CEEK VR is a blockchain-enabled VR platform for virtual concerts, events, and branded experiences, directly named in the AR/VR crypto sector alongside Victoria VR. Both target monetized immersive experiences with token utility.
- NetVRk: NetVRk is a blockchain-based user-generated 3D world platform with NFT land and a creator economy, listed in the same AR/VR crypto market-cap group. It is a close comparable on tokenized virtual real estate and user-generated immersive experiences.
- VRChat: VRChat is a user-generated VR social platform where users build and explore worlds and avatars. It overlaps with Victoria VR's no-code creation and AI avatar ambitions, though without token/NFT economics.
- Rec Room: Rec Room is a cross-platform user-generated VR/console/mobile gaming and social platform with creator-built rooms and multiplayer games. It compares on cross-platform deployment, user-generated content, and VR community engagement.
- Spatial: Spatial is a metaverse platform for virtual events, galleries, and brand experiences with AI avatar capabilities. It targets enterprise brands for virtual showrooms similar to Victoria VR's retail/real estate use cases.
Broad incumbents
- Meta Horizon Worlds: Meta Horizon Worlds is Meta's flagship VR social/metaverse platform integrated with Quest headsets. It is a broad incumbent in the same category but with vastly larger capital, hardware control, and user base; not blockchain-tokenized.
- Roblox: Roblox is a massive user-generated gaming and social platform with creator monetization and cross-platform reach. It is a broad incumbent in the broader metaverse/UGC category and dwarfs Victoria VR on scale but is not VR-native or blockchain-based.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Victoria VR social profiles
Digital presenceVictoria VR compliance and trust
Trust signalCompliance1 record
Victoria VR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Victoria VR leadership team
Management profileNumber of profiles
Profiles3 records
Victoria VR subsidiaries and ownership
Company hierarchySubsidiaries1 record
Victoria VR funding detail
Funding detailFunding overview
Funding rounds1 record
Investors7 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Victoria VR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Victoria VR
What does Victoria VR do?
Victoria VR develops and operates a blockchain-based VR/AI metaverse platform consisting of the VR AI Builder (no-code AI-generated 3D world creation), the AI Avatars Platform (memory-enabled virtual agents), and the AI Verse runtime. The company also publishes consumer VR games (Magic Madness VR, CQB Training Arena, Asugea), supports a Telegram-based VR Tap mini-app, and operates a Solana-based $VR utility token economy with NFT virtual real estate (VR Lands).
Is Victoria VR a public or private company?
Victoria VR is a private company. It is classified as venture growth investor backed and is currently operating.
When was Victoria VR founded?
Victoria VR was founded in 2018. It employs 101 to 250 people.
Where is Victoria VR based?
Victoria VR is headquartered in Prague, Czechia, in the Europe region.
How does Victoria VR make money?
Five revenue lines are on record. Game Sales and Battle Passes are the primary driver. The others are VR Lands and Virtual Real Estate, $VR Token Economy, VR Tap Telegram Mini-App and season-based Rewards System.
Who are Victoria VR's main competitors?
Direct peers on record are Decentraland, The Sandbox, Highstreet, CEEK VR, NetVRk, VRChat, Rec Room and Spatial. Broad incumbents are Meta Horizon Worlds and Roblox.
Does Victoria VR have an API?
No public API is recorded for Victoria VR.
What industry is Victoria VR in?
Victoria VR's product category is VR/AI Metaverse Platform. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 5132 and its SIC code is 7371.