Ceek VR
Ceek VR is a multi-device immersive content and fan monetization platform that lets musicians, athletes, sports teams, coaches, and artists stream, sell, and license content across mobile, VR/AR, and metaverse venues on a 70/30 revenue share.
- Company typePrivate
- Founded2016
- HeadquartersMiami Beach, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Ceek VR does
Ceek VR (CEEK VR INC.) is a multi-device immersive content creation and fan monetization platform headquartered in Miami Beach, Florida, founded in 2016. The company enables musicians, athletes, sports teams, coaches, and visual artists to distribute content across mobile, Smart TVs, VR/AR headsets, and metaverse environments, while monetizing through streaming, NFTs, merchandise, virtual events, subscriptions, and licensing. Its flagship creator base is anchored by partnerships with A-list talent including Lady Gaga, Demi Lovato, Bon Jovi, Daddy Yankee, Ziggy Marley, Dwyane Wade, and Steve Aoki, as well as major music labels such as Sony Music Latin and Island Records.
The underlying technology is a unified distribution platform that accepts a single content upload and publishes it across 2D, 3D, 360, VR, AR, and XR formats on iOS, Android, Oculus/Meta, Viveport/HTC, Apple Vision Pro, Smart TVs, and the web. It integrates Web3 and blockchain rails for digital ownership, fractional ownership, and token-based transactions via CEEK Tokens. The company's intellectual property includes multiple registered software and hardware patents covering immersive content delivery, a proprietary VR Headset, CEEK 4D spatial-audio headphones, and an AI-Copilot layer that provides AI video generation, AI digital twin creation for athletes and creators, AI art generation, and AI-powered interactive chat. Operating activity runs through a wholly-owned subsidiary, CEEK Global Entertainment LTD.
CEEK operates as a creator marketplace and platform business, retaining a 30% platform fee against a 70% creator revenue share across content streaming, brand partnerships, NFT and digital collectible sales, virtual event ticketing, merchandise, subscriptions, licensing/royalty, and metaverse game and experience monetization. Distribution reaches customers through mobile app stores, VR hardware marketplaces, Smart TV apps, a self-serve creator signup at ceek.com, a CreatorHub NFT marketplace, and telecom partner channels including T-Mobile. The company is privately held with no disclosed institutional funding rounds to date.
Ceek VR firmographics
Firmographics- Name
- Ceek VR
- Legal name
- CEEK VR INC.
- Website
- https://ceek.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Ceek VR is a multi-device immersive content and fan monetization platform that lets musicians, athletes, sports teams, coaches, and artists stream, sell, and license content across mobile, VR/AR, and metaverse venues on a 70/30 revenue share.
- Ownership category
- akta.pro rank
Ceek VR industry classification
Industry- Product category
- Immersive Content & Creator Monetization Platform
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320), Arts, Entertainment, and Recreation (71)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR/AR Gaming Platforms (BPAMAKAG)
- akta.pro secondary industries
- VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG), VR Headsets & Accessories (CRACAOAE), VR/AR/XR Game Studios (MPAFAAAE), VR/AR Game Publishing & Distribution (MPAFABAK)
Keywords
Where Ceek VR is headquartered
LocationHeadquarters
- HQ city
- Miami Beach
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Ceek VR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- Content Distribution & Streaming: CEEK takes 30% platform fee for hosting, payment processing, and app store costs. Creators receive 70% of net revenue from content streaming and distribution across multiple devices.
- Brand Partnerships: 70% of brand partnership revenue goes to the signing party, enabling creators to monetize sponsored content and branded experiences.
- NFT & Digital Collectibles: Sale of limited-edition gear and utility NFTs with in-game benefits, digital art as NFTs, and virtual goods tracked securely on the blockchain.
- Merchandise Sales: Physical merchandise including clothing, posters, large prints, and accessories featuring creator and brand artwork.
- Virtual Events & Tickets: Virtual ticket sales for live concerts, AMAs, game-day experiences, behind-the-scenes moments, and special events. Similar to Ticketmaster for virtual events.
- Subscription & Premium Content: Direct-to-fan subscriptions offering exclusive content, recurring revenue opportunities, and fan loyalty programs.
- Licensing & Royalty: Creators can license their music, art, videos, and exclusive experiences globally with real-time payments through Web3 technology.
- Metaverse Experiences & Games: Branded games, sports-themed activations, and playable metaverse experiences generating revenue from fan engagement.
- Ancillary Secondary Revenue: Compilations and secondary revenue streams generate 25% revenue for CEEK after platform fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Creator Revenue Share - 70% to Creators |
| Transaction based/ take rate | Pay-as-you-go | Brand Partnership Revenue - 70% to Partner |
Go-to-market motion3 records
Distribution channels7 records
Marketing channels5 records
Ceek VR product offering
Product offeringCore offering
CEEK VR is a multi-device immersive content creation and fan monetization platform that enables creators (musicians, athletes, coaches, artists) to stream, sell, and license content across 2D, 3D, 360, VR/AR, and XR formats on mobile, smart TVs, VR headsets, and wearables. It combines a Web3 token economy, AI-powered content creation tools (video generator, digital twins), NFT marketplace, virtual event hosting, merchandise sales, and a proprietary VR headset with 4D headphones into an end-to-end creator economy stack.
Product overview
CEEK VR operates as a unified multi-device immersive content creation and fan monetization platform combining hardware and software products. The core CEEK Platform enables creators to stream, sell, and license music, art, videos, and exclusive experiences across mobile, smart TVs, VR/AR devices, and wearables. The product portfolio includes the proprietary CEEK VR Headset and CEEK 4D Headphones as hardware offerings, alongside software products such as the CEEK VR App, Creator Hub (NFT marketplace), and specialized creator programs (CEEK Stars, CEEK for Artists, CEEK for Coaches, CEEK for Sports). The platform supports 2D, 3D, 360, VR/AR, and XR content formats, and integrates CEEK Tokens for Web3 transactions within its metaverse ecosystem.
Differentiator
Problem solved
Functional benefit
Brands
- CreatorHub: NFT marketplace and creator platform for listing digital art and merchandise
- VR Space Academy
Quantifiable outcome
- 9.4 million views in 24 hours for Ziggy Marley Bob Marley tribute livestream
- +4 more outcomes
Companies that use Ceek VR
Customer profileNamed customers10 records
Segments6 records
Ideal customer profiles5 records
Ceek VR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability11 records
Feature5 records
Ceek VR partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core, minor and flagship.
- MetacoreMeta (Facebook) partnership enables CEEK's content to achieve #1 livestream status on Facebook platform. CEEK is integrated with Meta's ecosystem for social streaming and metaverse experiences.
- AppleApple logo appears in CEEK's partner section. CEEK app is available on Apple App Store and Apple Vision Pro, with CEEK featured in Apple ecosystem.
- MicrosoftMicrosoft partnership enables CEEK's immersive content platform. CEEK is positioned as a trusted Web3 streaming platform alongside Microsoft ecosystem.
- T-MobilecoreT-Mobile partnership enables bundled content solutions and mobile payment options, expanding CEEK's reach through telecom carrier channels.
- Sony Music LatincoreSony Music Latin partnership enables Latin music artist content on the CEEK platform, expanding both music catalog and Latin American market reach.
- Island RecordscoreIsland Records partnership aligns CEEK with major label strategy, bringing artists like Jessie Reyez, Demi Lovato, and Bon Jovi to the platform. Darcus Beese, President of Island Records, endorses the partnership.
- Magic GamingminorMagic Gaming partnership enables esports and gaming content integration on the CEEK platform, expanding into gaming vertical.
- Lady GagaflagshipLady Gaga (150M+ fanbase) created exclusive metaverse experience for fans in CEEK. Plans underway to extend her world with unique experiences and NFTs. Highest-profile celebrity partner.
- Dwyane WadeflagshipNBA Hall of Famer Dwyane Wade partnered with CEEK for immersive fan experiences. CEEK positions him as a key athlete partner in the sports vertical.
- Bon JoviflagshipLegendary rock band Bon Jovi created exclusive metaverse experience for fans. Plans underway to extend their world with unique experiences and NFTs.
- Demi LovatoflagshipDemi Lovato (200M+ fanbase) created exclusive metaverse experience in CEEK. Plans underway to extend Demi Lovato's world with unique experiences and NFTs.
- Daddy YankeeflagshipReggaeton superstar Daddy Yankee (90M+ fanbase) created exclusive metaverse experience for fans with NFT and virtual world extensions planned.
- Ziggy MarleyflagshipZiggy Marley partnership for Bob Marley's 75th Anniversary created custom Virtual World and Livestream that became #1 Facebook livestream with 9.8M streams in 24 hours. Generated 100M+ media impressions.
- OxladecoreAfro beats superstar Oxlade partnered with CEEK for virtual concerts, virtual world and NFTs. His TikTok #1 Challenge (1.1B #Kulosa) demonstrates his massive reach that CEEK leverages.
- Steve AokicoreDJ and producer Steve Aoki partnered with CEEK for virtual reality concert and interview experiences, expanding CEEK's presence in electronic music.
- Oculus (Meta)coreCEEK VR app available on Oculus VR platform, enabling immersive virtual reality experiences for Oculus headset users worldwide.
- Vive (HTC)coreCEEK VR app available on Viveport (HTC Vive), providing another VR platform channel for CEEK's immersive content ecosystem.
Scale indicators9 records
Recent moves6 records
Expansion highlights6 records
Ceek VR competitors and assessment
Company assessmentDirect peers
- Decentraland: Decentraland is a blockchain-based virtual world where users create, experience, and monetize content and applications, directly overlapping with CEEK's Web3/metaverse creator monetization model.
- Roblox: Roblox is a global immersive platform that lets creators build and monetize 3D experiences, including virtual concerts and branded events, competing for the same creator economy and virtual event spend.
- The Sandbox: The Sandbox is a decentralized virtual world where creators build, own, and monetize assets and experiences using NFTs and SAND tokens, a direct competitor in Web3 immersive content.
- VRChat: VRChat is a social VR platform enabling user-created 3D worlds, avatars, and live events, overlapping with CEEK's virtual concerts and social VR experiences.
- Spatial: Spatial provides a multi-device immersive platform for virtual events, galleries, and meetings, with NFT integration, directly comparable to CEEK's metaverse and event hosting capabilities.
- Rec Room: Rec Room is a VR/AR social platform with user-generated games and live events including virtual concerts, competing for the same creator and audience base as CEEK.
- Zepeto: Zepeto is a social metaverse platform with virtual concerts, creator tools, and avatar-based commerce, competing in the same immersive fan engagement and creator monetization space.
Emerging players
- Highstreet: Highstreet is a crypto-native VR commerce and immersive experience platform with brand partnerships, overlapping with CEEK's NFT marketplace and brand activation use cases.
Broad incumbents
- Meta (Horizon Worlds): Meta's Horizon Worlds is a large-scale VR social platform for immersive experiences and creator monetization, a much larger incumbent with overlapping metaverse and creator economy ambitions.
- Warner Music Group (Web3 initiatives): Major music labels including WMG have invested in Web3, virtual concerts, and metaverse fan experiences, representing the incumbent side of the music creator economy that CEEK is trying to disrupt.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Ceek VR social profiles
Digital presenceCeek VR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ceek VR leadership team
Management profileNumber of profiles
Profiles1 record
Ceek VR subsidiaries and ownership
Company hierarchySubsidiaries1 record
Ceek VR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ceek VR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ceek VR
What does Ceek VR do?
CEEK VR is a multi-device immersive content creation and fan monetization platform that enables creators (musicians, athletes, coaches, artists) to stream, sell, and license content across 2D, 3D, 360, VR/AR, and XR formats on mobile, smart TVs, VR headsets, and wearables. It combines a Web3 token economy, AI-powered content creation tools (video generator, digital twins), NFT marketplace, virtual event hosting, merchandise sales, and a proprietary VR headset with 4D headphones into an end-to-end creator economy stack.
Is Ceek VR a public or private company?
Ceek VR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Ceek VR founded?
Ceek VR was founded in 2016. It employs 11 to 50 people.
Where is Ceek VR based?
Ceek VR is headquartered in Miami Beach, United States, in the North America region.
How does Ceek VR make money?
Nine revenue lines are on record. Content Distribution & Streaming is the primary driver. The others are brand Partnerships, NFT & Digital Collectibles, merchandise Sales, virtual Events & Tickets, subscription & Premium Content, licensing & Royalty, metaverse Experiences & Games and ancillary Secondary Revenue.
Who are Ceek VR's main competitors?
Direct peers on record are Decentraland, Roblox, The Sandbox, VRChat, Spatial, Rec Room and Zepeto. Highstreet is listed as an emerging player. Broad incumbents are Meta (Horizon Worlds) and Warner Music Group (Web3 initiatives).
Does Ceek VR have an API?
No public API is recorded for Ceek VR.
What industry is Ceek VR in?
Ceek VR's product category is Immersive Content & Creator Monetization Platform. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics). Its NAICS code is 516210 and its SIC code is 7990.