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GGTech Entertainment

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uuid0002l1j

Namestring
GGTech Entertainment
Legal namestring
GGTech Entertainment, S.L.
Websiteurl
ggtech.gg
Company typeenum
Private
Founded yearint
2017
Descriptiontext

GGTech Entertainment is a Spanish technology company founded in 2017 and headquartered in Humanes de Madrid, operating across the esports, video games, and education sectors in 16 countries on four continents. The company runs three principal product lines: GAMERGY, a multi-country esports and gaming festival with 16 editions and 180,000+ cumulative visitors across four countries; University Esports, a global collegiate program reaching 100,000+ students at 1,300+ universities in 25 countries; and eWorlds, a published co-op 3D sci-fi platformer on Steam that transitioned to a paid model in April 2026. Operations are organized through six dedicated subsidiaries covering Iberia (DODIT Entertainment), North America (GGTech North America), Latin America (GGTech America), MENA (MENATech), UK/Nordics (NUEL), and first-party game development (GGTech Studios).

The business model combines enterprise sponsorship from tier-1 game publishers and technology platforms (Riot Games, Amazon, Intel, and Tencent as core partners; Ubisoft, Epic Games, Activision, NVIDIA, Supercell, and Garena as secondary partners), physical-event revenue from GAMERGY (ticketing, booth fees, media rights), university program monetization (sponsor activation, league partnerships, educational grants), and direct-to-consumer revenue from eWorlds sales on Steam. Go-to-market is hybrid: enterprise sales to publishers and tech platforms on the brand side, and a distributed partnership model with universities and student associations on the educational side.

The company has raised $12.4M from Glisco Partners and Heart Beat (June 2023) to fund international expansion. It employs between 101 and 250 people and is led in part by Eduardo García Riaño as Chief Product Officer. The competitive position rests on a combination of multi-country physical-event infrastructure, an established collegiate network effect, and proprietary festival and game IP.

Short descriptiontext

GGTech Entertainment is a Spanish esports, gaming, and education technology company operating the GAMERGY festival series, the University Esports program across 1,300+ universities in 25 countries, and the eWorlds Steam title, serving brand sponsors, students, and gaming audiences across 16 countries.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersHumanes De Madrid, Spain
HQ citystring
Humanes De Madrid
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices7 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports event management, university esports programs, game development services, educational gaming projects, esports technology solutions
Industry6 codes
1Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryYes
2Collegiate/Scholastic Esports Programs & Leagues
CodeMPAFADAKPrimaryNo
3Collegiate & Scholastic Esports Tournaments
CodeMPAGANAEPrimaryNo
4Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs)
CodeMPAFALAHPrimaryNo
5Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryNo
6Game Development (Unity, Unreal, 2D/3D)
CodeEDAMACAEPrimaryNo
NAICS code3 codes
  • Sports and Recreation Instruction611620
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Amusement Arcades71312
SIC code3 codes
  • Services-Amusement & Recreation Services7900
  • Services-Educational Services8200
  • Services-Membership Sports & Recreation Clubs7997
Product category
Esports and Gaming Services
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Esports Events and Festivals
TypeProfessional Services
Description

Organizing large-scale esports events and gaming festivals like GAMERGY, serving brands like Riot Games, Intel, and Amazon.

ggtech.gg
2Game Development and Sales
TypeOne Time License
Description

Developing and publishing games through GGTech Studios, including eWorlds on Steam.

ggtech.gg
3Educational Gaming Projects
TypeProfessional Services
Description

Developing educational projects through gaming for trusted brands in partnership arrangements.

ggtech.gg
4University Esports Programs
TypeProfessional Services
Description

Managing global university esports programs across 1300+ institutions in 25 countries.

ggtech.gg
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 3 records shown
1GAMERGY
Description

Esports and gaming festival IP with over 180K visitors, 16 editions, and presence in 4 countries.

ggtech.gg
+2 more records
Core offering1 text field

GGTech Entertainment is a multidisciplinary technology company that organizes large-scale esports events and gaming festivals (notably GAMERGY with 180K+ visitors across 16 editions), runs a global university esports program spanning 1300+ universities in 25 countries with 100K+ students, develops original video games through its GGTech Studios division (including eWorlds on Steam), and delivers educational gaming projects in partnership with major brands such as Amazon, Intel, Riot Games, and Tencent across 16 countries on four continents.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 180K+ visitors across GAMERGY esports festival events
+2 more records
Product overview1 text field

GGTech Entertainment operates as a single unified technology company offering esports event organization (GAMERGY festival, University Esports program), gaming platform solutions, and game development through GGTech Studios. The company works with trusted brands including Amazon, Intel, Riot Games, and Tencent to deliver esports experiences across 16 countries. Its game development division, GGTech Studios, produces original titles including eWorlds, a co-op sci-fi 3D platformer. The portfolio connects esports events, educational gaming programs, and proprietary game development into an integrated esports and gaming ecosystem.

Product and service1 record
1GAMERGY Esports and Gaming Festival
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Trusted brand partner collaborating with GGTech on esports events and tournament organization.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Trusted brand partner working with GGTech on technology solutions and gaming projects.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Trusted brand partner collaborating with GGTech on esports events and technology solutions.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Trusted brand partner working with GGTech on gaming projects and esports initiatives.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem for gaming technology.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Brand partner listed in GGTech's partner ecosystem.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

India-based esports company organizing regional tournaments, acquiring international IPs (e.g., Valve's CS:GO events, ESL South Asia), and expanding globally. Comparable to GGTech as a multi-region tournament operator in the earlier stages of international scaling, with a strong emerging-market focus.

TypeBroad incumbent
Description

Publisher behind EA SPORTS FC and Apex Legends esports ecosystems, including FIFAe and ALGS. Comparable as a large publisher that both sponsors and competes with third-party organizers like GGTech in collegiate and regional tournament production.

TypeDirect peer
Description

Esports venue operator and content producer running the HyperX Arena in Las Vegas and multi-title tournament IP. Comparable to GGTech on the live esports venue and event-production axis, though with a primarily US footprint.

TypeDirect peer
Description

Owns the Toronto Defiant (Overwatch League) and Toronto Ultra (Call of Duty League) franchises and is building a dedicated esports venue in Toronto. Comparable as an integrated esports event/league and venue operator pursuing a multi-vertical, sponsorship-funded model.

TypeBroad incumbent
Description

Publisher of League of Legends and Valorant, operator of first-party global esports leagues (LCK, LEC, VCT). A Core partner of GGTech but also a competitor when Riot chooses to run first-party events in markets where GGTech operates.

TypeDirect peer
Description

The world's largest esports tournament and league operator (ESL, FACEIT), now owned by Saudi PIF's Savvy Gaming Group. Directly comparable as a global, third-party esports event organizer serving publishers, brands, and competitive gaming communities across multiple continents.

TypeDirect peer
Description

Bucharest-based esports tournament organizer producing major CS:GO, Dota 2, and other publisher-sanctioned events globally. Comparable to GGTech as a European-rooted, third-party tournament operator expanding into multi-game, multi-region event production.

TypeDirect peer
Description

Global esports tournament organizer best known for Counter-Strike and Dota 2 events. Comparable to GGTech's GAMERGY line as a third-party tournament/IP operator working with publishers and brand sponsors to produce international live esports content.

TypeBroad incumbent
Description

Fortnite publisher operating the FNCS competitive ecosystem and major in-game live events. Listed as a GGTech partner but also a first-party tournament operator, making it comparable as both a potential customer and competitive threat in competitive gaming programming.

10National Association of Collegiate Esports (NACE)
TypeEmerging player
Description

US-based organization coordinating collegiate esports leagues and standards across US universities. Most directly comparable to GGTech's University Esports program in serving the collegiate competitive gaming segment, though primarily a US domestic governing body rather than a global operator.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GGTech Entertainment

Esports and Gaming Servicesggtech.gg

GGTech Entertainment is a Spanish esports, gaming, and education technology company operating the GAMERGY festival series, the University Esports program across 1,300+ universities in 25 countries, and the eWorlds Steam title, serving brand sponsors, students, and gaming audiences across 16 countries.

What GGTech Entertainment does

GGTech Entertainment is a Spanish technology company founded in 2017 and headquartered in Humanes de Madrid, operating across the esports, video games, and education sectors in 16 countries on four continents. The company runs three principal product lines: GAMERGY, a multi-country esports and gaming festival with 16 editions and 180,000+ cumulative visitors across four countries; University Esports, a global collegiate program reaching 100,000+ students at 1,300+ universities in 25 countries; and eWorlds, a published co-op 3D sci-fi platformer on Steam that transitioned to a paid model in April 2026. Operations are organized through six dedicated subsidiaries covering Iberia (DODIT Entertainment), North America (GGTech North America), Latin America (GGTech America), MENA (MENATech), UK/Nordics (NUEL), and first-party game development (GGTech Studios).

The business model combines enterprise sponsorship from tier-1 game publishers and technology platforms (Riot Games, Amazon, Intel, and Tencent as core partners; Ubisoft, Epic Games, Activision, NVIDIA, Supercell, and Garena as secondary partners), physical-event revenue from GAMERGY (ticketing, booth fees, media rights), university program monetization (sponsor activation, league partnerships, educational grants), and direct-to-consumer revenue from eWorlds sales on Steam. Go-to-market is hybrid: enterprise sales to publishers and tech platforms on the brand side, and a distributed partnership model with universities and student associations on the educational side.

The company has raised $12.4M from Glisco Partners and Heart Beat (June 2023) to fund international expansion. It employs between 101 and 250 people and is led in part by Eduardo García Riaño as Chief Product Officer. The competitive position rests on a combination of multi-country physical-event infrastructure, an established collegiate network effect, and proprietary festival and game IP.

GGTech Entertainment firmographics

Firmographics
Name
GGTech Entertainment
Legal name
GGTech Entertainment, S.L.
Website
https://ggtech.gg
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
101–250 employees
Short description
GGTech Entertainment is a Spanish esports, gaming, and education technology company operating the GAMERGY festival series, the University Esports program across 1,300+ universities in 25 countries, and the eWorlds Steam title, serving brand sponsors, students, and gaming audiences across 16 countries.
Ownership category
akta.pro rank

GGTech Entertainment industry classification

Industry
Product category
Esports and Gaming Services
NAICS
Sports and Recreation Instruction (611620), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Amusement Arcades (71312)
SIC
Services-Amusement & Recreation Services (7900), Services-Educational Services (8200), Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Esports Platforms & Competitive Gaming Networks (BPAMAKAH)
akta.pro secondary industries
Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK), Collegiate & Scholastic Esports Tournaments (MPAGANAE), Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs) (MPAFALAH), Esports & Competitive Gaming Programs (EDALAIAO), Game Development (Unity, Unreal, 2D/3D) (EDAMACAE)

Keywords

  • Esports event management
  • University esports programs
  • Game development services
  • Educational gaming projects
  • Esports technology solutions

Where GGTech Entertainment is headquartered

Location

Headquarters

HQ city
Humanes De Madrid
HQ country
Spain
HQ region
Europe

Offices7 records

Markets served

GGTech Entertainment business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Esports Events and Festivals: Organizing large-scale esports events and gaming festivals like GAMERGY, serving brands like Riot Games, Intel, and Amazon.
  2. Game Development and Sales: Developing and publishing games through GGTech Studios, including eWorlds on Steam.
  3. Educational Gaming Projects: Developing educational projects through gaming for trusted brands in partnership arrangements.
  4. University Esports Programs: Managing global university esports programs across 1300+ institutions in 25 countries.

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

GGTech Entertainment product offering

Product offering

Core offering

GGTech Entertainment is a multidisciplinary technology company that organizes large-scale esports events and gaming festivals (notably GAMERGY with 180K+ visitors across 16 editions), runs a global university esports program spanning 1300+ universities in 25 countries with 100K+ students, develops original video games through its GGTech Studios division (including eWorlds on Steam), and delivers educational gaming projects in partnership with major brands such as Amazon, Intel, Riot Games, and Tencent across 16 countries on four continents.

Product overview

GGTech Entertainment operates as a single unified technology company offering esports event organization (GAMERGY festival, University Esports program), gaming platform solutions, and game development through GGTech Studios. The company works with trusted brands including Amazon, Intel, Riot Games, and Tencent to deliver esports experiences across 16 countries. Its game development division, GGTech Studios, produces original titles including eWorlds, a co-op sci-fi 3D platformer. The portfolio connects esports events, educational gaming programs, and proprietary game development into an integrated esports and gaming ecosystem.

Differentiator

Problem solved

Functional benefit

Brands

  • GAMERGY: Esports and gaming festival IP with over 180K visitors, 16 editions, and presence in 4 countries.
  • University Esports
  • eWorlds

Products and services

  • GAMERGY Esports and Gaming Festival

Quantifiable outcome

  • 180K+ visitors across GAMERGY esports festival events
  • +2 more outcomes

Companies that use GGTech Entertainment

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

GGTech Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

GGTech Entertainment partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core and minor.

  • Riot GamescoreStrategic or Co-development PartnerTrusted brand partner collaborating with GGTech on esports events and tournament organization.
  • AmazoncoreStrategic or Co-development PartnerTrusted brand partner working with GGTech on technology solutions and gaming projects.
  • IntelcoreStrategic or Co-development PartnerTrusted brand partner collaborating with GGTech on esports events and technology solutions.
  • TencentcoreStrategic or Co-development PartnerTrusted brand partner working with GGTech on gaming projects and esports initiatives.
  • UbisoftminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem.
  • Epic GamesminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem.
  • ActivisionminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem.
  • NVIDIAminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem for gaming technology.
  • SupercellminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem.
  • GarenaminorStrategic or Co-development PartnerBrand partner listed in GGTech's partner ecosystem.

Scale indicators6 records

Recent moves6 records

Expansion highlights5 records

GGTech Entertainment competitors and assessment

Company assessment

Emerging players

  • NODWIN Gaming: India-based esports company organizing regional tournaments, acquiring international IPs (e.g., Valve's CS:GO events, ESL South Asia), and expanding globally. Comparable to GGTech as a multi-region tournament operator in the earlier stages of international scaling, with a strong emerging-market focus.
  • National Association of Collegiate Esports (NACE): US-based organization coordinating collegiate esports leagues and standards across US universities. Most directly comparable to GGTech's University Esports program in serving the collegiate competitive gaming segment, though primarily a US domestic governing body rather than a global operator.

Broad incumbents

  • Electronic Arts: Publisher behind EA SPORTS FC and Apex Legends esports ecosystems, including FIFAe and ALGS. Comparable as a large publisher that both sponsors and competes with third-party organizers like GGTech in collegiate and regional tournament production.
  • Riot Games: Publisher of League of Legends and Valorant, operator of first-party global esports leagues (LCK, LEC, VCT). A Core partner of GGTech but also a competitor when Riot chooses to run first-party events in markets where GGTech operates.
  • Epic Games: Fortnite publisher operating the FNCS competitive ecosystem and major in-game live events. Listed as a GGTech partner but also a first-party tournament operator, making it comparable as both a potential customer and competitive threat in competitive gaming programming.

Direct peers

  • Allied Esports: Esports venue operator and content producer running the HyperX Arena in Las Vegas and multi-title tournament IP. Comparable to GGTech on the live esports venue and event-production axis, though with a primarily US footprint.
  • OverActive Media: Owns the Toronto Defiant (Overwatch League) and Toronto Ultra (Call of Duty League) franchises and is building a dedicated esports venue in Toronto. Comparable as an integrated esports event/league and venue operator pursuing a multi-vertical, sponsorship-funded model.
  • ESL FACEIT Group: The world's largest esports tournament and league operator (ESL, FACEIT), now owned by Saudi PIF's Savvy Gaming Group. Directly comparable as a global, third-party esports event organizer serving publishers, brands, and competitive gaming communities across multiple continents.
  • PGL Esports: Bucharest-based esports tournament organizer producing major CS:GO, Dota 2, and other publisher-sanctioned events globally. Comparable to GGTech as a European-rooted, third-party tournament operator expanding into multi-game, multi-region event production.
  • BLAST Premier: Global esports tournament organizer best known for Counter-Strike and Dota 2 events. Comparable to GGTech's GAMERGY line as a third-party tournament/IP operator working with publishers and brand sponsors to produce international live esports content.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

GGTech Entertainment social profiles

Digital presence

GGTech Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GGTech Entertainment leadership team

Management profile

Number of profiles

Profiles1 record

GGTech Entertainment subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

GGTech Entertainment funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GGTech Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GGTech Entertainment

What does GGTech Entertainment do?

GGTech Entertainment is a multidisciplinary technology company that organizes large-scale esports events and gaming festivals (notably GAMERGY with 180K+ visitors across 16 editions), runs a global university esports program spanning 1300+ universities in 25 countries with 100K+ students, develops original video games through its GGTech Studios division (including eWorlds on Steam), and delivers educational gaming projects in partnership with major brands such as Amazon, Intel, Riot Games, and Tencent across 16 countries on four continents.

Is GGTech Entertainment a public or private company?

GGTech Entertainment is a private company. It is classified as venture growth investor backed and is currently operating.

When was GGTech Entertainment founded?

GGTech Entertainment was founded in 2017. It employs 101 to 250 people.

Where is GGTech Entertainment based?

GGTech Entertainment is headquartered in Humanes De Madrid, Spain, in the Europe region.

How does GGTech Entertainment make money?

Four revenue lines are on record. Esports Events and Festivals are the primary driver. The others are game Development and Sales, educational Gaming Projects and university Esports Programs.

Who are GGTech Entertainment's main competitors?

Emerging players on record are NODWIN Gaming and National Association of Collegiate Esports (NACE). Broad incumbents are Electronic Arts, Riot Games and Epic Games. Direct peers are Allied Esports, OverActive Media, ESL FACEIT Group, PGL Esports and BLAST Premier.

Does GGTech Entertainment have an API?

No public API is recorded for GGTech Entertainment.

What industry is GGTech Entertainment in?

GGTech Entertainment's product category is Esports and Gaming Services. Its primary akta.pro industry code is BPAMAKAH, Esports Platforms & Competitive Gaming Networks, with a secondary code of MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues. Its NAICS code is 611620 and its SIC code is 7900.

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Live signals
ReformaRegresa Gamergy a México para celebrar cinco años de gamingGGTech Entertainment is returning Gamergy to Mexico to celebrate its fifth anniversary, featuring esports competitions, content creators, and family-friendly experiences. The event includes the FIFAe World Cup qualifiers in collaboration with Concacaf, as well as tournaments for titles like Free Fire, Valorant, and League of Legends.NasdaqGameSquare Forms Strategic Partnership with GGTech Entertainment to Bring Proven Esports and Gaming Events to U.S. MarketsGameSquare announced a strategic partnership with GGTech Entertainment to bring GAMERGY, a global esports festival, to Dallas in March 2026. The partnership will license GAMERGY in the U.S. and expand gaming-related events, including University Esports. GameSquare will provide strategy, event design, and operations for the Dallas event.PR NewswireDisfruta de aventuras sin límites en eWorldsGGTech Studios, a division of GGTech Entertainment based in Mexico City, launched eWorlds, a new multiplayer 3D platform game, with its closed beta playtest becoming available on Steam starting October 26, 2023. The game features three modes (Adventure, Battle, and Race) and is built using Unity Engine technology, targeting players seeking social and competitive experiences. GGTech Entertainment's Chief Technical Officer highlighted the game's focus on social interaction and collaborative gameplay as part of the digital entertainment evolution.NextBillionGGTech Secures a $12.4 Million Investment to Boost Its Gaming and Esports ProjectsSpanish gaming company GGTech Entertainment secured a $12.4 million investment from Glisco Partners and Heart Beat to consolidate its international presence. The capital will facilitate the company's entry into the United States and expand its operations across 16 countries on four continents.ZawyaGlisco Partners and Heart Beat invest $12.4mln in GGTech EntertainmentGlisco Partners and Heart Beat have closed a $12.4 million investment in GGTech Entertainment, a leading organizer of gaming and esports events. The funding aims to consolidate GGTech's presence in the Middle East, North Africa, Europe, and Latin America while accelerating its entry into the US market. This move supports GGTech's strategy to leverage its content production studios in Mexico and Spain to serve the growing global esports audience.PR NewswireGGTech Entertainment continúa expandiendo su presencia en nuevos continentesSpanish esports company GGTech Entertainment announced the opening of its new office in the United Arab Emirates in May 2021, establishing its presence in the Middle East and North Africa (MENA) region under the brand MTE by GGTech. The expansion marks GGTech's footprint on three continents with operations in over 16 countries, with plans to grow to more than 25 countries by year end. The company aims to launch major amateur esports competitions and eventually its UNIVERSITY Esports league across key countries in the MENA region.PR NewswireGGTech Entertainment continue d'étendre sa présence sur de nouveaux continents avec l'ouverture de son siège au Moyen-Orient et en Afrique du Nord (MENA)GGTech Entertainment is expanding its presence into the Middle East and North Africa (MENA) by opening new facilities to manage its operations in the region. The company aims to promote and develop esports through initiatives like UNIVERSITY Esports, which already involves over 1,200 universities and 200,000 players across competitions. This marks GGTech's presence on three continents, with plans to operate in more than 25 countries by the end of the year.PR NewswireGGTech Entertainment continues to expand its presence in new continents with the opening of its headquarters in the Middle East and North Africa (MENA)GGTech Entertainment, a Spanish esports company, announced the opening of new headquarters in the Middle East and North Africa (MENA) region under the brand MTE by GGTech (MENA Tech Entertainment). The expansion will initially launch amateur esports competitions in the region, followed by the UNIVERSITY Esports league targeting university students across multiple MENA countries. With this move, GGTech will operate across three continents in over 16 countries, with plans to reach more than 25 countries by year-end, managing competitions for over 200,000 registered players and more than 6,000 professional players.PR NewswireGGTech Entertainment baut seine Präsenz auf neuen Kontinenten weiter aus und eröffnet einen Hauptsitz für den Nahen Osten und Nordafrika (MENA)GGTech Entertainment, the Spanish company that founded the UNIVERSITY Esports and IESports educational esports leagues, has opened a new regional headquarters in the Middle East and North Africa under the MTE by GGTech brand to develop and consolidate esports in the region. The expansion marks GGTech's presence on three continents across more than 16 countries, with plans to reach over 25 countries by year-end while managing over 200,000 players in amateur competitions and more than 6,000 players plus 1,000 teams in professional leagues.