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Stillfront Group

Full company profile

uuid0003n3l

Namestring
Stillfront Group
Legal namestring
Stillfront Group AB (publ.)
Websiteurl
stillfront.com
Company typeenum
Public
Founded yearint
2010
Descriptiontext

Stillfront Group AB (publ.) is a Swedish public free-to-play game publisher and creator headquartered in Stockholm, listed on Nasdaq Stockholm (ticker SF). Founded in 2010 by Jörgen Larsson, the company operates a portfolio of more than 100 active games across strategy, simulation, RPG, action, and casual genres, organized around seven key franchises, with BIG, Jawaker, and Supremacy representing the largest. As of 2026, Stillfront serves approximately 38 million monthly active players globally, with principal markets in North America, Europe, MENA, Japan, and the UK. The portfolio was assembled through an extended series of studio acquisitions, including Goodgame Studios (2018), KIXEYE (2019), Storm8 and Candywriter (2020), Moonfrog Labs, Game Labs, and Jawaker (2021), and 6Waves (2022).

The underlying technology stack centers on the proprietary Stillops platform — launched in 2023 as part of the "Stillfront IV" initiative — which provides shared global Games Services including ad monetization, direct-to-consumer payments, data and analytics, IT security, marketing, and an internal AI hub used for game development and operations. Stillfront ID, introduced in 2024, provides a single-account login across the game ecosystem, enabling cross-game features and a D2C payments layer intended to reduce platform intermediary dependence. The company operates through acquired but brand-retained studios (Bytro Labs, Simutronics, Babil Games, eRepublik Labs, Goodgame Studios, Imperia Online, Playa Games, KIXEYE, Moonfrog Labs, Game Labs, Jawaker, 6Waves) and has begun a portfolio rationalization in 2026.

Stillfront generates revenue primarily through in-app purchases in free-to-play games, supplemented by in-game advertising (approximately 12–13% of total bookings) and growing direct-to-consumer payments. The pricing model is freemium: games are free to download with optional microtransactions for virtual goods, currency packs, and premium content. Reported FY2025 net revenue was SEK 5,710 million (down from SEK 6,737 million in 2024) with adjusted EBITDAC of SEK 1,580 million (28% margin, expanding from 25% in 2024). Q1 2026 returned to flat organic growth at SEK 1,333 million, with adjusted EBITDAC of SEK 311 million (23% margin), gross margin of 84% (+3pp YoY), and FY2025 free cash flow of SEK 922 million. The company carries SEK 4,381 million in total net debt including next-twelve-months cash earnout (2.22x adjusted leverage) and recorded a SEK 2,258 million non-cash impairment in FY2025.

Short descriptiontext

Stillfront Group is a Swedish public free-to-play game publisher and creator operating 100+ games across seven key franchises including BIG, Jawaker, and Supremacy, serving 38 million monthly players globally via Steam, mobile stores, and direct-to-consumer channels.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersLinköping, Sweden
HQ citystring
Linköping
HQ countrystring
Sweden
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
free-to-play games, mobile game development, online strategy games, game publishing platform, social card games
Industry3 codes
1Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console)
CodeMPAFABABPrimaryYes
2Publisher-Owned Direct-to-Consumer Stores
CodeMPAFACAKPrimaryNo
3Game Backend & LiveOps Platforms (BaaS/Analytics/Hosting)
CodeBPAMAKALPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Retail-Hobby, Toy & Game Shops5945
Product category
Mobile and Online Gaming
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1In-App Purchases (IAP)
TypeFreemium
Description

Primary revenue stream from free-to-play games where players make microtransactions for virtual goods, upgrades, and premium content. Stillfront specializes in long-life-cycle games with high engagement that drive recurring in-app purchase revenue.

stillfront.com
2Advertising Revenue
TypeAdvertising
Description

Ad monetization through in-game advertising, with ad bookings representing approximately 12-13% of total bookings. The company operates its own ad monetization services within the Games Services infrastructure.

stillfront.com
3Direct-to-Consumer (D2C) Payments
TypeFreemium
Description

Growing D2C payment revenue stream as the company shifts toward direct sales channels to improve profitability and customer engagement, bypassing platform intermediaries.

pocketgamer.biz
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Free-to-play base game with optional in-app purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

All Stillfront games are free to download. Players can enhance gameplay through in-app purchases for virtual goods, currency packs, premium content, and cosmetic items. No specific pricing tiers are publicly disclosed.

stillfront.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 5 records shown
1BIG Franchise
Description

Key franchise including Big Farm and Big Farm: Homestead games

stillfront.com
+4 more records
Core offering1 text field

Stillfront Group is an independent games creator and publisher that develops and operates a diversified portfolio of free-to-play mobile, browser, and PC games spanning strategy, simulation, RPG, and casual genres. The company focuses on seven key franchises (notably BIG, Jawaker, and Supremacy) supported by a centralized Games Services infrastructure covering ad monetization, direct-to-consumer payments, data analytics, IT security, and a unified AI hub. Monetization is driven primarily by in-app purchases and in-game advertising across titles distributed via Steam, mobile app stores, and Stillfront's own D2C channels.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 38 million people play Stillfront games each month
+3 more records
Product overview1 text field

Stillfront Group operates as a global games company developing a diversified portfolio of digital games spanning multiple genres including strategy, simulation, RPG, and casual games. The company focuses on seven key franchises, with BIG, Jawaker, and Supremacy representing the primary franchises supported by global Games Services. The portfolio includes well-established titles like Big Farm (farming simulation), Empire: Four Kingdoms and Goodgame Empire (strategy), Albion Online (MMORPG), and Supremacy 1914 (military strategy), alongside niche titles across various genres. Stillfront's operating model centers on supporting franchises with global services including ad monetization, direct-to-consumer payments, data analytics, IT security, marketing, and AI capabilities, with game development conducted by teams and studios worldwide.

Product and service10 records
1Big Farm
2Big Farm: Homestead
3Jawaker
4Supremacy (Supremacy 1914 / Call of War)
5Empire: Four Kingdoms
6Albion Online
7Conflict of Nations
8Shakes & Fidget
9Goodgame Empire
10Sunshine Island Adventure Farm
Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-06-03
Description

Moonfrog Labs (Stillfront subsidiary) entered into upfront settlement agreement with Gameberry Labs for early conclusion of payment obligations related to Ludo Games and ancillary titles. One-time upfront cash payment of USD 26.5 million from Gameberry to Moonfrog.

Strategic tierMinorTypeOthersAnnounced on2026-02-02
Description

Stillfront divested OFM Studios GmbH to the founder of OFM through a management buyout for total consideration of EUR 2.1 million (approximately SEK 23 million).

Strategic tierMinorTypeOthersAnnounced on2022-01-20
Description

Nexon divested its 34.8% stake in 6Waves to Stillfront for approximately $93 million as part of Nexon's strategic growth plan alignment. Stillfront acquired 6Waves for $201 million to expand presence in Japan and East Asia.

Strategic tierCoreTypeOthersAnnounced on2021-09-10
Description

Jordan-based online card game studio Jawaker was acquired by Stillfront Group for $205 million to strengthen Stillfront's presence in the MENA region and leverage Jawaker's regional expertise and growth potential.

Strategic tierMinorTypeOthersAnnounced on2021-06-08
Description

Stillfront acquired the mobile game Crush Them All from Godzilab in a cash deal. Stillfront planned to enhance game development through its subsidiary Imperia Online.

Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Zynga is a leading free-to-play mobile and social games publisher (now owned by Take-Two) focused on casual and mid-core genres with strong live-ops expertise. Comparable in freemium mechanics, advertising revenue mix, and D2C pivot away from platform stores.

TypeEmerging player
Description

Scopely is a mobile games publisher and developer (acquired by Savvy Games) known for free-to-play titles like Monopoly GO and Stumble Guys. Comparable as a fast-growing free-to-play mobile publisher competing for the same D2C and IAP-driven revenue streams.

TypeBroad incumbent
Description

Ubisoft is a global games publisher with significant free-to-play live-service titles and a self-publishing D2C platform (Ubisoft Connect). Comparable as a broad incumbent pursuing long-life-cycle franchises and D2C distribution similar to Stillfront's strategy.

TypeBroad incumbent
Description

EA is a global games publisher operating major franchises across mobile, PC, and console. Comparable as a broad incumbent in the same freemium/live-service model with significant D2C distribution (EA app, Origin) overlapping with Stillfront's strategy.

TypeEmerging player
Description

SciPlay is a mobile and social casino games developer (majority-owned by Scientific Games) focused on casual free-to-play titles. Comparable as a smaller-scale, mobile-first publisher with similar IAP monetization and live-ops focus.

TypeDirect peer
Description

Playtika is a publicly traded mobile games publisher specializing in casual and free-to-play titles with heavy reliance on in-app purchases and D2C monetization — directly comparable to Stillfront's strategy genre focus and freemium model.

TypeDirect peer
Description

Embracer is a Sweden-based gaming conglomerate built through aggressive acquisitions of studios and IP across PC, console, and mobile — directly comparable to Stillfront's roll-up model and portfolio of acquired studios across multiple genres.

TypeBroad incumbent
Description

Take-Two is a global games publisher spanning console, PC, and mobile through its 2K, Rockstar, and Zynga labels. Comparable as a broad incumbent publisher pursuing a D2C direct-sales strategy that competes with Stillfront's pivot toward D2C channels.

TypeDirect peer
Description

MTG is a Swedish-based gaming holding company with a portfolio of free-to-play mobile and PC games including strategy titles. Comparable as a Nordic peer with similar M&A-driven gaming portfolio model and recurring D2C and ad revenue streams.

TypeDirect peer
Description

Rovio (now owned by Sega) is a Finnish mobile games developer and publisher known for Angry Birds and mid-core strategy titles. Comparable as a Nordic mobile/PC free-to-play publisher with similar genre mix and acquisition-driven growth history.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries14 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds11 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A20 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Stillfront Group

Mobile and Online Gamingstillfront.com

Stillfront Group is a Swedish public free-to-play game publisher and creator operating 100+ games across seven key franchises including BIG, Jawaker, and Supremacy, serving 38 million monthly players globally via Steam, mobile stores, and direct-to-consumer channels.

What Stillfront Group does

Stillfront Group AB (publ.) is a Swedish public free-to-play game publisher and creator headquartered in Stockholm, listed on Nasdaq Stockholm (ticker SF). Founded in 2010 by Jörgen Larsson, the company operates a portfolio of more than 100 active games across strategy, simulation, RPG, action, and casual genres, organized around seven key franchises, with BIG, Jawaker, and Supremacy representing the largest. As of 2026, Stillfront serves approximately 38 million monthly active players globally, with principal markets in North America, Europe, MENA, Japan, and the UK. The portfolio was assembled through an extended series of studio acquisitions, including Goodgame Studios (2018), KIXEYE (2019), Storm8 and Candywriter (2020), Moonfrog Labs, Game Labs, and Jawaker (2021), and 6Waves (2022).

The underlying technology stack centers on the proprietary Stillops platform — launched in 2023 as part of the "Stillfront IV" initiative — which provides shared global Games Services including ad monetization, direct-to-consumer payments, data and analytics, IT security, marketing, and an internal AI hub used for game development and operations. Stillfront ID, introduced in 2024, provides a single-account login across the game ecosystem, enabling cross-game features and a D2C payments layer intended to reduce platform intermediary dependence. The company operates through acquired but brand-retained studios (Bytro Labs, Simutronics, Babil Games, eRepublik Labs, Goodgame Studios, Imperia Online, Playa Games, KIXEYE, Moonfrog Labs, Game Labs, Jawaker, 6Waves) and has begun a portfolio rationalization in 2026.

Stillfront generates revenue primarily through in-app purchases in free-to-play games, supplemented by in-game advertising (approximately 12–13% of total bookings) and growing direct-to-consumer payments. The pricing model is freemium: games are free to download with optional microtransactions for virtual goods, currency packs, and premium content. Reported FY2025 net revenue was SEK 5,710 million (down from SEK 6,737 million in 2024) with adjusted EBITDAC of SEK 1,580 million (28% margin, expanding from 25% in 2024). Q1 2026 returned to flat organic growth at SEK 1,333 million, with adjusted EBITDAC of SEK 311 million (23% margin), gross margin of 84% (+3pp YoY), and FY2025 free cash flow of SEK 922 million. The company carries SEK 4,381 million in total net debt including next-twelve-months cash earnout (2.22x adjusted leverage) and recorded a SEK 2,258 million non-cash impairment in FY2025.

Stillfront Group firmographics

Firmographics
Name
Stillfront Group
Legal name
Stillfront Group AB (publ.)
Website
https://stillfront.com
Company type
Public
Founded year
2010
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Stillfront Group is a Swedish public free-to-play game publisher and creator operating 100+ games across seven key franchises including BIG, Jawaker, and Supremacy, serving 38 million monthly players globally via Steam, mobile stores, and direct-to-consumer channels.
Ownership category
akta.pro rank

Stillfront Group industry classification

Industry
Product category
Mobile and Online Gaming
NAICS
Software Publishers (5132)
SIC
Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB)
akta.pro secondary industries
Publisher-Owned Direct-to-Consumer Stores (MPAFACAK), Game Backend & LiveOps Platforms (BaaS/Analytics/Hosting) (BPAMAKAL)

Keywords

  • Free-to-play games
  • Mobile game development
  • Online strategy games
  • Game publishing platform
  • Social card games

Where Stillfront Group is headquartered

Location

Headquarters

HQ city
Linköping
HQ country
Sweden
HQ region
Europe

Offices1 record

Markets served

Stillfront Group business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. In-App Purchases (IAP): Primary revenue stream from free-to-play games where players make microtransactions for virtual goods, upgrades, and premium content. Stillfront specializes in long-life-cycle games with high engagement that drive recurring in-app purchase revenue.
  2. Advertising Revenue: Ad monetization through in-game advertising, with ad bookings representing approximately 12-13% of total bookings. The company operates its own ad monetization services within the Games Services infrastructure.
  3. Direct-to-Consumer (D2C) Payments: Growing D2C payment revenue stream as the company shifts toward direct sales channels to improve profitability and customer engagement, bypassing platform intermediaries.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play base game with optional in-app purchases

Go-to-market motion2 records

Distribution channels4 records

Marketing channels6 records

Stillfront Group product offering

Product offering

Core offering

Stillfront Group is an independent games creator and publisher that develops and operates a diversified portfolio of free-to-play mobile, browser, and PC games spanning strategy, simulation, RPG, and casual genres. The company focuses on seven key franchises (notably BIG, Jawaker, and Supremacy) supported by a centralized Games Services infrastructure covering ad monetization, direct-to-consumer payments, data analytics, IT security, and a unified AI hub. Monetization is driven primarily by in-app purchases and in-game advertising across titles distributed via Steam, mobile app stores, and Stillfront's own D2C channels.

Product overview

Stillfront Group operates as a global games company developing a diversified portfolio of digital games spanning multiple genres including strategy, simulation, RPG, and casual games. The company focuses on seven key franchises, with BIG, Jawaker, and Supremacy representing the primary franchises supported by global Games Services. The portfolio includes well-established titles like Big Farm (farming simulation), Empire: Four Kingdoms and Goodgame Empire (strategy), Albion Online (MMORPG), and Supremacy 1914 (military strategy), alongside niche titles across various genres. Stillfront's operating model centers on supporting franchises with global services including ad monetization, direct-to-consumer payments, data analytics, IT security, marketing, and AI capabilities, with game development conducted by teams and studios worldwide.

Differentiator

Problem solved

Functional benefit

Brands

  • BIG Franchise: Key franchise including Big Farm and Big Farm: Homestead games
  • Jawaker
  • Supremacy
  • Stillops
  • Stillfront ID

Products and services

  • Big Farm
  • Big Farm: Homestead
  • Jawaker
  • Supremacy (Supremacy 1914 / Call of War)
  • Empire: Four Kingdoms
  • Albion Online
  • Conflict of Nations
  • Shakes & Fidget
  • Goodgame Empire
  • Sunshine Island Adventure Farm

Quantifiable outcome

  • 38 million people play Stillfront games each month
  • +3 more outcomes

Companies that use Stillfront Group

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles2 records

Stillfront Group technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Stillfront Group partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered minor and core.

  • Gameberry LabsminorStrategic or Co-development Partner · 3 June 2026Moonfrog Labs (Stillfront subsidiary) entered into upfront settlement agreement with Gameberry Labs for early conclusion of payment obligations related to Ludo Games and ancillary titles. One-time upfront cash payment of USD 26.5 million from Gameberry to Moonfrog.
  • OFM Studios GmbHminorOthers · 2 February 2026Stillfront divested OFM Studios GmbH to the founder of OFM through a management buyout for total consideration of EUR 2.1 million (approximately SEK 23 million).
  • NexonminorOthers · 20 January 2022Nexon divested its 34.8% stake in 6Waves to Stillfront for approximately $93 million as part of Nexon's strategic growth plan alignment. Stillfront acquired 6Waves for $201 million to expand presence in Japan and East Asia.
  • JawakercoreOthers · 10 September 2021Jordan-based online card game studio Jawaker was acquired by Stillfront Group for $205 million to strengthen Stillfront's presence in the MENA region and leverage Jawaker's regional expertise and growth potential.
  • GodzilabminorOthers · 8 June 2021Stillfront acquired the mobile game Crush Them All from Godzilab in a cash deal. Stillfront planned to enhance game development through its subsidiary Imperia Online.

Scale indicators11 records

Recent moves3 records

Expansion highlights6 records

Stillfront Group competitors and assessment

Company assessment

Direct peers

  • Zynga: Zynga is a leading free-to-play mobile and social games publisher (now owned by Take-Two) focused on casual and mid-core genres with strong live-ops expertise. Comparable in freemium mechanics, advertising revenue mix, and D2C pivot away from platform stores.
  • Playtika: Playtika is a publicly traded mobile games publisher specializing in casual and free-to-play titles with heavy reliance on in-app purchases and D2C monetization — directly comparable to Stillfront's strategy genre focus and freemium model.
  • Embracer Group: Embracer is a Sweden-based gaming conglomerate built through aggressive acquisitions of studios and IP across PC, console, and mobile — directly comparable to Stillfront's roll-up model and portfolio of acquired studios across multiple genres.
  • Modern Times Group (MTG): MTG is a Swedish-based gaming holding company with a portfolio of free-to-play mobile and PC games including strategy titles. Comparable as a Nordic peer with similar M&A-driven gaming portfolio model and recurring D2C and ad revenue streams.
  • Rovio Entertainment: Rovio (now owned by Sega) is a Finnish mobile games developer and publisher known for Angry Birds and mid-core strategy titles. Comparable as a Nordic mobile/PC free-to-play publisher with similar genre mix and acquisition-driven growth history.

Emerging players

  • Scopely: Scopely is a mobile games publisher and developer (acquired by Savvy Games) known for free-to-play titles like Monopoly GO and Stumble Guys. Comparable as a fast-growing free-to-play mobile publisher competing for the same D2C and IAP-driven revenue streams.
  • SciPlay: SciPlay is a mobile and social casino games developer (majority-owned by Scientific Games) focused on casual free-to-play titles. Comparable as a smaller-scale, mobile-first publisher with similar IAP monetization and live-ops focus.

Broad incumbents

  • Ubisoft: Ubisoft is a global games publisher with significant free-to-play live-service titles and a self-publishing D2C platform (Ubisoft Connect). Comparable as a broad incumbent pursuing long-life-cycle franchises and D2C distribution similar to Stillfront's strategy.
  • Electronic Arts: EA is a global games publisher operating major franchises across mobile, PC, and console. Comparable as a broad incumbent in the same freemium/live-service model with significant D2C distribution (EA app, Origin) overlapping with Stillfront's strategy.
  • Take-Two Interactive: Take-Two is a global games publisher spanning console, PC, and mobile through its 2K, Rockstar, and Zynga labels. Comparable as a broad incumbent publisher pursuing a D2C direct-sales strategy that competes with Stillfront's pivot toward D2C channels.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Stillfront Group social profiles

Digital presence

Stillfront Group compliance and trust

Trust signal

Compliance2 records

Stillfront Group financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Stillfront Group leadership team

Management profile

Number of profiles

Profiles7 records

Stillfront Group subsidiaries and ownership

Company hierarchy

Subsidiaries14 records

Stillfront Group funding detail

Funding detail

Funding overview

Funding rounds11 records

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Stillfront Group M&A and investment

M&A and investment

M&A20 records

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Stillfront Group

What does Stillfront Group do?

Stillfront Group is an independent games creator and publisher that develops and operates a diversified portfolio of free-to-play mobile, browser, and PC games spanning strategy, simulation, RPG, and casual genres. The company focuses on seven key franchises (notably BIG, Jawaker, and Supremacy) supported by a centralized Games Services infrastructure covering ad monetization, direct-to-consumer payments, data analytics, IT security, and a unified AI hub. Monetization is driven primarily by in-app purchases and in-game advertising across titles distributed via Steam, mobile app stores, and Stillfront's own D2C channels.

Is Stillfront Group a public or private company?

Stillfront Group is a public company. It is classified as public and is currently operating.

When was Stillfront Group founded?

Stillfront Group was founded in 2010. It employs 1,001 to 5,000 people.

Where is Stillfront Group based?

Stillfront Group is headquartered in Linköping, Sweden, in the Europe region.

How does Stillfront Group make money?

Three revenue lines are on record. In-App Purchases (IAP) is the primary driver. The others are advertising Revenue and direct-to-Consumer (D2C) Payments.

Who are Stillfront Group's main competitors?

Direct peers on record are Zynga, Playtika, Embracer Group, Modern Times Group (MTG) and Rovio Entertainment. Emerging players are Scopely and SciPlay. Broad incumbents are Ubisoft, Electronic Arts and Take-Two Interactive.

Does Stillfront Group have an API?

No public API is recorded for Stillfront Group.

What industry is Stillfront Group in?

Stillfront Group's product category is Mobile and Online Gaming. Its primary akta.pro industry code is MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console), with a secondary code of MPAFACAK, Publisher-Owned Direct-to-Consumer Stores. Its NAICS code is 5132 and its SIC code is 5945.

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FwdstartZenHR raises $6M bridge round led by Impact46 to expand AI products and EWAZenHR raised $6 million in a bridge round led by Impact46, bringing its disclosed funding to at least $16 million. The Saudi HR software company will use the capital to expand its AI products and ZenEWA earned wage access across 11 MENA markets. The investment follows a $10 million growth round in 2022.Pocket Gamer.bizStillfront’s "key franchises" see second consecutive quarter of double-digit organic growthStillfront generated SEK 1.3 billion ($135.8 million) in net revenue for Q2 2026, with key franchises growing 10% organically, the second consecutive quarter of double-digit growth. Net revenue fell 7% year-over-year, and gross profit dropped 5% to SEK 1.1 billion, though gross margin rose to 84%. CEO Alexis Bonte cited a higher share of direct-to-consumer bookings and a focus on franchise-led strategy.AInvestStillfront's Q2 2026 Reset: 40 Games on the Block, 50 Million Users in the BalanceStillfront reported Q2 2026 results showing adjusted EBITDAC of SEK 387 million with a 29% margin, up from 23% in the previous quarter, as the company continues pruning its game portfolio. The company plans to close up to 40 underperforming games that have negative EBITDAC, low margins, or limited growth prospects. Market confidence hinges on whether Stillfront can sustain profitability improvements as it removes these assets, with 50 million users potentially at risk during this critical reset phase.Pocket Gamer.bizStillfront extends €60 million loan facility until 2028 amid CEO searchStillfront extended its unsecured €60 million term loan facility with SEK by a year to September 2028. The move follows CEO Alexis Bonte's departure and a succession process, with Bonte remaining until a replacement is appointed. The company also reported a 14% Q1 net revenue decline to SEK 1.3 billion.Stillfront GroupStillfront extends and amends its unsecured EUR 60 million term loan facility with Swedish Export Credit Corporation – Stillfront GroupStillfront extended and amended its unsecured EUR 60 million term loan facility with Swedish Export Credit Corporation, extending maturity to September 2028. The amendment aligns the facility with terms of its separate unsecured revolving credit facility announced on 28 April 2026.Pocket Gamer.bizStillfront CEO Alexis Bonte to departAlexis Bonte will leave Stillfront Group after being appointed CEO permanently in March 2025, remaining until a successor is named. The company reported a 14% net revenue decline to SEK 1.3 billion in Q1, with drops in daily and monthly active users. Bonte will lead the transition to a new chief executive.Pocket Gamer.biz4 key takeaways from PGC Barcelona: D2C’s reality, star names flock to Spain, and going AI-firstPocket Gamer Connects Barcelona drew over 1,100 registrations and 1,600 meetings, with speakers from major publishers. D2C revenue shares ranged from 39% to 44% across Playtika, Modern Times Group, and Stillfront. Publishers like FunPlus and Krafton are moving toward AI-first strategies.Pocket Gamer.bizStillfront divests OFM Studios and cuts $26.5m Gameberry settlementStillfront divested OFM Studios to its founder via a €2.1m management buyout and settled Gameberry's Ludo Games obligations with a $26.5m upfront payment. The combined moves bring in about $28.6m and reduce net revenue in Other games by SEK 110m over 12 months.HrtodayStillfront Appoints Tobias Julén as Group Chief Human Resources OfficerStillfront has appointed Tobias Julén as its new Group Chief Human Resources Officer and member of the Group Executive Management team, effective May 11, 2026. Julén joins from Tanium, where he served as Chief People Officer, and brings over seven years of prior senior HR experience at Ericsson alongside earlier advisory work at Deloitte. The appointment is intended to support Stillfront's ongoing global growth and organizational evolution, according to President and Group CEO Alexis Bonte.Seeking AlphaStillfront Group AB (publ) (STLFF) Q1 2026 Earnings Call TranscriptStillfront Group AB reported Q1 2026 earnings with flat organic growth, having returned to stability following a double-digit decline in 2025, driven by 12% growth in key franchises offset by a 21% decline in Other games portfolio. The company reported net revenues of SEK 1.333 billion and adjusted EBITDAC of SEK 311 million (23% margin), reflecting increased user acquisition investments and approximately SEK 50 million in FX headwinds. During the quarter, the company successfully launched Big Farm: Homestead, driving 88% organic growth in the BIG franchise, and completed a SEK 1 billion bond refinancing extending maturities to April 2030.