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Second Avenue Learning

Full company profile

uuid0005r5t

Namestring
Second Avenue Learning
Legal namestring
Second Avenue Software, Inc.
Company typeenum
Private
Founded yearint
2006
Descriptiontext

Second Avenue Learning (legal entity: Second Avenue Software, Inc.) is a privately held educational technology company founded in 2006 and headquartered in Rochester, New York. The company develops interactive K-12 learning products concentrated in U.S. civics, presidential election history, and the women's suffrage movement, alongside STEM and math offerings. Its flagship product, Election Edge (rebranded from Voters Ed in 2020), is a web-based, LTI-compliant platform integrated with the three dominant K-12 learning management systems (Canvas, Google Classroom, Schoology) and aligns to Common Core State Standards and the NCSS C3 Framework. Voices for Suffrage, the second core product, provides guided lessons grounded in a curated database of over 700 primary sources drawn in part from a partnership with the Library of Congress. The platform stack is web-based with rule-based interactive features such as prediction mapping, real-time primary tracking, and configurable in-school election simulation, rather than AI/ML-driven functionality.

The company monetizes primarily through per-student annual subscriptions tiered by district size ($2.00/student for 1-10,000; $1.85 for 10,001-25,000; $1.75 for 25,001-50,000; custom for <1,000 or >50,000), with optional Professional Development add-ons (web sessions at $250; in-person half-day at $1,250 plus travel). It supplements product revenue with custom development and managed services across Education, Healthcare, and Corporate verticals. Distribution is hybrid: direct online self-serve e-commerce for smaller institutions and field-led enterprise sales for large districts. Customers include K-12 schools and districts such as Pittsford Mendon High School, Northeastern School District Pennsylvania, and Woodrow Wilson Elementary School.

Second Avenue Learning has remained founder-led and largely bootstrapped since incorporation, with the only disclosed funding being a $1,008,000 National Science Foundation award in August 2012. In 2025, the company was acquired by zSpace, an experiential learning/AR-VR platform, with the stated intent of combining Second Avenue's content expertise with zSpace's immersive technology to expand into K-12, higher education, and workforce development globally. Products remain FERPA, COPPA, and NYS Ed Law 2-D compliant, and the company has earned recognitions including a 2024 International Serious Play Awards Gold Medal and a 2024 Serious Games Showcase & Challenge finalist designation.

Short descriptiontext

Second Avenue Learning builds interactive K-12 civics and history education products—notably Election Edge and Voices for Suffrage—delivered as LTI-compliant web platforms to U.S. schools and districts via per-student subscriptions and add-on professional development services, now operating within zSpace following its 2025 acquisition.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersPittsford, United States
HQ citystring
Pittsford
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational software, civic education, K-12 learning, interactive curriculum, history education platforms
Industry3 codes
1K–12 Digital Curriculum & Interactive Lessons
CodeEDAGAEAAPrimaryYes
2Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons)
CodeEDAFACAGPrimaryNo
3Online Learning Content & Course Publishing Platforms
CodeBPAMAJALPrimaryNo
NAICS code3 codes
  • Educational Services611
  • Educational Support Services611710
  • Elementary and Secondary Schools6111
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
Educational Technology Software
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Educational Software Subscriptions
TypeSubscription Recurring
Description

Per-student annual subscription model for Election Edge and other educational products. Pricing tiers based on student count: $2.00/student for 1-10,000 students, $1.85 for 10,001-25,000, and $1.75 for 25,001-50,000 students.

secondavenuelearning.com
2Professional Development Training
TypeProfessional Services
Description

Add-on training services including 2-hour web training sessions at $250 and in-person half-day sessions at $1,250 plus travel expenses.

secondavenuelearning.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details6 tiers
1Tier 1: 1-10,000 students at $2.00/student/year
ModelSubscriptionBilling cadenceAnnual
Notes

Base tier for smaller districts and schools. Includes all Election Edge features, teacher guides, lesson plans, worksheets, and technical support.

secondavenuelearning.com
2Tier 2: 10,001-25,000 students at $1.85/student/year
ModelSubscriptionBilling cadenceAnnual
Notes

Mid-tier pricing with volume discount. Same features as Tier 1.

secondavenuelearning.com
3Tier 3: 25,001-50,000 students at $1.75/student/year
ModelSubscriptionBilling cadenceAnnual
Notes

Large district tier with highest volume discount. Same features as Tier 1.

secondavenuelearning.com
4Custom pricing for <1,000 or >50,000 students
ModelSubscriptionBilling cadenceAnnual
Notes

Quote-based custom pricing for very small or very large districts.

secondavenuelearning.com
5Professional Development: 2-Hour Web Training at $250
ModelOtherBilling cadenceOne time/ perpetual license
Notes

Self-paced, pre-recorded online training session.

secondavenuelearning.com
6Professional Development: In-Person Training at $1,250 + travel
ModelOtherBilling cadenceOne time/ perpetual license
Notes

Half-day in-person training session, travel expenses additional.

secondavenuelearning.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 5 records shown
1Election Edge
Description

Interactive civics education platform teaching US Presidential election process from George Washington to present day.

secondavenuelearning.com
+4 more records
Core offering1 text field

Second Avenue Learning develops and sells interactive educational software products for K-12 civics, history, and STEM classrooms, including Election Edge (a U.S. presidential election simulation platform) and Voices for Suffrage (a women's suffrage history platform with 700+ primary sources). The company also provides professional services — product design, content creation, and software development — to education, healthcare, and corporate clients.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Multiple award recognitions including EdTech Award, iStudy Award, Serious Play Award, and International Serious Play Awards Gold Medal
+1 more record
Product overview1 text field

Second Avenue Learning offers a portfolio of educational technology products focused on K-12 civics, history, and STEM education. The core product offerings include Election Edge (an interactive presidential election simulation platform), Voices for Suffrage (a women's suffrage history platform with primary sources), Middle School STEM/Marthin Math (mathematics curriculum), and Co-lab-orate (collaborative learning tool). The company also provides professional services including Product Design, Content Creation, and Software Development for education, healthcare, and corporate clients. Following its acquisition by zSpace, the company is positioned to expand experiential learning tools for K-12, higher education, and workforce development globally.

Product and service8 records
1Election Edge
CategoryCivics Education Software
Description

An interactive civics education platform that immerses students in the U.S. presidential election process, covering history from George Washington to the present, electoral college mechanics, primary systems, poll tracking, prediction challenges, and mock election features. Sold to K-12 schools and districts on a per-student annual subscription.

2Voices for Suffrage
CategoryHistory Education Software
Description

A history education platform exploring the women's suffrage movement through guided lesson plans, interactive activities, immersive games, and a database of over 700 primary sources with transcriptions, summaries, and contextual information. For K-12 social studies and U.S. history classrooms.

3Middle School STEM
CategorySTEM Education Software
Description

Middle School STEM curriculum product designed for K-8 science, technology, engineering, and math education.

4Co-lab-orate
CategoryCollaborative Learning Software
Description

A collaborative learning product in Second Avenue Learning's portfolio.

5Martian Math
CategoryK-8 Math Education Software
Description

K-8 Mathematics curriculum product.

6Product Design Services
CategoryProfessional Services
Description

Professional services offering product design capabilities to education, healthcare, and corporate clients.

7Content Creation Services
CategoryProfessional Services
Description

Professional services offering content creation for educational materials, delivered to education, healthcare, and corporate clients.

8Software Development Services
CategoryProfessional Services
Description

Professional services offering software development capabilities to education, healthcare, and corporate clients, including custom educational technology and interactive learning experiences.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Second Avenue Learning was acquired by zSpace in 2025 to join forces and accelerate development of learning tools designed to meet the needs of K-12, higher education, and workforce development programs globally. The acquisition combines Second Avenue's educational content expertise with zSpace's AR/VR technology platform.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Founded by Justice Sandra Day O'Connor, iCivics is the dominant non-partisan K-12 civics education provider offering games, lesson plans, and curriculum units on elections, branches of government, and citizenship — directly comparable to Second Avenue's Election Edge and Voices for Suffrage.

TypeDirect peer
Description

BrainPOP delivers standards-aligned K-12 interactive video/quiz content on social studies, civics, and STEM via web and LMS apps — competing for the same district budgets and teacher adoption as Second Avenue's civics and STEM products.

TypeDirect peer
Description

Newsela provides K-12 instructional content (including social studies/civics) with differentiated reading levels and built-in formative assessment, sold to districts and integrated with major LMS platforms — a direct comparability in customer, channel, and product format.

TypeBroad incumbent
Description

Discovery Education is a large incumbent K-12 digital content provider offering civics, history, and STEM resources via a district-wide platform — competing with Second Avenue at the district-procurement level across overlapping subject categories.

TypeDirect peer
Description

Nearpod delivers interactive K-12 lessons and real-time formative assessment across devices with LMS integration — competing with Second Avenue's civics/STEM interactive lessons for teacher adoption and district licensing.

TypeDirect peer
Description

Kahoot! offers game-based interactive learning for K-12 (and corporate) with social-studies/civics content libraries and LMS integration, competing for the same engagement-driven civics classroom budget.

TypeDirect peer
Description

Age of Learning provides subscription-based K-8 interactive learning platforms (math, reading, science) sold to schools and families — comparable in subscription model, K-12 focus, and LMS-style distribution to Second Avenue's STEM/math lines.

TypeDirect peer
Description

Legends of Learning provides standards-aligned K-12 science games and curriculum, sharing Second Avenue's serious-games approach, K-12 focus, LMS integration, and award-validated pedagogy.

TypeBroad incumbent
Description

zSpace is the acquiring EdTech platform offering AR/VR experiential learning for K-12, higher ed, and workforce — now the parent organization; relevant as the broader experiential-learning category context and as the acquirer integrating Second Avenue's content portfolio.

TypeDirect peer
Description

Filament Games is a Wisconsin-based educational game studio producing K-12 serious games and custom learning experiences — directly comparable as a small-team serious-games developer serving the same awards circuit (Serious Play Awards) and customer base.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Second Avenue Learning

Educational Technology Softwaresecondavenuelearning.com

Second Avenue Learning builds interactive K-12 civics and history education products—notably Election Edge and Voices for Suffrage—delivered as LTI-compliant web platforms to U.S. schools and districts via per-student subscriptions and add-on professional development services, now operating within zSpace following its 2025 acquisition.

What Second Avenue Learning does

Second Avenue Learning (legal entity: Second Avenue Software, Inc.) is a privately held educational technology company founded in 2006 and headquartered in Rochester, New York. The company develops interactive K-12 learning products concentrated in U.S. civics, presidential election history, and the women's suffrage movement, alongside STEM and math offerings. Its flagship product, Election Edge (rebranded from Voters Ed in 2020), is a web-based, LTI-compliant platform integrated with the three dominant K-12 learning management systems (Canvas, Google Classroom, Schoology) and aligns to Common Core State Standards and the NCSS C3 Framework. Voices for Suffrage, the second core product, provides guided lessons grounded in a curated database of over 700 primary sources drawn in part from a partnership with the Library of Congress. The platform stack is web-based with rule-based interactive features such as prediction mapping, real-time primary tracking, and configurable in-school election simulation, rather than AI/ML-driven functionality.

The company monetizes primarily through per-student annual subscriptions tiered by district size ($2.00/student for 1-10,000; $1.85 for 10,001-25,000; $1.75 for 25,001-50,000; custom for <1,000 or >50,000), with optional Professional Development add-ons (web sessions at $250; in-person half-day at $1,250 plus travel). It supplements product revenue with custom development and managed services across Education, Healthcare, and Corporate verticals. Distribution is hybrid: direct online self-serve e-commerce for smaller institutions and field-led enterprise sales for large districts. Customers include K-12 schools and districts such as Pittsford Mendon High School, Northeastern School District Pennsylvania, and Woodrow Wilson Elementary School.

Second Avenue Learning has remained founder-led and largely bootstrapped since incorporation, with the only disclosed funding being a $1,008,000 National Science Foundation award in August 2012. In 2025, the company was acquired by zSpace, an experiential learning/AR-VR platform, with the stated intent of combining Second Avenue's content expertise with zSpace's immersive technology to expand into K-12, higher education, and workforce development globally. Products remain FERPA, COPPA, and NYS Ed Law 2-D compliant, and the company has earned recognitions including a 2024 International Serious Play Awards Gold Medal and a 2024 Serious Games Showcase & Challenge finalist designation.

Second Avenue Learning firmographics

Firmographics
Name
Second Avenue Learning
Legal name
Second Avenue Software, Inc.
Website
https://secondavenuelearning.com
Company type
Private
Founded year
2006
Operating status
Acquired
Headcount range
11–50 employees
Short description
Second Avenue Learning builds interactive K-12 civics and history education products—notably Election Edge and Voices for Suffrage—delivered as LTI-compliant web platforms to U.S. schools and districts via per-student subscriptions and add-on professional development services, now operating within zSpace following its 2025 acquisition.
Ownership category
akta.pro rank

Second Avenue Learning industry classification

Industry
Product category
Educational Technology Software
NAICS
Educational Services (611), Educational Support Services (611710), Elementary and Secondary Schools (6111)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
K–12 Digital Curriculum & Interactive Lessons (EDAGAEAA)
akta.pro secondary industries
Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG), Online Learning Content & Course Publishing Platforms (BPAMAJAL)

Keywords

  • Educational software
  • Civic education
  • K-12 learning
  • Interactive curriculum
  • History education platforms

Where Second Avenue Learning is headquartered

Location

Headquarters

HQ city
Pittsford
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Second Avenue Learning business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Educational Software Subscriptions: Per-student annual subscription model for Election Edge and other educational products. Pricing tiers based on student count: $2.00/student for 1-10,000 students, $1.85 for 10,001-25,000, and $1.75 for 25,001-50,000 students.
  2. Professional Development Training: Add-on training services including 2-hour web training sessions at $250 and in-person half-day sessions at $1,250 plus travel expenses.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualTier 1: 1-10,000 students at $2.00/student/year
SubscriptionAnnualTier 2: 10,001-25,000 students at $1.85/student/year
SubscriptionAnnualTier 3: 25,001-50,000 students at $1.75/student/year
SubscriptionAnnualCustom pricing for <1,000 or >50,000 students
OtherOne time/ perpetual licenseProfessional Development: 2-Hour Web Training at $250
OtherOne time/ perpetual licenseProfessional Development: In-Person Training at $1,250 + travel

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

Second Avenue Learning product offering

Product offering

Core offering

Second Avenue Learning develops and sells interactive educational software products for K-12 civics, history, and STEM classrooms, including Election Edge (a U.S. presidential election simulation platform) and Voices for Suffrage (a women's suffrage history platform with 700+ primary sources). The company also provides professional services — product design, content creation, and software development — to education, healthcare, and corporate clients.

Product overview

Second Avenue Learning offers a portfolio of educational technology products focused on K-12 civics, history, and STEM education. The core product offerings include Election Edge (an interactive presidential election simulation platform), Voices for Suffrage (a women's suffrage history platform with primary sources), Middle School STEM/Marthin Math (mathematics curriculum), and Co-lab-orate (collaborative learning tool). The company also provides professional services including Product Design, Content Creation, and Software Development for education, healthcare, and corporate clients. Following its acquisition by zSpace, the company is positioned to expand experiential learning tools for K-12, higher education, and workforce development globally.

Differentiator

Problem solved

Functional benefit

Brands

  • Election Edge: Interactive civics education platform teaching US Presidential election process from George Washington to present day.
  • Voices for Suffrage
  • Middle School STEM
  • Co-lab-orate
  • Martian Math

Products and services

  • Election Edge An interactive civics education platform that immerses students in the U.S. presidential election process, covering history from George Washington to the present, electoral college mechanics, primary systems, poll tracking, prediction challenges, and mock election features. Sold to K-12 schools and districts on a per-student annual subscription.
  • Voices for Suffrage A history education platform exploring the women's suffrage movement through guided lesson plans, interactive activities, immersive games, and a database of over 700 primary sources with transcriptions, summaries, and contextual information. For K-12 social studies and U.S. history classrooms.
  • Middle School STEM Middle School STEM curriculum product designed for K-8 science, technology, engineering, and math education.
  • Co-lab-orate A collaborative learning product in Second Avenue Learning's portfolio.
  • Martian Math K-8 Mathematics curriculum product.
  • Product Design Services Professional services offering product design capabilities to education, healthcare, and corporate clients.
  • Content Creation Services Professional services offering content creation for educational materials, delivered to education, healthcare, and corporate clients.
  • Software Development Services Professional services offering software development capabilities to education, healthcare, and corporate clients, including custom educational technology and interactive learning experiences.

Quantifiable outcome

  • Multiple award recognitions including EdTech Award, iStudy Award, Serious Play Award, and International Serious Play Awards Gold Medal
  • +1 more outcomes

Companies that use Second Avenue Learning

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles3 records

Second Avenue Learning technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature8 records

Second Avenue Learning partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • zSpacecoreStrategic or Co-development Partner · 1 January 2025Second Avenue Learning was acquired by zSpace in 2025 to join forces and accelerate development of learning tools designed to meet the needs of K-12, higher education, and workforce development programs globally. The acquisition combines Second Avenue's educational content expertise with zSpace's AR/VR technology platform.

Scale indicators1 record

Recent moves5 records

Expansion highlights5 records

Second Avenue Learning competitors and assessment

Company assessment

Direct peers

  • iCivics: Founded by Justice Sandra Day O'Connor, iCivics is the dominant non-partisan K-12 civics education provider offering games, lesson plans, and curriculum units on elections, branches of government, and citizenship — directly comparable to Second Avenue's Election Edge and Voices for Suffrage.
  • BrainPOP: BrainPOP delivers standards-aligned K-12 interactive video/quiz content on social studies, civics, and STEM via web and LMS apps — competing for the same district budgets and teacher adoption as Second Avenue's civics and STEM products.
  • Newsela: Newsela provides K-12 instructional content (including social studies/civics) with differentiated reading levels and built-in formative assessment, sold to districts and integrated with major LMS platforms — a direct comparability in customer, channel, and product format.
  • Nearpod: Nearpod delivers interactive K-12 lessons and real-time formative assessment across devices with LMS integration — competing with Second Avenue's civics/STEM interactive lessons for teacher adoption and district licensing.
  • Kahoot!: Kahoot! offers game-based interactive learning for K-12 (and corporate) with social-studies/civics content libraries and LMS integration, competing for the same engagement-driven civics classroom budget.
  • Age of Learning (ABCmouse / Adventure Academy): Age of Learning provides subscription-based K-8 interactive learning platforms (math, reading, science) sold to schools and families — comparable in subscription model, K-12 focus, and LMS-style distribution to Second Avenue's STEM/math lines.
  • Legends of Learning: Legends of Learning provides standards-aligned K-12 science games and curriculum, sharing Second Avenue's serious-games approach, K-12 focus, LMS integration, and award-validated pedagogy.
  • Filament Games: Filament Games is a Wisconsin-based educational game studio producing K-12 serious games and custom learning experiences — directly comparable as a small-team serious-games developer serving the same awards circuit (Serious Play Awards) and customer base.

Broad incumbents

  • Discovery Education: Discovery Education is a large incumbent K-12 digital content provider offering civics, history, and STEM resources via a district-wide platform — competing with Second Avenue at the district-procurement level across overlapping subject categories.
  • zSpace: zSpace is the acquiring EdTech platform offering AR/VR experiential learning for K-12, higher ed, and workforce — now the parent organization; relevant as the broader experiential-learning category context and as the acquirer integrating Second Avenue's content portfolio.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Second Avenue Learning social profiles

Digital presence

Second Avenue Learning compliance and trust

Trust signal

Compliance3 records

Second Avenue Learning financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Second Avenue Learning leadership team

Management profile

Number of profiles

Profiles2 records

Second Avenue Learning funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Second Avenue Learning M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Second Avenue Learning

What does Second Avenue Learning do?

Second Avenue Learning develops and sells interactive educational software products for K-12 civics, history, and STEM classrooms, including Election Edge (a U.S. presidential election simulation platform) and Voices for Suffrage (a women's suffrage history platform with 700+ primary sources). The company also provides professional services — product design, content creation, and software development — to education, healthcare, and corporate clients.

Is Second Avenue Learning a public or private company?

Second Avenue Learning is a private company. It is classified as corporate owned and is currently acquired.

When was Second Avenue Learning founded?

Second Avenue Learning was founded in 2006. It employs 11 to 50 people.

Where is Second Avenue Learning based?

Second Avenue Learning is headquartered in Pittsford, United States, in the North America region.

How does Second Avenue Learning make money?

Two revenue lines are on record. Educational Software Subscriptions are the primary driver. The others are professional Development Training.

Who are Second Avenue Learning's main competitors?

Direct peers on record are iCivics, BrainPOP, Newsela, Nearpod, Kahoot!, Age of Learning (ABCmouse / Adventure Academy), Legends of Learning and Filament Games. Broad incumbents are Discovery Education and zSpace.

Does Second Avenue Learning have an API?

No public API is recorded for Second Avenue Learning.

What industry is Second Avenue Learning in?

Second Avenue Learning's product category is Educational Technology Software. Its primary akta.pro industry code is EDAGAEAA, K–12 Digital Curriculum & Interactive Lessons, with a secondary code of EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons). Its NAICS code is 611 and its SIC code is 8200.

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Live signals
GlobeNewswirezSpace Reports First Quarter 2025 Financial ResultszSpace reported Q1 2025 revenue of $6.8 million, down from $7.8 million a year earlier, with a net loss of $5.8 million versus $12.2 million. Gross margin improved to 47.4% from 34.5%, and the company closed a $20 million convertible financing facility. It also transitioned to the Inspire 2 laptop and completed acquisitions of BlocksCAD and Second Avenue Learning.GlobeNewswirezSpace Acquires Second Avenue Learning to Revolutionize Experiential EducationzSpace acquired Second Avenue Learning, a Rochester, NY-based educational software developer, to combine AR/VR platforms with custom learning content. The deal aims to enhance zSpace's content offerings and accelerate innovation in experiential education. Financial terms were not disclosed.GlobeNewswirezSpace Acquires Second Avenue Learning to Revolutionize Experiential EducationzSpace acquired Second Avenue Learning, a Rochester, NY-based educational technology firm, to combine AR/VR platforms with custom learning content. The deal aims to enhance zSpace's content offerings and accelerate innovation in experiential education. Financial terms were not disclosed.PR NewswireCricket Media Partners with Second Avenue Learning to Provide Global Access to K-12 Presidential Election ProgramCricket Media announced a partnership with Second Avenue Learning to integrate the Voters Ed product into Cricket Media's ePals Global Community Experiences, an online platform that connects students across more than 200 countries. The collaboration will allow students worldwide to learn about the U.S. presidential election process, study candidates, and make predictions using an interactive Prediction Map. Cricket Media's CEO Stephanie Sharis and Second Avenue Learning's CEO Victoria VanVoorhis highlighted the civic education value of the partnership.