Esports Trade Association
The Esports Trade Association (ESTA), founded in 2017, is the only trade association dedicated to the business side of esports, serving 100+ member companies across publishers, teams, tournament organizers, brands, agencies, and technology providers through industry convening, education, and professional development.
- Company typePrivate
- Founded2017
- HeadquartersChicago, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Esports Trade Association does
The Esports Trade Association (ESTA), founded in 2017 and headquartered in Chicago, is the only trade association dedicated to the business side of esports in North America. It operates as a nonprofit membership organization serving more than 100 member companies and 300+ organizations across the horizontal esports stack: publishers, teams, tournament organizers, brands, agencies, and technology providers, with secondary reach into academic institutions and startups. The association is led by Founder Megan Van Petten and Board Chair Erik Anderson (appointed January 2025, formerly President of Esports at FaZe). ESTA's core offerings center on industry convening and education: the annual EsportsNext B2B conference (North America's largest since 2020), the quarterly EsportsNext Magazine, the monthly EsportsNext InBrief newsletter, the EsportsNext Podcast (90+ episodes across five seasons), and the Esports Academy with its ES101 eight-week masterclass. Supporting products and services include the Visa Consultation Letters service (for O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2 filings, tiered at $550–$1,350), the ESTA Industry Awards, the Member Directory, eight member-led committees, monthly LinkedIn Live programming, regional Member Meetups, the Elevator Pitch startup competition, and research white papers such as The Great Disconnect. ESTA does not operate proprietary technology; its infrastructure consists of GrowthZone for membership management, Google Forms for intake, Dropbox for document distribution, and EventPipe for event housing. Revenue is generated through five streams: membership fees (company designee, academic, and preferred partner tiers), conference and event revenue (EsportsNext tickets at $750 member / $1,500 non-member plus press passes and sponsorship packages), advertising and sponsorship (magazine, podcast, newsletter, website, events), professional services (tiered visa consultation letters), and Esports Academy tuition. GTM motion is community-led, with acquisition driven by events, publications, committees, and networking, and distribution delivered primarily through self-serve website channels with the annual conference as the principal mid-funnel conversion event.
Esports Trade Association firmographics
Firmographics- Name
- Esports Trade Association
- Legal name
- Esports Trade Association
- Website
- https://esportsta.org
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- The Esports Trade Association (ESTA), founded in 2017, is the only trade association dedicated to the business side of esports, serving 100+ member companies across publishers, teams, tournament organizers, brands, agencies, and technology providers through industry convening, education, and professional development.
- Ownership category
- akta.pro rank
Esports Trade Association industry classification
Industry- Product category
- Trade Association Services
- NAICS
- Convention and Trade Show Organizers (56192), Promoters of Performing Arts, Sports, and Similar Events without Facilities (71132)
- SIC
- Services-Membership Organizations (8600), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Third-Party Esports Tournament Organizers (TOs) (MPAGANAB)
- akta.pro secondary industries
- Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI), Esports Talent & Player Management (Agents, Coaching, Training Orgs) (MPAFADAH), Esports Event Operations & Logistics (Admin, Referees, Competitive Integrity) (MPAGANAK)
Keywords
Where Esports Trade Association is headquartered
LocationHeadquarters
- HQ city
- Chicago
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Esports Trade Association business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- Membership Fees: ESTA generates revenue through company designee memberships, academic memberships, and preferred partner programs that provide access to networking, research, events, and industry resources.
- Conference and Event Revenue: EsportsNext conference ticket sales (member and non-member pricing), press passes, and sponsorship packages for the largest B2B esports conference in North America.
- Visa Consultation Services: ESTA issues consultation letters for esports professionals applying for U.S. visas (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) with tiered pricing based on processing speed and membership status.
- Advertising and Sponsorship: Magazine advertising, podcast sponsorships, event sponsorships, and exhibition booth sales across ESTA's publications and events.
- Esports Academy: Educational courses including ES101 (8-week masterclass) providing professional development for esports careers.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Pay-as-you-go | ESTA Members - Standard Processing |
| Subscription | Pay-as-you-go | ESTA Members - Expedited Processing |
| Subscription | Pay-as-you-go | ESTA Members - Super Expedited Processing |
| Subscription | Pay-as-you-go | Non-Members - Standard Processing |
| Subscription | Pay-as-you-go | Non-Members - Expedited Processing |
| Subscription | Pay-as-you-go | Non-Members - Super Expedited Processing |
| One time/ perpetual license | Pay-as-you-go | EsportsNext 2026 Conference - Member Rate |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels9 records
Esports Trade Association product offering
Product offeringCore offering
ESTA is a nonprofit trade association that convenes the business side of the esports industry through membership programs, the annual EsportsNext B2B conference, industry publications (EsportsNext Magazine, newsletters, podcasts), professional development via the Esports Academy, and support services including visa consultation letters for esports professionals. The association serves 100+ member companies including publishers, teams, tournament organizers, brands, agencies, and technology providers.
Product overview
The Esports Trade Association (ESTA) is a trade association for the business side of esports, founded in 2017. It offers a portfolio of products and services centered around industry convening, education, and professional development. The core offerings include: the annual EsportsNext B2B conference (North America's largest), the quarterly EsportsNext Magazine publication, the EsportsNext Podcast series, the Esports Academy educational platform (featuring ES101 coursework), the Visa Consultation Letters service for esports talent immigration support, the ESTA Industry Awards program, and the Member Directory for networking. Supporting offerings include LinkedIn Live programming, the Elevator Pitch Competition, Member Meetups, industry research white papers, and eight member-led committees. The association also publishes two newsletters (EsportsNext InBrief monthly and ESTA InDepth for members) and operates the ESTA Foundation for charitable initiatives.
Differentiator
Problem solved
Functional benefit
Brands
- EsportsNext: The premier B2B esports conference in North America, featuring strategic discussions, industry insights, and networking opportunities for esports professionals, investors, and brands.
- Esports Academy
- EsportsNext Magazine
- EsportsNext InBrief
Products and services
- EsportsNext Conference The largest B2B esports conference in North America, held annually, featuring keynotes, panel sessions, networking events, and the ESTA Industry Awards. The 2026 edition takes place April 29-30 at Fort Worth Botanic Gardens, Texas.
- EsportsNext Magazine Quarterly print and digital publication covering trends, companies, and leaders in esports business. Features sections including Feature, Rapid Intel, and Spotlight articles.
- EsportsNext InBrief Newsletter Monthly industry roundup delivered to subscribers covering news, member updates, and upcoming events in esports business.
- EsportsNext Podcast Podcast series featuring industry leaders from EsportsNext conferences. Hosts conversations with esports professionals. 90 episodes across 5 seasons as of 2026.
- Esports Academy Educational platform offering professional development courses for esports industry. Currently features ES101, an 8-week masterclass on esports business fundamentals. Partnered with EventPipe as underwriter.
- Visa Consultation Letters Service Official visa support service for esports talent providing consultation letters for U.S. visa categories (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) to file with petitions.
- Preferred Partner Program Partnership program offering brand visibility in esports through marketing solutions and content opportunities. Notable partner: AT&T.
Companies that use Esports Trade Association
Customer profileNamed customers10 records
Segments8 records
Ideal customer profiles4 records
Esports Trade Association technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
Esports Trade Association partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered flagship, core and minor.
- GameSquare Holdings, Inc.flagshipGameSquare serves as the title sponsor of EsportsNext 2026, receiving prominent visibility across keynote programming, panel sessions, networking events, and the ESTA Industry Awards ceremony. The partnership reinforces GameSquare's position as a major player in North America's gaming media landscape.
- BLASTflagshipBLAST Premier Rivals 2026 tournament is co-located with EsportsNext 2026 in Fort Worth, Texas, creating a combined event experience. BLAST's $1 million prize pool Counter-Strike tournament runs April 27-May 3, with the final three days at Dickies Arena alongside EsportsNext.
- EventPipecoreEventPipe, a leader in event housing solutions, serves as the underwriter of Esports Academy. The partnership supports educational programming for future esports industry professionals while EventPipe benefits from association credibility and brand exposure.
- AT&TcoreAT&T joined ESTA's Preferred Partner Program to strengthen business infrastructure in the growing esports industry. The partnership provides AT&T with strategic relationship access and marketing visibility within the esports business community.
- Coca-ColacoreCoca-Cola has sponsored EsportsNext conferences as presenting sponsor, supporting the premier B2B esports business event in North America.
- United AirlinesminorConference sponsor providing travel and transportation support for EsportsNext attendees.
- BrazzosportminorEsportsNext 2026 sponsor supporting the conference and esports industry.
- Children's HealthminorEsportsNext 2026 sponsor supporting pediatric healthcare initiatives through gaming.
- Credit Union of TexasminorEsportsNext 2026 conference sponsor.
- HiltonminorHotel partner for EsportsNext 2026 conference attendees.
- Discover PeoriaminorRegional tourism sponsor for EsportsNext supporting regional esports development.
- Enjoy IllinoisminorState tourism sponsor for EsportsNext supporting Illinois esports ecosystem.
- SHI InternationalminorTechnology sponsor providing solutions for esports organizations.
- ExtronminorAV technology sponsor for EsportsNext conferences.
- Morgan Stanley Global Sports & EntertainmentcorePartnered with ESTA in 2022 to launch the inaugural Esports Business Symposium, a virtual B2B conference engaging esports industry talent, experts, business executives, and brands.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Esports Trade Association competitors and assessment
Company assessmentDirect peers
- International Game Developers Association (IGDA): Global trade association representing game developers—the closest analog to ESTA's role as a membership-based industry body, although focused on game developers rather than the broader esports business ecosystem.
- TwitchCon (Twitch / Amazon): Major annual B2B-and-fan esports/gaming convention and the most direct competitive event to EsportsNext, sharing the same audience of esports professionals, brands, and creators.
- World Esports Association (WESA): Industry body for professional esports teams and tournament operators focused on governance and standards—an adjacent trade-association model targeting similar members across regions.
- EVO (Evolution Championship Series): Premier third-party fighting-game esports tournament organizer that also convenes publishers, players, and brands—structurally similar as a third-party operator running a flagship esports event.
- BLAST (BLAST ApS): Esports tournament organizer and ESTA's co-location partner for EsportsNext 2026; directly comparable as a tournament/event operator serving similar publisher, brand, and team audiences.
- Sports Video Group (SVG): Trade association and conference organizer for sports production, technology, and broadcast—analogous B2B convener model that ESTA replicates for the esports business ecosystem.
Broad incumbents
- PAX (Penny Arcade / ReedPop): Large-scale gaming and esports convention circuit with exhibitor floors, panels, and tournaments that compete for sponsor dollars and audience attention that also flow through EsportsNext.
- Consumer Technology Association (CES): Established trade association whose annual CES conference is the gold standard for B2B industry convents; mirrors ESTA's trade-association-plus-flagship-event business model at a much larger scale.
- Gamescom (Koelnmesse / game association): World's largest gaming trade event, combining B2B and consumer audiences; competes with EsportsNext for global publisher and brand sponsorship share.
- NACDA (National Association of Collegiate Directors of Athletics): U.S. trade association for collegiate athletics that convenes members, runs conferences, and offers professional development—an analogous trade-association model in adjacent sports.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Esports Trade Association social profiles
Digital presenceEsports Trade Association financial estimates
Financial estimateRevenue estimate
Valuation estimate
Esports Trade Association leadership team
Management profileNumber of profiles
Profiles3 records
Esports Trade Association funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Esports Trade Association M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Esports Trade Association
What does Esports Trade Association do?
ESTA is a nonprofit trade association that convenes the business side of the esports industry through membership programs, the annual EsportsNext B2B conference, industry publications (EsportsNext Magazine, newsletters, podcasts), professional development via the Esports Academy, and support services including visa consultation letters for esports professionals. The association serves 100+ member companies including publishers, teams, tournament organizers, brands, agencies, and technology providers.
Is Esports Trade Association a public or private company?
Esports Trade Association is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Esports Trade Association founded?
Esports Trade Association was founded in 2017. It employs 11 to 50 people.
Where is Esports Trade Association based?
Esports Trade Association is headquartered in Chicago, United States, in the North America region.
How does Esports Trade Association make money?
Five revenue lines are on record. Membership Fees are the primary driver. The others are conference and Event Revenue, visa Consultation Services, advertising and Sponsorship and esports Academy.
Who are Esports Trade Association's main competitors?
Direct peers on record are International Game Developers Association (IGDA), TwitchCon (Twitch / Amazon), World Esports Association (WESA), EVO (Evolution Championship Series), BLAST (BLAST ApS) and Sports Video Group (SVG). Broad incumbents are PAX (Penny Arcade / ReedPop), Consumer Technology Association (CES), Gamescom (Koelnmesse / game association) and NACDA (National Association of Collegiate Directors of Athletics).
Does Esports Trade Association have an API?
No public API is recorded for Esports Trade Association.
What industry is Esports Trade Association in?
Esports Trade Association's product category is Trade Association Services. Its primary akta.pro industry code is MPAGANAB, Third-Party Esports Tournament Organizers (TOs), with a secondary code of MPAFADAI, Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud). Its NAICS code is 56192 and its SIC code is 8600.