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Viva Vita

Full company profile

uuid00071zf

Namestring
Viva Vita
Legal namestring
Viva Vita Company
Websiteurl
vivavita.org
Company typeenum
Private
Founded yearint
2019
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersWashington, United States
HQ citystring
Washington
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
virtual reality seniors, senior care technology, immersive therapy experiences, cognitive stimulation VR, VR subscription service
Industry3 codes
PRIMARYHLADAEAH
Continuing Care at Home (CCaH) / Virtual CCRC Programs
Healthcare & Life Sciences/Elder Care & Long-Term Care/Continuing Care Retirement Communities (CCRC)
SECONDARYHSABAAAH
Technology Assistance & Digital Support for Seniors
SECONDARYHDACANAD
VR/AR Gaming Hardware (Headsets & Controllers)
Hardware, Technology & Telecom/Computing Hardware & Peripherals/Gaming Hardware (Consoles & Accessories)
NAICS code1 code
  • Services for the Elderly and Persons with Disabilities624120
SIC code2 codes
  • Services-Home Health Care Services8082
  • Retail-Radio, Tv & Consumer Electronics Stores5731
Product category
Senior Wellness Virtual Reality
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Hardware Sales - VR Kits
TypeHardware Sales
Description

One-time purchase of VR hardware including headset, tablet, wifi device, case, and cables. Kits are sold as new ($699.99) or refurbished ($599.99). Requires subscription to operate.

vivavita.org
2VR Kit Subscription
TypeSubscription Recurring
Description

Monthly recurring subscription providing unlimited access to hundreds of VR experiences in the content library, 3 new experiences every month, software license, and access to activity packs. Billed at $29.99/month with no contract - cancel anytime.

vivavita.org
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Technology or R&D, Personnel, Operations, Marketing or Sales
Pricing details3 tiers
1Viva Vita Kit (new) - $699.99 one-time + $29.99/month subscription
ModelOne time/ perpetual licenseBilling cadenceMonthly
Notes

Complete VR Kit with new headset, tablet, portable wifi device, protective case, charging cables, and instruction manual. Subscription required for content access.

vivavita.org
2Refurbished Viva Vita Kit - $599.99 one-time + $29.99/month subscription
ModelOne time/ perpetual licenseBilling cadenceMonthly
Notes

Refurbished VR Kit at reduced price point. Same functionality as new kit. Subscription required for content access.

vivavita.org
3VR Kit Subscription - $29.99/month
ModelSubscriptionBilling cadenceMonthly
Notes

Monthly subscription required with hardware purchase. Includes unlimited access to hundreds of VR experiences, 3 new experiences monthly, software license, and activity packs. Cancel anytime.

vivavita.org
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Viva Vita sells and rents access to turn-key virtual reality hardware kits (Pico VR headset, Android tablet, portable WiFi device, protective case, and charging cables) bundled with a mandatory monthly subscription to a proprietary library of 100+ pre-downloaded immersive VR experiences. The offering is purpose-built for older adults and requires no WiFi, setup, PC, or mobile phone to operate, targeting both individual seniors at home and senior living communities for cognitive stimulation, reminiscence therapy, and mental wellness.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Improvement in cognitive health in seniors through combined physical and cognitive activity per NIH/NCBI study
+1 more record
Product overview1 text field

Viva Vita is a virtual reality company offering an all-in-one VR solution designed specifically for older adults. The core product portfolio consists of the Viva Vita Kit (hardware bundle with VR headset, tablet, WiFi device, and accessories) and the Refurbished Viva Vita Kit, both requiring the mandatory VR Kit Subscription for access to content. The company serves two primary market segments: senior living communities through the 'VR for Communities' service, and individuals at home through the 'VR for Home' service. All products are turn-key, requiring no technical expertise, mobile phone, PC, or home WiFi to operate.

Product and service5 records
1Viva Vita Kit
CategoryVR Hardware Kit
Description

A complete turn-key virtual reality kit designed specifically for older adults. Includes a Pico VR headset, Android tablet for content selection, portable WiFi device, protective carrying case, charging cables, and instruction manual. Ships with pre-downloaded content so no mobile phone, PC, or home WiFi is required to operate. Requires the separate monthly VR Kit Subscription to access the content library. Sold to individual seniors at home and senior living communities.

2Refurbished Viva Vita Kit
CategoryVR Hardware Kit
Description

Refurbished version of the Viva Vita Kit sold at a reduced price point ($599.99) for cost-conscious consumers, with the same functionality and content access as the new kit. Requires the separate monthly VR Kit Subscription.

3VR Kit Subscription
CategoryVR Content Subscription
Description

Monthly recurring subscription required to operate any Viva Vita Kit. Provides unlimited access to 100+ curated VR experiences (travel destinations, nature, animals, music, art, adventure, NASA educational content), three new experiences added monthly, the software license, and access to Viva Vita Activity Packs. Billed at $29.99/month with no contract and no cancellation fee.

4VR for Communities
CategorySenior Living Service
Description

Senior living community version of the Viva Vita service, packaged for B2B buyers such as assisted living and retirement community operators. Includes Pico VR headsets, a tablet for content management, a carrying case, and more than 100 pre-downloaded VR experiences, with optional accessories and demonstration/consultation support. Designed for staff-led group and one-on-one life enrichment sessions, reminiscence therapy, and cognitive stimulation programming.

5VR for Home
CategoryDirect-to-Consumer VR Service
Description

Direct-to-consumer home-use version of the Viva Vita experience, sold to individual older adults and their families. Delivered ready to use with the VR headset, tablet, and a library of nearly 100 pre-loaded experiences for virtual travel, cognitive stimulation, reminiscence therapy, and at-home mental wellness, with no wifi or technical setup required.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Rendever provides VR experiences specifically for senior living communities, including virtual travel and reminiscence programming — the same B2B niche Viva Vita targets, with overlapping buyer (life enrichment directors) and similar feature set.

TypeDirect peer
Description

Mynd Immersive develops VR-based digital therapeutics and wellness content for older adults in senior living settings, directly competitive with Viva Vita's reminiscence, cognitive stimulation, and engagement use cases.

TypeDirect peer
Description

Intuition Robotics builds the ElliQ AI companion for older adults living independently, addressing the same isolation, mental wellness, and engagement pain points Viva Vita serves through a different (non-VR) modality.

TypeDirect peer
Description

iN2L provides engagement technology (touchscreen content, virtual experiences, therapy applications) for senior living communities, competing for the same life enrichment budget and resident mental wellness outcomes.

TypeDirect peer
Description

GrandPad offers a simplified tablet and curated content platform purpose-built for older adults and their families, addressing the same ease-of-use and engagement gap Viva Vita targets through a non-VR delivery model.

TypeDirect peer
Description

care.coach provides 24/7 digital companion and well-being services to older adults and persons with disabilities, overlapping Viva Vita's mental wellness, social engagement, and care-at-home mission for the same end users.

TypeEmerging player
Description

Tover (formerly Active Cues) develops interactive care technology for people with dementia and seniors in care settings, targeting the same cognitive stimulation and quality-of-life outcomes through a different (projected light) modality.

TypeEmerging player
Description

Ageless Innovation builds companion pet technology for older adults to combat isolation and loneliness, addressing the same senior mental wellness problem Viva Vita solves with VR through a non-immersive product.

TypeBroad incumbent
Description

Meta Quest is the dominant consumer VR hardware and content platform; while not specialized for seniors, its scale and pricing could pressure Viva Vita's hardware bundle and content subscription from below.

TypeBroad incumbent
Description

Apple's Vision Pro signals broader consumer/enterprise XR ambitions and elevates category legitimacy that could benefit Viva Vita while also inviting larger, well-capitalized competitors into senior-specific VR niches.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Viva Vita

Senior Wellness Virtual Realityvivavita.org

Viva Vita firmographics

Firmographics
Name
Viva Vita
Legal name
Viva Vita Company
Website
https://vivavita.org
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Viva Vita industry classification

Industry
Product category
Senior Wellness Virtual Reality
NAICS
Services for the Elderly and Persons with Disabilities (624120)
SIC
Services-Home Health Care Services (8082), Retail-Radio, Tv & Consumer Electronics Stores (5731)
akta.pro industry
PRIMARYHLADAEAH
Continuing Care at Home (CCaH) / Virtual CCRC Programs
Healthcare & Life Sciences/Elder Care & Long-Term Care/Continuing Care Retirement Communities (CCRC)
SECONDARYHSABAAAH
Technology Assistance & Digital Support for Seniors
SECONDARYHDACANAD
VR/AR Gaming Hardware (Headsets & Controllers)
Hardware, Technology & Telecom/Computing Hardware & Peripherals/Gaming Hardware (Consoles & Accessories)

Keywords

  • Virtual reality seniors
  • Senior care technology
  • Immersive therapy experiences
  • Cognitive stimulation VR
  • VR subscription service

Where Viva Vita is headquartered

Location

Headquarters

HQ city
Washington
HQ country
United States
HQ region
North America

Markets served

Viva Vita business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Supply Chain, Technology or R&D, Personnel, Operations, Marketing or Sales

Revenue model

  1. Hardware Sales - VR Kits: One-time purchase of VR hardware including headset, tablet, wifi device, case, and cables. Kits are sold as new ($699.99) or refurbished ($599.99). Requires subscription to operate.
  2. VR Kit Subscription: Monthly recurring subscription providing unlimited access to hundreds of VR experiences in the content library, 3 new experiences every month, software license, and access to activity packs. Billed at $29.99/month with no contract - cancel anytime.

Pricing tiers

ModelBillingPrice
One time/ perpetual licenseMonthlyViva Vita Kit (new) - $699.99 one-time + $29.99/month subscription
One time/ perpetual licenseMonthlyRefurbished Viva Vita Kit - $599.99 one-time + $29.99/month subscription
SubscriptionMonthlyVR Kit Subscription - $29.99/month

Go-to-market motion3 records

Distribution channels2 records

Marketing channels7 records

Viva Vita product offering

Product offering

Core offering

Viva Vita sells and rents access to turn-key virtual reality hardware kits (Pico VR headset, Android tablet, portable WiFi device, protective case, and charging cables) bundled with a mandatory monthly subscription to a proprietary library of 100+ pre-downloaded immersive VR experiences. The offering is purpose-built for older adults and requires no WiFi, setup, PC, or mobile phone to operate, targeting both individual seniors at home and senior living communities for cognitive stimulation, reminiscence therapy, and mental wellness.

Product overview

Viva Vita is a virtual reality company offering an all-in-one VR solution designed specifically for older adults. The core product portfolio consists of the Viva Vita Kit (hardware bundle with VR headset, tablet, WiFi device, and accessories) and the Refurbished Viva Vita Kit, both requiring the mandatory VR Kit Subscription for access to content. The company serves two primary market segments: senior living communities through the 'VR for Communities' service, and individuals at home through the 'VR for Home' service. All products are turn-key, requiring no technical expertise, mobile phone, PC, or home WiFi to operate.

Differentiator

Problem solved

Functional benefit

Products and services

  • Viva Vita Kit A complete turn-key virtual reality kit designed specifically for older adults. Includes a Pico VR headset, Android tablet for content selection, portable WiFi device, protective carrying case, charging cables, and instruction manual. Ships with pre-downloaded content so no mobile phone, PC, or home WiFi is required to operate. Requires the separate monthly VR Kit Subscription to access the content library. Sold to individual seniors at home and senior living communities.
  • Refurbished Viva Vita Kit Refurbished version of the Viva Vita Kit sold at a reduced price point ($599.99) for cost-conscious consumers, with the same functionality and content access as the new kit. Requires the separate monthly VR Kit Subscription.
  • VR Kit Subscription Monthly recurring subscription required to operate any Viva Vita Kit. Provides unlimited access to 100+ curated VR experiences (travel destinations, nature, animals, music, art, adventure, NASA educational content), three new experiences added monthly, the software license, and access to Viva Vita Activity Packs. Billed at $29.99/month with no contract and no cancellation fee.
  • VR for Communities Senior living community version of the Viva Vita service, packaged for B2B buyers such as assisted living and retirement community operators. Includes Pico VR headsets, a tablet for content management, a carrying case, and more than 100 pre-downloaded VR experiences, with optional accessories and demonstration/consultation support. Designed for staff-led group and one-on-one life enrichment sessions, reminiscence therapy, and cognitive stimulation programming.
  • VR for Home Direct-to-consumer home-use version of the Viva Vita experience, sold to individual older adults and their families. Delivered ready to use with the VR headset, tablet, and a library of nearly 100 pre-loaded experiences for virtual travel, cognitive stimulation, reminiscence therapy, and at-home mental wellness, with no wifi or technical setup required.

Quantifiable outcome

  • Improvement in cognitive health in seniors through combined physical and cognitive activity per NIH/NCBI study
  • +1 more outcomes

Companies that use Viva Vita

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles2 records

Viva Vita technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Viva Vita partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves6 records

Expansion highlights4 records

Viva Vita competitors and assessment

Company assessment

Direct peers

  • Rendever: Rendever provides VR experiences specifically for senior living communities, including virtual travel and reminiscence programming — the same B2B niche Viva Vita targets, with overlapping buyer (life enrichment directors) and similar feature set.
  • Mynd Immersive: Mynd Immersive develops VR-based digital therapeutics and wellness content for older adults in senior living settings, directly competitive with Viva Vita's reminiscence, cognitive stimulation, and engagement use cases.
  • Intuition Robotics (ElliQ): Intuition Robotics builds the ElliQ AI companion for older adults living independently, addressing the same isolation, mental wellness, and engagement pain points Viva Vita serves through a different (non-VR) modality.
  • iN2L (It's Never 2 Late): iN2L provides engagement technology (touchscreen content, virtual experiences, therapy applications) for senior living communities, competing for the same life enrichment budget and resident mental wellness outcomes.
  • GrandPad: GrandPad offers a simplified tablet and curated content platform purpose-built for older adults and their families, addressing the same ease-of-use and engagement gap Viva Vita targets through a non-VR delivery model.
  • care.coach: care.coach provides 24/7 digital companion and well-being services to older adults and persons with disabilities, overlapping Viva Vita's mental wellness, social engagement, and care-at-home mission for the same end users.

Emerging players

  • Tover: Tover (formerly Active Cues) develops interactive care technology for people with dementia and seniors in care settings, targeting the same cognitive stimulation and quality-of-life outcomes through a different (projected light) modality.
  • Ageless Innovation (Joy for All): Ageless Innovation builds companion pet technology for older adults to combat isolation and loneliness, addressing the same senior mental wellness problem Viva Vita solves with VR through a non-immersive product.

Broad incumbents

  • Meta (Quest): Meta Quest is the dominant consumer VR hardware and content platform; while not specialized for seniors, its scale and pricing could pressure Viva Vita's hardware bundle and content subscription from below.
  • Apple (Vision Pro): Apple's Vision Pro signals broader consumer/enterprise XR ambitions and elevates category legitimacy that could benefit Viva Vita while also inviting larger, well-capitalized competitors into senior-specific VR niches.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Viva Vita social profiles

Digital presence

Viva Vita financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Viva Vita leadership team

Management profile

Number of profiles

Profiles1 record

Viva Vita funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Viva Vita M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Viva Vita

What does Viva Vita do?

Viva Vita sells and rents access to turn-key virtual reality hardware kits (Pico VR headset, Android tablet, portable WiFi device, protective case, and charging cables) bundled with a mandatory monthly subscription to a proprietary library of 100+ pre-downloaded immersive VR experiences. The offering is purpose-built for older adults and requires no WiFi, setup, PC, or mobile phone to operate, targeting both individual seniors at home and senior living communities for cognitive stimulation, reminiscence therapy, and mental wellness.

Is Viva Vita a public or private company?

Viva Vita is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Viva Vita founded?

Viva Vita was founded in 2019. It employs 1 to 10 people.

Where is Viva Vita based?

Viva Vita is headquartered in Washington, United States, in the North America region.

How does Viva Vita make money?

Two revenue lines are on record. Hardware Sales - VR Kits are the primary driver. The others are VR Kit Subscription.

Who are Viva Vita's main competitors?

Direct peers on record are Rendever, Mynd Immersive, Intuition Robotics (ElliQ), iN2L (It's Never 2 Late), GrandPad and care.coach. Emerging players are Tover and Ageless Innovation (Joy for All). Broad incumbents are Meta (Quest) and Apple (Vision Pro).

Does Viva Vita have an API?

No public API is recorded for Viva Vita.

What industry is Viva Vita in?

Viva Vita's product category is Senior Wellness Virtual Reality. Its primary akta.pro industry code is HLADAEAH, Continuing Care at Home (CCaH) / Virtual CCRC Programs, with a secondary code of HSABAAAH, Technology Assistance & Digital Support for Seniors. Its NAICS code is 624120 and its SIC code is 8082.

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Live signals
PR NewswireRevolutionizing Senior Healthcare with Virtual Reality, Viva Vita and Waya Health Announce PartnershipViva Vita and Waya Health announced a partnership to integrate their virtual reality technology offerings for healthcare providers, providing a unified solution on a single VR headset. The collaboration aims to simplify VR adoption by reducing complexity and costs associated with implementation while expanding access to VR experiences for patients, including senior living residents. The companies stated the partnership brings them closer to their missions of enabling immersive patient experiences and driving industry-wide transformation in healthcare.Jumpstart MagazineHow Is the Metaverse Changing the Medical fieldThe metaverse is being increasingly adopted in the medical field to enhance treatment accuracy, education, and patient care through technologies like digital twins and virtual reality simulations. Key implementations include Linköping University's MeDigiT platform for personalized medication prediction, the WHO's Academy for AR-based safety training, and MetaMedicsVR for procedural practice. Additionally, platforms such as RelieVRx and Viva Vita are utilizing VR to treat chronic pain and support senior mental health.PR NewswireBringing the world to seniors in retirement: One senior living provider's success with virtual reality (VR) for seniorsSinceri Senior Living and Viva Vita announced the success of their six-month partnership providing virtual reality programming to seniors across 76 Sinceri communities in 21 states. The VR technology enables residents, including some users over 100 years old, to virtually visit museums, experience culinary tours, and attend musical performances as part of their daily programming. Both companies indicated plans to expand the partnership and develop new applications to measure the impact of VR solutions on resident wellbeing and mental health.