Supersonic Studios
Supersonic Studios operates as Unity's mobile game publishing solution, partnering with independent studios to develop, publish, and scale hybrid-casual mobile games globally through end-to-end publishing services including monetization, user acquisition, and live operations.
- Company typePrivate
- Founded2020
- HeadquartersSan Francisco, United States
- Headcount51–100
- GTM typeB2B
- OfferingSoftware
What Supersonic Studios does
Supersonic Studios Ltd. is a mobile game publishing platform that operates as Unity's dedicated publishing solution, headquartered in Tel Aviv, Israel, with operational offices in Kyiv, Beijing, and Warsaw. Founded in 2009 and relaunched as a publishing solution in February 2020, the company partners with independent mobile game studios to develop, publish, and scale hybrid-casual games globally, retaining 51–100 employees and serving as a B2B publishing layer rather than an in-house developer.
The platform's core offering combines Unity's full engine and tool suite with Supersonic's proprietary publishing technology, including Level Analytics (player behavior tracking across levels) and Crash Center (stability monitoring by device, OS, geography, and build). It provides end-to-end publishing services — game design consulting, monetization strategy, user acquisition, creative asset production, and live operations — while allowing partner studios to retain IP ownership. The published portfolio spans 130+ titles across subgenres including jam puzzles (Screw Master 3D), zen puzzles (Unravel Master), idle simulation (Pick Me Up), decision-making (Conquer Countries), and life simulation (Design Family Life), reaching 6.6B+ cumulative installs and 190M+ average monthly active users (Jan–Oct 2024).
Supersonic monetizes through revenue-sharing agreements on the hybrid-casual games it publishes, with revenue derived from in-app purchases (IAP) and in-app advertising (IAA). Disclosed portfolio economics indicate IAP reaching up to 60% of revenue on select titles and advertising contributing up to 80% on others, with IAP-IAA splits optimized per title. Distribution is exclusively digital via Google Play and Apple App Store globally. The company is wholly owned by Unity Technologies (with ironSource branding artifacts visible), functions as an internal publishing arm rather than a standalone venture-backed entity, and targets its B2B offering at small-to-mid-sized independent game studios lacking the expertise and infrastructure to publish and monetize mobile games at scale.
Supersonic Studios firmographics
Firmographics- Name
- Supersonic Studios
- Legal name
- Supersonic Studios Ltd.
- Website
- https://supersonic.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Supersonic Studios operates as Unity's mobile game publishing solution, partnering with independent studios to develop, publish, and scale hybrid-casual mobile games globally through end-to-end publishing services including monetization, user acquisition, and live operations.
- Ownership category
- akta.pro rank
Supersonic Studios industry classification
Industry- Product category
- Mobile Game Publishing
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industries
- Casual/Hypercasual Game Studios (MPAFAAAG), Co-Development, Porting & Remaster Studios (MPAFAAAM)
Keywords
Where Supersonic Studios is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices4 records
Markets served
Supersonic Studios business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- In-App Purchase (IAP) Revenue: Supersonic publishes hybrid-casual games that generate revenue through player in-app purchases, including virtual goods, subscriptions, revive cards, skip cards, bundles, and cosmetic skins. Successful titles achieve significant IAP revenue splits, with some games reaching 60% IAP share of revenue.
- In-App Advertising (IAA) Revenue: Hybrid-casual games generate advertising revenue through rewarded videos (RV), interstitial ads, and other ad formats. Players watch rewarded videos to unlock boosters, continue gameplay after failures, or access exclusive content. Approximately 80% of revenue in some titles comes from advertising.
- Publisher Partnership Revenue Share: As a publishing platform, Supersonic generates revenue by partnering with game studios, handling publishing, monetization optimization, and user acquisition in exchange for a revenue share on games published through the platform.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels6 records
Supersonic Studios product offering
Product offeringCore offering
Supersonic Studios, operating as Unity's publishing solution, partners with independent mobile game studios to publish, scale, and monetize hybrid-casual mobile games globally. It provides end-to-end publishing services including game design consultation, hybrid monetization (IAP and IAA), user acquisition, creative asset production, live operations, and access to proprietary analytics tools, while allowing partner studios to retain IP ownership.
Product overview
Supersonic Studios operates as Unity's publishing solution, offering a unified platform for game developers to build, publish, and scale hybrid-casual mobile games. The company's core offering combines the Supersonic Publishing Platform with Unity's game development toolsuite, supporting developers from prototype through live operations. Their portfolio includes published titles such as Screw Master 3D: Pin Puzzle (jam puzzle), Unravel Master: Tangle Puzzle (zen puzzle), Conquer Countries (decision-making), Pick Me Up - Idle (taxi simulation), and Design Family Life (life simulation). With over 6.6 billion installs and 130+ games published, Supersonic provides publishing services including monetization strategy, user acquisition, creative assets, and liveOps support for hybrid-casual developers.
Differentiator
Problem solved
Functional benefit
Products and services
- Supersonic Publishing Platform Unity's mobile game publishing solution that partners with independent studios to develop, publish, and scale hybrid-casual mobile games globally, providing full publishing transparency, IP ownership retention, hybrid monetization strategy, user acquisition, creative production, live operations, and access to proprietary analytics tools.
- Screw Master 3D: Pin Puzzle Jam puzzle mobile game where players twist and release screws to solve challenges, with hybrid monetization combining rewarded video ads and in-app purchases.
- Unravel Master: Tangle Puzzle Zen puzzle mobile game where players untangle yarn to progress through skill-based levels, monetized via rewarded videos and in-app purchases.
- Conquer Countries Decision-making mobile game where players lead a country, managing economics, diplomacy, and politics to expand territory while balancing citizen happiness.
- Pick Me Up - Idle Idle simulation mobile game where players run and grow a taxi service business, picking up passengers and using earnings to unlock new areas and upgrade vehicles.
- Design Family Life Life simulation mobile game combining drama, life choices, personalization, and interior design where players guide a customizable avatar through life stages using story mechanics.
Quantifiable outcome
- Pick Me Up achieved D0 ARPU increase of 26% and D7 ARPU increase of 12% after Supersonic optimization
- +3 more outcomes
Companies that use Supersonic Studios
Customer profileNamed customers4 records
Segments1 record
Ideal customer profiles1 record
Supersonic Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Supersonic Studios partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- EOGAMES StudiocoreEOGAMES Studio, a 30-person team based in China founded in 2023, partners with Supersonic to publish and scale hybrid-casual games globally. The partnership has produced multiple successful titles including Screw Master 3D: Pin Puzzle and Unravel Master: Tangle Puzzle. Supersonic provides full publishing support including monetization strategy, user acquisition, and creative production while EOGAMES handles game development and rapid iteration based on data-driven insights.
- UGI LABcoreUGI LAB collaborated with Supersonic to develop Design Family Life, a hybrid-casual life simulation game. Supersonic provided the core game concept and design direction while UGI LAB handled execution and daily iteration. The partnership produced a game with a 22% D7 retention increase and 50/50 IAP-IAA revenue split.
- RidggeminorRidgge is a game development studio that partnered with Supersonic to publish Conquer Countries, a hybrid-casual decision-making game.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Supersonic Studios competitors and assessment
Company assessmentDirect peers
- Voodoo: Paris-based global leader in mobile hypercasual and hybrid-casual game publishing. Voodoo competes head-to-head with Supersonic for partner studios, leveraging a similar UA-driven hit-generation model and a large live-game portfolio.
- Homa Games: Mobile game publisher specializing in hypercasual and hybrid-casual titles, offering publishing, monetization optimization, and UA support. Homa directly competes with Supersonic for indie developer partnerships in the same genre.
- CrazyLabs: Mobile casual and hypercasual publisher behind hit franchises such as Super Glue and Tie Dye. CrazyLabs competes with Supersonic on publisher rev-share economics, UA infrastructure, and indie developer recruitment.
- Kwalee: UK-based mobile hypercasual publisher with a large portfolio of casual hits. Kwalee shares Supersonic's hybrid-casual playbook and competes for the same indie studio pipeline.
- Playgendary: Mobile game developer and publisher with a portfolio spanning hypercasual and casual titles. Playgendary overlaps with Supersonic on hybrid-casual publishing and live-ops support for partner studios.
- Tilting Point: Mobile game publisher focused on live-ops, UA, and monetization for free-to-play titles. Tilting Point competes with Supersonic in publishing services for mid-sized studios, particularly in the casual/hybrid-casual genre.
- Wildlife Studios: Brazil-headquartered mobile game developer and publisher with hundreds of millions of downloads. Wildlife competes with Supersonic across casual, mid-core, and hybrid-casual mobile publishing.
- Green Panda Games: Mobile casual and hybrid-casual publisher with a portfolio of puzzle, simulation, and idle titles. Green Panda competes with Supersonic for indie developer partnerships in the hybrid-casual category.
Broad incumbents
- AppLovin: Mobile ad-tech and gaming platform with both publishing (via Lion Studios, Zen Studios) and UA/mediation infrastructure. AppLovin overlaps with Supersonic on the publishing side and competes as a broader mobile monetization incumbent.
- Zynga (Take-Two Interactive): Major mobile game publisher (now under Take-Two) with a portfolio of casual and hybrid-casual titles. Zynga competes with Supersonic in mobile publishing while offering broader IP and live-ops capabilities.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Supersonic Studios social profiles
Digital presenceSupersonic Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Supersonic Studios leadership team
Management profileNumber of profiles
Supersonic Studios funding detail
Funding detailFunding overview
Funding rounds5 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Supersonic Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Supersonic Studios
What does Supersonic Studios do?
Supersonic Studios, operating as Unity's publishing solution, partners with independent mobile game studios to publish, scale, and monetize hybrid-casual mobile games globally. It provides end-to-end publishing services including game design consultation, hybrid monetization (IAP and IAA), user acquisition, creative asset production, live operations, and access to proprietary analytics tools, while allowing partner studios to retain IP ownership.
Is Supersonic Studios a public or private company?
Supersonic Studios is a private company. It is classified as corporate owned and is currently operating.
When was Supersonic Studios founded?
Supersonic Studios was founded in 2020. It employs 51 to 100 people.
Where is Supersonic Studios based?
Supersonic Studios is headquartered in San Francisco, United States, in the North America region.
How does Supersonic Studios make money?
Three revenue lines are on record. In-App Purchase (IAP) Revenue is the primary driver. The others are in-App Advertising (IAA) Revenue and publisher Partnership Revenue Share.
Who are Supersonic Studios's main competitors?
Direct peers on record are Voodoo, Homa Games, CrazyLabs, Kwalee, Playgendary, Tilting Point, Wildlife Studios and Green Panda Games. Broad incumbents are AppLovin and Zynga (Take-Two Interactive).
Does Supersonic Studios have an API?
No public API is recorded for Supersonic Studios.
What industry is Supersonic Studios in?
Supersonic Studios's product category is Mobile Game Publishing. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of MPAFAAAG, Casual/Hypercasual Game Studios. Its NAICS code is 5132 and its SIC code is 7372.